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WARFRAME Wiki
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Fortitude is a mod that increases chance to resist knockdown effects and increases the shield recharge rate of a Warframe.

Knockdown and stagger animations will not be played when a player successfully resists a knockdown or stagger.

Stats[]

Rank Knockdown Resistance Shield Recharge Cost
0 +10% +25% 6
1 +20% +50% 7
2 +30% +75% 8
3 +40% +100% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Nightmare Mode Nightmare Mode Rescue B 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Nightmare Mode Nightmare Mode Missions B 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • May be stacked with Mod TT 20px Sure Footed for complete immunity to knockdown
  • Can be stacked with Mod TT 20px Fast Deflection to provide a total of +190% shield recharge rate.
    • Shield recharge modifiers affect the rate at which you gain shields, but Fortitude does not shorten the delay between taking damage and initiating the recharge.

Trivia[]

  • Fortitude was added in Update 9.
  • This mod used to share its icon with Mod TT 20px Vigor, another Nightmare Mode mod.

Gallery[]

Patch History[]

Update 34.0 (2023-10-18)

  • Fortitude: Increased the Shield Recharge value from +80% to +100%.
    • Also increased Chance to Resist Knockdown from +20% to +40%.

Update 27.2 (2020-03-05)

  • (Undocumented) Removed the blocking animation that used to occur when resisting a knockdown.
  • (Undocumented) Knockdown resistance now also works against staggers.

Hotfix 9.4.1 (2013-08-02)

  • Fixes for Constitution mod and Fortitude mod not working as intended.

Update 9.0 (2013-07-13)

  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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