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WARFRAME Wiki
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Shield Charger is a Sentinel and MOA Mod that periodically increases your Warframe's Max Shields and regenerates them for a certain amount of time.

Stats[]

Rank Increased Shield Shield Regen Duration Cost
0 10% 10% 5s 0
1 20% 20% 6s 1
2 30% 30% 7s 2
3 40% 40% 8s 3
4 50% 50% 9s 4
5 60% 60% 10s 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
002-ER 10% 12.5% 1.25% 80 1 0.0125
Armis Ulta 10% 12.5% 1.25% 80 1 0.0125
Auditor 10% 12.5% 1.25% 80 1 0.0125
Azoth 10% 12.5% 1.25% 80 1 0.0125
Derim Zahn 10% 12.5% 1.25% 80 1 0.0125
Dru Pesfor 10% 12.5% 1.25% 80 1 0.0125
Jad Teran 10% 12.5% 1.25% 80 1 0.0125
Jen Dro 10% 12.5% 1.25% 80 1 0.0125
Lockjaw & Sol 10% 12.5% 1.25% 80 1 0.0125
M-W.A.M. 10% 12.5% 1.25% 80 1 0.0125
Nako Xol 10% 12.5% 1.25% 80 1 0.0125
Pelna Cade 10% 12.5% 1.25% 80 1 0.0125
Rana Del 10% 12.5% 1.25% 80 1 0.0125
Raptor RX 10% 12.5% 1.25% 80 1 0.0125
Tia Mayn 10% 12.5% 1.25% 80 1 0.0125
Ved Xol 10% 12.5% 1.25% 80 1 0.0125

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Media[]

Patch History[]

Hotfix 35.5.7 (2024-04-17)

  • Fixed Shield Charger's Russian description not displaying Regen correctly.

Hotfix: The Index Preview 3 (2016-10-21)

  • Fixed any Overshields being wiped out when the Shield Charger Mod was equipped.

Hotfix: The Index Preview 2 (2016-10-21)

  • Fixed the Shield Charger Mod not having its correct image.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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