Category for polearm type melee weapons. Polearm Stance Mods Argent Scourge(Conclave only) Polearm Weapons Weapon Comparison Name Type Attack MainElement Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo FollowThrough BlockAngle MR Stance Introduced Sydon Polearm Normal Attack 95.00%  Puncture 225.00 1,350 450 450 2.90 m 0.15 m 7.0 m 0.92x animation speed 10.00% 2.00x 206.32 25.00% ●●●●● (1.35x) 0.6x 55° 5 2016-01-05 Orthos Prime Polearm Normal Attack 70.00%  Slash 234.00 1,404 468 468 3.00 m 0.15 m 7.0 m 1.17x animation speed 24.00% 2.20x 273.78 36.00% ●●○○○ (0.70x) 0.6x 55° 12 2013-07-13 Vaykor Sydon Polearm Normal Attack 95.00%  Puncture 213.00 1,278 426 426 2.90 m 0.25 m 7.0 m 1.08x animation speed 21.00% 2.50x 230.04 33.00% ●●●●○ (1.30x) 0.6x 55° 11 2016-09-15 Cassowar Polearm Normal Attack 44.00%  Slash 188.00 1,128 376 376 3.00 m 0.15 m 7.0 m 1.17x animation speed 6.00% 1.40x 219.96 28.00% ●●●●● (1.35x) 0.6x 55° 5 2017-11-23 Korumm Polearm Normal Attack 40.00%  Slash 260.00 1,560 780 520 2.90 m 0.25 m 7.0 m 1.00x animation speed 24.00% 2.20x 260 30.00% ●●●○○ (1.10x) 0.6x 55° 13 2021-12-15 Lesion Polearm Normal Attack 75.00%  Slash 237.00 1,422 474 474 2.70 m 0.25 m 7.0 m 1.00x animation speed 15.00% 2.00x 237 37.00% ●●○○○ (0.80x) 0.6x 55° 9 2016-03-04 Guandao Polearm Normal Attack 70.00%  Slash 202.00 1,212 404 404 3.00 m 0.15 m 7.0 m 0.83x animation speed 28.00% 2.20x 168.26 4.00% ●●●○○ (1.05x) 0.6x 55° 4 2017-07-19 Serro Polearm Normal Attack 58.97%  Electricity 234.00 1,404 468 468 3.00 m 0.15 m 7.0 m 0.92x animation speed 8.00% 1.50x 214.57 26.00% ●●●●● (1.38x) 0.6x 55° 6 2014-05-21 Edun Polearm Normal Attack 50.00%  Slash 220.00 880 440 440 3.00 m 0.25 m 7.0 m 1.00x animation speed 34.00% 2.60x 220 20.00% ●●●○○ (0.95x) 0.6x 55° 0 2023-04-26 Orthos Polearm Normal Attack 70.00%  Slash 185.00 1,110 370 370 3.00 m 0.15 m 7.0 m 0.92x animation speed 6.00% 1.50x 169.64 18.00% ●●●○○ (1.00x) 0.6x 55° 2 2013-06-07 Pupacyst Polearm Normal Attack 51.06%  Viral 284.00 1,704 568 568 2.70 m 0.25 m 7.0 m 0.83x animation speed 13.00% 1.50x 236.57 27.00% ●●●●● (1.35x) 0.6x 55° 7 2018-10-12 Guandao Prime Polearm Normal Attack 70.00%  Slash 240.00 1,440 480 480 3.00 m 0.15 m 7.0 m 1.00x animation speed 32.00% 2.40x 240 20.00% ●○○○○ (0.65x) 0.6x 55° 12 2020-10-27 Kesheg Polearm Normal Attack 50.00%  Slash 241.00 1,446 482 482 2.90 m 0.15 m 7.0 m 0.83x animation speed 19.00% 2.50x 200.75 23.00% ●●●●● (1.35x) 0.6x 55° 7 2016-11-11 Tonbo Polearm Normal Attack 75.00%  Slash 184.00 1,104 368 368 3.00 m 0.15 m 7.0 m 1.00x animation speed 5.00% 2.00x 184 25.00% ●●●●● (1.38x) 0.6x 55° 3 2015-02-18 Stanceless Combos Default Combos of Stance or Weapon (📝 Edit Stance Data) Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @1.0 Attack Speed Animation Neutral(While Not Moving) N / A N / A Forward(While Moving) N / A N / A Forward Block(While Blocking & Moving) N / A N / A Block(While Blocking) N / A N / A Heavy(Heavy Attack) The Way*  600%   600%  N / A N / A Slide(While Sliding) Cyclone Strike*   200%  256.4%/s 0.8s Aerial(While In Air) Planting Widow*   300%   300%  300%  N / A N / A Wall(While Wall Latching) Guiding Plank* N / A N / A Finisher(On Knocked Down Enemy) Tunneling Spike*  1200%  N / A N / A Slam(Looking At Ground While In Air) Slam Attack*   200% N / A N / A  Default "Sweep" Attack •  360°/Spin Attack •  Direct and Radial Slam Attack •  Ranged Attack •  "Thrust" Attack Key Inputs  Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)  Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)  Block  (PC default RMB; XBX, PSN, and NSW default right trigger)  Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick) Multipliers and Hits  Attack does double damage   Attack hits twice  Melee Attack Explanations A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox). A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox). A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°). A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod. A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod. A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range. Average Damage Multiplier per second only applies to single-target DPS calculations. Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations. Combo animation lengths are approximate and are only accurate within a few tenths of a second. Each tile marking in stance preview gifs are 2m apart. Combos labeled with an asterisk (*) are shared between weapons within the same weapon type. All items (40)