2150 Pillage Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields. Introduced in Update 24.4 (2019-03-08)  Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)  Duration:2 s (expansion duration)  Range:5 m / 6 m / 7 m / 8 m (pulse initial radius) Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)100% (status cleanse on cast) Subsumable to Helminth Info Hildryn expends 150 shields or overshields to emit a radial pulse with an initial radius of 5 / 6 / 7 / 8 meters, which follows her as an aura and rapidly expands outward by ? / ? / 6 / 20 meters per second over a duration of 2 seconds. Hildryn and allies touched by the expanding pulse are instantly cleansed of all negative Status Effects. Enemies in direct line of sight of Hildryn and within range of her aura are marked for pillage, reducing their current Shields or total Armor by 10% / 15% / 20% / 25%. When Pillage expires or when the ability key (default 2 ) is pressed again while the ability is active, the pulse instantly retracts to Hildryn to restore her missing shields and produce Overshields based on the amount of shields and/or armor stolen from all pillaged enemies.  Roar,  Magnetic procs, and enemy weakspots on the "chest" area will increase the shield strip, but not shield return or armor strip. Enemy armor and shields are fully removed at 400%  Ability Strength. With one  Corrosive Projection, armor will be fully stripped at 328% Ability Strength. Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring four casts at base strength to fully strip. Shield restore affects Kubrows, Kavats, and MOAs, but has no effect on Sentinels. Does not steal from enemies without shields or armor stats. Enemies that possess both shields and armor will need to have their shields broken before armor can be pillaged. Pillaged enemies leaving Pillage's pulse and/or Hildryn's line of sight will still return shields to her. Casting Pillage is a full body animation that stops Hildryn's grounded movement and other actions. Pillage cannot be cast while  Aegis Storm is active. Hildryn's shoulder-mounted shield pads briefly become visible when Pillage is cast. Enemies affected by Pillage glow in an upward stream of energy particles. Pillaged shields return to Hildryn as energy missiles once the ability expires or is recast while active. Pulse, energy stream, and energy missiles are affected by Hildryn's chosen Warframe energy color. Subsuming Hildryn to the Helminth will offer Pillage and its augments to be used by other Warframes. Subsumed Pillage uses 50 energy instead of shields. Does not generate shields for  Inaros,  Nidus, or  Kullervo. Other Warframes cannot make use of the  Blazing Pillage augment, due to their inability to cast  Haven.Augment Main article: Blazing Pillage Blazing Pillage is a Warframe Augment Mod for  Hildryn that makes enemies affected by  Haven receive  Heat damage with a guaranteed proc and restore Shields to Hildryn when hit by  Pillage. Blazing PillageTips & Tricks Similar to  Molecular Prime, ability duration is far more effective at increasing this ability's range than ability range itself. Increasing duration also provides more time for Hildryn to move around and tag enemies with the aura. Modding for  Corrosive Projection or  Shield Disruption is useful in certain scenarios, as the armor/shield strips are additive with Pillage. For example, the 18% reduced armor from Corrosive Projection equates to 72% power strength that is no longer needed, bringing down the power strength requirement for a full armor strip from 400% to 328%.Bugs Visually, the ability only expands at 17-17.5 meters/second, but actually expands at 20 meters/second  Hildryn