Preceded by |
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Focus 2.0/Unairu since Update 31.5 (2022-04-27) |
- Not to be confused with the
Unairu Polarity.
The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
This school improves Operator and Warframe survivability, granting immunity to Slow, Stagger, and
Knockdown, increases armor, and clear Transference Static. They are also able to debuff enemies by stripping their armor and shields. Their Way-Bound allows the Operator to fight and self-revive their Warframe during Bleedout.
Since its predecessor Unairu 2.0, this school gained immunity to certain status effects, the ability to remove Transference Static, the ability to self-revive, now removes all armor, can now remove enemy shields, and summoned Unairu Wisps now seek out allies. However, Unairu is no longer capable of damage reflection and reducing enemy damage, Void Mode no longer turns allies invisible or grants damage reduction, and no longer has an on-demand bullet attractor effect.
Ways[]
Poise[]
Gain immunity to slow, stagger, and knockdown effects for 10 / 20 / 30 / 40s after transferring between Operator or Warframe. | ![]() |
Stone Skin[]
Increases Armor for Warframe and Operator by 50 / 100 / 150 / 200. | ![]() |
Last Gasp[]
Revive your Warframe by transferring to Operator and killing 3 / 3 / 3 / 3 enemies before 9 / 11 / 13 / 15s elapse and the revive meter begins to drain. | ![]() ![]() | |
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Vengeance[]
During Last Gasp, Operator Damage is increased by 25 / 50 / 75 / 100% plus an additional 10 / 15 / 20 / 25% per second. | ![]() ![]() | |
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Magnetic Flare[]
Magnetic Flare Use your first Ability to create a 5 / 6 / 7 / 8m radius field that lasts for 12 / 18 / 24 / 30s and disables the shields of any enemy that enters it.
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Magnetic Boost[]
Magnetic Boost Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25 / 50 / 75 / 100%.
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Caustic Strike[]
Caustic Strike Second Ability launches an energy bomb that explodes with a 5 / 6 / 7 / 8m radius, stripping 40 / 60 / 80 / 100% of enemy armor. Tap 2 again to detonate in-flight.
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Unairu Wisp[]
Unairu Wisp 25 / 50 / 75 / 100% chance to summon an Unairu Wisp per enemy hit with Caustic Strike. The Wisp will seek out the nearest ally within Affinity Range, increasing Operator damage by 20 / 40 / 60 / 100% for 5 / 10 / 15 / 20s.
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Reinforced Return[]
Reinforced Return Warframe is invulnerable for 1 / 2 / 3 / 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator's location.
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Static Purge[]
Static Purge 25 / 50 / 75 / 100% chance to clear Transference Static on kill while Reinforced Return is active.
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Notes[]
- The Unairu school tree requires 9,000,000 Unairu focus points to fully unlock all nodes at max rank, as well as 1,500,000 and 2
Brilliant Eidolon Shards to unbind both Way-bound nodes, for a grand total of 10,500,000 focus.
- A fully levelled Unairu Operator is capable of:
- Way-Bound: On Warframe Bleedout, activating Transference summons Operator, who has 15 seconds to kill enemies to fill a gauge to revive the Warframe; each kill fills the gauge by 30% but gradually drains over time. In this state, Operator gains 100% Amp damage plus an additional 25% per second.
- Passive: Transference grants immunity to slow,
Stagger, and
Knockdown for 40 seconds. Increases Warframe and Operator armor by 200.
- Warframe Passive: When Operator is downed, pressing the interact button (default X ) summons the Warframe to their location, becoming invulnerable for 4 seconds. Killing an enemy while invulnerable has a 100% chance to remove Transference Static.
- First Ability: Creates an 8 meter field that lasts 30 seconds, removing all enemy shields while they are inside it. Void Slinging out of the field refreshes its duration and increases its radius by 100%.
- Second Ability: Launches a bomb that explodes on impact or reactivation while mid-flight, creating an 8 meter explosion that permanently removes 100% of enemy armor. Each enemy hit has a 100% chance to summon an Unairu Wisp that seeks out the nearest ally in affinity range to boost Operator Amp damage by 100% for 20 seconds.
Patch History[]
Update 36.0 (2024-06-18)
- Synced Last Gasp’s controller haptics with the heart beat sound.
- Fixed being unable to use Last Gasp if the "Ability Menu" controller binding has been replaced with "Activate Selected Power".
Hotfix 35.5.8 (2024-04-24)
- Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.
Update 35.5 (2024-03-27)
- Fixed Operators entering bleed out in Stage 11 of The Sacrifice Quest if the player has Last Gasp unlocked.
Update 35.1 (2024-02-20)
- Fixed Last Gasp getting canceled (and as a result killing Operator/Drifter) after hitting the Melee attack binding.
- Now, the Melee attack binding needs to be held down to end Last Gasp before it times out.
Update 35.0 (2023-12-13)
- Fixed a script error in the Last Gasp Focus ability.
Update 34.0 (2023-10-18)
- Fixed camera snapping 180 degrees upon triggering Last Gasp and Transference.
- Fixed using Transference after reviving with Last Gasp would cause strange camera snapping.
- Fixed player names persisting above inactive Warframe while controlling Necramech if they have Last Gasp unlocked in their Focus School.
- Fixed Last Gasp UI sometimes not appearing on subsequent uses of this ability in one mission.
Hotfix 33.6.9 (2023-09-12)
- Fixed Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS).
Hotfix 33.5.1 (2023-06-21)
- Fixed a script error caused by Last Gasp.
Update 33.5 (2023-06-21)
- Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
- Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
- Also fixed being able to use Last Gasp during this stage if downed.
Hotfix 32.2.10 (2023-01-18)
- Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.
Hotfix 32.2.9 (2023-01-11)
- Fixed the Zanuka Hunter not capturing you and bringing you into the recovery mission if Last Gasp is active.
Update 32.1 (2022-11-02)
- Fixed a crash in the Unairu focus school's Caustic Strike ability if the player has Unairu Wisp unlocked and dies just after hitting an enemy with Caustic Strike while the Wisp is active.
Hotfix 32.0.1 (2022-09-07)
- Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed.
Update 32.0 (2022-09-07)
- LAST GASP REWORK
We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.
- Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
- This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly.
- You can now hold the Transference input to return to your downed Warframe.
- The UI has been updated to communicate these changes.
- Removed ‘get up’ animation when reviving in Last Gasp.
- Stopped looping sound when Last Gasp ends.
- Reduced the spawn animation of Last Gasp.
Update 31.6 (2022-06-09)
- Fixed Magnetic Flare lasting 30 seconds across all Ranks instead of scaling with level as intended.
- Fixed Unairu Wisp only being spawned if the target is vulnerable to Caustic Strike.
- The wisp will spawn even if the target cannot have their armor removed by Caustic Strike.
- Fixed bug where getting grabbed by Ropalolyst when in Last Gasp, or entering Last Gasp while in Ropalolyst grab, would cause players to be invulnerable and unable to use Transference.
- Fixed script error related to Last Gasp.
Hotfix 31.5.7 (2022-05-06)
- The following Focus abilities have had their casting animations replaced with a faster variant:
- Caustic Strike
- Magnetic Flare
- Fixed script error related to Unairu Wisp.
Hotfix 31.5.4 (2022-05-02)
- Fixed Unairu’s Magnetic Flare being able to completely strip Profit-Taker’s shields in one cast.
- Applied the same logic with Magnetic Flare that is used for other bosses (Eidolons and Ropalolyst for example), since completely stripping Shields in a single Magnetic Flare cast removes a large portion of certain gameplay mechanics in these fights.
Update 31.5 (2022-04-27)
- UNAIRU
The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.
Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability.
- 8 new Focus Abilities.
- POISE
- Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
- LAST GASP (Passive, Way-Bound)
- Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
- VENGEANCE (Passive, Way-Bound)
- During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
- MAGNETIC FLARE (First Ability input)
- Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
- CAUSTIC STRIKE (Second Ability input)
- Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
- MAGNETIC BOOST
- Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
- REINFORCED RETURN
- Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
- STATIC PURGE
- 100% chance to clear Transference Static on kill while Reinforced Return is active.
- POISE
- Reworked Unairu Wisp:
- 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
- Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range.
- 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
- Tweaked Stone Skin:
- Increases Armor for Warframe and Operator by 200.
- Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy.
- Increases Armor for Warframe and Operator by 200.
23 comments
Acolytes still ragdolling you during poise,
swap to operator > strip them > swap back to get poise buff > you'd think you're essentially psf for the next 40 seconds?
Does stone skin add base armor before mods?
Is it just me or Unairu does not remove armor from Demolysts and Necramechs?
Like, THEY are the things I wanna stripe armor the most!
They remove armor from demolists, but if you stay too close it will cancel the strip if you get hit by that pulse that stop active skills. And unfortunately doesn't seem to work on mechs
The mechs are just flat out immune to all forms of armor strip
Is anyone else getting the Last Grasp camera bug, where when you revive with it, your warframe and operator basically look in different directions, so when you switch, your camera suddenly looks in a different direction?
does Unairu Wisp seek any ally? Does it apply the buff to the target, creator, or both? if only target, will it target things that aren't operators and be essentially useless?
Only you and the Allies 'operators only'
Is Magnetic Boost only once or can you keep doing it? does it keep expanding, keep refreshing duration, both, or neither?
Once,only one can be on the field at a time.
Can an operator only hold 1 Unairu Wisp at a time? I seem to only get 100% buff even after hitting multiple enemies with Caustic Strike.
max 1 i think
Does Unairu Wisp can be gathered by yourself or is it allies only ?
Last Gasp: "Holding Transference button during Last Gasp will teleport the Operator to their Warframe."
Doesn't do this. Instead kills you. Useful if there's nothing you can kill and just want to revive.
That is ment to "kill you", when you are already dead
Except it does do this, you teleport back to your warframe *DURING* last gasp.
Can the armor bonus from stone skin be increased with warframe mods?
Stone skin is additive ontop of every other bonus
Pro tip: reviving from Last Gasp perseveres Molt Augmented stacks
Great to know, thanks!
More of like a Useless facts you didnt know than a ''Pro" tip lol
Or Obvious Facts you already know. Of course it will preserve it because you didnt die
Arguably the best focus school next to madurai
All of them are good, I can't choose which school to main since none of them are necessary, but they're all very much amusing to use.
Madurai for basically 99% content in the game. For the 1% Endurance players, Vazarin/Unairu/Zenurik. Dont use nerfed naramon unless youre a weirdo only using melee. Its the only tree thats weaker than bafore the rework
Naramon is very good for anything benefiting from melee combo or finishers, so it can be very powerful in specific scenarios.
The damage on Naramon's lethal levitation bonus also works on all your weapons. so it's a very casual and easy to collect 200% damage bonus for throwing 4 trash dudes into the air and hosing them down briefly...
You can also just casually execute and bully eximus units THROUGH overguard by dashing them and generate combo spicily fast to use hybrid combo+heavy attack builds.
Stone skin adds +200 to base armor or it is additive to total armor (like arcane guardian)?
Yea, it didnt say +200% right?
Can Unairu wisp target myself instead of an ally that does not exist while solo?
Yes it will target you
Will it also do that in coop ? if i'm the nearest one ?
Can we add a note that last gasp starts at 7.5 seconds, and that the meter you fill up can last up to 15 seconds? Though I know it's shown as it is written, I think it's important to add how the skill actually works.
To quote [DE]Momaw: For clarity, when you enter Last Gasp mode, your revive meter starts out half full. The meter drains, at a rate where a FULL meter would take 15 seconds to drain. So, you start with 7.5 seconds on the clock to get a kill and add more time, and each kill adds 30% to the current level of the meter. You can revive in as few as two kills if you're very fast, or it could take longer if your operator is struggling to get kills to fight the meter drain.
Source: https://forums.warframe.com/topic/1305899-warning-to-anyone-choosing-last-gasp/?do=findComment&comment=12488485
Thanks for the source! Can add that to the wiki.
I can say that i have reached like 1000% damage because i was trying how much damage i could stack
Let just say that after that, i oneshoted a Inaros full Health and Armor that was testing those things with me, we laugh a lot of how savage the damage of an operator can reach in Last Grasp, now think how much more damage can you get with a full energy Void Strike
Probably not much more than a regular weapon fitted for sp, frames aren't exactly an impressive benchmark for test dummies, even inaros.
Imagine wasting 400,000 standing for 100% armor strip.
all while hildryn players are laughing at you because they can armor strip 61% every 0.45s and can have the same range but in 360 angle, resulting in 2 casts for a total of 122% armor strip.
No, this is not an invitation to nerf more. if you want your game to die, just simply say "hey, we're tired, please stop playing our game." immediately upon the launch of this focus classes nerf, I watched the community trash on it. NOBODY liked it. anyone who tries to say they liked it. are a damn liar.
DE, you will always be the stupid younger child to me. give me back void spines, or take your stupid butts back to the basement.
Wtf are you talking about, not everything needs to be 100% viable. ur a fool
Less than 0.01% of the player base even plays steel path, it's not a priority for the devs.
I'm not sure what you are trying to say. I don't play Hildryn and I won't sacrifice a warframe's ability for that one just to have what I can already do only once with the operator from the get-go with any warframe... Did I say already that you strip 100% from the start? That's a big difference when you play harder missions.
Also if you think that 400k focus is hard to get, then this whole comment is SKILL ISSUE
Unariu is meant for frames that don't have a strip... ---- Hyroid Inaros are examples of this. My rule is on everyframe if i can't handle 9999 endurance run then i won't bandage the frame.
Vengeance is capped at 1000%
https://i.imgur.com/kglahZU.png
I cast Void Strike too to make it more clear
Caustic Strike is the most broken thing in the game right now.
Does Caustic Strike strip armor for Eidolons?
No
Thank the gods
Stripping armor from them would make anything dealing radiation damage worthless, because the weaknesses of armor get removed when it's stripped
This makes armor strip a double-edged sword; ideally you would want to remove MOST of the armor, but NOT all of it
Does provide more Amp Damage for the Ediolons fight though...
Second ability doesn't strip Liches of their armor, but the first ability strips shields like it's supposed to.
I find this hilarious as it will inversely remove the Armor on a boss like Alad V but Magnetic Flare is incapable of disabling the shields.
Caustic strike really does remove a Liches armor, I tried, it made the fight slightly more bearable.
Still really friggin hard though.