Vigilante Vigor is a set mod that increases the Shield recharge rate and reduces the shield recharge delay of a Warframe.

Stats[]

Rank Shield Recharge Rate Shield Recharge Delay Cost
0 +10% -5% 4
1 +20% -10% 5
2 +30% -15% 6
3 +40% -20% 7
4 +50% -25% 8
5 +60% -30% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Vigilante Set: Grants an X% chance for critical hits from primary weapons to gain an additive +100% critical chance (effectively increasing the "tier" of your crit— yellow becomes orange, orange becomes red, etc). Does not affect non-critical hits.

Mods Equipped Chance to Enhance
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 1 B 35.19% 1 0.3519
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 4 B 20.88% 1 0.2088
Cetus Bounty Cetus Bounty Lvl 30-50 Stages 2 & 3 B 21.35% 1 0.2135

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Plains Commander 100% 37.94% 37.94% 3 1 0.3794

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Patch History[]

Update 34.0 (2023-10-18)

  • Vigilante Vigor: Added -30% Shield Recharge Delay.

Update 22.0 (2017-10-12)

  • Introduced.
CollapseSet Mods
AeroSetIcon Aero

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HunterSetIcon Hunter

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JugulusSetIcon Jugulus

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MechaSetIcon Mecha

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MotusSetIcon Motus

Mod TT 20px ImpactMod TT 20px SetupMod TT 20px Signal

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UmbralSetIcon Umbral

Mod TT 20px FiberMod TT 20px IntensifyMod TT 20px Vitality

VigilanteSetIcon Vigilante

Mod TT 20px ArmamentsMod TT 20px FervorMod TT 20px OffenseMod TT 20px PursuitMod TT 20px SuppliesMod TT 20px Vigor

CollapseWarframeNav Icon Warframe Mods Edit
Madurai Pol Madurai
(Offense)
Vazarin Pol Vazarin
(Defense)
Naramon Pol Naramon
(Utility)
Zenurik Pol Zenurik
Umbra Pol Umbra
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)