Epitaph

Heat Inherit Primer Epitaph

by — last updated 2 years ago (Patch 32.3)

8486,190

Sevagoth's wrist-mounted sidearm fires a chilling slow-moving slab, guaranteed to slow enemies for easier marksmanship. Charge the shot to fire a punishing high-velocity, high critical chance slab that punches through barriers. Deals additional headshot damage in Sevagoth's hands.

50 VOTES
2 COMMENTS

ITEM RANK

30

0 / 60

APPLY CONDITIONALS

ACCURACY
80.0
CHARGE TIME
0.22
CRITICAL CHANCE
48%
CRITICAL MULTIPLIER
2.6x
MAGAZINE
1 / 40
MULTISHOT
2.7
NOISE
ALARMING
PUNCH THROUGH
2.0
RELOAD
0.6
RIVEN DISPOSITION
0.55
Status / Projectile
11.2%
TRIGGER
CHARGE
Charged Shot
 IMPACT
186.0
 PUNCTURE
69.8
 SLASH
209.3
🔥 HEAT
1,046.3
 VIRAL (❄ + 🕱)
558.0
TOTAL Damage
5,576.7
AVERAGE HIT
9,859.5
BURST DPS
11,951.0
SUSTAINED DPS
11,951.0
+58.9%
16
Primed Heated Charge

Primed Heated Charge

+165% 🔥Heat

Pistol

+15.6%
4
Scorch

Scorch

+60% 🔥Heat

+60% Status Chance

Pistol

+15.6%
4
Frostbite

Frostbite

+60% ❄Cold

+60% Status Chance

Pistol

+15.6%
4
Pistol Pestilence

Pistol Pestilence

+60% 🕱Toxin

+60% Status Chance

Pistol

7
Augur Seeker

Augur Seeker

+90% Status Duration

⬤○○○○○

40% Energy spent on abilities is converted to Shields.

SET: Pistol

+55.0%
7
Primed Expel Grineer

Primed Expel Grineer

x1.55 Damage to Grineer

Pistol

+49.7%
6
Lethal Torrent

Lethal Torrent

+60% Fire Rate

+60% Multishot

Pistol

+68.4%
8
Amalgam Barrel Diffusion

Amalgam Barrel Diffusion

+110% Multishot

+60% Dodge Speed

Pistol

4
Pistol Ammo Mutation

Pistol Ammo Mutation

Converts Primary ammo pickups to ?% of Ammo Pick Up.

Pistol

Secondary Dexterity

Secondary Dexterity

Guide
2 Comments
Epitaph builds
Builds by ninjase

Heat Inherit Primer Epitaph

What is Heat Inherit?
The status effect of heat causes enemies to take heat damage every second over 6 seconds according to the formula

0.5 x modded base damage x (1+heat damage) x (1+faction damage) x critical multipliers

Each additional application of a heat status adds a stack of heat damage AND refreshes the 6 second duration. However, every subsequent heat proc uses the heat damage and faction damage from the very first stack applied. This means if you use a 'heat primer' with max +heat damage mods and +faction damage mods, then switch to a 'DPS weapon' with only one heat mod that can consistently reapply heat status but with damage, crit and faction mods, every heat proc will actually 'inherit' the heat/faction mods from the primer while taking the modded base damage and critical multipliers from the DPS weapon.

This interaction can also allow abilities that deal heat status to inherit heat and faction mods that they normally do NOT possess, thereby boosting their damage significantly. For example, the following abilities can make use of heat inherit:

  • Gauss: Thermal Sunder (heat cast)
  • Ember: fireball, fireblast and inferno
  • Hildryn: Blazing Pillage
  • Citrine: Pristmatic Gem
  • Voruna: Fangs of Raksh
  • Nova: Neutron star
  • Protea: Blaze Artillery
  • Excalibur: Exalted Blade (with heat)
  • Baruuk: Serene Storm (with heat modded)
  • Nezha: Chakram/fire walker

Example setup originally described by Dystopia:
Video: https://www.youtube.com/watch?v=9Ta_ex7MUDs
Tysis heat Primer : https://overframe.gg/build/188777/
Skana heat DPS: https://overframe.gg/build/188778/