Vigilante Vigor is a set mod that increases the Shield recharge rate and reduces the shield recharge delay of a Warframe.
Stats[]
Rank | Shield Recharge Rate | Shield Recharge Delay | Cost |
---|---|---|---|
0 | +10% | -5% | 4 |
1 | +20% | -10% | 5 |
2 | +30% | -15% | 6 |
3 | +40% | -20% | 7 |
4 | +50% | -25% | 8 |
5 | +60% | -30% | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Vigilante Set: Grants an X% chance for critical hits from primary weapons to gain an additive +100% critical chance (effectively increasing the "tier" of your crit— yellow becomes orange, orange becomes red, etc). Does not affect non-critical hits.
Mods Equipped | Chance to Enhance |
---|---|
1 | 5% |
2 | 10% |
3 | 15% |
4 | 20% |
5 | 25% |
6 | 30% |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Cetus Bounty | Cetus Bounty Lvl 30-50 Stage 1 | B | 35.19% | 1 | 0.3519 |
|
Cetus Bounty | Cetus Bounty Lvl 30-50 Stage 4 | B | 20.88% | 1 | 0.2088 |
|
Cetus Bounty | Cetus Bounty Lvl 30-50 Stages 2 & 3 | B | 21.35% | 1 | 0.2135 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Plains Commander | 100% | 37.94% | 37.94% | 3 | 1 | 0.3794 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Shield regeneration delay reduction is capped at -80%.
- Stacks with
Fast Deflection and
Fortitude for a total of +250% recharge rate, and a shield recharge delay reduction of -75%.
Patch History[]
Update 34.0 (2023-10-18)
- Vigilante Vigor: Added -30% Shield Recharge Delay.
Update 22.0 (2017-10-12)
- Introduced.
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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9 comments
Does it work with Artemis bow?
Thanks @ArbitraryMary — Was doing the edits all day yesterday and that detail slipped past me.
👍
I just realized all the Vigilante mod dioramas take place in an earlier build of the Plains where the grass was green..!
Why can't the grass be green?
Shield recharge is such a waste to mod for now. Even with proposed shield gating, unless this mod also reduces the time it takes for your shields to even start to recharge again, they are pointless.
If you have 500 or less shields, yeah it may be a waste.
would be decend if it also boosts non crits to yellow crits
got it from plains commander... wish I got the gold mod.
Anyone else think of this when reading the name?
https://www.youtube.com/watch?v=ACUpr5GvVsE
I have this should I lose sleep getting the whole set is it even worth it
Whole set isn't. The 2 frame ones + 2 at most for primary is a solid point but any more is just way too much damage loss.
I am too lazy to type first on all these mods so consider that a free chance
First