Primed Fury is the Primed version of
Stats[]
| Rank | Effect | Cost |
|---|---|---|
| 0 | +5% | 4 |
| 1 | +10% | 5 |
| 2 | +15% | 6 |
| 3 | +20% | 7 |
| 4 | +25% | 8 |
| 5 | +30% | 9 |
| 6 | +35% | 10 |
| 7 | +40% | 11 |
| 8 | +45% | 12 |
| 9 | +50% | 13 |
| 10 | +55% | 14 |
Acquisition[]
- This mod is exclusive to the Daily Tribute system. It will become available at day 200, 400, 600 and 900, until chosen as the Milestone reward, among
Primed Vigor,
Primed Shred, and (day 400+)
Primed Sure Footed. - As of Hotfix: Lunaro 4 (2016-06-20), this mod cannot be traded between players, primarily to prevent farming Daily Tribute-rewarded mods by creating multiple accounts.
- Cannot be equipped with
Berserker Fury.
Patch History[]
Update 36.0 (2024-06-18)
- The following Mods are no longer eligible to be traded or sold from Inventory. Essentially, they have been given the same treatment as Mentor’s Legacy to prevent players from removing Mods that can only be acquired once. If you have already sold the following Mods, you can submit a ticket to our fantastic Support Team at support.warframe.com.
- Daily Tribute Milestone Login Rewards these were already untradeable, we’ve just also made them unsellable from Inventory:
- Primed Fury
- Daily Tribute Milestone Login Rewards these were already untradeable, we’ve just also made them unsellable from Inventory:
Hotfix 19.0.3 (2016-11-14)
- Fixed Primed Fury missing from the Codex.
See Also[]
Fury, the normal version.
Berserker Fury, an active version that stacks on kills.
Quickening, a version that increases the Combo Counter.
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87 comments
Is the 900 a typo? 200, 400, 600, 900??? not 800?
No, 800 has different rewards
Update this "Berserker, an active version that utilizes critical hits"
Except now "Berserker Fury" activates with kills not crits
Yeah but berserker fury is not worth it, with it's pitiful duration
lol after melee update. now quickening is better than this.
more efficient and + combo stat.
and this is legendary mod + daily reward lol
not legendary at all.
DE should buff this mod, make this mod legendary
"What if your melee dont have crit?" if your melee don't have crit, it is a bad weapon.
and berzerk is multiplicative with fury/quickering.
the thing that make the mod not very good is that you can have better with Arcane Strike, without use a mod.
Status-focused weapons are perfectly viable.
GKPlight that "multiplicative" statement was, powerfully and quite literally, Spoiled on Arrival.
BFury was additive updated in July 2021. wont fault you for not keeping up with updates i guess.
Not withstanding our partner here, yeah i agree, DE should buff it, what with being a reward THAT exclusive! even more so considering p sure footed will always be a better pick, buffed p fury or not!!
And buff back but change the berserker Crit requirement, instead make it like having to do 6 or 8 crit hits instead. AND FOR THE LOVE OF A COOP GAME, please make in 24 s again. 10 is dreadful enough.
i game PF to my deconstructer Berserker is for my melee
I just had my 200 login reward and this was NOT one of the options. I had 3 choices but this wasn't one of them.
Really? My 3 were Primed Fury, Primed Shred and Primed Vigor. Wonder what your 3 were...
don't go by # of day login rewards, DE switched it up, now special items are offered during milestone log ins
Hmmmm So 200 is Primed fury ....Hmmmm Feel like Maiming strike and berserk is a better option ... Let's test that soon.
1 slot for 55 as vs 2 slots for 75 as. Also with high attack speed some weapons become borderline unusable.
no fool, MS amps up your crit chance, you are claiming PF can do that on its own, and berserker can stack to 75% so MS is a given and if you only have 1 slot left after that go with berserker
Not a mad mod, but it's something you only use on status weapons. Berserker is always better on a crit weapon.
Or both considering berseker ismultiplicative and will thus provide an even larger boost
If it's like anything else in Warframe, the bonus from Berserker and Fury will stack additively, not multiplicatively. Hence you'll get "diminishing returns" and would probably be better of increasing your DPS via some other means, as opposed to using both. But if you like the feel, by all means.
nope, it works multiplicatively.
those who had traded primed fury before hotfix lunaro 4, i give you my condolences
Oh wow, a few seconds after I read your comment my heart and stomach sank but now Im laughing my as off
I'm mr 14 and I'm only at day 106 and I would kill for this mod and I think that it's bullshit that I have to wait 3 months to acquire this mod considering the playtime I have on this game
What, do you have 1K+ hours or something? It could be far worse, you have over a year to wait for primed shred. Almost 200 for zenistar. DE is changing the login reward system though so you pick the order you get login rewards, though it's still only 1 for 100 days. It's a grind just like the rest of this game though.
you shouldn't have rushed through the game then.
Ehh how is that rushing through? I'm at login 110ish and I'm MR 23... don't feel like I've rushed it at all
the fact that ur mr14 doesnt matter its not the games fault u mastered so many weapons and frames in under 200 days.the game would give it to u even if u were mr0 for 200 days
Ur dumb
is this mod comes with unranked or full rank ?
Always Unranked
ahahahahashah
lol have fun farming endo i dont use shit weapons that cant use berserker
Lol have fun with "berserker" that now became "berserker fury" which the least pick amongst the other MS mods
Primed fury is the best log-in reward IMO. 55% attack speed is must have for all kinds of melee weapons, while other log-in primed mods are completely optional.
>Until you realize berserker gives 75%
Have Berserker, Gladiator Vice and Primed Fury to make great swords and heavy maul weapons hilarious to dispense hurt with.
Beserker is 75%, but if a weapon has low crit good luck getting it to 3 stacks quickly. Usually around 15% is needed to make it beserker viable, unless you can hit a metric hellton with the wepon.
Also Primed Fury speeds up fininishers and Beserker does not. So any dagger build or say Excalibur Blind build would probably want fury just to speed that up.
I'm not complaining
WTF XD
iseeyouboughtthembeforehotfixlunaro4
kind of annoying that this mod is 1 per account
as i want to be able to use it on my melee and deconstructer
I will literally never max or use this mod...
You can't get legendary core from syndicates, wtf?
Why not? It's amazing. '-'
Your loss, one of the best melee mods in the game. Goes hand in hand with condition overload for massive damage.
Man that last comment didn't age well. Rest in peace multiplicative condition overload lmao
They should make it a reward for a specific number of hours played, not 200 log in-log off bullshit. If this is a reward for dedication, hours matter, not logs.
Would be better as a MR reward. Maybe MR20 or something. That's dedication and no way to exploit it.
You seem to have forgotten that power leveling is a thing and that it's everywhere in warframe.
As an MR 4 I don't even play warframe anymore, but im up to 396 login days. Takes me 1 minute a day.
If the rewards will be based on:
- Hours, as what the gentlemen up there said, players can abuse this as AFK-ing will be the best solution for this. Therefore, getting rewards won't be that hard. But it's lame AF, for me.
- Mastery Rank, it will be unfair for those who just started. ALSO, different people, different playstyles. There are people that can rank up faster than the rest, but for that rest it's so daunting and seems impossible to reach. Therefore, they will choose to quit this game rather than work they're *ss out for just like that.
- Days is more considerable indeed. Since all you need to do is to check-in for the day once the server have been refreshed. And that's it! Won't even taka a minute or two(still based on your net speed XD(Just kidding ^ ^)). It's also helpful for those that are busy with their own daily activites, they just login, get the reward, then logoff. Easy!
Found this mod in Codex , and they said it is from Baro ?
Acquisition
Just got this mod today time to forma
I want this mod BAD.
I have 990 hours but only 99 days (exact figures)
Wait a minute... that means I've been playing for 10 hours a day for several months straight...
I refuse to believe that... I... I am a pathetic waste of life. This is not okay.
It turns out the game was only open for 990 hours, 455 was spent playing... so it's not too bad.
your 455 hours is in-mission time.
Not included in time spent (with examples): Orbiter activities (mod upgrading, arsenal loadout, focus, decorating), in-Dojo stuff (trading, parkour, dueling), in-Relay things (Baro, Syndicate, Simulacrum)
in saying that. I have been playing the game for three and a half years. sitting on a mear mr 18 and 1250 hours in missions topping off with 3240 hours in game and I'm sitting at day 321 glad it was not retroactive (think thats right) as it would make me seem like I'm slacking XD... oh well.
i have a bit more than 1000h played and less than 99 days logged in. i've also solved around 6000 chipers with an average time of 6 seconds isn't that 10h spent solving chipers
if D.E. makes damage 3.0 plz add red status procs,nothing wound make my day more.
518% crit chance to be exact. 18% chance to do over 6 times the crit dmg. Meaning a 5x multiplier would go up to a 30x multiplier without considering stealth multipliers, headshot multipliers and damage buffing. With stealth multipliers, a 240x multiplier? Well... I might've calculated something wrong since I'm typing this without much thought but...
Anyways, this pretty much explains it:
Redhead Damage = Damage × Red Crit Multiplier × Headshot Multiplier × Headcrit Multiplier
This means that a player wielding Dread with all related mods could deal up to 60.0x their normal damage.
This isn't my work or contribution. All credit goes to whoever wrote this.
I really like those changes lone tenno. Especially for electric. Give it a DoT and that would be the icing on the cake
Isn't red just a colour. An indicator of number bracket...
How doe sprimed fury compare to an elemental damage mod compared?
I do know that the speed alone might prove usefull (Aside of pure DPS) on some combos for mobility yet I am not really sure so far if changing is worth it.
Less DPS then the first 90% elemental, more DPS then the 2nd 90% elemental.