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Petrify Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas. Introduced in Update 17.5 (2015-10-01) |
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Misc:
60° (FOV) | |||
Subsumable to Helminth |
Info
- Atlas expends
75 energy to unleash his hardened gaze in a conical burst of energy
10 / 11 / 12 / 14 meters long within a 60° field of view. All enemies caught within the cone are instantly turned into stone. Petrified enemies have their damage type modifiers increased by +50% and are incapacitated for
5 / 10 / 15 / 20 seconds.
- Petrify will not solidify enemies behind obstacles in the environment unless Atlas has line of sight.
- Damage type modifier works by increasing modifiers by +50%, up to +100%. This is additive with existing values, for example: Cloned Flesh is 75% weak (+75%) to
Viral and 50% resistant (-50%) to
Gas. Once petrified, it becomes 100% weak (+100%) to
Viral and 0% resistant (+0%) to
Gas; a 14.3% increase in
Viral damage, and a 100% increase in
Gas damage.
- Ability Synergy:
- Killing petrified enemies will drop 1 piece of Rubble for Atlas to pick up, restoring 50 health or provides 50 bonus armor.
Tectonics's Bulwark hardens into a Petrified Bulwark that gains increased rolling velocity, rolling distance, and bonus damage when launched as a boulder.
Rumblers' health pool is instantly restored to
100%.
- Petrified enemies are not immune to new status effects.
- Any duration-based status effect, such as a
Slash proc, that is applied before an enemy is petrified will run its normal duration.
- Any duration-based status effect, such as a
- If enemies are unaware once hit by Petrify, they will retain their unaware status upon being petrified.
- Bosses and Capture targets can not be petrified.
- Enemies protected by Overguard can not be petrified, and will not have their damage type modifiers increased.
- Frozen enemies can not be petrified.
- Enemies will turn a darker tone and obtain a stone texture upon being petrified.
- Using Petrify on an enemy that is currently solidified will not refresh the stone duration. Once the enemy breaks free, it can be petrified once again.
- Casting Petrify will interrupt Atlas' actions and movement.
- Subsuming Atlas to the Helminth will offer Petrify and its augments to be used by other Warframes.
- However, enemies petrified by other Warframes do not drop Rubble.
Augment
- Main article: Ore Gaze
Ore Gaze is a Warframe Augment Mod for Atlas that modifies
Petrify to cause enemies turned to stone to be scanned into the Codex and have a chance to make them drop extra loot.
Tips & Tricks
- Since Petrify's cone is created at the end of the casting animation,
Natural Talent and/or
Speed Drift can speed up the process to produce a nearly instant flash.
- While the default casting animation is playing, the player can move the aiming reticle to reorient Atlas to keep moving enemies in his field of view before the flash occurs.
- Petrify enemies to amplify all damage dealt to them, including damage from weapons and abilities. This can further empower damage dealt by
Landslide punch combos, Tectonics' boulder rolling and explosion, and Rumblers' punch, rock throw, and detonation.
- Although Bulwark can block line of sight to enemies, casting Petrify directly after creating a Bulwark will freeze enemies behind it due to line of sight mechanic rules. Enemies within a few seconds of being seen by Atlas or have noticed Atlas in that time are considered still in sight.
- Petrify gives Atlas an effective form of crowd control and also allows him to heal himself with Rubble.
- Use Petrify on Tectonics to create a Petrified Bulwark that rolls faster, rolls farther, and deals more damage when launched as a boulder.
- When
Rumblers have taken damage, use Petrify on them to fully heal them to maximum health. Fully healed Rumblers ensure that their dropped Rubble provide the highest healing or bonus armor possible.
- Petrify enemies to keep them in place for Rumblers to beat down, since Rumbler's punch or stone throw will stagger or ragdoll enemies backward.
- Petrified enemies that are killed cannot be broken into multiple pieces even with +100% Gore chance from Amalgam Ripkas True Steel. This means Nekros can only desecrate an enemy that was killed while petrified once.
Maximization
Strength: | |
Range: | |
Efficiency: | |
Duration: |
20.00s | Petrify duration |
14.00m | Cone length |
75.00 | Energy |
17 comments
"Does not apply to armor, where it would have a multiplicative effect."
Is this statement in the article out of date, or is there a UI error? When I scan petrified targets, armor vulnerabilities are altered according to the read-out.
UI error. Armor's damage modifers can't be changed at all.
Just went and checked as well. Lanka with Serration and +300% corrosive damage (5565 total damage, all corrosive) does 3339 damage against a level 1 corrupted lancer (200 alloy armor) before using Petrify. After using Petrify, it does 5009, which is 1.5 x 3339.
If Petrify affected both health and armor, you'd expect the Lanka to do 5565 x 300 x (1 + 0.5) x (1 + 0.5) / [200 x (1 - 0.5) + 300] = ~9391 damage.
Much appreciated. Testing it myself felt a bit out of my depth, although with your explanation maybe I can follow the math now.
Now that brings up the question of whether it's a UI bug or whether the ability is supposed to be affecting armor. AFAICT there's not even a hint in game that the resistance effect exists, let alone an explanation.
Landslide's description does mention that Petrified enemies take increased damage, so there is a reference (though where it is implies that it's for Landslide only instead of a universal debuff).
I'd bet that the resistances debuff not affecting armor is intended. If armor classes' resistances could be changed, damage type resistance buffs would double dip in effectiveness. Would make them much more powerful for players (though to be honest, most of those mods could use a heavy buff) and any enemy damage type resistance buffs (Elemental Potency on Deep Archimedea, Enemy Physical/Elemental Enhancement on sorties) extremely annoying.
An interesting fact, but the ability also increases void damage. Both from Xaku's abilities and from the operator. It is unlikely that you will use it, but as for me it is a little non-obvious.
How do you increase fov range
I didn't overly test, but there seems to be a hard cap of 10 petrified corpses at one time on the map.
This seems really buggy with Khora's Strangledome, can anyone attest to the same?
Wouldn't be a surprise because Strangledome has had its share of buggy interactions in the past, skills that ragdoll enemies cause weird stuff all the time.
WARNING: if you decide to remove petrify for an infused ability, thinking that the path of statues augment will get petrified enemies to drop rubble, it won't.
Good heads up, even though most people will be replacing Tectonics.
Petrify is about a million times better than trying to rely on path of statues so why would you do that in the first place
Petrify is good for what it offers but Path of Statues is very useful too. You can skip petrify altogether with Path of Statues, but it requires some king of janky gameplay (jump+1 downward to petrify the target below you).
It looks like petrified enemies can't be cut down even with Amalgam Ripkas Steel active, which means Nekros trying to desecrate a petrified enemy will only desecrate the enemy once, alongside Ore Gaze's drop chance if used.
In the end, this becomes a complete sidegrade. You can infuse Petrify and use Ore gaze on nekros if you don't have reliable means to cut down enemies (like with Amalgam Ripkas Steel) and get identical drops to a nekros that is cutting down all enemies, or you can just keep using amalgam ripkas steel and infuse your Nekros with something else. Shame.
Wait, nevermind, forgot to check the "Tips" tab. Still, it isn't working as intended.
I had ore gaze at 62% and I saw no noticable difference in my usual 15 min mutagen farm; for what it's worth. The corpses did not in fact produce multiple desecrates as you would expect. I'm going to agree with the OP that this infusion is a wash and not worth the time. Maybe bugged but I doubt it.
I can confirm what the OP says. Having tested petrify on Nekros in the Simulacrum and in missions, I've never seen it desecrate more than once per body.
Is this still the case?
Considering we can now apply Petrify (Along with Ore Gaze) onto any other warframes, this is now quite an interesting move.
Lets try applying it to a Nekros for instance: Its a halfway decent defense move, it gives a second RNG dice roll on a loot drop separate from Desecrate, And it could be used to replace a much less useful move like Soul Punch (Or Terrify if you don't like your mobs running AWAY from you)
What about Khora? or Hydroid? or even Ivara??
It feels like it may be more useful on OTHER loot frames then it is on Atlas in terms of Ore Gaze's functionality.
... Wait, do I read correctly? There's a Petrify augment that increases loot drops?
Shouldn't that make Atlas essential for farming teams then, what with the whole 50% extra damage vulnerability as well?
prior to the changes of freeze/petrification its not viable for armored enemies. But now? heck yeah!
the main argument against bringing Atlas is due to needing extremely high strength to reach 100% extra loot chance drop. That and you have to invest in an Atlas compared to Khora who can do it all, Nekros who has space for duplicates (since desecrate only affects 1 corpse at a time) and Hydroid who doesn't need so much investment into strength for loot chance.
Seems like energy color works oddly with the cone until you max out Atlas; at least, it did for me. Added whatever energy color I had to what I assume was the default gold-ish color. Cool effect, but reduces visibility with some colors by a lot.
WTF is with letting Atlas use this on other party members!! Some douchebag joined and kept getting us fucking killed on purpose
A self damaging radiation build weapon would allow them to use their abilities on allies, wouldn't it?
Hikou with concealed explosives, for example.
I had a sortie where someone did that just so they could kill our mobile defense protect target. Not sure if it still works now that personal explosions no longer do damage. (saw the date, which is before that change)
Oi were only doing a little bit of trolling
Wtf is the stone rate
How fast that enemy gets high
OMG i chuckled
Get #Rokt
Get stoned son
I don't understand why people dislike Petrify so much, i think its not that bad.
But yeah Landslide is just way better i guess
Anything labeled "Heavy Unit" has the effect reduced by half.
And due to the way Petrify works, they don't get stoned.
its a total poop skill and frame, no one cares about it, even all augument mods is so useless
If you think these augments for Atlas are useless, you're not thinking hard enough about how they can interact with the environment or other warframes.
landslide kills everything even more efficiently than bladestorm, even at high level content. If even just for that purpose, I dunno how anyone could consider that 'poop'.
Because his abilities literally look like poop.
Poopframe.
I ilke p0op
Please add maximization:
Maximized Power Duration increases the petrified duration to 56,4 seconds.
Reduces the cone length to 5,6 meters.
Reduces the energie drain to1.063829787 s-1.
Maximized Power Efficiency reduces the activation cost to 3,75 energy and the energie drain to 1,875 s-1.
Reduces the petrified duration to 8 seconds.
Reduces the energie drain to 1,875 s-1.
Maximized Power Range increases the cone length to 32,9 meters.
Reduces the stone rate to 0,3.
Maximized Power Strength increases the stone rate to 1.
Increases the activation cost to 23,25 energy and the energie drain to6.413793103 s-1.
Reduces the petrified duration to 14,5 seconds.
Sources: http://warframe.wikia.com/wiki/Maximization, http://warframe.wikia.com/wiki/Petrify and a Calculator. No ingame testing yet.
Hope this helps. :)
-Plagin
EDIT: Duration reduces the cone length to 4,76.
sorry for that :)
-Plagin