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WARFRAME Wiki
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Vigilante Vigor is a set mod that increases the Shield recharge rate and reduces the shield recharge delay of a Warframe.

Stats[]

Rank Shield Recharge Rate Shield Recharge Delay Cost
0 +10% -5% 4
1 +20% -10% 5
2 +30% -15% 6
3 +40% -20% 7
4 +50% -25% 8
5 +60% -30% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Vigilante Set: Grants an X% chance for critical hits from primary weapons to gain an additive +100% critical chance (effectively increasing the "tier" of your crit— yellow becomes orange, orange becomes red, etc). Does not affect non-critical hits.

Mods Equipped Chance to Enhance
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 1 B 35.19% 1 0.3519
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 4 B 20.88% 1 0.2088
Cetus Bounty Cetus Bounty Lvl 30-50 Stages 2 & 3 B 21.35% 1 0.2135

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Plains Commander 100% 37.94% 37.94% 3 1 0.3794

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Shield regeneration delay reduction is capped at -80%.
  • Stacks with Mod TT 20px Fast Deflection and Mod TT 20px Fortitude for a total of +250% recharge rate, and a shield recharge delay reduction of -75%.

Patch History[]

Update 34.0 (2023-10-18)

  • Vigilante Vigor: Added -30% Shield Recharge Delay.

Update 22.0 (2017-10-12)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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