Extractors are drones that collect Resources from a planet's surface, which allows for the automatic gathering of resources without the need for player control.

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TitanExtractor

The most basic type of all Extractors. It requires 4 hours to collect Resources.

Titan Extractor blueprints can be purchased in the Market for Credits64 50,000. Blueprints are reusable.

Manufacturing Requirements
Credits64
10,000
PolymerBundle
500
Ferrite
300
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 50,000

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TitanExtractorPrime

This extractor has twice the capacity of the common extractor.

It was first available to the Blaze and Inferno levels of Ember Prime Access. This extractor returned temporarily at December 8, 2015 through January 5, 2016 as part of the purchase-able Prime Vault, along with Frost PrimeIcon272 Frost Prime, LatronPrime Latron Prime, and ReaperPrime Reaper Prime, as well as Misa Prime Syandana, and Frost PrimeIcon272 Frost Prime avatars. It can only be obtained by buying the Prime Vault pack, however.

Manufacturing Requirements
Credits64
20,000
AlloyPlate
500
NanoSpores
300
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

[]

DistillingExtractor

The Distilling Extractor has a greater chance of collecting Uncommon and Rare resources.

This type of extractor follows exactly the same mechanics as the Titan version. However, it has double the health and takes 8 hours to collect resources instead of 4 hours. It requires a fair amount of Oxium and far more Credits to build.

Distilling Extractor blueprints can be purchased in the Market for Credits64 50,000. Blueprints are reusable.

Manufacturing Requirements
Credits64
50,000
PolymerBundle
1,000
Oxium
150
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 50,000

[]

DistillingExtractorPrime

Compared to the Distilling Extractor, it has twice the capacity and an increased chance to collect Uncommon resources.

Originally, it was only available to the Stomp level of Rhino Prime Access and its associated Prime Accessories pack but has been included in the Brains and Brawn Prime Vault pack, the Brute Prime pack, the Rhino PrimeIcon272 Rhino Prime Accessories pack, the Magnetic Mayhem Prime Vault pack, Mag PrimeIcon272 Mag Prime pack, and the Mag Prime Accessories pack. The Distilling Extractor Prime came back for a limited time for Prime Resurgence with either 1 RegalAya Regal Aya from Varzia, the Mag Prime Pack, or the Mag and Nova Prime Dual Pack.

Manufacturing Requirements
Credits64
65,000
PolymerBundle
2,000
Oxium
300
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Deploying[]

How to use[]

  1. Build your Extractor of choice in the Foundry.
  2. Click on the Planet with the desirable resources.
    • Note that the game requires all missions on the target planet to be unlocked to deploy an Extractor.
      • In practice, certain nodes need not be unlocked before an extractor is deployable:
        • Earth: Coba, Oro and Tikal need not be unlocked.
    • After claiming the extractor from the foundry, you may need to log out and back into the game for it to appear and function as listed.
  3. Click "Deploy Extractor" (PC) or press R3 (PlayStation 4) or in on the right stick (Xbox One & Nintendo Switch).
  4. Select the desired Extractor.
  5. Keep an eye on the timer and health of the Extractor.
  6. You can click "Retrieve Extractor" to put a currently working Extractor back into your inventory.
    • Retrieving the Extractor before the timer is up will reset its progress. In other words, retrieving an Extractor with 5 minutes left on the timer and deploying it again on any planet will not yield any resources and will reset the timer back to 4 hours for the Titan Extractor and 8 hours for the Distilling Extractor.
  7. When the Extractor collects the resources, click "Claim Now" to retrieve the extractor.
  8. Alternatively, you can also collect all drones at once from the Navigation page.

Number of Deployable Drones[]

The amount of resource drones you are able to send out depends on your Mastery Rank. Furthermore, it is possible to send out more drones, if either:

  1. You are a Founder—having bought one of the former Founder Packages.
  2. You purchased—for the first time—one of the recurring Prime Access offers. Note that this does not apply to Prime Vault packages.

Because of that, the maximum amount of drones in use is 5:

Hence, the usage of the additional fifth drone is reserved for those buyers at that time.

Mechanic notes[]

Resources Rarity Rates[]

Each Extractor type has a different resource rarity rate which depends on the type of the Extractor.

See here for a list of resources by rarity.

Rarity Titan Extractors Distilling Extractor Distilling Extractor Prime
Common 75.5% 30% 20%
Uncommon 22.5% 65% 75%
Rare 2% 5% 5%

Tips[]

Notes[]

Trivia[]

Bugs[]

Media[]

Patch History[]

Hotfix 35.5.3 (2024-04-04)

  • Fixed overlapping UI elements when attempting to Claim or Retrieve Resource Extractors in the Navigation menu.

Update 35.1 (2024-02-20)

  • Fixed players being unable to deploy Extractors on Deimos if they haven’t completed the Albrecht’s Laboratories nodes.
    • Players only need to complete the base nodes (pre-Whispers in the Walls Quest) to be able to use Extractors on Deimos.

Hotfix 33.0.7 (2023-05-09)

  • Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App.

Hotfix 33.0.1 (2023-04-27)

  • Fixed being unable to deploy Extractors to Zariman nodes.

Hotfix 32.3.6 (2023-03-15)

  • Fixed new players being unable to use resource Extractors on Mars if you do not have Tyana Pass completed (which requires you to complete the Heart of Deimos Quest for it to appear in Navigation).

Update 32.3 (2023-02-15)

  • Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry.

Hotfix 31.5.10 (2022-05-17)

  • Fixed Resource Extractor Drone UI showing what specific resource is going to be extracted on the bottom of the possible resource list (with overlapping).

Update 31.5 (2022-04-27)

UI Changes:
  • The Resource Extractor selection pop up has a new look and now takes on themes:

Update 27.1 (2020-02-04)

  • Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.

Update 20.0 (2017-03-24)

  • Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready.

Hotfix 19.5.2 (2016-12-23)

  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?).

Hotfix 19.5.1 (2016-12-22)

  • Fixed distilling extractors displaying over 100% health.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Fixed clicking ‘Deploy Extractor’ on Eris resulting in Sharpless, Phobos initiating.

Hotfix: Specters of the Rail 0.11 (2016-07-19)

  • Fixed strange flickering of UI elements that could occur on AMD or Intel GPUs (eg: on the star map where the extractor icon shows what resources are on a planet or in the Syndicate offerings tab at the top once you've scrolled down).

Hotfix: Specters of the Rail 0.7 (2016-07-14)

  • Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed.
  • Fixed an issue with being unable to deploy Resource Extractors to Eris.

Hotfix: Specters of the Rail 0.6 (2016-07-12)

  • Fixed missing sounds for various Star Chart elements like Resource Extractors and node pulses.

Update 18.10 (2016-04-29)

  • You can now claim all Extractors at once that are ready!

Hotfix 18.0.4 (2015-12-08)

  • Frost Prime Vault Access contained Titan Extractor Prime

Update 15.5 (2014-11-27)

  • Fixed Extractor Drones picking up the wrong planets resources. (For real this time!)

Hotfix 15.3.3 (2014-11-25)

  • Fixed Extractor Drones getting wrong system’s resources. Not fixed yet!

Hotfix 15.0.4 (2014-10-25)

  • Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.

Update 14.7 (2014-09-17)

  • Fixed an issue with the background being displayed incorrectly on the Extractor selection screen.

Hotfix 14.5.0.2 (2014-08-28)

  • Fixed the navigation menu not resetting properly after deploying an extractor.

Update 14.5 (2014-08-28)

  • Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.

Hotfix 14.1.4 (2014-08-06)

  • Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.

Hotfix 14.0.9 (2014-07-26)

  • Fixed Extractor icon not being removed when collecting the Extractor.

Hotfix 14.0.8 (2014-07-24)

  • Added in new Extractor Icons to differentiate between Extractor statuses.

Hotfix 14.0.1 (2014-07-18)

  • Players can now collect an Extractor that has been deployed on a sector that has become locked.
  • Fixed the visual effects when hovering over the Extractor deploy button.

Update 14.0 (2014-07-18)

  • Fixed an issue of being able to deploy multiple Extractors to a planet.

Update 13.3 (2014-05-14)

  • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key.

Hotfix 12.4.1 (2014-03-06)

  • Fixed Regular Distilling Extractor not appearing in market for crafting.
  • Fixed missing Loc strings for the Distilling Extractor.

Hotfix 11.7.3 (2014-01-17)

  • Fixed Extractors showing wrong health values.

Update 11.2 (2013-12-04)

  • Fixed for being able to collect items multiple times from the Resource Drones/Extractors.

Hotfix 11.0.3 (2013-11-22)

  • Titan Extractor pickups now more visible – resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim.

Update 11.0 (2013-11-20)

  • Introduced.

See Also[]

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Extractors (Prime) Titan Extractor • (Prime) Distilling Extractor
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