Railjacks are large Orokin-era interceptor spacecraft used by the
Tenno. These formidable spacecraft feature a plethora of weaponry and defensive systems that allow them to face even large capital ships head-on in direct combat, as well as a "Void engine" propulsion system that allows them to travel independently of the Solar Rail network. Cephalon Cy serves as the Railjack's navigator and executive officer.
While a Railjack can be controlled by a single person, optimal performance requires the ship to be crewed by a full Squad of four, each responsible for managing different areas of the ship including the helm, battle stations, security against intruders, repairs, and putting out on-ship fires. Crew members can fluidly take on any role as needed to keep the Railjack in fighting shape.
Although Railjacks cannot dock directly with enemy vessels, they are equipped with an Archwing Slingshot that allows Tenno to be shot directly at enemy ships to breach the hull and board them. Alternatively, Tenno can also exit into space using their Archwings to fight individually as well as explore areas of interest in space.
Acquisition[]
A Railjack is constructed during the Rising Tide quest, which requires completion of The Second Dream. The building can alternatively be bypassed by purchasing the Starter Railjack Bundle in the Market for 175, containing a fully built Railjack, 4 Crew Member Slots, and 4 Component & Armament slots; obtaining the Railjack this way will count the Rising Tide quest as completed.
Dry Dock[]
- Main article: Interactive Rooms#Dry Dock
Dry Docks can be found on Tier 2 or 3 Relays (Saturn, Europa, Eris, or Pluto). They can also be built in Clan Dojos. Each player will only be able to see their own Railjack.
The Dry Dock can be used to initiate the Rising Tide quest and to build and customize a Railjack. Players without a clan can utilize Dry Docks in Relays, although they will not have access to any Railjack research. Note that the Dry Dock requires considerably more Dojo space compared to other rooms and its construction can be blocked by existing rooms above and below the desired level. Prepare enough space for the massive hangar by either building a few floors and/or rooms away from other rooms. For reference, you need 3 elevators to match floors, 4 elevators if you want something over/under your dry dock. Note that elevators are not needed to build your Railjack.
Resource | Ghost | Shadow | Storm | Mountain | Moon |
---|---|---|---|---|---|
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100000 | 300000 | 1000000 | 3000000 | 10000000 |
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25000 | 75000 | 250000 | 750000 | 2500000 |
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850 | 2550 | 8500 | 25500 | 85000 |
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15 | 45 | 150 | 450 | 1500 |
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1 | 1 | 1 | 4 | 15 |
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Capacity -20 |
Energy -6 |
Doors 3 |
Decoration Capacity 400 |
Build Time 24 Hours |
Railjack Build Requirements[]
- Main article: Rising Tide
To initiate the quest, players must receive a Railjack Cephalon blueprint from the Market for 35,000 and build it in their Foundry.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 5,000 |
![]() 15 |
![]() 15 |
![]() 15 |
![]() 1 |
Time: 1 min |
Rush: ![]() | |||||
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During the quest, Cephalon Cy instructs the Tenno to search for a Railjack component then build it in the Dry Dock. This process repeats until all six components have been found and built, one by one.
Construction of Railjack components are personal builds; Clan participation is only for the Dry Dock itself. Hence, Clan multipliers do not apply. Unlike crafting items in the Foundry, the resources needed for repairing Railjack components can be contributed in stages. Each section repair requires 1 minute to complete in the Dry Dock and cannot be rushed with platinum, thus the complete Railjack requires an absolute minimum of 6 minutes to build.
When completed, the Railjack can be seen floating above the Orbiter, connected by a large transport tube. Players can board their personal Railjack from the Orbiter's bottom deck, in the middle between the three rooms.
Fuselage[]
The Fuselage repair after retrieval and installation requires:
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 5 |
![]() 250 |
![]() 1,250 |
![]() 3 |
Time: 1 min |
Rush: N/A | |||||
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Propulsion Systems[]
The Propulsion Systems repair after retrieval and installation requires:
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 5 |
![]() 250 |
![]() 1 |
![]() 1,250 |
Time: 1 min |
Rush: N/A | |||||
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Port Nacelle[]
The Port Nacelle repair after retrieval and installation requires:
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 5 |
![]() 400 |
![]() 2,000 |
![]() 10 |
Time: 1 min |
Rush: N/A | |||||
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Starboard Nacelle[]
The Starboard Nacelle repair after retrieval and installation requires:
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 5 |
![]() 400 |
![]() 2,000 |
![]() 10 |
Time: 1 min |
Rush: N/A | |||||
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Tail Section[]
The Tail Section repair after retrieval and installation requires:
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 5 |
![]() 750 |
![]() 300 |
![]() 1 |
Time: 1 min |
Rush: N/A | |||||
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Engine Cowling[]
The Engine Cowling repair after retrieval and installation requires:
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 5 |
![]() 10 |
![]() 750 |
![]() 1,000 |
Time: 1 min |
Rush: N/A | |||||
![]() |
Total Cost[]
Reliquary Key[]
Upon boarding the completed Railjack, Cephalon Cy informs the Tenno that the ship is lacking a power source. Interacting with the Reliquary Drive in the second level midsection of the ship prompts "Investigate Coordinates On Lua?" This triggers a simple snatch-and-grab mission to collect a Void Key on Lua and extract, avoiding the Corrupted and Sentient enemies along the way.
With the Void Key recovered, the Tenno inserts it into the Reliquary Drive, making the Railjack fully operational. The player is now finally ready to embark on Empyrean missions through the Railjack's navigation console.
Houses[]
While the Rising Tide Quest reward the player with a standard Sigma Series Railjack, different Series were created during the Old War by three Houses.
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House Lavan specialized in engines and shields and focused on delivering rock-solid technology at a lower resource cost. Their components were the backbone of the Orokin fleet but lacked the customization required by elite units. |
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House Vidar were material specialists that made a name for themselves with the shrewd balancing of performance and cost. The ability of their hull and armor components to withstand extreme elements earned them the loyalty of specialized units. |
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House Zetki components were considered the best of the best. However, their exorbitant resource and energy requirements meant that only the fleet's most important vessels could be outfitted with Zetki technology. |
Each House produced its own series of components and armaments. Hence, several items exist in different versions with their own stats, costs, and benefits. Stronger Sigma Series equipment can only be obtained from Clan Dojo Research, while other Series can be found as Wreckage in battles.
Salvaged wreckage needs to be inspected to reveal its stats and then repaired in the Dry Dock before use. Unwanted items can be scrapped manually to be converted into Endo. Scrapped Wreckage that were already repaired will return 80% of the resources used in the repair.
While there is no limit to how many recovered wreckage a player can hold, there is an inventory limit of 30 for inspected wreckage. If there are items inspected beyond this limit, the player will be prevented from joining or hosting Empyrean missions until they are manually scrapped for Endo. Inspected wreckage inventory limit cannot be increased by any means.
Built components and armaments have their own separate inventory with a base capacity of 8. Two Component and Armament slots can be purchased when this inventory is full for 12.
Notes[]
- Empyrean missions can be joined & completed without a Railjack via a button in the upper right-hand side of the Navigation screen.
- It is possible to scrap excess component salvage without a Railjack by attempting to join a specific mission while over the cap (not through the Join Any Crew button).
- Intrinsics can be allocated and the Plexus can be configured at the front of the Orbiter via a terminal located between Navigation and Syndicates.
- On the upper deck of the Railjack by the rear section, players can find a device called a Reliquary Drive, resembling a cryopod, labeled as "vacant" until the player completes the quest to find its key. The drive contains something that resembles a large finger, obscured by void energies until the key is inserted. If the player stands next to it, they can hear the sounds of knocking, unintelligible whispers, and the voices from The Man in The Wall speaking lines originally from The War Within:
- Hey kiddo.
- Don't forget, kiddo... you're nothing without me.
- Hey kiddo, what took you so long?
- Something's out there, kiddo... watching us.
- You mad at me, kiddo? Did you forget? You owe me.
- Railjacks regenerate Hull (health) at a rate of 2% maximum health per second, thus maximizing health as much as possible will also increase health regeneration since it is percentage-based. For example with 7,349 health the Railjack will regenerate about 147 health per second. With 11,399 Health the Railjack will regenerate about 228 health per second.
Trivia[]
- The player can climb up and walk on top of the Railjack in the Dry Dock, with each piece increasing the walkable area.
- The player can stand on the barges that the Dry Dock workers use.
- It appears that Railjacks have the capability to perform long-distance interplanetary travel without having to use the Solar Rail. This is probably a basis for the name 'Railjack'.
- Like many science-fiction spacecraft, the Railjack uses two separate means of propulsion: a pair of more-or-less conventional thrust engines are housed inside the lateral nacelles, while the faster-than-light Void Engine is mounted axially on top of the fuselage. Concept art shows the thrust engine was originally housed in the Void Engine.
- Cephalon Cy on two occasions refers to a component of the Propulsion systems known as an "Orgone Accumulator": once during recovery mission and, sometimes, when returning to Dry Dock from missions. Orgone is a pseudo-scientific spiritual energy or life force centered around selfish and primal desires, particularly libido, and so-called Orgone Accumulators would supposedly collect this energy for other uses.
- The Propulsion Systems' axial tunnel also serves as a barrel for Archwing Slingshot.
- A Reliquary is the proper term for a container that holds a relic related to a saint, indicating that the Reliquary Drive contains or is meant to contain an object the Orokin, Tenno or Dax consider important to someone.
- Evidently, as Reliquary Drive seems to contain a large severed finger, the Drive probably utilizes one of the fingers cut from Albrecht Entrati's otherself, or a replication of those fingers, to perform Void jump.
- When boarding the Railjack, Cephalon Cy will occasionally refer to "cogitators," presumably part of the Railjack's hardware.
- "Cogitation" is defined as thinking deeply, pondering, or mediating. Since Cy states they have been 'defragged,' the term might refer to storage drives.
- This might also be a homage to Warhammer 40k as WH40K's Imperium of Man advanced computers are called "cogitators".
See Also[]
- Rising Tide, the quest that guides the player on building their first Railjack.
585 comments
I love Railjack, but It needs to be incorporated into the game better, one of the things I'd like for them to do is just remove "Railjack Survival" and make it an actual Railjack mode. I love the space battles and I hope one day it's revisited
IMO Railjack is the biggest tragedy of all the content DE ever added. Their style of content expansion isn't new or unusual: make new content island or game mode > attempt to create maximum hype > people come back and play for a few days or a week, buys some platinum > people stop playing > DE never touches the game mode again and moves on to the next thing.
Railjack could be an amazing end game mode to expand upon, and also a chance to actually have Necramechs/Archwing matter and do something, but it sadly doesn't fit into DE's business model. It doesn't help that its one of few activities in Warframe that really benefits from a cohesive squad, and of course they mostly want everything in their game to be 100% soloable and playable blindfolded and with one hand.
Railjack missions are weird because they just default to normal missions once you clear the space and entered points of interest. With the exceptions of orphix and veil missions these two should have a node on its own on the main starchart because the level design is built for necramechs anyways.
A railjack survival on asteroid fields/ship debris would be amazing with swarm of enemy fighters and crewships with constant enemies boarding my ship. Imagine this on different game modes like capture, defense, or spy which revolves around only on railjack.
Also railjack for base of operations thoughts?
Problem is that Railjack is essentially unfinished content. The potential is there for all kinds of cool missions or more interesting variations of base missions (missions that require 1-2 people to go in and do them along with coordination from the people left on the ship). Maybe a timed Extermination where soft failure results in tons of enemy fighters spawning in, Spy or Sabotage mission that require some coordination between the player in the vault and someone doing something on the ship or in a different location, etc.
Love the game but Railjack was and still is a complete disappointment. Solo play is a chore with lots of downtime doing nothing but traveling or teleporting and not much loot. Group play is often with players who dont know how railjack works, which makes even the patient person stay away from railjack missions.
Uhh idk what the hell is going on but im at venus proxima doing the mission orvin haarc and i completed it like 7 times and it just doesnt let me get to the next mission on venus proxima anyone help
Having played a few areas, what gets me is that this could be so much better. It needed new game types, not defense/spy/whatever but you gotta go to the ship first. Earth proxima started out fairly ok but then you get to Venus and doing a defense mission on a corpus ship. Wut? Why is that even a thing? Perhaps defense in space with you blasting incoming ships while staying on your Railjack would be good.
Just using your Railjack to get to a ship just to do the same mission types you find on planets falls short on what this could be.
Fucking facts.
This goddamn entire shit-hole content almost killed the game.. Remember when they false-advertised it by emphasizing cooperation between Openworld squad and Railjack squad? Still half baked but thanks god it is not a beyond unplayable status.
Thanks for you input.
This gamemode is so buggy loll i was running volt and after using my speed buff my railjack was like 10 times faster and i glitched out of the map
Let's all take a moment of silence for the forgotten unrealised part of Empyrean that was supposed to connect the Railjack with the main game. For example: being able to use it on open world missions, having missions with 2 full squads one on the ground and one on space with Railjack helping each other and other stuff that DE promised and never delivered... Good stuff DE... Good stuff...
As of Jan 2nd 2024 on PSN there are exactly 2.2% of players that have crafted a railjack. By extension the amount of players who have beat the new war is less than this amount. This thing and voidrigs should not have been a requirement to do story mode. If it were a true island it would have been fine. But instead it gets forced down the players throats, which turns off at least 97.8% of players.
DE really needs to stop expanding the story and work on making the existing missions more accessible. This is becoming cancerous to the games longevity.
P.S. On Steam the percentage is 5.6% which isn't much better
5.6% out of all the players which have downloaded warframe or what exactly is considered as 100% ?
Looking at achievements without context of notable thresholds is kinda misleading in general. For example, only 8% of players completed "The Sacrifice" based on steam achievements. Given that "The Sacrifice" is required to even start "The New War", It's pretty reasonable to say "73% of players that completed 'The Sacrifice' ended up creating a Railjack". That sounds pretty high for something that's claimed to of turned off the majority of players.
I am pretty sure it was a bug(maybe DE's intention) and I don't know if it gets mention anywhere.
When I use Unairu school in railjack mission, when I transference out it bug me and can't transference back in via both default E and ability 5, need to die to solve the problem, but it will happen again when transference out again.
Yep, best to make a random post on a random wiki instead of sending a proper bug report.
Fucking Genius move m8!
Warframes community is a helluva lot nicer than most.... and then you go public in railjack/empyrean and you find where everyone from this hellscape lurks with people being shitty to randos for not optimising everything from their loadout to their fucking ass gass.
The definition of so much potential squandered. Warframe devs excel at "Great concept, but..." always falling short on what could have been despite overpromising. The gamemode itself is great and fun, but as usual, it's an island of content to be finished and forgotten, with no interaction outside of its bubble besides a couple of passive buffs and a token crewman you can call every ten minutes.
Originally, we were shown gameplay promising to use the railjack as a link. You could call your railjack in an open world, take to space, have other people assist you from the surface of the planet, then go to another world or return to the surface. It all was for nothing. None of those features exist.
Hell, 4 years later and you can't decorate the interior or even use your own Railjack in public missions without rolling the host dice.
Alot of the contents just one time thing, Archwing, Necramech, open worlds, once done its done and there's no point going back again for the things you already have. So Railjack is a done deal as far I feel at this point. Now we have Duviri to grind and will be forgotten like the Zariman when the next major update drop. Tennocon 2023 gonna showcase the next coming major content concepts for sure.
Railjack was more fun when the ships actually felt like ships. They are now just big warframes with the forge now being only to craft dome charges and nothing else, and there is almost zero risk of mission failure with crew.
Instead of taking time to form a balance they shoved a bunch of assistance and dumbed down the systems to make it easier for everyone, now its a boring mess. Then they nerfed some of the better farming missions by adding a dozen objectives to slow them down, making it a slog as well.
When i first played railjack it was well after most of the bugs were fixed and i played it like someone on crack for a couple weeks and maxed everything in that time. I don't like challenge, but its way too dumbed down now and not involved. Again, they are just big warframes now.
Same. Played ~50 hours of Railjack in less than a month, and loved it. Then I finished almost everything and never came back.
Hate it or love it, it's a good gamemode. Never seen a game offering this interaction for a side gamemode
It was supposed to be a core gamemode :(
There's no "side gamemode" on Warframe, all big content in the game IS a core gamemode that brings new ways of playing/places to farm for new materials that you'll use on "normal" game play.
And yes Railjack is shit af.
Isn't happy zephyr a side gamemode tho
Another day with 2/4 players AFK for the whole fucking mission without one care about fixing the ship. Avoid Asian region because most of players are dumber than AI (As an asian myself i approve this).
Can approve and ultranationalist at times as well . also no matter what language you type in they will ignore you (this is a stereotype which is ultra common)
If leeches go afk, cut your losses and quit and start a new one.
Railjack unlocks contents but there's isn't much to go on with it. do want epic space warfare with corpus motherships, and better looking types of railjack ships.
I want a bigger ship.(preferably a constructor)
/\
Also preferably a very big ship that can drive itself with a already existing crew and we are there to just give orders around, like managerial games do.
AND that the ship can turn into a giant badass robot that can fight in space and on open worlds (OMEGALUL)
A Fandom user thats just stupid.
Would be nice with a section showing the Mission and Warframes/weapons out there.
Do we have a page for this?
It's a bit confused as railjack is both the name of the ship, and also the game mode. You're looking for https://warframe.fandom.com/wiki/Empyrean which is railjack adventures on Proxima nodes around planets.
How is there still so many bugs in this game, 2 missions now ive got stuck in a turret and everytime i try and leave it the game automatically puts me back in the turrent meaning i cant complete the mission and have to restart it. why even make railjack part of the kuva weapons if its so utterly broken.
Tried to use /unstuck in chat?
That "bug" is just your interact key being "stuck" from games perspective
This can happen in railjack if you spam it, but it also can happen with Liches as you sometimes double/tripple stab them almost in one fluid animation loop
Press 5 to enter operator and sling out of ship
You will enter archwing mode and not stuck anymore
Just curious, does anyone have a screenshot before they drastically decreased the resource costs to build each part for the quest? Would love to see what it used to need.
Multiply everything by 10
That was thanks to the "this is not realistic enough" people when they saw the ammount of materials to build such a enourmous ship.
I notice that bonus xp is forfeited when you return to dojo manually through menus, despite the victory screen displaying otherwise. Ranked a melee up to 13, for instance, but it was only at 9 once I got to dojo.
Is there a reliable method to avoid this? I've been running Railjack solo.
Simply, go to the dojo through Navigation