This is Ivara, the huntress, the thief.
Don't roam around the forest looking for a fight, Tenno. Ivara is always on guard.Release Date: December 3rd, 2015
Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond. Ivara emerged in Update 18.0 (2015-12-03).
Acquisition
Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Alerts and Sorties do not award identified items and therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission. Eligible missions are detailed in the tables below.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Tier 1 Spy / C | 10% | ~ 10 C Rotations | 65 ± 21 C Rotations |
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Venus Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
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Veil Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
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Tier 3 Spy / C | 7.52% | ~ 13 C Rotations | 88 ± 29 C Rotations |
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Neptune Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
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Lua Spy / C | 7.37% | ~ 13 C Rotations | 90 ± 30 C Rotations |
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Tier 2 Spy / C | 5.64% | ~ 17 C Rotations | 118 ± 39 C Rotations |
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Tier 3 Spy / C | 7.52% | ~ 13 C Rotations | 88 ± 29 C Rotations |
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Pluto Proxima Spy / C | 12% | ~ 8 C Rotations | 54 ± 18 C Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
- Even though The Steel Path missions are level 100+, they have the same reward table as normal missions.
Alternatively, upon completion of The Duviri Paradox, Ivara's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Lore & History
The Secret History of the Orokin Court
- Main article: Leverian#Ivara
Have you perhaps heard tell of the Myrmidon? No matter. A preternatural beast-figure straight out of myth he was, one whose prey had no equal. Warframes were what this villain hunted. It is said a number of 'frames had been erased from history by this monster, models who no longer exist on any record. Those who are not remembered. It hardly seemed possible that a single person could stand against a Warframe, let alone destroy it. Let alone several. Perhaps Porvis enjoyed the telling a little too much or, perhaps, there is something to it.
Ivara encountered the Myrmidon quite early in her history. Quite early indeed.Salix Syandana:
I imagine the chitinous folds of her Salix Syandana would have made for excellent camouflage within that malevolent, supernal glow. 'The Secret History' tells us that the Myrmidon appeared boldly before the three, in a wide chamber connected by many tunnels. Clad in red-and-gold armor it gestured to the first Warframe with what Porvis describes as 'a strange clutching motion, as if seizing a falling apple'. But it was no greeting, as we shall see. The powers of that first Warframe, the recipient of that gesture, promptly failed. The Myrmidon took advantage of the confusion to leap upon the hapless 'frame and press a palm to the warrior's head.
In lurid detail Porvis describes a flash of the most scintillating emerald light and Ivara's battle sibling collapsed to hot dust.Reacting, Ivara whirled and promptly vanished. But, one clutching gesture in her direction and Ivara's powers fled, her cloaking field nullified. Visible, vulnerable, she loosed a Dashwire arrow to a high alcove... but it never came. No escape. The Myrmidon was upon her. The Huntress spun, opening fire with Aksomati pistols to send that devil scrambling for cover, arm thrown protectively across that twisted, armored head. That clutching gesture was the key.
Ivara needed a plan, and she needed it fast.Hanging there, waiting, as the Myrmidon flipped into the room, blasting the spot where he had expected her to be. Frustrated he again made that same elaborate gesture, trying his luck, and she saw it: that bracelet upon the wrist that glowed softly with the movement of that clutching gesture. Ivara flipped from her perch, shouldering her exquisitely-crafted Rubico as she did so, and sighted the enemy.
Through the Orokin-sculpted scope, hunter and huntress met eye-to-eye, each loosing a desperate blast: a bullet from Ivara, a killing light from the Myrmidon. The green light lashed, touching a shoulder plate of Ivara's Avia Armor, reducing it to dust. It saved her. Huntress won out, her shot claiming the Myrmidon's device in a shower of sparks.
But the Myrmidon's weapon remained lethal, and with it he lashed out at Ivara in an emerald fury.Ivara pressed her back to a shadowed outcrop at the tunnel's end while the Myrmidon's weapon blazed and cut and chewed through her only cover. As good a time as any to discuss the weapon before you: the Artemis Bow. The huntress' signature weapon and the tool with which she has wrought so much good. Said by some to be spirit-bonded to her, others say the product of forgotten Orokin technology. What Porvis tells us next displays to good effect what warrior and weapon were capable of.
Pinned behind eroding cover, seconds from death, Ivara summoned her Artemis Bow, and it came to her. She and weapon as one. Without rising she pulled back, aimed high, she and arrow as one, and loosed. Under Ivara's guidance the arrow turned its path and shot down the corridor, toward the Myrmidon, and lengthwise through his weapon.
Around Ivara the walls flashed green for a micro-second, as the Myrmidon's weapon erupted, and then... silence.Arrows:
The Origin System has never seen their like, able to change their very nature at the whim of Ivara. Sleep, cloaking, rapid fire, they are the embodiment of her legendary versatility. Ivara drew her bow again, this time for her fallen comrades. With inhuman speed shot after shot snapped and plucked each segment of carapace from the Myrmidon's lean frame. Straps severing, clips popping, he was undressed with swift efficiency by the preternatural accuracy of her aim and rapidity. Even before her final arrow belted the visored helmet from his head, she had the killing shot nocked and ready.
There he stood: the Myrmidon. Slayer of Warframes. Naked. Beauty, symmetry, even the capacity for language, sacrificed for... raw power. But his face... his face was the mockery of an Orokin face: those she was sworn to never kill.
The smirk on his pallid, angular visage told her he knew it as well.Across that reverberating expanse of polished darkness strode Ivara, dragging her prize. Before the assembled Council she dropped him, and with it the Myrmidon's battered helmet. Here he would meet justice at the hands of his own people. Here her fallen friends would be avenged. She beheld the Seven, awaiting their judgement.
The Myrmidon got to his feet, cleaning dust from one shoulder with a contemptuous flick. One of the Seven leaned forward, removing a curious thing from their slender head, a lattice of delicate silver, placing it on the elevated, chest-high curve of obsidian that separated her from them. Instantly the Myrmidon collapsed, lifeless, to the floor. Ivara did not understand. Why? Why?
A stately voice intoned her name. There stood Executor Ballas. He told her: "You have been battle- and loyalty-tested. Your companions, they were found wanting. They failed to adapt. Failed to overcome. And so they are no more. But you, Ivara. You shall live. You shall be remembered."
Her battle comrades, as we know, were not.A Dax emergency call led Ivara and two unknown Warframes to a complex cave system. The discovered the dead bodies of the Dax who sent the message, along with the Myrmidon. The creature made short work of Ivara's companions, first by nullifying their abilities, and vaporizing them with an emerald light, converting them both into clouds of dust.
Ivara attempted to sneak away, but the Myrmidon rendered both her Prowl and
Quiver useless. Ivara retreated and readied her
Aksomati,
Rubico, and
Artemis Bow. Guided by her
Navigator, she managed to outwit the creature. Stripping him of his armor, the Myrmidon lay naked in front of the huntress, but was revealed to have a face similar to an Orokin, a race Ivara was sworn to never kill. The Myrmidon knew it, and smirked at Ivara.
After the duel, Ivara brought the defeated Myrmidon to the Council of the Seven. For slaying her comrades, she expected him to meet justice at that hands of his own people, the people he mocked with his pallid visage. One of the Seven removed a small device, "a lattice of delicate silver" from their head and placed it on the podium between the Council and Ivara, causing the Myrmidon to instantly collapse lifeless to the floor. Executor Ballas then told Ivara how her combat abilities and loyalty were tested, and because of her success, she will be remembered, while her defeated comrades would be long forgotten.
Notes
- Ivara, along with
Banshee Prime,
Loki Prime,
Nova Prime, and
Oberon Prime, has the second highest amount of energy (175 base, with 262.5 at max rank), with
Chroma Prime,
Volt Prime,
Saryn Prime,
Ivara Prime,
Baruuk,
Wisp, and
Yareli having the highest (200 base, with 300 at max rank).
Trivia
- Ivara is a name derived from the Old Norse word Ívarr, which means "tree warrior".
- In Norse legend, the similarly named Ivar the Boneless was a legendary warrior acclaimed as a deadly archer.
- The line in Lotus' summary, "Don't roam around the forest looking for a fight," is a direct reference to a musical number in the film Robin Hood: Men in Tights.
- As mentioned in Devstream 64, Ivara's visual design was influenced by tree frogs, with her default color scheme sharing their bright coloration.
- Her original gameplay design similarly included
Toxin damage, though this was ultimately abandoned sometime during development.
- Her original gameplay design similarly included
- The
Navigator ability is functionally similar to the Aftertouch ability in Digital Extremes' previous successful video game Dark Sector.
- The Eros Arrow Skin does not affect Ivara's
Artemis Bow.
- Ivara is the first Warframe whose main blueprint is dropped as possible loot reward.
Release Date: December 17th, 2019
Ivara Prime is the Primed variant of Ivara, possessing higher Shields, Armor, Energy and Sprint Speed, as well as an additional
polarity. Ivara Prime was released alongside
Baza Prime and
Aksomati Prime.
Acquisition
Vaultings
Crafting
Notes
- Ivara Prime, compared to
Ivara:
- Higher Shield (455/555 vs. 270/370)
- Higher Armor (135 vs. 105)
- Higher Energy (250/300 vs. 215/265)
- Higher Starting Energy (100 vs. 75)
- Higher Sprint Speed (1.2 vs. 1.15)
- Additional
Polarity (
vs.
)
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Ivara Prime's
Prowl features a moving starlight effect over her body, in addition to typical invisibility. The starlight is always moving from left to right, but moves in relation to a camera movement of a player who observes as well. Its colors are affected by the player's chosen energy colors.
- This additional visual effect also extends to a Companion.
Trivia
- Ivara Prime's design is inspired by jellyfish.
- Jellyfish use the transparency of their gelatinous bodies as camouflage. Many of them are so transparent that they are nearly invisible under natural conditions.
- Ivara Prime has a single ornate gold-adorned arrow attached to the quiver on her left arm, while her non-prime counterpart has several.
- Ivara Prime's starlight effect appears to be a part of her model, so it can also be seen when she becomes invisible by other means, e.g.
Untraceable,
Metronome's Nocturne buff, etc.
- Due to the lore documented in Ivara's Leverian entry, Ivara Prime is currently the only Prime Warframe that cannot have been created before the base version.
Media
See also
Ivara's innate enemy Radar has a larger radius, detecting enemies and displaying their position on the minimap within 50 meters rather than the usual 30 meters.
This effect stacks with ( Primed)
Animal Instinct,
Enemy Radar,
Enemy Sense,
Stealth Drift, and
Vigilante Pursuit, increasing her detection range to 191 meters, or more with squad members equipped with the aura
Enemy Radar and/or
Coaction Drift.
Abilities
Info
- Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her variety of specialized arrows, by tapping the ability key (default 1 ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Sleep arrows. With an arrow type selected, hold down the ability key to expend
25 energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
- Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
- Up to four different arrow types are unlocked as the ability increases in rank, listed below:
- Unlocked by default. (Warframe Rank 0)
- Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that turns Ivara and her allies transparent and invisible within
2.5 meters of its point of impact for
12 seconds.
- Cloak Arrow can be attached to allies, enemies, objects, and terrain.
- A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
- While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.
- Unlocked at Rank 1. (Warframe Rank 7)
- Replaced by Null-Shield Arrow in PvP.
- Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
- Zipline range is not affected by Ability Range.
- The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
- When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
- A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
- If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
- While
Prowl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.
- Unlocked at Rank 2. (Warframe Rank 14)
- Replaced by Encumbered Arrow in PvP.
- Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within
20 meters of its point of impact to investigate.
- Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
- When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
- Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
- Affects bosses and The Grustrag Three.[citation needed]
- Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus affinity, regardless if they are unalerted. This is an intended feature to limit farming methods using this tactic.
- Unlocked at Rank 3. (Warframe Rank 18)
- Sleep Arrow places enemies within
6 meters of its point of impact into a deep sleep for
10 seconds. Sleeping enemies will wake up when the duration expires or if their health falls below 50% of their current values.
- Sleeping enemies are open to melee finisher attacks (default X ).
- If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Front/Back and Stealth finishers, and critical damage is applied differently).
- Sleeping enemies are open to melee finisher attacks (default X ).
- Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
- Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
- Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Ability Synergy:
- Quiver's arrows are considered as projectiles and can be controlled using
Navigator.
- Quiver arrows can be launched instantly when equipping
Artemis Bow, then pressing the alternate fire key to cast the ability.
- Quiver's arrows are considered as projectiles and can be controlled using
- A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
- Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
- Quiver's arrows do not inflict damage upon impact.
- Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
- Subsumed Quiver only features Cloak on tap-cast and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.
Augment
- Main article: Empowered Quiver
Empowered Quiver is a Warframe Augment Mod for Ivara that improves
Quiver's Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants Critical Multiplier bonus to allies standing on the wire, while Cloak Arrow grants a chance to resist Status Effects.
- Main article: Power of Three
Power of Three is a PvE and Conclave Warframe Augment Mod for Ivara's
Quiver that fires three arrows but consumes extra energy.
Tips & Tricks
- Can be used to provide support from a distance for players reviving a teammate.
- Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
- During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
- Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
- Can be used to cloak and protect Hexis Operative in Arbitrations Defense missions.
- While under the effect of Cloak Arrow, the Operative will not attack enemies.
- More effective with higher Ability Range and Ability Duration.
- This also works for the defense operative in Sortie and Archon Hunt Defense missions
- if using a Sentinel companion, ivara can shoot it to give herself invisibility. this is useful for remaining invisible while traveling longer distances without having to suffer the slowdown of prowl.
- Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.
- With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a
Hushed Explosive Launcher or a Glaive equipped with
Power Throw.
- Noise Arrows can distract enemies from approaching and attempting to capture towers in Interception missions.
- Can be used to make enemies look towards you in prowl if fired at your feet, allowing for more consistent headshots.
- Allows you to rush past enemies on your way to an objective or extraction.
- Can be used to provide support from a distance for players reviving a teammate.
- Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
- Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
- A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use
Covert Lethality, dispatching them silently and efficiently.
- Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
- Some animal species have a chance to resist the effect of Sleeping Arrows.
Bugs
- If you are playing using a controller and use
Navigator, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1 when attempting to switch.
- When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.
- Able to block own arrows but they wont stick to frame it originated from
- Shooting another Quiver arrow possible yet wont stick either
- Unaffected by cast speed in any way
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![]() 3 ![]() +1-3/s |
Prowl Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots. Introduced in Update 18.0 (2015-12-03) |
![]() 100% (loot chance) |
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Misc: -50% (movement speed penalty) |
Info
- Ivara activates her cloak, turning transparent and rendering her invisible to enemies. While active, Ivara gains
10% / 20% / 30% / 40% bonus damage on headshots at the cost of -50% Movement Speed. Ivara also becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, rays of light will shine on an enemy within
2 / 2 / 3 / 4 meters for
4 / 3.5 / 3 / 2.5 seconds with a
100% chance of releasing a random item from that enemy's drop table.
- The damage buff is a multiplier that is applied to Ivara's total weapon damage on headshots, but stacks additively with other headshot bonuses. (e.g., with a maxed
Intensify and a weapon that inflicts 500 total damage on headshots, a rank-3 Prowl will increase that headshot damage to 500 × (1 + 0.4 × 1.3) = 760).
- Movement Speed penalty is multiplicative to other sources of movement speed.
- The steal time uses the following expression:
Modified Steal Time = Steal Time ÷ (1 + Ability Duration)- With a maxed
Continuity, a rank-3 Prowl will have a steal time equal to 2.5 ÷ 1.3 = 1.9231 seconds.
- With a maxed
- The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
- Pickpocketing can only be done once per enemy. Only a single enemy can be pickpocketed at a time.
- Loot chance is capped at 100%. Reducing
Ability Strength reduces the chance for an item to drop. If the attempt was unsuccessful, it will attempt to try again.
- Additional loot retrieval stacks with other loot abilities that loot while petrified (
Atlas's
Ore Gaze), loot on death (
Hydroid's
Pilfering Swarm,
Khora's
Pilfering Strangledome, and
Wukong's Monkey Luck passive), and loot corpse (
Nekros's
Desecrate and Chesa Kubrow's
Retrieve).
- The damage buff is a multiplier that is applied to Ivara's total weapon damage on headshots, but stacks additively with other headshot bonuses. (e.g., with a maxed
- Prowl expends
25 energy to activate. It then drains
1 point of energy per second while stationary and drains
3 energy per second while walking. Additionally, melee attacks consume
2 energy per hit, and taking damage consumes
10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
- Ivara cannot replenish energy using
Energy Vampire,
Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon,
Energy Nexus and/or
Wellspring while Prowl is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish Ivara's energy during Prowl.
- Ivara cannot replenish energy using
- Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
- More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
- Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
- Prowl does not suffer movement speed penalties when moving on ziplines; sprinting or sliding on zip lines will not break Prowl's cloak.
- Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
- The
Javlok's alt-fire throw attack is regarded as "silent" and will not break the cloak when thrown.
- Despite being regarded as "alarming", the
Nagantaka's alt-fire and the
Redeemer's shotgun will not break the cloak, though they will still alarm enemies.
- Changing a weapon's noise level from "alarming" to "silent" with a max ranked
Hush,
Suppress, or
Silent Battery will prevent the weapon from breaking cloak when fired.
- Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
- The re-cloak delay is affected by the weapon's Fire Rate.
- Will not disrupt Shade's
Ghost, Huras Kubrow's
Stalk, or
Wukong's
Enveloping Cloud.
- The
- Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.
Augment
- Main article: Infiltrate
Infiltrate is a Warframe Augment Mod for Ivara that allows her to pass through Laser Barriers unharmed, and increases her Movement Speed while
Prowl is active.
Tips & Tricks
- Can be used to safely bypass most enemies.
- Your energy levels can be maintained through the constant theft of energy orbs.
- Rolling is actually a viable alternative to Sprinting, allowing you to move quickly without breaking your invisibility. Keep in mind, however, that if you press Shift , (or whichever key you have bound to activate Sprinting with), it will immediately deactivate Prowl.
- Combining Prowl with silenced, high-damage, single-shot weapons, or certain types of appropriately-modded melee weapons, can be an effective play style for higher level missions which require stealth.
- Some melee weapons well-suited for this method of hunting would be among the following:
- A Sword with the
Crimson Dervish stance (due to the stealth finisher for that stance being a very fast animation).
- A Hammer weapon with the
Finishing Touch mod equipped. Hammers already have the highest damage multiplier for stealth finishers, so this mod makes it even more powerful: the damage-multiplier of hammers used for stealth-finishers goes from 2400% weapon damage to 3840% weapon damage.
- Any Dagger weapon with the
Covert Lethality mod equipped.
- A Sword with the
- Some melee weapons well-suited for this method of hunting would be among the following:
- Firing a non-silent weapon will allow the use of the otherwise not permitted Maneuvers like Bullet Jumping during the brief uncloaked time window without deactivating Prowl.
- Note that breaking the invisibility with non-silent weapons does not remove the headshot multiplier you get from Prowl.
- Combining Prowl with a melee weapon equipped with
Dispatch Overdrive will allow for a large increase in movement speed if you are able to kill the enemy with a Heavy Attack.
- Void Sling can be used to cover a great distance in a short amount of time without deactivating or breaking Prowl.
- Repeatedly performing the backspring maneuver is the fastest way to move without breaking Prowl besides dashwire jumping.
- Firing gunblades, e.g.
Redeemer or
Sarpa, will alarm nearby enemies but it won't break Prowl's invisibility.
- Be cautious when using Prowl during Disruption missions as Ivara's energy could be drained quickly under some conditions.
- Energy drain and health drain have similar effect to taking damage, draining extra energy every time the effect ticks.
- Electrifying conduit can deplete Ivara's energy within a few seconds as it rapidly ticks damage.
- True to Ivara's role as a silent huntress, Prowi is an ideal skill for Conservation missions in Landscapes such as the Orb Vallis, as the Tranq Rifle is a silent weapon and will not break her invisibility, and thus wildlife will remain unalerted in case she misses her shots.
- Do note that using an Echo-Lure breaks Ivara's invisibility, potentially spooking other wildlife that may be nearby or, worse, attracting the attention of enemy patrols and making them attack the target wildlife.
- Compared to
Loki's
Invisibility and
Ash's
Smoke Screen which are active skills (and thus may suddenly disable at crucial moments during the hunt), Prowl is a toggled ability and thus can be sustained at will and far longer with high Ability Duration builds.
- Prowl also allows Ivara a chance to steal Power Cells from a Power Carrier, which makes Excavation missions with Ivara much easier as it doubles the number of Power Cells on the field at once, especially after killing Power Carriers for an extra Power Cell.
Streamline in conjunction with
Fleeting Expertise results in 190% Ability Efficiency which is over the 175% maximum but offsets the impact of 40% Ability Duration on drain.
- Specifically:
- 175% Efficiency and 100% Duration = 0.25 Energy per second
- 190% Efficiency and 100% Duration = 0.10 Energy per second, but capped at 0.25
- 190% Efficiency and 40% Duration = 0.25 Energy per second
- 175% Efficiency and 40% Duration = 0.63 Energy per second
Info
- Ivara wields her
Artemis Bow as her primary Exalted Weapon, allowing her to fire a spread of 3 / 4 / 6 / 7 arrows fanning in a vertical orientation. Each arrow inflicts
75 / 120 / 180 / 240 damage.
- Arrow damage is affected by most primary and bow mods, and outside buffs.
- For example, with a maxed
Serration,
Stormbringer and
Intensify, each arrow of a rank-3 Artemis Bow will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
240 × (1 + 1.65) × (1 + 0.9) × (1 + 0.3) = 1,570.92 damage. - The mods that can be equipped on and affect Artemis Bow include:
- Artemis Bow can not be equipped with Amalgam Mods (e.g.,
Amalgam Serration).
- Riven Mods are not generated for Artemis Bow.
- For example, with a maxed
- Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to damage or Projectile Speed (unless the Concentrated Arrow augment is equipped). Charging speed is affected by fire rate mods.
- Arrows kills will push back and continue to travel, carrying the enemy's body and nailing them to the surface behind them.
- Artemis Bow is affected by and can trigger Warframe and Exodia Arcanes.
- Artemis Bow expends
50 energy to activate, and each shot will consume
15 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again.
- Artemis Bow does not have a continuous energy drain.
- Ivara cannot replenish energy using
Energy Vampire and Squad Energy Restores while Artemis Bow is active.
Rally Point,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, Rift Plane's innate energy regeneration, Energy Orbs, Orokin Void Death Orb's energy restores,
Wellspring,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish energy while the ability is active.
- While Artemis Bow is active, Ivara's other weapons and abilities can still be used normally.
- Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from
Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
- Using Quiver with the alternate fire method won't count as using an ability.
- Artemis Bow's arrows can be controlled by
Navigator. Only one of the arrows fired will be selected at random for manual control.
- Artemis Bow's arrows can damage enemies across the Rift Plane.
Weapon
- Main article: Artemis Bow (Weapon)
The Artemis Bow is Ivara's and
Ivara Prime's signature Exalted Weapon, summoned by activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.
- This weapon deals primarily
Puncture damage.
- Innate 1 meter punch through.
Concentrated Arrow augment replaces the 7 arrows for a single arrow that, on headshots, has increased critical chance and releases a
Blast explosion with a guaranteed
Impact proc.
- The single arrow deals the same amount of damage as an individual arrow without the augment.
- Charge has no effect on damage; only the projectile speed.
- Explosion has 0% status chance.
- Punch Through is removed, and can not be increased with mods.
- Innate two
and one
polarities.
- Can use the bow-exclusive
Thunderbolt mod.
- Unlike other Exalted Weapons, it does not have continuous energy drain and Ivara can gain energy from passive energy regeneration while it is active, such as from
Energy Siphon.
Advantages
- Second-highest base damage of all weapons in the game, after Arquebex.
- Very high critical chance.
- High status chance.
- Innate multishot of 7 arrows, which can be oriented vertically, horizontally, or diagonally based on charge time.
- Arrow damage and status chance are not divided among the arrows.
- Damage is unaffected by charge amount.
- Pinpoint accuracy.
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Does not use ammunition.
Disadvantages
Augment
- Main article: Concentrated Arrow
Concentrated Arrow is a Warframe Augment Mod for Ivara's
Artemis Bow that replaces
Artemis Bow's multiple projectiles with a single arrow. On headshots, the arrow has added critical chance and explodes. The single arrow is incapable of utilizing punch through.
Tips & Tricks
- With the majority of Grineer and Corpus enemies being humanoids that stand upright, firing the Artemis Bow uncharged to fire the spread vertically will allow it to deal the maximum amount of damage possible by ensuring all of the Artemis Bow's shots hit against them. In addition, this also has a high chance of dealing headshots, further enhancing the potential damage.
- Firing fully-charged horizontal spreads is ideal for taking out multiple enemies in clustered groups, or fast moving enemies.
Reflex Guard works while Artemis Bow is active.
Strength Mods | Duration Mods | Range Mods |
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Hotfix 36.1.6 (2024-09-05)
- Ivara's Prowl will now muffle Parazon finisher sounds (player audio only).
Hotfix 36.1.5 (2024-09-03)
- Ivara's Prowl will now muffle Melee weapon impact and dismemberment sounds (for player audio).
Update 36.1 (2024-08-21)
- Reduced the sound muffling when using Ivara's Prowl.
- High importance gameplay-related sounds will no longer have any muffling applied to them when these abilities are in-use.
Update 36.0 (2024-06-18)
- Fixed Ivara’s Artemis Bow not benefitting from the Galvanized Aptitude Mod.
Update 35.5 (2024-03-27)
- Customization For Warframes With Invisibility Abilities
Warframes now have Invisibility customization - no longer will you have to be strictly transparent!
Warframes with Invisibility abilities (Ivara) will now find customization options in the Arsenal under Appearance > Attachments > Auxiliary Attachments.
Instead of Invisibility being completely see-through, players can customize it from being more translucent/semi-transparent to non-transparency with an Energy glow gleaming from your character.
Semi-Cloak Option:
Glow-Cloak Optionl:
An alternate, opaque glow, for when the Warframe is cloaked. Does not alter enemy perception.
Invisibility colorization is affected by the primary Energy color of your Warframe.
Update 35.0 (2023-12-13)
- Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
- Ivara Prime from 75 to 100
- Fixed Ivara Prime’s jellyfish effects missing from her helmet. She has been jellified once again.
- Fixed the Thunderbolt Mod causing self-damage to Ivara when equipped on her Artemis Bow.
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
IVARA Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300) Armor: Base Rank - 105 (from 100) Energy: Base Rank - 215 (from 175) / Max Rank - 265 (from 263)
IVARA PRIME Health: Base Rank - 180 (from 75) / Max Rank - 280 (from 225) Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450) Armor: Base Rank - 135 (from 125) Energy: Base Rank - 250 (from 200) / Max Rank - 300 (from 300)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Update 32.2 (2022-11-30)
- Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow.
- It will now behave like Cernos Prime when Heavy Caliber is equipped.
Hotfix 31.5.7 (2022-05-06)
- Fixed script error related to Ivara’s Quiver.
Update 31.5 (2022-04-27)
- Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
Update 31.1 (2022-02-09)
- Fixed Ivara’s Cloak Arrow not attaching to your own Companions.
Update 30.9 (2021-11-11)
- Fixed Ivara's Cloak Arrow turning your Necramech permanently invisible.
Update 30.7 (2021-09-08)
- Fixed the skirt on the Ivara Graxx skin clipping through Ivara Prime's bottom.
Hotfix 30.5.1 (2021-07-06)
- Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
- This should resolve issues with Ivara’s Prowl
Update 30.5 (2021-07-06)
- Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.
Update 30.3 (2021-05-25)
- Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived.
- Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.
Update 30.2 (2021-05-12)
- Fixed inability to deactivate Ivara’s Artemis Bow or swap weapon after throwing a speargun weapon.
Update 29.9 (2021-02-23)
- Fixed Ivara’s Artemis Prime Bow Energy color remaining default blue even after changing Ivara's Energy color.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Hotfix 29.5.5 (2020-11-27)
- Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.
Update 29.5 (2020-11-19)
- Fixed animation issues with Ivara/Ivara Prime’s Artemis Bow.
- Fixed Ivara Navigator Vitrica projectiles traveling at top speed, instead of slowing down for more control.
Hotfix 29.2.2 (2020-10-06)
- Updated Ivara's Quiver ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.
Hotfix 29.0.7 (2020-09-03)
- Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.
Update 28.3 (2020-08-12)
- Ivara’s Artemis Bow now has 20% Status Chance per projectile. Also slightly tweaked how Status Chance and Multishot are displayed in Arsenal stats.
Update 28.1 (2020-07-08)
- Fixed Ivara’s Artemis Bow sometimes firing the previously selected Quiver type instead of the one currently selected.
Update 27.4 (2020-05-01)
- Fixed Kuva Jesters growing surprisingly large on the shoulders of Kuva Guardians when affected by Ivara’s Sleep Arrow.
- Fixed a script error that could occur when joining a mission in progress while an Ivara was using Prowl.
Update 27.2 (2020-03-05)
- Armor Change:
- Ivara: 65 to 100
- Ivara Prime: 65 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Ivara Prime’s starry night FX when invisible will apply to any form of invisibility, not just her abilities (Prowl, Cloak Arrow).
- This fixes other invisibility FX sources (for example: Untraceable and Ghost Mods) stacking with hers and looking awful/causing performance issues.
- Fixed Atavist Prime Knee Plates sitting off-center on the Ivara Kuvael Skin.
Hotfix 27.1.2 (2020-02-18)
- Fixed Ivara Leverian not spawning Ivara Prex if you only have Ivara Prime mastered.
Hotfix 27.1.1 (2020-02-11)
- You can now access Ivara’s Leverian when viewing Ivara Prime in the Codex.
- Fixed Ivara’s Prex Card appearing overly stretched when viewed in the Codex Fragments section.
Update 27.1 (2020-02-04)
- Drusus has a tale to tell! Visit the new Ivara Leverian to learn more and find her Prex card! You can find the Leverian in the Market or Codex when viewing Ivara!
- Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it.
- Fixed Ivara’s Artemis Bow arrows not reflecting chosen colors when stuck into objects/enemies.
Hotfix 27.0.12 (2020-01-23)
- Fixed Ivara’s Navigator cast animation not being replicated between Host/Client, resulting in no sound or movement.
- Fixes towards Ivara Prime’s helmet cloth clipping through her forehead.
Hotfix 27.0.10 (2020-01-11)
Hotfix 27.0.9 (2020-01-09)
- Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
- Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
- Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
- Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
Hotfix 27.0.6 (2019-12-18)
Hotfix 27.0.4 (2019-12-17)
Update 26.1 (2019-11-22)
- Fixing enemies losing their weapons permanently if an Ivara casts a Sleep Arrow on them while using a Rampart.
Update 26.0 (2019-10-31)
- Fixed losing Ivara’s Sleep/Cloak Arrow UI timer when Transfering to the Operator.
Update 25.8 (2019-10-01)
- Warframe Looting Ability Changes
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:
- Loot while alive: Ivara
- Loot petrified: Atlas
- Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
- Loot corpse: Nekros, Chesa
These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/
Hotfix 25.7.7 (2019-09-26)
- Fixed Ivara Empowered Quiver stat display saying Crit Chance when it should be Crit Damage.
Hotfix 25.7.4 (2019-09-05)
- Fixed Ivara's Sleep arrow sometimes causing birds to fall through the ground.
Update 25.7 (2019-08-29)
- Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
- Ivara’s Navigator: “Assume control of any projectile launched by Ivara and guide it to the target."
- Fixed a long-standing bug-turned-exploit with Ivara’s Noise Arrow that we’d like to explain in detail so you can understand why we have chosen to fix it now. The old bug is as follows: Enemies who are attracted to Ivara’s Noise Arrow never regain intelligence if Ivara is invisible. The fix allows them to ‘finish’ their investigation of the noise and thus regain some form of intelligence. This was exploitable in conjunction with the way that Interception missions work, and has been in the game for quite a long time on our end.
- Fixed the Huntress Bundle diorama in the Market displaying Nova instead of Ivara.
- Fixed Ghouls, Ratel, and Wolf of Saturn Six targeting your Sentinel when it and you are both invisible (eg: Ivara's Prowl).
Update 25.6 (2019-08-08)
- Piercing Navigator - Navigator Augment - Ivara
- Added 3m Punch Through to Projectile.
Hotfix 25.4.2 (2019-07-25)
- Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)
Hotfix 25.3.3.1 (2019-07-16)
- Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
Hotfix 25.1.2.1 (2019-06-12)
- Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.
Update 25.1 (2019-06-05)
- Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
Hotfix 25.0.8 (2019-05-31)
- Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
Update 25.0 (2019-05-22)
- Added Ability videos in the Ability UI for Ivara!
Hotfix 24.6.2 (2019-04-05)
- Conservation Change: Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
Update 24.6 (2019-04-04)
- Fixed Ivara's leg cloth appearing less translucent than they should be.
Update 24.5 (2019-03-14)
- TENNOGEN ROUND 15! Ivara Astrea Skin by Rekkou
Hotfix 24.4.1 (2019-03-08)
- Fixed a long-standing issue with Ivara being able to remain cloaked while performing a Bullet Jump when using Prowl, while Solo or Host. Parkour is intended to break Prowl's cloak
Hotfix 24.2.8 (2019-01-15)
- Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.
Hotfix 24.2.5 (2018-12-20)
- Conservation Change: Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
Update 24.2 (2018-12-18)
- Fixed missing Ivara Artemis Bow impact FX.
Hotfix 24.1.4 (2018-12-10)
- Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.
Hotfix 24.0.4 (2018-11-12)
- Removed Warframe Ability immunity on animals so that they can be put into a peaceful slumber by special Abilities like Ivara’s Sleep Arrow and Equinox’s Rest.
Update 24.0 (2018-11-08)
- Fixed the Repala Syandana clipping through Ivara’s legs.
Update 23.3 (2018-08-09)
- Fixed a script error when casting Ivara’s Prowl ability.
Hotfix 23.1.2 (2018-07-24)
- Fixed being unable to customize Ivara's Artemis Bow's Arrows.
Update 23.1 (2018-07-18)
- Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.
Hotfix 23.0.7 (2018-06-28)
- Fixed crash that could occur if you died right while Ivara was drawing back an Arrow.
- Fixed being cloaked by Ivara’s Empowered Quiver potentially resulting in a status proc by AoE procs.
- Fixed Energy Conversion not increasing the Critical damage increase of Ivara’s Empowered Quiver.
Hotfix 23.0.6 (2018-06-27)
- Augment: Added
Empowered Quiver for
Quiver
Update 23.0 (2018-06-15)
- MODDABLE ‘EXALTED’ WEAPONS!
- Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
Exalted Weapons work in the following ways:
- They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
- All Exalted weapons use the Mod classes expected for the class of weapon.
- While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
- Riven Mods are not generated for Exalted Weapons.
Hotfix 22.17.3 (2018-04-11)
- Augment: Added
Concentrated Arrow for
Artemis Bow
Update 22.16 (2018-03-15)
- Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
Update 22.15 (2018-03-07)
- Fixed headshot and kill sounds being occluded during Ivara’s Prowl ability.
Update 22.13 (2018-02-15)
- Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.
Hotfix 22.6.1 (2017-12-08)
Update 21.3 (2017-08-02)
- Fixed Ivara's Cloak arrow dome not cloaking Operators.
Hotfix 20.0.2 (2017-03-24)
- Augment: Added
Piercing Navigator for
Navigator
Update 19.2 (2016-12-01)
- Casting speed Mods (Natural Talent) now affect:
- Ivara’s Artemis Bow (while ziplining) and Navigator (while ziplining), Quiver, and Prowl
Update: The Silver Grove (2016-08-19)
- Conclave: Increased duration of Encumbered and Null-Shield arrows.
- Fixed Prowl scanning enemies that don’t have drop table items (i.e. turrets and cameras).
Hotfix: Specters of the Rail 2.1 (2016-08-10)
- Fixed a crackling noise when firing the Latron Wraith while using Prowl.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Artemis Bow can now only be activated at 100 energy.
- Conclave: Decreased energy cost of shooting Artemis Bow.
- Fixed Navigator not deactivating when inside Mag’s Magnetize bubble.
Update: Lunaro (2016-06-15)
- Fixed being able to pass through locked doors on Dashwire.
- Fixed Ivaras Infiltrate Augment Mod not protecting you from lasers in the Orokin Moon, Grineer, and Uranus spy mission tilesets.
Update 18.14 (2016-06-08)
- Augment: Added
Infiltrate for
Prowl
Update 18.13 (2016-05-27)
- Conclave: Fixed Null-Shield Arrow not applying when casted consecutively.
Update 18.11 (2016-05-11)
- Fixed being visible while Prowl is active with an Arcane Trickery installed.
Update 18.9 (2016-04-20)
- Removed custom Quiver HUD while in the Dojo.
Update 18.7 (2016-03-30)
- Fixed mantling an edge breaking Prowl ability.
Hotfix 18.6.3 (2016-03-23)
- Fixed permanently receiving a ‘Power in Use’ error after having Ivara's Artemis Bow stolen by a Drahk Master.
- Fixed Ivara’s arrow texture showing as black.
Update 18.5 (2016-03-04)
- Conclave: Quiver -
Power of Three
- Conclave: Encumbered Arrow now has a 2m AoE and its duration increased to 5 seconds.
- Conclave: Null Shield Arrow duration increased to 5 seconds.
- Sleep Arrow now has diminishing returns against boss-type enemies.
- Prowl will no longer be able to steal from boss-type enemies.
- Fixed Navigator causing arrows shot by Artemis Bow to fly off course.
- Fixed Dashwire causing players to fall out of the level when used to walk into an area that would normally teleport the player in-bounds.
- Fixed an issue where picking up an item while using Artemis Bow would cause the player to be unable to drop the object, or have it disappear forever.
- Fixed Ivara’s agile unarmed idle animation clipping through her hood.
Hotfix 18.4.10 (2016-02-11)
- Fixed Artemis Bow not properly getting buffs from Rifle Mods.
Hotfix 18.4.7 (2016-02-04)
- Fixed Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.
Hotfix 18.4.1 (2016-01-25)
- Fixed Cloak Arrow not attaching properly to its targets.
- Conclave: Fixed an additional '00' appearing in Ivara's custom arrow HUD.
Hotfix 18.3.1 (2016-01-14)
- Fixed Sleep Arrow timer not properly displaying for Clients.
Hotfix 18.2.2 (2016-01-07)
- Fixed Quiver getting stuck on a single arrow type if the player activated the ability using their 'Use Selected Power' hotkey while Navigator was active.
Update 18.2 (2016-01-05)
- Fixed an error preventing players from using their weapons or abilities after using Artemis Bow.
- Fixed an error that would prevent Clients from being able to use their powers if meleeing while Artemis Bow was ending, or being deactivated due to a Nullifier bubble.
Update 18.1 (2015-12-16)
- Conclave: Ivara can no longer gain energy while Artemis Bow is active.
- Fixed Clients not properly seeing visual FX created by Sleep Arrow.
- Fixed Ivara's Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
- Fixed Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.
Hotfix 18.0.7 (2015-12-11)
- Slightly adjusted Artemis Bow's fire and draw audio FX.
- Fixed some particle FX on Navigator.
Hotfix 18.0.6 (2015-12-09)
- Fixed Cloak Arrow causing permanent invisibility when used on Chroma's
Effigy.
- Fixed the
Daikyu unintentionally breaking Prowl.
Hotfix 18.0.4 (2015-12-08)
- Fixed dashwires not always being flush with the walls they end on.
- Fixed some of Ivara's Ability FX playing too loudly.
Hotfix 18.0.2 (2015-12-04)
- Targets affected by Slumber Arrow will now wake up early if their health drops below 50%.
- Fixed an issue with the energy drain of Navigator increasing dramatically on any cast beyond the first.
Update 18.0 (2015-12-03)