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![]() 2 ![]() -25 in air |
Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit. Introduced in Update 22.12 (2018-02-09) |
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Misc:
50 % (status chance) | |||
Subsumable to Helminth |
- Zephyr launches a rapidly traveling slice of dense air towards her aiming reticle, expending
50 energy while grounded or
25 energy while airborne. Upon colliding with a surface or travelling its maximum distance of 100 meters, the slice explodes in a
4 / 5 / 7 / 8 meters radius, inflicting
200 / 300 / 400 / 500
Impact,
Puncture, and
Slash damage with a 50% Status Chance as well as
Knockdown and
Ragdoll. Each enemy hit directly by the slice also increases Airburst's damage by 35%.
- The explosion can damage objects and enemies through walls and other cover.
- Casting Airburst is a One-Handed Action, meaning it can be used while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
- Subsuming Zephyr to the Helminth will offer Airburst and its augments to be used by other Warframes.
- Subsumed Airburst includes the tap-cast for wind vacuum and hold-cast for wind explosion.
- Main article: Airburst Rounds
Airburst Rounds is a Warframe Augment Mod for Zephyr that provides a damage bonus for secondaries for every enemy hit with
Airburst.
- Airburst is an effective way to deal with large swarms of enemies, especially melee, and when they are huddled together.
- Airburst allows players to apply crowd-control effects on enemies in the distance.
- Synergizes well with Zephyr's
Tail Wind as the latter allows Zephyr to stay airborne longer, halving the casting cost of the ability.
Strength: | |
Range: | |
Efficiency: | |
Duration: |
500 | Contact/explosion damage |
8.00m | Range |
50.00 - 25.00 | Energy |