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Quiver Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows. Introduced in Update 18.0 (2015-12-03) |
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Subsumable to Helminth |
Info
- Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her variety of specialized arrows, by tapping the ability key (default 1 ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Sleep arrows. With an arrow type selected, hold down the ability key to expend
25 energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
- Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
- Up to four different arrow types are unlocked as the ability increases in rank, listed below:
- Unlocked by default. (Warframe Rank 0)
- Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that turns Ivara and her allies transparent and invisible within
2.5 meters of its point of impact for
12 seconds.
- Cloak Arrow can be attached to allies, enemies, objects, and terrain.
- A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
- While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.
- Unlocked at Rank 1. (Warframe Rank 7)
- Replaced by Null-Shield Arrow in PvP.
- Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
- Zipline range is not affected by Ability Range.
- The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
- When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
- A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
- If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
- While
Prowl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.
- Unlocked at Rank 2. (Warframe Rank 14)
- Replaced by Encumbered Arrow in PvP.
- Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within
20 meters of its point of impact to investigate.
- Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
- When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
- Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
- Affects bosses and The Grustrag Three.[citation needed]
- Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus affinity, regardless if they are unalerted. This is an intended feature to limit farming methods using this tactic.
- Unlocked at Rank 3. (Warframe Rank 18)
- Sleep Arrow places enemies within
6 meters of its point of impact into a deep sleep for
10 seconds. Sleeping enemies will wake up when the duration expires or if their health falls below 50% of their current values.
- Sleeping enemies are open to melee finisher attacks (default X ).
- If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Front/Back and Stealth finishers, and critical damage is applied differently).
- Sleeping enemies are open to melee finisher attacks (default X ).
- Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
- Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
- Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
- Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
- Ability Synergy:
- Quiver's arrows are considered as projectiles and can be controlled using
Navigator.
- Quiver arrows can be launched instantly when equipping
Artemis Bow, then pressing the alternate fire key to cast the ability.
- Quiver's arrows are considered as projectiles and can be controlled using
- A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
- Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
- Quiver's arrows do not inflict damage upon impact.
- Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
- Subsumed Quiver only features Cloak on tap-cast and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.
Augment
- Main article: Empowered Quiver
Empowered Quiver is a Warframe Augment Mod for Ivara that improves
Quiver's Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants Critical Multiplier bonus to allies standing on the wire, while Cloak Arrow grants a chance to resist Status Effects.
- Main article: Power of Three
Power of Three is a PvE and Conclave Warframe Augment Mod for Ivara's
Quiver that fires three arrows but consumes extra energy.
Tips & Tricks
- Can be used to provide support from a distance for players reviving a teammate.
- Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
- During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
- Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
- Can be used to cloak and protect Hexis Operative in Arbitrations Defense missions.
- While under the effect of Cloak Arrow, the Operative will not attack enemies.
- More effective with higher Ability Range and Ability Duration.
- This also works for the defense operative in Sortie and Archon Hunt Defense missions
- if using a Sentinel companion, ivara can shoot it to give herself invisibility. this is useful for remaining invisible while traveling longer distances without having to suffer the slowdown of prowl.
- Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.
- With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a
Hushed Explosive Launcher or a Glaive equipped with
Power Throw.
- Noise Arrows can distract enemies from approaching and attempting to capture towers in Interception missions.
- Can be used to make enemies look towards you in prowl if fired at your feet, allowing for more consistent headshots.
- Allows you to rush past enemies on your way to an objective or extraction.
- Can be used to provide support from a distance for players reviving a teammate.
- Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
- Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
- A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use
Covert Lethality, dispatching them silently and efficiently.
- Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
- Some animal species have a chance to resist the effect of Sleeping Arrows.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: |
12.00s | Bubble duration |
10.00s | Sleep duration |
2.50m | Bubble range |
20.00m | Noise range |
6.00m | Sleep range |
25.00 | Energy |
Bugs
- If you are playing using a controller and use
Navigator, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1 when attempting to switch.
- When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.
- Able to block own arrows but they wont stick to frame it originated from
- Shooting another Quiver arrow possible yet wont stick either
- Unaffected by cast speed in any way
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17 comments
The bow flying away after casting looks so goofy
This ability doesn't cloak your operator, which is kind of ridiculous, given the synergy between it and this frame. I know void mode exists, but still.
Can we please just make the subsume be clock and and the pvp noise arrow replacement of Encumbered Arrow makes it slight cc (not going to make it broken just makes it has a use for grouping (say u hit 6 enemys and more come in now its a group of 12+ so 1 AoE is dealing with more enemys) or it will help with headshots on say the infested chargers and murmur (better then what noise gives to everyone but ivara) and makes it a great use of energy if u already use clock or maybe makes it a cool option where it has more uses and so has more value to maybe be tried more
?
Really disappointed that the subsumed version of this was kind of pointlessly changed, since the sleep arrows and dashwire arrows are arguably the most useful ones. As it stands it still has some use for cloaking, but it could have been a really fun subsumed ability otherwise.
I would guess the choice was made bc other warframes with the "tap to cycle hold to cast" system would end up with a cluttered UI, but noise arrow is kinda dumb in general. My choice would be dashwire for the benefit of Empowered Quiver.
Having sleep arrows and dashwire on the subsumed version would be extremely overpowered and basically remove any reason for anybody to use Ivara for anything other than Archon hunts
You are seriously underestimating the potency of headshot multiplier and invisiblity
Can a frame with this ability use this on the sentinel so it is also invisible wherever it moves?
As of version 33.5 (Kullervo's release), it's again possible to cloak a Sentinel with the Cloak arrow (albeit, it's kind of tricky). I'm not sure if the hitbox does change between Sentinels, but I've been able to replicate it using Carrier Prime as the target. I missed a few shots here and there, though.
Can confirm. If you run and aim at the Sentinel trailing behind it can be hit with a cloak arrow.
Pretty sure its been removed once again. I tried it for like 10 minutes, and even a few times I think I hit the sentinel, it didn't seem to stick to it and keep me invisible.
Nevermind. It just takes a bit more practice. However, after about 15 minutes, I was landing it fairly consistently.
Its still rather tedious as every time you do it it, it is a big distraction. Also, even with a lot of duration, quiver doesn't last very long.
Can Ivara use Cloak Arrow on herself ?
You could also use navigator to steer the arrow to hit yourself but that's a very inefficient and convoluted alternative to Ivara's Prowl ability. I suppose the only situation you would want to do that is if you want to have the same mobility as an uncloaked frame i.e. sprinting but that would only be worth doing if you have have either a large enough energy pool or enough energy efficiency and the ability duration to make the energy cost worth the effort otherwise you might as well settle for Prowl. You can use a combination of rolling and jumping to build some momentum to propel yourself forward while Prowl is active to alleviate the mobility handicap.
Yo Lone Tenno, you can use Navigator to steer the arrow, but you won't be able to hit Ivara with it, it just goes through as if she's not there
Have you heard of deactivating the navigator before it's about the hit you by chance... So the arrow becomes an uncontrolled projectile again and is capable of colliding with you as an anchor?
Just for future readers, no, it is not possible to hit Ivara with the Cloak arrow even by deactivating the navigator. The flying and uncontrolled arrow will still go through her.
r1p earap arrow no more interstellar *sad ivara noises*
:(
This page is incorrect about cloak arrow. It works just fine on the cryopod on Hydron.
Yes it does. The enemies will fire in its direction and hit it if you stand around it, but even melee will run right up to it and then suffer confusion as to where to strike. I love this mechanic for protection. Doesn't block fire of others, allie or enemy, but enemies dont intentionally fire directly at it.
Does Natural Talent affect this?
Yes
Can someone add that when you shoot quiver arrows on water it will not apply effects?
Minecraft Easter egg?
Encumbered arrows are emps for power according to the ability list in pvp.
If you for whatever reason wanted to test wires with any other warframe in the Simulacrum, Ivara's dashwires stay ingame even if you switch frames.
Does killing enemies while sitting at dashwire from arrow count as using her ability? Because i just had like 30k focus on Ivara and 20k on Lex Prime from my farming session. Both Greater Lensed and almost no kills from other weapons.
Nevermind, it's just me being an idiot. Lex had small lens.
but is the sitting on dashwire arrow thing through tho
For dashwire, it seems like you cannot shoot a wire in high angles that would need climbing than running to tranverse. It will still shoot, but the wire will never be made if you shoot up at a 80 degree angle. Didn't see this note in the notes section.
so im guessing you can sleep them below 50% but they wake up every time they are hit?
no, he means if you sleep them at 50% they wake up at 25%
eg:
100% wake up at 50%
50% wake up at 25%
25% wake up at whatever's half of 25%
Anyone get a bug where they can't cycle through different arrows despite lightly tapping the power activation key and are stuck in casting mode?
Is your ability still unranked? Because you can only use Cloak Arrow at first.
Yes, I can't and it's because of the Navigator ability. If you're playing using a controller, it apparently remaind bugged for the rest of the game. I edited it and put it under the bugs section of both abilities.
remains*
Should've called it snooze bolt.