The Boltor is a Tenno assault rifle with the characteristic of firing bolt projectiles instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, making the Boltor difficult to use effectively beyond medium ranges.
This weapon is a requisite ingredient for Boltace.
Characteristics[]
- This weapon deals primarily
Puncture damage.
- Bolts fired stick to their target, and will fling bodies on kill.
- The body will damage targets in its path.
- Corpses can be pinned to terrain.
Advantages over other Primary weapons (excluding modular weapons):
- Flung bodies help in dealing with crowds.
- Low recoil.
- Normal Attack (wiki attack index 1)
- Above average magazine (60)
- Above average ammo max (540)
- Above average fire rate (8.75 attacks/sec)
- Above average disposition (●●●●○ (1.30x))
- Incarnon Form (wiki attack index 2)
- High average number of crits per shot (0.66)
- Very high fire rate (10.00 attacks/sec)
- Above average ammo max (540)
- Above average disposition (●●●●○ (1.30x))
- Above average crit multiplier (2.80x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Projectiles have travel time with slight arcing.
- Normal Attack (wiki attack index 1)
- Very low crit chance (10.00%)
- Low reload speed (2.60 s)
- Very low total damage (25)
- Low status chance (14.00%)
- Low crit multiplier (1.80x)
- Incarnon Form (wiki attack index 2)
- Below average average number of procs per shot (0.27)
- Low reload speed (2.60 s)
- Very low total damage (12)
- Below average crit chance (22.00%)
- Very low status chance (9.33%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Boltor (Normal Attack), compared to
Telos Boltor (Normal Attack):
- Lower base damage per projectile (25.00 vs. 30.00)
- Lower total damage (25 vs. 30)
- Lower base critical chance (10.00% vs. 30.00%)
- Lower base critical multiplier (1.80x vs. 2.40x)
- Lower base status chance (14.00% vs. 16.00%)
- Lower average damage per tap (27 vs. 42.6)
- Lower burst DPS (236.25 vs. 397.45)
- Lower sustained DPS (171.29 vs. 318.27)
- Lower fire rate (8.75 attacks/sec vs. 9.33 attacks/sec)
- Smaller magazine (60 vs. 90)
- Slower reload time (2.60 s vs. 2.40 s)
- Lesser projectile speed (85.0 m/s vs. 90.0 m/s)
- Less polarities (
vs.
)
- Lower Mastery Rank required (2 vs. 12)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
- No innate Truth effect
Boltor (Normal Attack), compared to
Boltor Prime (Normal Attack):
- Lower base damage per projectile (25.00 vs. 46.00)
- Lower total damage (25 vs. 46)
- Lower base critical chance (10.00% vs. 12.00%)
- Lower base critical multiplier (1.80x vs. 2.00x)
- Lower base status chance (14.00% vs. 34.00%)
- Lower average damage per tap (27 vs. 51.52)
- Lower burst DPS (236.25 vs. 515.2)
- Lower sustained DPS (171.29 vs. 368)
- Lower fire rate (8.75 attacks/sec vs. 10.00 attacks/sec)
- Slower reload time (2.60 s vs. 2.40 s)
- Less accurate (High vs. Very High)
- Wider first-shot spread (2.00° vs. 1.00°)
- Wider maximum spread (6.00° vs. 3.00°)
- Lesser projectile speed (85.0 m/s vs. 120.0 m/s)
- Less polarities (
vs.
)
- Lower Mastery Rank required (2 vs. 13)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
Acquisition[]
The Boltor's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Venus to Mercury Junction.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 2 |
![]() 100 |
![]() 900 |
![]() 600 |
Time: 1 Day(s) |
Rush: ![]() | |||||
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This weapon can be sold for 7,500, it is also a requisite ingredient for
Boltace.
Notes[]
- An update on February 5, 2013 nerfed the Boltor to have 12.5 damage per shot. Soon after it was given a slight buff to 18.0 damage per shot, which is still less than the 25 on its initial release. On December 12, 2013, it was given a buff from 18 to 25 damage, same as when it was released.
- Hotfix 7.7.3 (2013-04-12) addressed the issue of frame rate affecting the fire rate of weapons and several weapons have had their baseline values changed. This update reduced the firing rate value of the Boltor from 11.7 to 8.8.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn
Boltor Incarnon Genesis from The Circuit's Steel Path to place on their Boltor with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Boltor Incarnon Genesis requires 20
Pathos Clamps, 60
Rune Marrow, and 60
Silphsela.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Prioritize
Slash Damage and gain Multishot.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 20 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either
Sonar or
Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either
- Instead of drawing ammunition from its reserves, the Boltor's Incarnon Form uses a separate "magazine" with each charge producing 8 rounds to a maximum of 160. Once all ammunition is expended, the Boltor reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as
Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Hunter's Mantra:
- Increase Damage by +18 (Boltor) / +4 (Telos / Prime).
- With Channeled Ability active: Punch Through +4 and +40% Accuracy.
- Perk 2: Crimson Overture:
- Increase Damage by +12 (Boltor) / +2 (Telos / Prime).
- On Kill: Increase Damage by +2 and +20% Ammo Efficiency for 5 seconds. Stacks up to 4x (Boltor) / 3x (Telos / Prime).
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +60% Projectile Speed.
- Perk 2: Extended Volley:
- Increase Magazine Capacity by +20.
- Perk 3: Rapid Reinforcement:
- +60% Reload Speed.
Evolution IV[]
- Unlock Challenge: Kill 40 enemies while sliding.
- Perk 1: Elemental Balance:
- Increase Status Chance by +20% (Boltor) / +20% (Telos) / +18% (Prime).
- Perk 2: Survivor's Edge:
- Increase Critical Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
- Increase Status Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
- Perk 3: Commodore's Fortune:
- Increase Critical Chance by +12% (Boltor) / +6% (Telos) / +14% (Prime).
Tips[]
- Use the
Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Squad Ammo Restore. Carrier's
Ammo Case is also a good option.
- Alternatively, bring along a good sidearm/melee weapon if you find yourself in a situation with no ammo.
- Mods like
Ammo Drum can also help with ammo efficiency problems.
- The bolts, like the
Kunai, stagger enemies, making it useful for mild crowd control.
- With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno has disengaged from fighting that target to recover shields/health or to move to another objective.
Trivia[]
- Originally the weapon shared the same icon and description as
Braton, while the blueprint icon and in-game model shared that of
Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.
Media[]
Boltor Skins
Patch History[]
Hotfix 31.7.1 (2022-07-28)
- Fixed ragdolled enemies flying towards your next shot when killed with the Boltor DoT damage.
Update 22.12 (2018-02-09)
- Status chance increased from 10% to 14%.
- Critical chance increased from 5% to 10%.
- Critical damage increased from 1.5x to 1.8x.
Update 21.3 (2017-08-02)
- Optimized firing sound performance of the Boltor.
Update 19.5 (2016-12-22)
- Magazine size reduced from 60 to 30 in Conclave.
Update 19.0 (2016-11-11)
- Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
- Fixed projectile weapons with Punch Through not going through allies.
Update 17.9 (2015-10-28)
- Day of the Dead Skin released.
Update 16.5 (2015-05-12)
- Available for use in Conclave.
Hotfix 14.0.11 (2014-07-30)
- Boltor damage multiplier reduced from 2.0 to 0.75.
Update 12.4 (2014-03-05)
- Fixed muzzle flash FX on Boltor.
Update 12.3 (2014-02-27)
- Fixed Boltor not using energy colour.
Update 11.3 (2013-12-12)
- Projectile flies faster, Upped damage (18 - 25), Higher Crit chance.
Update 10.3 (2013-10-09)
- Fixed animation bug with Boltor if reload is interrupted by melee.
Update 9.0 (2013-07-13)
- Refined the tint options.
Update 7.7 (2013-04-03)
- Reduced fire rate to 8.3 from 11.7.
Update 7.x Weapon Balance (2013-03-22)
- Tweaks to Recoil feel and Accuracy values. Projectile speed increased from 60 to 65. Added force feedback to its firing sound.
- Decreased reload time from 2.37 to 2.15.
Update 6.2 (2013-02-08)
- Boltor Model Updated: A new look for a new favourite weapon!
Hotfix 6.1.3 (2013-02-05)
- Changed Boltor stats.
Hotfix 6.1.2 (2013-02-05)
- Boltor tweaks: Faster fire rate, less damage.
Update 6.0 (2013-01-29)
- Introduced.
See also[]
Boltor Prime, the Prime variant.
Telos Boltor, the Arbiters of Hexis variant.
Bolto, the sidearm counterpart.
Boltace, the melee counterpart.
- Boltor Incarnon Genesis, the Incarnon power-up for the Boltor series.
240 comments
Is the base damage on regular vs incarnon base damage accurate? Because bolt prime goes from 46 to 72. Regular boltor on this page goes from 25 to 12.
Look at the base damage evolutions. Boltor gets a minimum +18 damage, which bring the per pellet to 22, for a total of 66.
The other Boltors don't get such high +base damage buffs on their evolutions.
Might just remake this weapon again, i sold it originally but I might buy it again, or get the Telos variant
Apparently this weapon's model got updated some time in 2013, we'd like to see what the original model looked like
Idk if I miss the time when some of the weapon/melee heavy attack ignore armor or not...
Gives off a certain Warhammer 40k vibe...
You should see the Sepulcrum for more W40K vibe.
Where does that even come from
Lovely starter weapon with a nice upgrade further down the line to sate those with nostalgia
I use this as my prim all the time. Now on neptune i might consider farming endo to tune the damage output more. Mag cap and max ammo make it more worse thand an mg. but it's low damage is a severe problem later in game. Goin' to nail corpses to da wall.
Best MR2 weapon <3
Best Mods to put with this gun?
I feel like the bolts have a slight homing capability. Do they?
Only when near enemies. The bolts will veer extremely left and right when inches away from an enemy
Now that I somehow have gathered all the material for this weapon, I feel like it's going to be a waste other than progressing my MR, cause everything with prime version I can safely consider it to be inferior.
I'm getting this weapon as an early-game weapon. How do you guys recommend farming neurodes on Earth?
the dark sector excavation on Tikal is how i did it pre-Specters of the Rail though i don't know what about now sorry if i'm not much of a help but if you need help checkout this channel
https://www.youtube.com/channel/UCbv6z1qCD7-a6wLMQaddthA
the video is not there yet but will be soon
"Boltor, compared to the Boltor Prime:
Slightly higher [1] Slash damage (2.5 vs. 0.0)."
While a true statement, I like how 2.5 is slightly higher than 0.
If you hate the Grineer, this is the gun for you
I still question how thing thing holds magazines, the Tenno just lift the pulley thing and snaps it back on and BAM, you reloaded.
Teleport the bullets inside?
Void power creates bullets, ask Mesa.
It's magical!
Or not...
Have you ever seen Phage reloading?
*rub rub* :P
This is a Rhino's first primary market weapon.
Next, Boltor Prime
i am rank 4 and this gun is xp locked does anyone know why?
Is your Frame at level 4 or is your Mastery Rank 4? You need Mastery 2 for this.
long range,mid range and up close I've yet to have a problem with the boltor like someone else said short controlled bursts and it will be your best friend. my boltor is level 30 with no cells or forma on it using cryo rank 1 infected clip rank 2=viral serration rank 1 bane of grineer unranked and speed trigger rank 3 even with those mods im good till wave 30 in an infested defense if I have a team anyway lol
I don't even have to bother with short bursts, as long as they're controlled. Same lvl, no cells or forma. All I have for elemental damage is hellfire .
Little confused about the whole ammo inefficiency thing. Maybe it's my computer, but I can kill 8 grineer lancers and use only around 15-20 ammo. LVL 14 boltor.
lancers
15-20 ammo is kind of a lot for lancers unless you're taking your boltor to like, ceres or something
He's saying 15-20 for all 8 lancers combined.
People, tell us the level of the lancers, and what elementals you were using....
I have no clue what level the lancers were. I haven't been on for a while. I just have Hellfire.
Doesn't it have armor ignore like Mog said?
No, that video was made before Damage 2.0 so it's outdated.
boltor melee http://i.imgur.com/wLmw7eu.png
yeah it's call a Boltace..