Synth Reflex is an exilus slot set mod that increases Bullet Jump efficiency for 2 seconds upon holstering a weapon.

Stats[]

Rank Effect Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Synth Set: Any primary or secondary weapon will automatically reload X% of their magazine (using reserve ammo) per second while holstered.

Mods Equipped Percentage Reloaded
1 5%
2 10%
3 15%
4 20%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Fortuna Bounty Steel Path Fortuna Bounty Lvl 100-100 Final Stage A 33.33% 1 0.3333
Fortuna Bounty Fortuna Bounty Lvl 40-60 Stage 4 A 16.67% 1 0.1667
Fortuna Bounty Fortuna Bounty Lvl 40-60 Final Stage A 33.33% 1 0.3333
Fortuna Bounty Steel Path Fortuna Bounty Lvl 100-100 Stage 4 of 5 A 16.67% 1 0.1667

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corpus Sniper Target 20% 25% 5% 20 1 0.05
Corpus Supra Target 20% 25% 5% 20 1 0.05

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Patch History[]

1. b) Holster Speed Buffs & Mod Changes

These changes to Ammo encourage swapping between weapons, so we’ve taken the opportunity to dramatically increase the swapping speed between Primary and Secondary. The real purpose of your Secondary weapon is for it to be a backup to your Primary, but with the holster speeds the way they were before that vision was not realized - until now!

In light of the overall speed buff to holster speed, we have made the following changes to the mods and Arcanes that offered holster speed stat increases:

(All stats below are shown at max rank)

Synth Reflex:

  • Removed its 100% Holster Speed bonus and reload 5% of Magazine/s when holstering Primary and Secondary weapons.
  • Replaced with +40% Bullet Jump for 2 secs.

Hotfix 30.5.3 (2021-07-09)

  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.

Update 30.5 (2021-07-06)

  • Fixed Synth Set mods reverting to a single mod bonus after death.

Hotfix 24.7.2 (2019-04-17)

  • Synth Reflex now has a HUD buff icon.

Hotfix 24.0.9 (2018-11-21)

  • Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.0.9 (2018-11-21)

CollapseSet Mods
AeroSetIcon Aero

Mod TT 20px AgilityMod TT 20px PeripheryMod TT 20px Vantage

Amar'sSetIcon Amar's

Mod TT 20px AnguishMod TT 20px ContemptMod TT 20px Hatred

AugurSetIcon Augur

Mod TT 20px AccordMod TT 20px MessageMod TT 20px PactMod TT 20px ReachMod TT 20px SecretsMod TT 20px Seeker

Boreal'sSetIcon Boreal's

Mod TT 20px AnguishMod TT 20px ContemptMod TT 20px Hatred

CarnisSetIcon Carnis

Mod TT 20px CarapaceMod TT 20px MandibleMod TT 20px Stinger

GladiatorSetIcon Gladiator

Mod TT 20px AegisMod TT 20px FinesseMod TT 20px MightMod TT 20px ResolveMod TT 20px RushMod TT 20px Vice

HunterSetIcon Hunter

Mod TT 20px AdrenalineMod TT 20px CommandMod TT 20px MunitionsMod TT 20px RecoveryMod TT 20px SynergyMod TT 20px Track

JugulusSetIcon Jugulus

Mod TT 20px BarbsMod TT 20px CarapaceMod TT 20px Spines

MechaSetIcon Mecha

Mod TT 20px EmpoweredMod TT 20px OverdriveMod TT 20px PulseMod TT 20px Recharge

MotusSetIcon Motus

Mod TT 20px ImpactMod TT 20px SetupMod TT 20px Signal

Nira'sSetIcon Nira's

Mod TT 20px AnguishMod TT 20px ContemptMod TT 20px Hatred

ProtonSetIcon Proton

Mod TT 20px JetMod TT 20px PulseMod TT 20px Snap

UmbralSetIcon Sacrificial

Mod TT 20px PressureMod TT 20px Steel

SaxumSetIcon Saxum

Mod TT 20px CarapaceMod TT 20px SpittleMod TT 20px Thorax

StrainSetIcon Strain

Mod TT 20px ConsumeMod TT 20px EruptionMod TT 20px FeverMod TT 20px Infection

SynthSetIcon Synth

Mod TT 20px ChargeMod TT 20px DeconstructMod TT 20px FiberMod TT 20px Reflex

TekSetIcon Tek

Mod TT 20px AssaultMod TT 20px CollateralMod TT 20px EnhanceMod TT 20px Gravity

UmbralSetIcon Umbral

Mod TT 20px FiberMod TT 20px IntensifyMod TT 20px Vitality

VigilanteSetIcon Vigilante

Mod TT 20px ArmamentsMod TT 20px FervorMod TT 20px OffenseMod TT 20px PursuitMod TT 20px SuppliesMod TT 20px Vigor

CollapseExilus icon Warframe Exilus Mods Edit
Drift Mod TT 20px Agility DriftMod TT 20px Coaction DriftMod TT 20px Cunning Drift
Mod TT 20px Endurance DriftMod TT 20px Power DriftMod TT 20px Speed DriftMod TT 20px Stealth Drift
Bullet Jump Mod TT 20px Battering ManeuverMod TT 20px Piercing StepMod TT 20px Rending Turn
Mod TT 20px FirewalkerMod TT 20px Ice SpringMod TT 20px Lightning DashMod TT 20px Toxic FlightMod TT 20px Proton Pulse
Movement Mod TT 20px MaglevMod TT 20px MobilizeMod TT 20px PatagiumMod TT 20px RushMod TT 20px Streamlined Form
Resistance Mod TT 20px AviatorMod TT 20px Sure Footed (Mod TT 20px Primed) • Mod TT 20px Warm Coat
Other Utility Mod TT 20px Aero VantageMod TT 20px Enemy SenseMod TT 20px Gale KickMod TT 20px HandspringMod TT 20px Heavy Impact
Mod TT 20px Kavat's GraceMod TT 20px Master ThiefMod TT 20px Pain ThresholdMod TT 20px Retribution
Mod TT 20px Synth ReflexMod TT 20px Thief's WitMod TT 20px Vigilante PursuitMod TT 20px PreparationMod TT 20px Motus Signal
Augments Mod TT 20px Anchored GlideMod TT 20px CatapultMod TT 20px ConductorMod TT 20px Controlled SlideMod TT 20px Escape VelocityMod TT 20px Hysterical AssaultMod TT 20px Ironclad FlightMod TT 20px Mesa's WaltzMod TT 20px Revealing Spores
Peculiar Mod TT 20px Peculiar AudienceMod TT 20px Peculiar BloomMod TT 20px Peculiar Growth
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)