Fortitude is a mod that increases chance to resist knockdown effects and increases the shield recharge rate of a Warframe.
Knockdown and stagger animations will not be played when a player successfully resists a knockdown or stagger.
Stats[]
| Rank | Knockdown Resistance | Shield Recharge | Cost |
|---|---|---|---|
| 0 | +10% | +25% | 6 |
| 1 | +20% | +50% | 7 |
| 2 | +30% | +75% | 8 |
| 3 | +40% | +100% | 9 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| Nightmare Mode | Nightmare Mode Rescue | B | 15.49% | 1 | 0.1549 |
See in-game World State Window for active Nightmare Mode nodes |
| Nightmare Mode | Nightmare Mode Missions | B | 15.49% | 1 | 0.1549 |
See in-game World State Window for active Nightmare Mode nodes |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- May be stacked with
Sure Footed for complete immunity to knockdown
- Kuva Guardians often ignore passive knockdown immunity granted to the player with these mods.
- Can be stacked with
Fast Deflection to provide a total of +190% shield recharge rate.
- Shield recharge modifiers affect the rate at which you gain shields, but Fortitude does not shorten the delay between taking damage and initiating the recharge.
Trivia[]
- Fortitude was added in Update 9.
- This mod used to share its icon with
Vigor, another Nightmare Mode mod.
- In Update 13.0 (2014-04-09) Vigor got its own icon.
Gallery[]
Patch History[]
Update 34.0 (2023-10-18)
- Fortitude: Increased the Shield Recharge value from +80% to +100%.
- Also increased Chance to Resist Knockdown from +20% to +40%.
Update 27.2 (2020-03-05)
- (Undocumented) Removed the blocking animation that used to occur when resisting a knockdown.
- (Undocumented) Knockdown resistance now also works against staggers.
Hotfix 9.4.1 (2013-08-02)
- Fixes for Constitution mod and Fortitude mod not working as intended.
Update 9.0 (2013-07-13)
- Introduced
| CollapseNightmare Mode Mods | |
|---|---|
| Warframe | |
| Rifle | |
| Shotgun | |
| Pistol | |
| Melee | |
| Companions | |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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96 comments
I just learnt that you can combine this with sure footed, i'm so happy that i don't have to wait another year to get knockdown inmunity
With tomorrow's update, you will only need Sure Footed to stack for total knockdown immunity.
Adaptation+Fortitude+Fast Deflection+Redirection+Arcane Aegis+Arcane Barrier+Vigilante Vigor=Profit-Taker's Shield Lite version.
Works awesome with frames that have above average shield capacity.
Also Hyldrin when she arrives.
literally everytime this mod and energy siphon becomes an alert about 30 squads are available lol
I'm sure there's tons of people constantly refreshing the comment section of this page just to check if Animal Instinct is on alert. Oh wait, there isn't. Because there's websites and phone apps to track Warframe alerts, so I believe there is absolutely no need, for any of you, to spam these comments. It's time to stop.
there are paterns in alerts, plus if a mod hasnt been in an alert in some time, the chance increases of being in one atm
BTW, its in alert now
More shield recharge is always nice. Are there any other mods that decrease the recharge delay? Other than that single effect bronze card.
does the resist knockdown effects stack with power drift??
Yes, for a 50% chance to resist a knockdown
Why isn't this Mod categorized in Exilus Mod ? >>Sure footed
And Constitution >> Handspring in the same way.
Ask DE.
Would be a excellent Exilus mod.
Does Shield Recharge mean the speed at which shields recharge, or is it the time between taking damage and shields beginning to recharge?
The speed at which shields recharge. I'll update the page to clarify that for people.
The mod just changed with some new unidentified resists added
This one along with Sure Footed. I havnt been able to find anything on it so i figured I was the only one who used these mods at all. :p
The hotfix fixed it. It was a bug.
Probably worth losing 10% shield recharge to get 20 % knockdown protection for the same cost. Gonna try it out
Does this mod affects the archwing mode shield's recharge?
Warframe mods does not affect the Archwing
Just... why!?! People shouldn't be looking at this page to see if an alert is up; they would have to refresh constantly. There are other sites that track alerts live. This chat place needs to be used for conversing about the mod, not for something that only has an hour to be useful and then is just spam.
On a better note: What would this mod be good for? Obviously not a Rhino, unless it affects his Ferrite Armor.
yea well... its an alert live now on PC right now so... you know...
Its good for if you want dual stat for knockdown res, and shield rechage
There is nothing more, done complain
too bad, this mod combined with sure footed doesn't prevent your character from staggering. could be better if it does and could also make melee more badass. i use this mod+surefooted+handspring on my melee frames and i like it so far but there's still missing :/
I'm surprised nobody mentioned that there's an alert for this mod now
They did....right below your post....I mean come on it's the back to school alerts week. People are going to know.
Going to be an alert for this on wednesday:
Source https://warframe.com/news/back-school-%E2%80%93-special-alerts-week
Stop saying there's a god damn alert for this shit. There's a twitter page just for the alerts.
YEP, like if anybody will have a feed on every item on this wiki to get news if someone writes ALERT
/EXTREMELOLS
got in PHOBOS Iliad
My ash rank 13 has 590 health (160% vitality, hoping for 440 percent and lvl 30 for 1100 health) + this (possible fusion????) + other fused shield recharge mods = Ithe ultimate tank (dual broncos plus glaive with fused pressure point mods plus fav. primary = unbeatable!)
Nope
Everyone is entitled to play how they wish. However, in this case, the rainy day Tenno is correct. Ash is not a tank. Glaive 'was' a charge weapon. Shields are important in this game for fragile frames like Ash. Shields recharge. Health does not. Health orbs are rare. There are exceptions to this rule. I know a Nova player that can dominate without any shield or recharge mods. Medium levels. Above 50. Boredom sets in with only two Nova at that point.
It all comes down to play style in the end, though. Never knock it until you see it in action.
Rage and lifestrike combo with vitality?
Ash is not a tank,so fun watching the Rhino Naives dying with 2 shots even with iron skin while my Ash watches in a far away place slashing endless enemies with lifestrike.