Attack Speed is a statistic that modifies how fast a melee's attack animation plays. True attack speed, the rate at which melee weapons attack, is derived from three attributes:
- The attack animation for the given weapon class and the Stance they have equipped
- The weapon's listed attack speed multiplier (aka Attack Speed)
- Attack Speed bonuses/penalties from sources like mods or abilities
Mechanics[]
Each general melee class follows a standard attack animation which controls baseline striking speed. Polearms have a slower standard attack animation than the swords, for example. Specific weapons (such as the
Cronus of the sword type) each have their own base attack speed multiplier which alters the rate of the attack animation. An Attack Speed of 1.0 runs its attacks at default speed. An Attack Speed of 1.2 executes 20% faster, while a speed of 0.8 runs 20% slower. Attack Speed is then further increased (or decreased) by Attack Speed mods and ability buffs, giving us the following basic equation:
- Where Base Attack Animation Length is based on the time it takes to complete an attack at Attack Speed of 1.0
Recall that attack animations vary between weapon types. Despite the
Fragor (Hammer) and
Karyst (Dagger) both having listed speeds of 0.8, the Karyst's actual speed is faster than the Fragor's due to daggers having a faster attack animation.
Faster attack speeds enhance a melee weapon's overall damage potential and utility by:
- producing more strikes at a given time, increasing damage per second dealt
- quickening melee Combo Counter gain for
Blood Rush and
Weeping Wounds and its heavy attack damage multiplier - giving more chances for Status Effect procs
- hastening Stance attacks which knockback or disable the target through staggers/ragdolls (crowd control)
Changes in Attack Speed apply to finishers, as well as the animation of heavy attacks but not the actual wind-up time (i.e. initial heavy attack charging animation will stay the same but the actual heavy attack swing will be sped up/slowed down). Weapons with ranged charge mechanics such as the
Glaive and
Redeemer are not affected by Attack Speed and uses Heavy Attack Wind-Up Speed bonuses instead.
All base weapon Attack Speeds are in fractions of X / 60. This means despite Attack Speed values listed in the UI, the true values have longer repeating decimals as they are represented as floating point integers.
Attack Speed Mods[]
The following Mods affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
The following Mods affect Attack Speed negatively, reducing rate of attack:
Attack Speed Abilities[]
The following abilities affect Attack Speed positively, increasing a Melee Weapon's rate of attack:
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Redline Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated. Introduced in Update 25.7 (2019-08-29) |
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6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff) 5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff) 4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff) 4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (casting speed buff) | |||
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Misc:
? m (activation knockback radius) |
Other Attack Speed Modifiers[]
- The
Cold Status Effect slows down a unit's movement speed and Attack Speed.
Arcane Strike provides up to 60% additive Attack Speed.
External links[]
See also[]
- Fire Rate, the equivalent game mechanic for ranged weapons.









36 comments
Attack speed will increase the speed of heavy attack but will not speed up the start up up attack, you will start slow but become fast later with the attack speed
Added additional clarifying note, thanks.
So I don't understand, the berserker page sais it is additive, then this page says it isn't additive so which is it?!!?!?
It used to be multiplicative, but was changed to additive in 2021 as part of the melee nerfs.
Does Attack Speed affect stealth finishers animation speed at all?
Killing Blow isn't included in the heavy attack windup speed mods.
One time, I swung a sword so fast I told my mom about it, but she didn't believe me.
Attack speed doesn't seem to speed up glaive throws anymore, they use heavy attack windup
Berserker fury is still listed on this page as having multiplicative stacking with other attack speed mods, but on the dedicated page for the mod it says it is additive. I don't know which one is true.
The page that is recently updated is most likely up-to-date. Fixed, thanks.
So apparently increasing attack speed reduces damage per hit for some reason and decreasing it actually increases the damage per hit
Should only be the case for a few enemies that have damage resistance based on your weapon's dps
When it comes to burst damage, then, slower weapons would do more damage for proccing bigger numbers
Right?
It depends on the enemy. See https://warframe.fandom.com/wiki/Damage_Reduction for all the enemies with damage resistance that scale with DPS.
just saying, the melee weapons with the highest base attackspeed not including exalted weapons are the prisma obex and tipedo with 1.33 as it's base
Don't forget the nami skyla prime
contrary to what the wiki says speed does increase for finishers with mods for the rakta dark dagger at least.
I think finisher speed is capped at +50% attack speed. (see the page of Ash's bladestorm)
So, what weapon types have the fastest animations at base?
If by "fastest" you mean which weapon category has the highest attacks per second, then it should be Dual Daggers.
Harrow's penance also increases attack speed.
Warframe Harrow Penance
Pretty outdated, someone should update or delete the "max" attack speed
This is a wiki, you can do it
What about Gladiator Vice?
Someone should add that, but yes it counts
growing power?
What about it? This is a page about Attack Speed, growing power affects Power Strength.
I think he meant growing power that affects warcry/volt's speed/peaceful provocation to further increase the A.speed buff
WTB base attacks/minute stats added to stance combo list (with a show base stats vs stats with equipped weapon toggle button, like in the ability list) and/or codex. Presumably 1x attack speed uses the base values for each possible combo, so true attack rate would be acquireable by multiplying the base attacks/minute for the combo by the modified attack speed after mods and buffs...
Also WTB infinite hp DPS counter dummy as a spawnable enemy in simulacrum.
I wish I could find these mysterious animation times somewhere ... because I Absolutely hate slow f*ckers like the Fragor ... (impact feels nice tho ^^)
2 sets of arcane strike stack
Already got Primed fury please add
Done.
is there a cap on attack speed?
As far as I know there is not, but as of now it is only possible to get a 12.17x attack speed multiplier.
There is currently no Hard Cap.
There is a Soft Cap at the sum of all currently possible attack speed bonuses, which is the 12.17x speed quoted by FINNER and listed above in the maximum possible attack speed section.
You'll probably never get to that value unless you and your friends want to do it. It requires a Volt, a Valkyr and an Equinox. Valkyr and Volt both need max power strength, Volt needs his no longer obtainable Arcane Storm Helmet, the Equinox needs the Peaceful Provocation augment and you need to use Lesion as you weapon.