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Passive

Every 4th ability casted by ProteaIcon272 Protea gains an additive 100% AbilityStrengthBuff Ability Strength bonus. The power recorder displayed on the HUD above her ability icons is charged by 1 power bar per ability cast. Once fully charged with 3 power bars, the leftmost slot glows intensely and the bonus ready message is shown above.

  • After the bonus is applied, the power recorder empties to reset the cycle.
  • Abilities can be cast in any combination to empower a desired ability with the passive bonus.
  • Passive bonus grants improvements to the following aspects of each ability:
  • Stored power bars are not affected by ability nullifying effects.
  • The power recorder is affected by Protea's Appearance colors.

Abilities 

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This section is transcluded from Grenade Fan . To change it, please edit the transcluded page.
GrenadeFanModx256 GrenadeFan130xWhite
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EnergyOrb25
Grenade Fan

Throw out 3 grenades in an arc.

(TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel.

(HOLD) SHIELD SATELLITES Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:200 / 250 / 350 / 500 (DmgSlashSmall64 Slash damage per second)
200 / 300 / 400 / 500 (shield restore on attach)
25 / 30 / 40 / 50 (shield points per second)
AbilityDurationBuff Duration:13 s
AbilityRangeBuff Range:2 / 3 / 4 / 5 m (vortex and pickup radii)

Misc:

1 m (initial jump height)
3 (shrapnel grenades per throw)
-45° / 0° / +45° (shrapnel grenade spread)
33 % (DmgSlashSmall64 Slash status chance)
100 % (stagger chance)
4 (shield grenades per throw)
-45° / -25° / +25° / +45° (shield grenade spread)
1 (limit of allies per satellite)
2x s (minimum shield gate extension)
Expand/Collapse
This section is transcluded from Blaze Artillery . To change it, please edit the transcluded page.
BlazeArtilleryModx256 BlazeArtillery130xWhite
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EnergyOrb50
Blaze Artillery

Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:100 / 150 / 200 / 500 (DmgFireSmall64 Heat damage per shot)
AbilityDurationBuff Duration:3 s
AbilityRangeBuff Range:30 m (targeting range)

Misc: 3/s (shots per second)
130° (firing arc)
3 (limit of active turrets)
100% (DmgFireSmall64 Heat status chance)
2 m (area of effect)
+100% (damage bonus per hit)

Expand/Collapse
This section is transcluded from Dispensary . To change it, please edit the transcluded page.
DispensaryModx256 Dispensary130xWhite
3
EnergyOrb75
Dispensary

Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (extra pickup drop chance)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:N/A

Misc: 2 s (pickup spawn interval)
100 HP (empowered health orb restore)
1x (universal ammo pack restore)
1 (limit of active caches)

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Temporal Anchor . To change it, please edit the transcluded page.
TemporalAnchorModx256 TemporalAnchor130xWhite
4
EnergyOrb100
Temporal Anchor

Drops a Temporal Anchor which, after a short duration, Protea rewinds to triggering a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (recorded damage conversion)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s (anchor duration)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (implosion range)

Misc: 3 s (initial invulnerability phase)
100 % (enemy knockdown chance on implosion)
100 % (status cleanse on rewind)
1.5 s (rewind countdown)
100 % (self knockdown chance on lethal hit)
5 % (health restore on lethal hit)

Expand/Collapse


Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

GrenadeFan130xWhite GrenadeFan130xWhite GrenadeFan130xWhite
BlazeArtillery130xWhite BlazeArtillery130xWhite BlazeArtillery130xWhite
Dispensary130xWhite Dispensary130xWhite
TemporalAnchor130xWhite TemporalAnchor130xWhite TemporalAnchor130xWhite

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