Synth Charge is a set mod that grants bonus damage to the final shot in the magazine.

Stats[]

Rank Bonus Damage Cost
0 +50% 6
1 +100% 7
2 +150% 8
3 +200% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Synth Set: Any primary or secondary weapon will automatically reload X% of their magazine (using reserve ammo) per second while holstered.

Mods Equipped Percentage Reloaded
1 5%
2 10%
3 15%
4 20%

Drop Locations[]

Mission Drop Tables

Enemy Drop Tables

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Magazine requirement is based on the base Magazine Capacity of a gun. If the magazine is increased above 6 on a weapon that has below 6, it will still not be usable on that gun. However, if a gun has a magazine above 6 and it is reduced below that, the mod will still function.
  • Cannot be equipped on Exalted Weapons, and has no effect on Continuous Weapons even if they meet the magazine requirements.
  • Does not have an effect on any Incarnon fire modes, whether on the last shot in their magazine or if activated with one bullet left in the primary mode's magazine.
  • Damage stacks multiplicatively with Mod TT 20px Hornet Strike, and any area damage the weapon may have is also affected.
  • Synth Charge's damage applies to the following weapons' Alternate Fires or reload mechanics:

Bugs[]

  • Synth Charge can be equipped on the Kulstar Kulstar, despite having a magazine capacity of 3.

Patch History[]

Update 33.0 (2023-04-26)

  • Changed the Synth Charge Mod to now apply to the following weapons:
    • Sepulcrum
      • The damage bonus for Synth Charge does not apply to its alt-fire, as it uses the entire magazine in one shot.
    • Pyrana
    • Pyrana Prime
    • Kuva Brakk
    • Zakti Prime
    • Tenet Detron

Update 32.3 (2023-02-15)

  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire.
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.

Hotfix 31.5.5 (2022-05-03)

  • Fixed Synth Charge’s effects applying to the Laetum’s Incarnon Transmutation by 200% for the full duration if you transmute it with only one bullet left in the magazine.

Hotfix 30.5.3 (2021-07-09)

  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.

Update 30.5 (2021-07-06)

  • Fixed Synth Set mods reverting to a single mod bonus after death.

Hotfix 30.0.6 (2021-04-20)

  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.

Hotfix 24.0.1 (2018-11-08)

  • Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.

Update 24.0 (2018-11-08)

  • Introduced.
CollapseSet Mods
AeroSetIcon Aero

Mod TT 20px AgilityMod TT 20px PeripheryMod TT 20px Vantage

Amar'sSetIcon Amar's

Mod TT 20px AnguishMod TT 20px ContemptMod TT 20px Hatred

AugurSetIcon Augur

Mod TT 20px AccordMod TT 20px MessageMod TT 20px PactMod TT 20px ReachMod TT 20px SecretsMod TT 20px Seeker

Boreal'sSetIcon Boreal's

Mod TT 20px AnguishMod TT 20px ContemptMod TT 20px Hatred

CarnisSetIcon Carnis

Mod TT 20px CarapaceMod TT 20px MandibleMod TT 20px Stinger

GladiatorSetIcon Gladiator

Mod TT 20px AegisMod TT 20px FinesseMod TT 20px MightMod TT 20px ResolveMod TT 20px RushMod TT 20px Vice

HunterSetIcon Hunter

Mod TT 20px AdrenalineMod TT 20px CommandMod TT 20px MunitionsMod TT 20px RecoveryMod TT 20px SynergyMod TT 20px Track

JugulusSetIcon Jugulus

Mod TT 20px BarbsMod TT 20px CarapaceMod TT 20px Spines

MechaSetIcon Mecha

Mod TT 20px EmpoweredMod TT 20px OverdriveMod TT 20px PulseMod TT 20px Recharge

MotusSetIcon Motus

Mod TT 20px ImpactMod TT 20px SetupMod TT 20px Signal

Nira'sSetIcon Nira's

Mod TT 20px AnguishMod TT 20px ContemptMod TT 20px Hatred

ProtonSetIcon Proton

Mod TT 20px JetMod TT 20px PulseMod TT 20px Snap

UmbralSetIcon Sacrificial

Mod TT 20px PressureMod TT 20px Steel

SaxumSetIcon Saxum

Mod TT 20px CarapaceMod TT 20px SpittleMod TT 20px Thorax

StrainSetIcon Strain

Mod TT 20px ConsumeMod TT 20px EruptionMod TT 20px FeverMod TT 20px Infection

SynthSetIcon Synth

Mod TT 20px ChargeMod TT 20px DeconstructMod TT 20px FiberMod TT 20px Reflex

TekSetIcon Tek

Mod TT 20px AssaultMod TT 20px CollateralMod TT 20px EnhanceMod TT 20px Gravity

UmbralSetIcon Umbral

Mod TT 20px FiberMod TT 20px IntensifyMod TT 20px Vitality

VigilanteSetIcon Vigilante

Mod TT 20px ArmamentsMod TT 20px FervorMod TT 20px OffenseMod TT 20px PursuitMod TT 20px SuppliesMod TT 20px Vigor

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)