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Terrify Casts fear into the hearts of nearby enemies, causing them to run away in terror. Introduced in Update 10.0 (2013-09-13) |
![]() 30 / 40 / 50 / 60 % (armor reduction) |
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Subsumable to Helminth |
Info
- Nekros expends
75 energy to release a psychic blast that causes up to
7 / 12 / 15 / 20 enemies within
5 / 10 / 12 / 15 meters to enter a state of panic for
10 / 15 / 20 / 25 seconds. While panicked, enemies will not attack and will haphazardly flee, exposing themselves and temporarily reducing their Armor by
30% / 40% / ?% / 60%.
- Armor is fully removed at 167%
Ability Strength. If using a single
Corrosive Projection, full armor strip can be achieved at 137% Ability Strength.
- Enemies unaffected by Terrify are prioritized upon subsequent casts.
- Bosses are unaffected by this ability.
- Armor is fully removed at 167%
- Can be recast while active and can refresh the duration on already affected units in the cast range.
- Subsuming Nekros to the Helminth will offer Terrify and its augments to be used by other Warframes.
Augment
- Main article: Creeping Terrify
Creeping Terrify is a Warframe Augment Mod for Nekros'
Terrify that slows down affected enemies.
Tips & Tricks
- Can be used to scare enemies off when the Cryopod is hoarded by enemies or used when you need to revive teammates stranded in a horde.
- Fully works on Drones in the sense that the AI will attempt to turn away for its duration and also does not trigger alarms even when within their line of sight.
- With a low Power Strength build, it is still possible to affect a large room of enemies, it requires only the appropriate amount of casts.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: |
20 | Affected enemies |
60.00% | Armor reduction |
25.00s | Duration |
15.00m | Range |
75.00 | Energy |
See Also[]
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36 comments
Does it need line of sight with enemies for it to remove armor?
No
Armor Strip is 50% at rank 2
Perfect for sniper users
Saw the insane thread below with someone needlessly hating on Terrify. I think one major point in its favor is: accessibility. You simply can't get Pillage, Tharros Strike (unless you watched/went to Tennocon 2022 or whatever) as a new player. Additionally, no other subsumes really get you to 100%, especially not this easily in terms of power strength. The 75 energy cost is actually not a bad thing if you're running a Shield Gating setup anyway. Augur mods for the win. Also, 15m is a HUGE base radius, lol
Yep, you can get nekros around the same time that you unlock the subsume system which is ALOT earlier than styanax and hildryn
It's pretty obvious the dude wrote it for himself, not for anyone else lol.
Is this works on demolisher too?
Sadly no but you can subsume and use Styanax's Tharros strike.
So... remind me why this ability is so popular that I keep seeing it?
Cannot effect bosses.
Limited amount of enemies effected.
Causes enemies to fumble around in Defense Missions, arguably on par with Gloom for how obnoxious that is. (Coincidentally, where I see it the most. Second often being Survivals.)
Only hits Armor, as Shields are ignored.
Armor Strip is temporary and is based on Duration.
Costs 75 fucking energy per cast.
A mild range of 15m at base.
Augment causes enemies to be slowed, making it even more annoying to find them.
It'd be better to use Tharros Strike or Pillage, right?
Cheaper on Energy. 25 for Tharros Strike, 50 for Pillage.
More applicable in different scenario as Tharros Strike can bypass walls a short distance and Pillage can negate Status Effects.
More effective as an ability as Tharros Strike and Pillage alike both can fully disable Armor and Shields with no temporary effect. In addition, their enemy cap is infinite and heals you with Health (Tharros Strike) or Shields (Pillage) for every enemy hit.
More fun as it reduces the amount of running around in certain maps for a stray enemy that got their AI snagged. Tharros Strike's knockback can also be extremely satisfying to combine with weapons like Tenet Plinx.
Sure, Terrify would probably be cheaper to use in terms of Ability Strength.
By the time you're considering using this for tough enemies though?
You probably have enough mods to get your Ability Strength around 200% let alone 300% or such.
Unless you're playing something like Loki, who doesn't use much Ability Strength, maybe in that case.
... but at point? You're probably building for something like maximum Range anyway while remaining invisible.
You could use Tharros Strike from a safe distance and strip at least HALF their Armor with only 100% Strength.
It's not even an excuse of "I don't wanna aim" because Pillage can also do just as well as Terrify.
400% may sound like a lot, but remember you have:
Molt Augmented (60%)
Molt Vigor (45%)
Arcane Power Ramp (36%)
Augur Secrets (24%)
Madurai's Sling Strength (40%)
Zenurik's Hardened Wellspring (20%)
Pax Bolt (30%)
Growing Power (+25% or 34% if using Coaction Drift)
Power Drift (15%)
Power Drain (50%)
Crimson Archon Shards (10% or 15% if T-Forged)
and plenty, plenty more.
All without dipping into any negatives like how Transient Fortitude or Blind Rage do.
Hell, my Trinity can hit 395% Ability Strength with extra Range AND Duration to spare.
This is used for an Energy-Vampire Build that spreads True Damage using Marked for Death.
You can all be creative, so I have to wonder why people use this?
Lack of information? Detrimental laziness? Being stubborn enough to cause problems?
I don't get it. People can use what they want, sure... but this just feels like it's not benefiting anyone.
Truly a 21th centrury humor. Guy make a fuss about video games things just as serious as in real life
I'm using terrify on my equinox because I need max range and there's no pint in going full str, My workflow is: maim -> kill a few mobs -> terrify -> maim, instantly killing all affected mobs, which means the limited duration isn't an issue either. It also serves as a cc tool when nature calls
>You can all be creative, so I have to wonder why people use this?
The ability has its specificities and perks. I use terrify on Equinox, Tharros strike on Yareli, and Pillage on Citrine. They all have their place on "creative builds", terrify is not irredeemably bad or something.
And tbf I can count on one hand how many time I saw people using terrify as a subsume
The point about having plenty of options to get to 400%str is silly. The simple fact focus abilities were stated make it a joke, as at that point you might as well use unairu everywhere and skip pillage. If anything, I feel like pillage is overused instead of terrify
If the guy argue Terrify vs Tharros strike, I can agree. but Pillage?
Is he [Blind Rage] that he cannot see list of stuff he required to achieve full armor strip compared to Terrify? Most players don't have have that much invesment just for 1 ability.
Also Nekros is much more easily available to farm compared to Hildrin and Styanax to be subsumed for majority of players which is why Terrify are more popular than Pillage and Tharros Strike.
Also, most people will use any abilities make their gameplay easier with less investment.
Will I use Terrify and Tharros Strike for armor strip? Yes depends on the mission. Will I use Pillage compared, those 2? Not really because it need much invesment just to do the same stuff.
Biggest advantage of Terrify is it doesn't need LoS. So it's excellent when paired with nuking abilities that don't need LoS. Which as a side-benefit, aren't much impacted by its fear effect.
I'd probably still call Terrify a little weak, whereas Pillage is really strong. Stupid strong. But even Pillage isn't the best armor strip for every situation.
Does this need Line of sight?
No
Why can't this ability armor strip Acolytes? Frosts Avalanche can do AoE strips on them, so its only fair Terrify should be able to
It would push the ability from being really good to the best CC armor strip in the game with no exceptions. The fact that bosses (including acolytes) are immune to it leaves room for other helminth or frame options (Avalanche is a single-frame ultimate).
I just tried in the new Lua missions and I tried in three of the Acolytes and it removed the armor in two of them.
Having an issue where Terrify will strip the armor of Eximus units in the Simulacrum but not in missions. Target cap is not an issue, Overguard on or not makes no difference, and no amount of casts will completely strip the armor.
I haven't used Terrify a whole lot solo so that I could be sure who was armor stripping what. But I've tested it three times in SP missions, the last time just now, and it did strip the armor of every eximus I encountered. It was only 5-6 total in this mission, so that doesn't rule out an intermittent / complicated bug.
The thing I have noticed is that its autotargeting isn't flawless, and it will occasionally miss a random target completely even if I'm not close to the cap. But this isn't tied to eximus when I've seen it. And the fact that you were repeatedly casting and never stripping the eximus makes me think it's something else going on.
Have you tried it in ESO perchance? That's where I repeatedly tried to make it work since Eximus Units are plentiful there. I went there again now to try it and it still doesn't work. I then hopped into Adaro and it works perfectly fine there now. I may have had a legitimate target cap/str issue when I first observed it but then went to test it in ESO where it's seemingly just proper broken. Tried low range high strength (over 400% using Protea) so there's no way I had an issue with target cap.
No, I play onslaught maybe once a year. But I have seen a bug report about this being specific to ESO: https://forums.warframe.com/topic/1331191-eso-eximus-units-bug/#comment-12667421
Fixed with hotfix 32.2.4
"Fixed Nekros’ Terrify 100% Armor Reduction not working on Eximus in Elite Sanctuary Onslaught."
Not sure if bug or intended, but reaching 167% Strength will NOT fully strip enemy Armor when in a Sortie with Enemy Augmented Armor condition. I was a Client (not mission Host), if that changes anything. This was a Subsumed Terrify.
Tested Subsumed Terrify in a solo Steel Path mission; 167% Strength DOES fully strip Armor.
Finally, same 167% Strength while being a Client in Steel Path will still strip all Armor.
Augmented enemy armor sorties are applied after their base armor and isnt affected by abilities, thats why.
To describe my reaction to Update 32, an excerpt from Kumo Desu ga, Nani ka?
As interpreted by Turb0 Translation
Translated into "Terrify" by Metal Sign
"
.......W.....h.....a.....t...!?
Eh?
Eh?
Ehh!?
Who are you!?
You're not the Terrify-san that I know!?
The Terrify-san I know should be a useless child that's overflowing with disappointing feelings!
It's absolutely not a competent cool beauty like you!
Where's the real Terrify-san!?
What should I do with the word 「It's useless」 that I prepared secretly!?
You let me hold expectations every time, and when a new feature is added, didn't we made a promise that I will say 「It's useless」 in the end!
Why do you have to betray my expectations for the promise?
Say, say something!
Haa, haa, haa!
I lose control of myself for just a moment.
I should take a deep breath and calm down here.
Fuu, fuu, haa.
Yosh, I returned to sanity!
Ah.
Didn't Terrify-san evolve too much?
The difference is extreme so far.
No, this is one of the things which I wanted from Terrify-san.
But somehow I don't feel satisfied.
If I were to say it, it's like the same person that graduated from the same middle school as you, made his high school debut shrewdly.
No, it's incomprehensible even if I do say so myself.
Anyway, this functional enhancement of "Terrify" is terrific.
"
Bro wtf are you typing are you ok
It was, indeed, a useless abilty quite some time ago. But now it can strip (armor, obviously. i know of your perverted fantasies about heavy gunners xD)
Cultured.
Top tier subsume as of Update 32
Can we add in "info" or "tips and tricks" that terrify's armor strip only need 137%str to full strip when corro proj is sloted? Actually you know what, I'll try and do it myself
Does this ability require line of sight?
Didn't know how to edit my own comment but it doesn't need line of sight it seems.
I infused this on Harrow to survive Steel Path and when I Terrify a crowd in a small corner hall (no snipe shots) the crowd still attacks me and I die. Is this broke, "enemies will not attack"?
This ability has a maximum number of targets
Build strength for extra targets
Does terrify work on vomaylsts on plains of Eidolon?
Can a nullifier crewman pop his bubble while under the effect of this ability rendering it void?
Nullifier can do this with other abilities, including Nyx' Mind Control, so the answer is probably yes.
At least with Mind control, you can somewhat reasonably destroy the drone creating the bubble. With Terrify, you really couldn't do it quickly enough to be worth it.
stack with fire blast?
Probably, but it'd be multiplicative rather than additive (so -20% and then -75% of the *remaining armor*, totalling 80% armor strip rather than 95% armor strip) .
For future reference this is now outdated
Does this ability goes through walls?
I haven't used the ability in a while but I believe it does.
" enemies will not attack and will haphazardly flee, exposing themselves"
The Grineer Flasher strikes again!
4 years later, I saw this comment and was pleased.
When the grineer expose themselves... who is really terrified?
this thing also can dispel manic's invincibility