The Cedo is Lavos' signature shotgun, with a primary fire shooting fully automatic buckshot rounds with high critical chance and deals increased damage with each individual status effect affecting the target, and an Alternate Fire that launches an exploding ricocheting glaive with extreme status chance to amplify the primary fire's output. In Lavos's hands, he applies a
Shotgun Ammo Mutation effect to Cedo.
This weapon can be sold for 7,500.
Characteristics[]
- This weapon deals primarily
Puncture damage.
- Deals 60% bonus damage per unique status effect on target.
- Primary Fire shoots wide-spread, close-ranged buckshot in a fully automatic fashion.
- Innate 0.8 meter punch through.
- Innate multishot of 6 pellets.
- Alternate Fire launches a glaive that explodes in a 6 meter radius on impact with a surface or enemy and bounces up to 11 times.
- Initial hit and explosion apply status separately.
- Initial hit has the listed status chance of 50%.
- Explosion always applies two separate procs, these are guaranteed and not affected by mods.
- First proc is based off of modded damage types.
- Second proc is randomized from the following;
Toxin,
Cold,
Electricity, or
Heat.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Consumes no ammo.
- Multishot affects the number of glaives released per use, each with their own trajectory.
- Initial hit benefits from the passive damage bonus while the explosion does not.
- Initial hit and explosion apply status separately.
- Innate
Shotgun Ammo Mutation effect when used by Lavos.
- Innate two
polarities.
Advantages over other Primary weapons (excluding modular weapons):
- High magazine size.
- Alternate Fire:
- Tied with
Corinth Prime's alt fire and
Trumna's alt fire for the second highest status chance of all primary launchers, behind
Bubonico's alt fire.
- No Damage Falloff.
- Tied with
- Normal Attack (wiki attack index 1)
- Above average total damage (180)
- Very high average number of crits per shot (1.2)
- High crit multiplier (2.40x)
- Alt-Fire Glaive (wiki attack index 2)
- Very high status chance (50.00%)
- Glaive Radial Attack (wiki attack index 3)
- High status chance (50.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Primary Fire:
- Tied with
MK1-Strun for the second lowest base damage of all pellet shotguns, after
Boar.
- Lowest status chance of all shotguns.
- Has linear damage falloff from 100% to 3% from 26m to 52m target distance (distances are affected by Projectile Speed).
- Tied with
- Alternate Fire:
- Glaive has travel time.
- Only one glaive (or set of glaives with multishot) can be active at a time, and takes approximately five seconds or 11 bounces to return.
- Will not launch glaive with 0 shotgun ammo. At least 1 round is needed, though it will not be consumed.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Fairly slow reload speed.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (26.9m/%)
- Below average crit chance (20.00%)
- Below average reload speed (2.20 s)
- Very low average number of procs per shot (0.01)
- Very low status chance (0.30%)
- Very low disposition (●○○○○ (0.65x))
- Alt-Fire Glaive (wiki attack index 2)
- Very low crit chance (2.00%)
- Below average reload speed (2.20 s)
- Very low total damage (20)
- Very low fire rate (1.00 attacks/sec)
- Very low disposition (●○○○○ (0.65x))
- Very low crit multiplier (1.40x)
- Glaive Radial Attack (wiki attack index 3)
- Very low active falloff slope (-infm/%)
- Very low crit chance (2.00%)
- Below average maximum falloff distance (6.0 m)
- Very low total damage (10)
- Very low fire rate (1.00 attacks/sec)
- Very low disposition (●○○○○ (0.65x))
- Very low crit multiplier (1.40x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Cedo's blueprint and components are available from Father with Entrati standing. The main blueprint requires players to be at Rank 4 - Friend, while components require Rank 5 - Family. Each item costs 5,000 Standing, totaling to
20,000. The blueprint and all components can be traded.
Manufacturing Requirements | |||||
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![]() 20,000 |
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Time: 12 Hour(s) |
Rush: ![]() | |||||
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Notes[]
- The primary fire's bonus damage from individual status effects stacks additively with base damage mods and arcanes such as
Point Blank,
Blaze,
Primary Merciless,
Primary Dexterity,
Arcane Rage,
Arcane Primary Charger.
- Despite not consuming ammo when fired or to deal damage, the alt fire cannot be fired if the gun runs out of ammo.
- Tapping alternate fire once will return the glaive(s). Holding the alt fire or tapping multiple times does not reduce the return time.
Tips[]
- The Alternate Fire's ability to rapidly proc multiple different status effects greatly synergizes with
Lavos's
Catalyze, its own primary fire,
Galvanized Savvy, and melee weapons modded with
Condition Overload.
- Despite the Primary Fire's low status chance, its high critical chance and critical damage multiplier make
Hunter Munitions worth installing, which in turn allows for a free boost to the Primary Fire's damage even without any glaives launched.
Trivia[]
- On its introduction, Cedo was first introduced in the Operation: Orphix Venom event, purchasable from Father for
Phasic Cells. Each component cost 1,000 Phasic Cells, while the main blueprint cost 1,500, totaling to 4,500. Alternatively, all parts had a chance to drop from Orphix Venom missions.
- The Orokin script engraved on the Cedo's barrel reads "Executioner".
- The name Cedo may be from the Latin cedo, which can mean "I cede, yield".
Known Bugs[]
Galvanized Savvy and the innate 60% effect are multiplicative to base damage sources on direct hits from alt-fire.
- Alt-fire may not apply it's second proc when not being the host of current game.
Media[]
Patch History[]
Hotfix 36.0.5 (2024-07-20)
- Fixed Cedo’s Alt Fire missing SFX.
Update 32.3 (2023-02-15)
- Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo.
Update 32.0 (2022-09-07)
- Ammo Pick Up
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
15 Ammo per Pick Up:
- Cedo
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
- GENERAL CHANGES:
- Weapon FX Brightness adjustments - The following weapons have had their explosion FX tweaked for teammates:
- Cedo
- Glaive explosion fx, particles will now have reduced brightness for teammates.
Update 30.9 (2021-11-11)
- Fixed Cedo magazine being stuck in your hand after reloading.
Hotfix 30.7.6 (2021-09-23)
- Fixed the Cedo having missing weapon sounds when using a Skin.
Update 30.7 (2021-09-08)
- Fixed the Cedo causing a parried reaction (knock back) versus certain enemies.
Hotfix 29.6.8 (2021-01-25)
- Cedo and their parts can now be purchased from Father’s Wares for Entrati Standing:
- Cedo Blueprint: Rank 4 - Friend
- Cedo Barrel/Receiver/Stock: Rank 5 - Family
- Minor improvements for the Cedo firing animations.
- Fixed missing Hecaton Shotgun Skin reload animation when equipped on the Cedo.
Update 29.6 (2020-12-18)
- Introduced.
83 comments
I was attempting to see if Cedo has a similar "elemental inherit" effect to the Hystrix. The forced procs from Hystrix quills are scaled by elemental mods on the weapon as though the procs use (100%+[total matched element%]) modding. This means that using 90% tox/60% tox/60% elec will produce larger Toxin procs than 90% elec/60% tox/60% elec--the former is treated as "250% Toxin" when using Toxin quills, and the latter is treated as "160% Toxin."
Cedo does appear to have this property--Heat mods on the weapon will increase the damage dealt by the alt-fire's forced Heat procs, and Toxin mods will increase the damage dealt by the alt-fire's forced Toxin procs. This works *even if those elements are converted to a secondary element*.
Testing methodology:
1) Take Cedo to Simulacrum, remove all on-kill effects (arcanes, galvanized mods, molt augmented, etc). Mod weapon for elemental combo that uses Toxin, so pure Toxin is not present on the weapon. **
2) Spawn corpus enemies with high shields so that kills are only based on toxin damage (other damage is not high enough to eat through the shield). I chose lvl205 Anti Moas with SP scaling
3) Fire one shot with Cedo with maxed Toxic Barrage and maxed Contagious Spread (150% modded Toxin), count kills.
4) Reset arena, repeat 10x total
5) Swap loadout for unraked Toxic Barrage and the opposite 90% mod (15% modded Toxin), fire one shot, count kills
6) Reset arena, repeat 10x total
Results:
Total kill counts across 10 tests:
High-toxin: 15, 10, 09, 03, 12, 12, 08, 12, 10, 11
Low-toxin: 00, 00, 01, 00, 00, 00, 05, 00, 00, 00
Distributions are different w/statistical significance p<0.0001
** For the test, I used Mirage with subsumed Nourish so that I had a large amount of guaranteed base Viral, and so that the clone's glaives would reduce the impact of the randomness of the Cedo's trajectory. I also used all available mods granting multishot (including a Riven with multishot) to further reduce the impact of trajectory randomness. The low-base-toxin setup has random procs slightly weighted more towards Viral as a result of me modding the weapon for corrosive (which results in fewer procs competing with viral damage added by Nourish). This would produce marginally more viral stacks in the low-toxin test and thus bias the kill numbers slightly towards low-toxin if this effect was not present.
Damn bro whipped out the statistical p analysis, stand proud tenno, you can cook 🔥🔥🔥
"Alt-fire may not apply it's second proc when not being the host of current game."
Doesn't really explain it well enough. This is an S-tier weapon, but if you are not the host it can be S-tier, or C-tier. Sometimes when you're not the host, the alt-fire's functionality gets practically switched off. You fire it, it does one proc of one element to one enemy, and doesn't ricochet at all.
Okay so I was not tripping that it was not working like 70% of the times when I was not the host
"Primary Fire shoots wide-spread, close-ranged buckshot in a fully automatic fashion."
Might need to be changed to narrow-spread high-range birdshot. This thing is a sniper! With the damage falloff of a sawed-off...
Hmm i wonder if the altfire is considered a melee, like the x4x amp
Does the secondary glaive fire mode has "reload" ?? asking for the new Reinforced Bond mod
It does reload but doesn't take ammo from the gun itself. I think it is affected with speed like wisp mote too.
Would be neat if we had just the glaive as a melee that we could use for priming enemies.
Why are the crafting reqs for the pieces not on here?
You don't need to craft them. You can buy the components directly from Father.
So far i'm using viral + status mods on Cedo specifically for Revenant's third ability. I see myself scaling with enemy level indefinitely and one shotting group of enemies often, don't tell DE about this
This weapon is bonkers. Hits like a fucking truck. Sure wish we got Galvanized Laser Sight, though.
Can't wait for Cedo Prime in 2025/26. Hopefully by then we get Galvanized Laser Sight.
If things go well, we should expect to see Lavos and Cedo Prime released as early as Winter 2024.
Does punch-through affect the glaives and possibly increase the amount of times they can bounce?
This is something that might need to be tested in slow motion in Captura. In-game, they are very small and very fast, making it difficult to answer this question.
"Multishot affects the number of glaives released per use, each with their own trajectory."...
..."Only one glaive can be active at a time, and takes approximately five seconds or 11 bounces to return."
what is true?
Both, you can only trigger the ability once until it self-reloads but that trigger can fire out projectiles equal to your multishot value.
Fixed.
Is galv. savvy really necessary on this, seeing its built into the primary fire already?
I would say so. Running two combo elements other than blast will net you 640% damage off of galv savvy.
Any reason that the crafting resources hasn't been updated?
Can you be explicit about what's incorrect?
I came back to explain that I am a moron. I assumed each piece had top be built but it was all due to a brain fart. My comment can be deleted if possible.
Poor guy, Trumna and other weapons with manually crafted parts ptsd hit him hard..
I think there's a chance it may be vaguely based on the Pancor Jackhammer. Automatic shotgun with a revolving magazine, fitted into the stock? But I'm a bit of an idiot so I'm probably wrong.
I can see that, actually.
Super fun gun but has one problem. Load it up with multishot and projectile speed. Then fire the glaives at a large group (> 20) of ensnared enemies. My fps drops to about 5.
I don't care about pizzazz. I just want it to kill stuff without killing my FPS. And setting energy color to black (usually, this renders energy invisible, or nearly so) gives a huge improvement in not dropping the FPS through the floor, while allowing for an epic amount of procs on crowds.
Wheres your sense of pizzazz
It got killed by bright flashy colors in games, along with my FPS. My FPS got resurrected, but sense of pizzazz remains dead and buried.
Fellow Smoke palette enjoyer here. Every time I see someone with a rainbow colored loadout and effects I just wince.
I wish we had a gun that just shoots exploding homing glaives as its primary mode of fire. that would be so fun
(other lone tenno) I was playing Sunset Overdrive recently, the second weapon the game gives u is basically this, except for the exploding, but anyway, a full-auto fire rate of +-3 (in warframe standards) homing glaives shooter with cheap dmg per bullet, but yeah, it was really cool, in SO I didn't use it, but in warframe I think it would fit much better, I'd love it
Given DE's nerfing of AOE weapons, I think they'd figure that such a thing would be over-powered for the game. Likely, it would be worked up as being akin to Hek in terms of firing and reloading, to make sur it's balanced enough.
If so it would have ammo maximum = 5 and ammo pickup = 1 :)
Maximum ammo of 4, mag of 4, ammo pickup of 1.
So, guys, a question: How does Multishot affect secondary fire? Considering the fact that "Only one glaive can be active at a time".
"Multishot affects the number of glaives released per use, each with their own trajectory."
The quote is a bit misleading. It should probably be reworked to make it more clear that the glaive(s) must return before alt fire can be fired again. I run Cedo with multishot, and it launches 3 glaives per alt fire use. Also, I've tested and you can recall the glaive(s) by tapping alt fire when glaive is out and it recalls just as fast as holding the alt fire down to recall it.
I am here, waiting for the beast named cedo prime
Me and you
It'll get here whenever Lavo Prime gets created.
It was pre-nerfed to be in par with the non prime variant, with fully modded, rivened build being weaker than the normal one...
Cite your sources.
Does galvanized acceleratiopn work with hte glaive?
Hell it does and i would highly recommend it
Grad to buy this before gated behind family tank
I hope you required from your stroke tenno.
recovered*
Rcoevrde**
I traded for the parts/blueprints from a clanmate who suggested I use it, as I wasn't really prepared when the eximus update hit. It's become my main weapon. Maybe not as OP as some kuva weapons, but overall a good shotgun with utility for a wide range of missions. But don't take it to something like index. You will not have enough ammo there, even with primed ammo mutation.