Fortitude is a mod that increases chance to resist knockdown effects and increases the shield recharge rate of a Warframe.

Knockdown and stagger animations will not be played when a player successfully resists a knockdown or stagger.

Stats[]

Rank Knockdown Resistance Shield Recharge Cost
0 +10% +25% 6
1 +20% +50% 7
2 +30% +75% 8
3 +40% +100% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Nightmare Mode Nightmare Mode Rescue B 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Nightmare Mode Nightmare Mode Missions B 15.49% 1 0.1549

See in-game World State Window for active Nightmare Mode nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Trivia[]

Gallery[]

Patch History[]

Update 34.0 (2023-10-18)

  • Fortitude: Increased the Shield Recharge value from +80% to +100%.
    • Also increased Chance to Resist Knockdown from +20% to +40%.

Update 27.2 (2020-03-05)

  • (Undocumented) Removed the blocking animation that used to occur when resisting a knockdown.
  • (Undocumented) Knockdown resistance now also works against staggers.

Hotfix 9.4.1 (2013-08-02)

  • Fixes for Constitution mod and Fortitude mod not working as intended.

Update 9.0 (2013-07-13)

  • Introduced
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CollapseNightmare Mode Mods
Warframe Mod TT 20px Armored AgilityMod TT 20px ConstitutionMod TT 20px FortitudeMod TT 20px Streamlined FormMod TT 20px Vigor
Rifle Mod TT 20px Hammer ShotMod TT 20px ShredMod TT 20px Wildfire
Shotgun Mod TT 20px Accelerated BlastMod TT 20px BlazeMod TT 20px Chilling ReloadMod TT 20px Seeking Fury
Pistol Mod TT 20px Ice StormMod TT 20px Lethal TorrentMod TT 20px Stunning Speed
Melee Mod TT 20px Drifting ContactMod TT 20px Focus EnergyMod TT 20px Rending Strike
Companions Mod TT 20px Animal Instinct
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)