AirburstModU15 Airburst130xWhite
2
EnergyOrb50
-25 in air
Airburst

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.


Introduced in Update 22.12 (2018-02-09)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 (contact and explosion damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 7 / 8 m (explosion radius)

Misc: 50 % (status chance)
100 m (travel distance)
35 % (damage growth per enemy hit)
2 s (pull force duration)

Subsumable to Helminth
  • Zephyr launches a rapidly traveling slice of dense air towards her aiming reticle, expending EnergyOrb50 energy while grounded or EnergyOrb25 energy while airborne. Upon colliding with a surface or travelling its maximum distance of 100 meters, the slice explodes in a AbilityRangeBuff4 / 5 / 7 / 8 meters radius, inflicting AbilityStrengthBuff200 / 300 / 400 / 500 DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, and DmgSlashSmall64 Slash damage with a 50% Status Chance as well as Knockdown b Knockdown and Ragdoll b Ragdoll. Each enemy hit directly by the slice also increases Airburst's damage by 35%.
  • The explosion can damage objects and enemies through walls and other cover.
  • Casting Airburst is a One-Handed Action, meaning it can be used while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
  • Subsuming Zephyr to the Helminth will offer Airburst and its augments to be used by other Warframes.
    • Subsumed Airburst includes the tap-cast for wind vacuum and hold-cast for wind explosion.
AirburstRoundsMod
Main article: Airburst Rounds

Airburst Rounds is a Warframe Augment Mod for ZephyrIcon272 Zephyr that provides a damage bonus for secondaries for every enemy hit with Airburst130xWhite Airburst.

Airburst Rounds

  • Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
  • Airburst allows players to apply crowd-control effects on enemies in the distance.
  • Synergizes well with Zephyr's TailWind130xWhite Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
Strength:
Range:
Efficiency:
Duration:
500Contact/explosion damage
8.00mRange
50.00 - 25.00Energy

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See Also[]