Sevagoth's wrist-mounted sidearm fires a chilling slow-moving slab, guaranteed to slow enemies for easier marksmanship. Charge the shot to fire a punishing high-velocity, high critical chance slab that punches through barriers. Deals additional headshot damage in Sevagoth's hands.
The Epitaph is Sevagoth's signature wrist-mounted sidearm. Uncharged shots fire explosive slabs with extreme status chance and a guaranteed
Cold proc, while fully charged shots possess extreme critical chance and critical multiplier with punch through.
Characteristics[]
Advantages over other Secondary weapons (excluding modular weapons):
- No magazine; does not need to reload.
- Charged Shot (wiki attack index 1)
- Very high crit chance (48.00%)
- Very high reload speed (0.60 s)
- Very high total damage (300)
- High crit multiplier (2.60x)
- Uncharged Direct Hit (wiki attack index 2)
- Very high reload speed (0.60 s)
- Very high status chance (50.00%)
- Uncharged AoE (wiki attack index 3)
- High reload speed (0.60 s)
- High status chance (50.00%)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Uncharged Shots:
- Lowest critical multiplier of all secondaries.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 20% from central impact.
- Projectiles have travel time. Uncharged shots have slower projectile speed with heavy arcing.
- Charged Shot (wiki attack index 1)
- Very low magazine (1)
- Low ammo max (40)
- Very low fire rate (1.50 attacks/sec)
- Very low status chance (4.00%)
- Very low disposition (●○○○○ (0.55x))
- Uncharged Direct Hit (wiki attack index 2)
- Very low crit chance (2.00%)
- Very low magazine (1)
- Low ammo max (40)
- Low fire rate (1.50 attacks/sec)
- Very low disposition (●○○○○ (0.55x))
- Very low crit multiplier (1.20x)
- Uncharged AoE (wiki attack index 3)
- Very low active falloff slope (10.0m/%)
- Very low crit chance (0.00%)
- Very low magazine (1)
- Very low total damage (20)
- Low fire rate (1.50 attacks/sec)
- Low ammo max (40)
- Low disposition (●○○○○ (0.55x))
- Very low crit multiplier (1.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Acquisition[]
This weapon's blueprint and components can be acquired from Void Storm missions in Earth Proxima, Venus Proxima, and Saturn Proxima. All parts can be traded between players.
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements 📝 Edit blueprint requirements | |||||
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![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 7 |
Time: 12 Hour(s) | |
Rush: ![]() | |||||
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Notes[]
- Sevagoth's headshot bonus only applies to actual heads and not any other weak spot.
- Epitaph draws ammo directly from the full ammo pool similar to bows, but does not "reload" between shots like them. The delay between shots is all based on its 1.5 fire-rate (0.67s), and Epitaph's displayed 0.6s reload time has no purpose.
- A Specter with the Epitaph equipped will only use its Uncharged Shot.
Tips[]
Trivia[]
- An epitaph is a phrase honoring a deceased person, commonly written on tombstones.
Known Bugs[]
Media[]
Epitaph Skins
Patch History[]
Hotfix 35.0.7 (2024-01-09)
- Fixed dual wielding with the Cirriped Epitaph Skin equipped causing the Epitaph to have offset issues.
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Epitaph
Many weapons have also had their maximum ammo capacity adjusted.
Secondary Weapons:
- Epitaph: From 60 to 40
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Hotfix 30.3.1 (2021-05-25)
- Fixed the Epitaph moving around and being in random positions when swapping back and forth between Primary and Secondary weapons several times, when getting staggered or when throwing a Glaive while Dual Wielding.
Update 30.3 (2021-05-25)
- Fixed arm cannon type (Epitaph) reticle area being blocked by a part of Zephyr Harrier's shoulder element.
Hotfix 30.0.8 (2021-04-27)
- Fixed Wisp not raising her arm when firing the Epitaph.
Hotfix 30.0.7 (2021-04-22)
- The Epitaph Blueprint is now tradeable.
- Added updated wrist-mounted weapon animations (i.e. Epitaph).
- Also fixes weird wrist angled animations.
Hotfix 30.0.6 (2021-04-20)
- Fixed ability to equip the Synth Charge Mod to Epitaph.
- Epitaph does not meet the magazine size requirement for Synth Charge.
Update 30.0 (2021-04-13)
- Introduced.