Hotfix 36.0.4 (2024-06-26)

Update 36.0 (2024-06-18)

Warframe Changes

Ember Changes

We’ve made changes to the Heat-incarnate Warframe Ember to stoke the flames of her power and give her some more firepower.

Fireball (1st Ability):

Immolation (2nd Ability):

Fire Blast (3rd Ability):

Inferno (4th Ability):

Other Ember Changes/Fixes:

Hotfix 35.5.7 (2024-04-17)

Line of Sight (LoS) Changes & Fixes

As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here).

For today, we have made LoS improvements to the following Warframe abilities:

Update 35.0 (2023-12-13)

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:

Warframe Stat Changes:

EMBER
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

EMBER PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Armor: Base Rank - 160 (from 150)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:

Hotfix 32.0.12 (2022-10-12)

Hotfix 32.0.7 (2022-09-28)

Update 31.5 (2022-04-27)

Update 30.7 (2021-09-08)

Hotfix 29.2.1 (2020-10-01)

Hotfix 28.0.5 (2020-06-17)

Update 27.2 (2020-03-05)

Update 26.0 (2019-10-31)

EMBER REVISITED

New Passive: Receive 5% Ability Strength for every enemy within a 50m engulfed in flame (up to a cap).

FIREBALL

Works fundamentally the same as it does now - tap for quick fire, hold to charge for greater impact. Enemies already inflicted by any Heat Status effect will now take additional damage.

Fireball has a casting combo, if you use it multiple times rapidly it gets stronger.

The damage output and charge speed also scale off of one of Ember’s newest abilities...

IMMOLATION (replacing Accelerant)

Time for a history lesson! Prior to Update 11.5, Ember’s second ability used to be “Overheat”, offering an aura of heat damage which also protected her from enemy fire. Almost SIX years later, it’s time for this ring of fire to come full circle.

When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become.

The Immolation meter will build slowly at first - using Ember’s Fireball or Inferno causes the meter to build faster. But be warned! If the meter reaches maximum, Ember will “overheat” and Immolation will cost progressively more energy per second the longer you stay in an overheated state. To prevent this from happening, use Fire Blast to expel a portion of your heat meter, or toggle Immolation off to reset meter build.

FIRE BLAST

Casting time has been greatly reduced, and the ability now strips armor from nearby enemies. The amount of armor removed scales in effectiveness based on current Immolation levels. On cast, this immediately reduces your Immolation level by up to half.

INFERNO (replacing World On Fire)

Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze in a personal ring of fire. Inferno costs Energy per each target in sight, with the cost capped at 10 targets, at which other enemies are then free.

If an enemy ignited by Inferno comes in contact with another unit, the fire will spread, igniting them as well with a fresh ability duration. Damage of the heat AoE scales with current Immolation level.

With these changes, players will take a more active role in “bringing the heat” to all that stand in their way, with added protection that encapsulates Ember’s volatile nature.

Ember Augment Changes
Other

Update 25.7 (2019-08-29)

Update 25.6 (2019-08-08)

Fireball Frenzy - Fireball Augment - Ember

Hotfix 22.17.1 (2018-04-05)

Hotfix 22.13.2 (2018-02-16)

Update 22.12 (2018-02-09)

Update 19.7 (2017-01-18)

Update: The Silver Grove 1.0 (2016-08-31)

Update: Specters of the Rail 0.0 (2016-07-08)

Update 18.13 (2016-05-27)

Update 18.8 (2016-04-06)

Hotfix 18.5.1 (2016-03-04)

Update 18.5 (2016-03-04)

Update 18.1 (2015-12-16)

Update 17.11 (2015-11-12)

Hotfix 17.10.1 (2015-11-05)

Update 17.9 (2015-10-28)

Update 17.8 (2015-10-21)

Update 17.7 (2015-10-14)

Hotfix 17.6.2 (2015-10-08)

Hotfix 17.6.1 (2015-10-07)

Hotfix 17.5.5 (2015-10-05)

Update 17.5 (2015-10-01)

Update 17.2.4 (2015-08-26)

Update 17.0 (2015-07-31)

Hotfix 16.11.5 (2015-07-15)

Hotfix 16.11.4 (2015-07-10)

Update 16.11 (2015-07-07)

Hotfix 16.10.2 (2015-07-02)

Hotfix 16.6.1 (2015-05-28)

Update 16.6 (2015-05-27)

Hotfix 16.5.3 (2015-05-13)

Update 16.5 (2015-05-12)

Update 16.3 (2015-04-09)

Update 16.1 (2015-03-25)

Update 15.13 (2015-02-05)

Hotfix 15.11.1 (2015-01-22)

Update 15.11 (2015-01-21)

Update 15.10 (2015-01-15)

Update 15.6 (2014-12-11)

Update 15.5 (2014-11-27)

Hotfix 15.0.5 (2014-10-27)

Update 15.0 (2014-10-24)

Update 14.5 (2014-08-28)

Hotfix 14.0.7 (2014-07-22)

Hotfix 14.0.6 (2014-07-22)

Hotfix 13.9.0.2 (2014-06-26)

Hotfix 13.6.0.1 (2014-06-04)

Update 13.6 (2014-06-04)

Update 13.5 (2014-05-28)

Update 13.4 (2014-05-21)

Update 13.3 (2014-05-14)

Update 13.1 (2014-04-23)

Hotfix 13.0.6 (2014-04-17)

Update 13.0 (2014-04-09)

Hotfix 12.3.2 (2014-02-27)

Update 12.3 (2014-02-27)

Update 12.1 (2014-02-13)

Update 12.0 (2014-02-05)

Update 11.6 (2014-01-08)

Hotfix 11.5.2 (2013-12-20)

Update 11.5 (2013-12-19)

Hotfix 11.3.2 (2013-12-13)

Update 11.3 (2013-12-12)

Update 11.2 (2013-12-04)

Hotfix 11.1.1 (2013-11-28)

Update 11.0 (2013-11-20)

Update 10.3 (2013-10-09)

Hotfix 10.1.3 (2013-09-25)

Update 10.0 (2013-09-13)

Hotfix 9.8.4 (2013-09-09)

Update 9.8 (2013-09-03)

Update 9.7 (2013-08-30)

Hotfix 8.3.1 (2013-07-05)

Update 8.3 (2013-07-04)

Hotfix 8.1.3 (2013-06-19)

Hotfix 8.0.7 (2013-06-06)

Update 7.11 (2013-05-17)

Update 7.9 (2013-04-26)

Hotfix 7.7.3 (2013-04-12)

Hotfix 5.4.2 (2013-01-23)

Update 5.3 (2013-01-10)

Vanilla (2012-10-25)