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Breach Surge Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge. Introduced in Update 25.0 (2019-05-22) |
![]() 20 % ( ![]() |
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Misc:
10 % (spark chance on hit) | |||
Subsumable to Helminth |
Info
- Wisp expends
50 energy to collapse a portal into an energy explosion that rapidly expands over a
11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct Line of Sight of Wisp and within range are
Blinded by the surge for
7 / 9 / 12 / 16 seconds. Blinded enemies have a 10% chance when damaged or 100% chance when killed to release a surge spark in the form of a homing projectile that seeks the head of another enemy within 10 meters, dealing
Radiation damage equal to the damage dealt to the surged enemy, then amplified by a damage multiplier of
1 / 1.25 / 1.6 / 2 and
20% status chance.
- Surge sparks have 100% critical chance and a 1.5x critical multiplier. Sparks can score and benefit from headshots due to their homing properties.
- Sparks are affected by
Vigorous Swap,
Arcane Arachne, abilities such as
Eclipse and
Rift Surge augmented with
Rift Torrent.
- Sparks are not affected by
Theorem Demulcent however.
- Sparks are not affected by
- Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to melee finishers.
- Enemies with Overguard will be affected by the Breach Surge, but will not be blinded and will not release sparks. If their Overguard is removed, they will be blinded and release sparks normally.
- Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
- Surge sparks cannot be created by a kill made by another surge spark.
- Ability Synergy:
- Casting on
Reservoirs will teleport Wisp to their location and double Breach Surge's range.
- Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
- Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
- Wisp cannot teleport to a pod while within less than 10 meters of it.
- Casting Breach Surge while
Wil-O-Wisp's clone is traveling will create a second surge around the clone.
- Casting on Reservoirs will also double the range of the cast created by the clone.
Sol Gate's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
- Casting on
- Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
- Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
- Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
- Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
- Subsuming Wisp to the Helminth will offer Breach Surge and its augments to be used by other Warframes.
Augment
- Main article: Critical Surge
Critical Surge is an Warframe Augment Mod for Wisp's
Breach Surge that halves its energy cost and grants her additional primary weapon critical chance based on distance traveled, up to 250% critical chance upon teleporting to her
Reservoirs.
Maximization
Strength: | |
Range: | |
Efficiency: | |
Duration: |
2.00x | Damage multiplier |
20.00/s | Status chance |
16.00s | Blind duration |
15.00m | Range |
50.00 | Energy |
Patch History[]
Update 32.3 (2023-02-15)
- Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
- Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
- New: add 100 damage * multiplier * power strength up to 5m cap