hello everyone my name is ultimo 5 and
today we're going to be revisiting the
epitaph the grim impaler epitaph is
sevagoth signature saturn that fires
slow moving slabs that slow enemies upon
contact in order to obtain epitaph one
must farm void storms on the earth venus
and saturn proximas and rail jack
missions the materials necessary in
order to make it at the foundry are the
barrel receiver and the blueprint
requires a mastery rank of eight comes
with two v polarity slots plus the dash
axilla slot and because of this the
builds on this weapon will require three
to four forma excels in close to long
range combat dealing with high leveled
enemies of all factions against single
targets and small crowds and the epitaph
has a secondary function that when upon
not being fully charged will release an
explosive slab that procs guaranteed
cold statuses upon impact of the surface
or an enemy
advantages for the weapons charge shot
would be that it has a very high
critical chance a very high critical
multiplier an innate 2 meter punch
through and a very fast charge speed
advantages for his uncharged shot would
be that it has an extremely high status
chance guaranteed cold procs and
explodes in an 8 meter radius upon
impact with the surface or enemy
advantages overall would be that it has
guaranteed impact procs no magazine
hence no reloading and if wielded by
savage then the weapon receives a 20
headshot damage buff disadvantages
however for the weapons charge shot
would be that it has a low status chance
disadvantages for his uncharted shots
would be that it has an extremely low
critical chance extremely low critical
multiplier and explosions inflict
self-stagger disadvantages overall would
be that the projectiles have travel time
the elements for the apatanza corpus
would be magnetic or electricity
magnetic amplifies shield damage by a
hundred percent and nullifies the region
on her shields for six seconds which
stacks up to ten times for a total of
three hundred twenty five percent
meanwhile electricity stuns the target
for three seconds and deals fifty
percent base damage per second for six
seconds the bill's fight slot is lethal
torrent for the magnetic build and
lethal torrent or sharpened bullets for
the electricity build both builds work
very well however magnetic is for more
offensive play with shredding shields
and reducing shield regen while
electricity is for defensive play that
is used for major cc to hold enemies
still while shooting them down the
element for the epitaph against the
corrupting grineer will be viral viral
amplifies health damage by 100 for six
seconds and sex up to 10 times for a
total of 325 percent the bill's fixed
law's lethal term for the three form of
build and primed expel corruptor grunier
for the four forma build both builds
work great and the only real difference
is that the four forma build has no fire
rate increase to help the weapons charge
speed while the three former build does
however this lack of charge speed with
the four forma build can be much better
due to the ridiculous bleed product
damage to the utilization of the
corrupted a grineer faction mod equipped
the element for the epitaphic nc
infested would be gas gas yields fifty
percent base damage per second for six
seconds and a three meter radius and
sucks up to ten times to a total of six
meters the bill's flex last lethal
taurine is great in all situations
against the entire infested faction this
is mainly due to the epitaphs on charge
shot being able to take care of normal
infested enemies easily and then its
charge shot being used to take care of
the bigger enemies it works extremely
well into steel path as well the
condition overload primer builds for the
epitaph focuses on placing as many
statuses on enemies for your melee
weapons the builds flex slots are auger
seeker or perpetual agony if you don't
have auger seeker however perpetual
agony is used and the player has to
format at least once or just not equip
an ammo mutation mod this build focuses
on status stacks through cold blast gas
and magnetic which can give a 320 damage
increase for one's melee weapon however
one can easily add viral and radiation
instead for easy viral priming instead
lethal momentum in place of having no
exilus mod this will cost two more form
on order to have but greatly helps with
its slow projectile speed however i
still suggest sticking with ammo
mutation mods barrel diffusion in place
of galvanized diffusion if one doesn't
have access to the mod through
arbitration or doesn't have it target
cracker pistol gambit and expel faction
mods in place for their prime
counterparts if one doesn't have them
perpetual agony in place of auger seeker
if one doesn't have it in lethal torrent
in place of the build primed expel mod
if one doesn't like using faction mods
there are several ways to enhance
critical stats and damage for this
weapon for instance for damage rhinos
roar nova's molecular prime which makes
all sources of damage increased by 100
against primed enemies seren's toxic
lash mixed with their spores abilities
mirage's eclipse adds a massive damage
bonus during the dare and light
equinoxes rest in rage and day 4 makes
targets more vulnerable to damage wisps
haste reservoir which bolsters charge
speed into an increasing dps and
chroma's vex armor when health gets
damage increases weapon damage for
critical stats haro's coming and kept up
to 50 critical chance and 200 percent on
head shots voltage electric shield when
shot throughout the 200 critical damage
multiplier zephyr's passive increases
critical chance by 150 while airborne
urali's passive increased his critical
chance by 200 percent after moving
around for at least 1.5 seconds the
adults that come out with cat's eye can
give a 60 critical chance boost and
samida covet with charm can give a 200
grit chance
arcane precision on headshot 100 chance
for 300 damage epistles for 18 seconds
arcane awakening on reload 60 chance for
150 damage epistles for 24 seconds
arcane avenger upon getting hit 21
chance for 45 critical chance for 12
seconds arcane arachne upon wallach 150
damage for 30 seconds secondary
merciless unkilled 30 damage for 4
seconds which stacks up to 12 times and
comes with 30 reload speed and 100 max
ammo this arcane is for the main faction
builds in secondary dexterity i'm melee
kills 60 damage for 20 seconds which
stacks up to six times and comes with a
7.5 combo duration and 60 holstering
speed this arcane is for the condition
overload builds
when you get your hands on a riven for
this weapon the flex slot to replace
would be what was previously discussed
before this can require one more format
in order to maximize damage output with
the epitaph one will need to get lucky
and get some nice stats my ideal stats
would be damage critical chance critical
damage and negative zoom my ideal stats
for the condition overload build would
be status chance multi-shot status
duration and negative zoom thanks for
watching if you want to see more guides
and we're fine please click the like and
sub buttons to let me know and as usual
i'll see you guys in the next video
goodbye