Hotfix 36.0.2 (2024-06-19)
- Fixed the duration of Protea’s Blaze Artillery being slightly reduced when it is not firing.
- Fixed a script error caused by Protea’s Blaze Artillery ability.
Hotfix 36.0.1 (2024-06-19)
- Fixed Protea’s Blaze Artillery fire rate being slower than intended. It has been reverted to its pre-Jade Shadows value.
- The duration of Blaze Artillery is slightly reduced when it is not firing. We’ve identified the issue and it’ll be remedied in a future Hotfix.
- Fixed several script errors in Protea’s Blaze Artillery ability.
Update 36.0 (2024-06-18)
- Augment: Blaze Artillery -
Temporal Artillery
- Fixed the Prime toggle not applying to Protea Prime’s Abilities when a TennoGen Skin is equipped.
- Fixed Protea’s Temporal Erosion Augment being able to armor strip allies, instead of just enemies as intended.
- Fixes towards cloth-based Syandanas sticking out too far on Protea Prime’s back.
- Fixed certain Syandanas clipping into Protea Prime’s hip turrets.
- Fixed a small dark spot on Protea Prime.
Hotfix 35.5.11 (2024-05-07)
- Fixed cases of Protea’s Temporal Anchor rewind being interrupted by enemies in her path, which was canceling the restoring of Energy, Ammo, Shields, Health, and Combo Counter.
- Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it.
- Fixes towards Grineer enemies getting stuck outside of the starting area during the Awakening Quest.
- Fixed Protea Prime’s Blaze Artillery and Dispensary not using Prime FX on TennoGen skins with the Prime Toggle enabled.
- Also fixes her Blaze Artillery and Dispensary not detaching from her back when cast on TennoGen skins with Prime Toggle enabled.
- Fixed Protea Prime’s Shield Satellites having two additional blue burst particle VFX, which could cause performance issues.
- Also fixed Shield Satellites missing their impact sound FX.
- Fixed the Protea Prime Access Packs missing localized text in the in-game Market.
Hotfix 35.5.10 (2024-05-01)
- Fixed getting an error when attempting to purchase the Protea Prime Accessories Pack via Steam.
- Fixed the visor on Protea Prime’s Chronorum Helmet being off center after casting Grenade Fan.
- Fixed the Subvolv and Sovereign Syandanas clipping through Protea Prime’s utility belt.
- We will continue to fix similar alignment issues for other affected Syandanas.
Hotfix 35.5.9 (2024-05-01)
Hotfix 35.5.3 (2024-04-04)
- Fixed a combination of Protea’s Dispensary and Onos’ Incarnon Form causing Primary Weapons to exceed their Maximum Ammo amount.
Hotfix 35.5.1 (2024-03-27)
- Fixed Protea’s utility belt clipping through many Syandanas.
Update 35.5 (2024-03-27)
- Fixed Protea's Grenade Fan projectiles sometimes not firing properly.
Hotfix 34.0.5 (2023-10-26)
- Fixed the travel distance of Protea’s roll being cut short while rolling in succession.
Update 34.0 (2023-10-18)
- Warframe Shield Changes
Part 5 - A few other details to cover!
- Updated Grenade Fan’s description to better communicate how Shield Satellites work with Shield Gating.
- “(HOLD) SHIELD SATELLITES - Protea reconfigures Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break, a Satellite is destroyed to double minimum Shield Gate invincibility time.”
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.
Warframe Stat Changes:
PROTEA
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Specters ignoring ammo drops from Protea’s Dispensary.
Hotfix 33.6.1 (2023-07-31)
Missed Notes:
- With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.
Update 33.6 (2023-07-27)
Hotfix 33.0.6 (2023-05-04)
- Fixed script error with Protea’s Temporal Anchor.
Hotfix 32.2.9 (2023-01-11)
- Fixed script error caused by Protea’s Grenade Fan and Dispensary.
Hotfix 32.2.6 (2022-12-14)
- Fixed script error with Protea’s abilities.
Update 32.1 (2022-11-02)
Hotfix 32.0.12 (2022-10-12)
Hotfix 32.0.3 (2022-09-14)
- Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
Update 32.0 (2022-09-07)
- Fixed Protea's Temporal Anchor not counting damage to Overguard when building up damage for the temporal implosion blast.
- Fixed Protea’s Blaze Artillery at times temporarily preventing certain inputs from working (melee for example) during the throwing animation.
Hotfix 31.6.3 (2022-06-16)
- Fixed script error with Protea’s Temporal Anchor.
Update 31.6 (2022-06-09)
- Fixed Protea’s Grenade Fan and Shield Satellites appearing massive when using Archwing.
Hotfix 31.5.2 (2022-04-28)
- Fixed Protea’s Temporal Anchor forcing you out of your Operator in transference disabled areas (eg. Void Manifestation arena).
Update 30.7 (2021-09-08)
- Fixed a script error related to Protea getting on a K-Drive.
Update 30.5 (2021-07-06)
- Fixed Protea's Blaze Artillery trying to target untargetable enemies.
Hotfix 30.2.2 (2021-05-13)
- Fixed numerous Armor pieces being misaligned on Protea.
Update 30.2 (2021-05-12)
Update 29.10 (2021-03-19)
- Fixed a script error when using Protea’s Temporal Anchor in Railjack.
- Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra.
Hotfix 29.6.4 (2021-01-06)
- ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
- Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
Hotfix 29.0.8 (2020-09-10)
- Fixed Protea’s Dispensary minimap icon not disappearing if you’re not in the same tile when the ability expires.
Hotfix 29.0.1 (2020-08-25)
- Fixed a script error when casting Protea’s Blaze Artillery ability.
Update 28.3 (2020-08-12)
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
- Fixed a small time window after Protea’s dodge where you were unable to cast Abilities.
- Fixed Protea not using her special dodge forward/left anims when using a Whip.
- Fixed Protea's Shield Satellites orbiting at the feet of AI.
- Fixed other players being able to see Protea’s Blaze Artillery hit counter.
Hotfix 28.1.1 (2020-07-09)
- Fixed Protea’s Passive HUD FX becoming invisible after Transferring into Operator and out as a Client.
- Fixed Protea’s Passive HUD FX not applying chosen Energy color as a Client.
Update 28.1 (2020-07-08)
- Fixed Protea losing her Temporal Anchor actions during rewind if during the ability she walked through Volt’s Electric Shield.
- Fixed Protea's Blaze Artillery not targeting enemies in Mag's Magnetize bubble if Mag is Modded to have a high Power Strength.
- Fixed a script error that could occur if a Protea died or left the squad with a Grenade Fan active on an ally.
Hotfix 28.0.7 (2020-06-25)
- Fixed a case of Protea’s Blaze Artillery not damaging ragdolled enemies.
Hotfix 28.0.6.1 (2020-06-24)
- Fixed a script error when casting Protea’s Grenade Fan.
Hotfix 28.0.6 (2020-06-24)
- General Changes
- Increased Protea’s sprint speed to 1.2.
- Removed the increased animation speed for Protea’s custom Roll animation to bring it back to what was originally showcased.
- Slightly increased the impulse of Protea’s custom Roll when moving forward.
- Grenade Fan
- Increased Duration of both Offensive and Defensive grenades by 3 seconds.
- Increased Range of both Offensive and Defensive grenades at max rank from 4 to 5 meters.
- For Shield Satellite, this applies to the grenade pickup Range.
- Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
- Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
- Doubled the Damage of the Shrapnel Vortex grenade.
- Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.
Our goal here is to improve efficacy, usability, and logic of Grenade Fan!
- Blaze Artillery
- Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
- Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs.
- Fixed Protea’s Blaze Artillery not targeting ragdolled enemies.
Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well.
- Dispensary
- Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
- Similar to Wisp’s Reservoirs!
- Temporal Anchor
- Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).
- Added a warning sound when there is 1.5 seconds left before Temporal Anchor ability ends.
- Fixed Temporal Anchor not removing/preventing Status Effects during the rewind.
This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability.
- Changes
- Protea’s Blueprint has been added to Simaris’ Offerings for players who have completed The Deadlock Protocol Quest and unintentionally sold Protea.
- Fixes
- Fixed Helminth Cyst being on the wrong side of Protea’s neck.
Hotfix 28.0.5 (2020-06-17)
- Fixed Protea’s Passive showing as 0 if you Transfer in/out of the Operator as the Client.
- Fixed casting Protea’s Grenade Fan multiple times in the same spot causing black particle FX to stack.
- Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal.
Hotfix 28.0.3 (2020-06-12)
- Fixed crash when using Protea's Temporal Anchor Ability.
- Fixed Protea’s Grenade Fan having a higher base Duration on Rank 1 and 2. The base Durations are now all a consistent 10s.
- Fixed Protea’s Temporal Anchor path getting reset after throwing the Xoris.
- Fixed a script error when casting Protea’s Grenade Fan Ability.
Hotfix 28.0.2 (2020-06-11)
- Fixed Protea Ability sounds not ducking when a Transmission is playing.
Hotfix 28.0.1 (2020-06-11)
- Fixed lingering red spark FX after picking up a Health Orb from Protea’s Dispensary until all players have picked it up.
Update 28.0 (2020-06-11)