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ElementalWardModx256 ElementalWard130xWhite
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EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Subsumable to Helminth

Info

  • Chroma expends EnergyOrb50 Energy to emit an aura of elemental energy, empowering himself and nearby allies within AbilityRangeBuff6 / 8 / 10 / 12 meters for AbilityDurationBuff10 / 15 / 20 / 25 seconds, providing both offensive and defensive buffs.
  • Elemental Ward exhibits different effects depending on Chroma's current elemental alignment, determined by Chroma's primary emission color or the selected element of SpectralScream130xWhite Spectral Scream.

  • Infuses Chroma and affected allies with an electric current that increases base Shields by AbilityStrengthBuff10% / 15% / 20% / 30% and converts incoming damage into arc discharges. An arc discharge inflicts AbilityStrengthBuff250% / 300% / 500% / 1,000% incoming damage as DmgElectricitySmall64 Electricity damage to a single target within AbilityRangeBuff5 / 6 / 8 / 10 meters with a AbilityStrengthBuff10% / 15% / 20% / 25% status chance. Arc discharges will inflict a minimum of AbilityStrengthBuff50 / 60 / 100 / 200 DmgElectricitySmall64 Electricity damage.
    • The shield bonus stacks additively with base shield modifiers.
      • A rank-3 Elemental Ward with Mod TT 20px Intensify and a maxed Mod TT 20px Redirection will increase Chroma's shield capacity to ⌊370 × (1 + 1 + 0.3 × 1.3)⌋ = 884.
    • Arc damage bypasses obstacles in the environment.
    • The final damage of an arc discharge is determined by the amount of shields and/or health lost by incoming damage. For example with a maxed Mod TT 20px Intensify, losing 100 shields from a single instance of damage will produce an arc that inflicts 100 × 10 × 1.3 = 1,300 DmgElectricitySmall64 Electricity damage at rank 3 to a single target as long as it's within range.
    • Damage from environmental hazards can also be converted into arc discharges.
    • Arcs can strike the same target multiple times, and arcs can be produced in quick succession should Chroma and allies receive multiple instances of damage that exceed the minimum threshold.


  • Elemental Auras of any type from two or more Chromas do not stack and only the first aura will apply its benefits as long as the player is within buff range. For example, two DmgFireSmall64 Heat auras do not increase damage nor health values, and possessing a DmgFireSmall64 Heat aura will negate receiving a DmgColdSmall64 Cold aura.
  • Has a casting delay of 1 second. The animation interrupts movement and other actions.
  • Elemental Ward cannot be recast while active.
  • Elemental Ward does not work on Nekros' Shadows.
  • Subsuming Chroma to the Helminth will offer Elemental Ward and its augments to be used by other Warframes. The Ward's effects are determined by the Warframe's primary emission color.

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See Also[]

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