1 00:00:00,000 --> 00:00:01,910 hello everyone my name is ultimo 5 and 2 00:00:01,910 --> 00:00:01,920 hello everyone my name is ultimo 5 and 3 00:00:01,920 --> 00:00:03,590 hello everyone my name is ultimo 5 and today we're going to be revisiting the 4 00:00:03,590 --> 00:00:03,600 today we're going to be revisiting the 5 00:00:03,600 --> 00:00:06,309 today we're going to be revisiting the epitaph the grim impaler epitaph is 6 00:00:06,309 --> 00:00:06,319 epitaph the grim impaler epitaph is 7 00:00:06,319 --> 00:00:08,070 epitaph the grim impaler epitaph is sevagoth signature saturn that fires 8 00:00:08,070 --> 00:00:08,080 sevagoth signature saturn that fires 9 00:00:08,080 --> 00:00:10,230 sevagoth signature saturn that fires slow moving slabs that slow enemies upon 10 00:00:10,230 --> 00:00:10,240 slow moving slabs that slow enemies upon 11 00:00:10,240 --> 00:00:12,230 slow moving slabs that slow enemies upon contact in order to obtain epitaph one 12 00:00:12,230 --> 00:00:12,240 contact in order to obtain epitaph one 13 00:00:12,240 --> 00:00:14,310 contact in order to obtain epitaph one must farm void storms on the earth venus 14 00:00:14,310 --> 00:00:14,320 must farm void storms on the earth venus 15 00:00:14,320 --> 00:00:15,910 must farm void storms on the earth venus and saturn proximas and rail jack 16 00:00:15,910 --> 00:00:15,920 and saturn proximas and rail jack 17 00:00:15,920 --> 00:00:17,590 and saturn proximas and rail jack missions the materials necessary in 18 00:00:17,590 --> 00:00:17,600 missions the materials necessary in 19 00:00:17,600 --> 00:00:19,029 missions the materials necessary in order to make it at the foundry are the 20 00:00:19,029 --> 00:00:19,039 order to make it at the foundry are the 21 00:00:19,039 --> 00:00:20,950 order to make it at the foundry are the barrel receiver and the blueprint 22 00:00:20,950 --> 00:00:20,960 barrel receiver and the blueprint 23 00:00:20,960 --> 00:00:23,029 barrel receiver and the blueprint requires a mastery rank of eight comes 24 00:00:23,029 --> 00:00:23,039 requires a mastery rank of eight comes 25 00:00:23,039 --> 00:00:24,870 requires a mastery rank of eight comes with two v polarity slots plus the dash 26 00:00:24,870 --> 00:00:24,880 with two v polarity slots plus the dash 27 00:00:24,880 --> 00:00:26,390 with two v polarity slots plus the dash axilla slot and because of this the 28 00:00:26,390 --> 00:00:26,400 axilla slot and because of this the 29 00:00:26,400 --> 00:00:27,990 axilla slot and because of this the builds on this weapon will require three 30 00:00:27,990 --> 00:00:28,000 builds on this weapon will require three 31 00:00:28,000 --> 00:00:30,150 builds on this weapon will require three to four forma excels in close to long 32 00:00:30,150 --> 00:00:30,160 to four forma excels in close to long 33 00:00:30,160 --> 00:00:31,589 to four forma excels in close to long range combat dealing with high leveled 34 00:00:31,589 --> 00:00:31,599 range combat dealing with high leveled 35 00:00:31,599 --> 00:00:33,270 range combat dealing with high leveled enemies of all factions against single 36 00:00:33,270 --> 00:00:33,280 enemies of all factions against single 37 00:00:33,280 --> 00:00:35,670 enemies of all factions against single targets and small crowds and the epitaph 38 00:00:35,670 --> 00:00:35,680 targets and small crowds and the epitaph 39 00:00:35,680 --> 00:00:37,510 targets and small crowds and the epitaph has a secondary function that when upon 40 00:00:37,510 --> 00:00:37,520 has a secondary function that when upon 41 00:00:37,520 --> 00:00:39,190 has a secondary function that when upon not being fully charged will release an 42 00:00:39,190 --> 00:00:39,200 not being fully charged will release an 43 00:00:39,200 --> 00:00:41,190 not being fully charged will release an explosive slab that procs guaranteed 44 00:00:41,190 --> 00:00:41,200 explosive slab that procs guaranteed 45 00:00:41,200 --> 00:00:43,190 explosive slab that procs guaranteed cold statuses upon impact of the surface 46 00:00:43,190 --> 00:00:43,200 cold statuses upon impact of the surface 47 00:00:43,200 --> 00:00:46,470 cold statuses upon impact of the surface or an enemy 48 00:00:46,470 --> 00:00:46,480 49 00:00:46,480 --> 00:00:48,310 advantages for the weapons charge shot 50 00:00:48,310 --> 00:00:48,320 advantages for the weapons charge shot 51 00:00:48,320 --> 00:00:49,590 advantages for the weapons charge shot would be that it has a very high 52 00:00:49,590 --> 00:00:49,600 would be that it has a very high 53 00:00:49,600 --> 00:00:51,750 would be that it has a very high critical chance a very high critical 54 00:00:51,750 --> 00:00:51,760 critical chance a very high critical 55 00:00:51,760 --> 00:00:54,150 critical chance a very high critical multiplier an innate 2 meter punch 56 00:00:54,150 --> 00:00:54,160 multiplier an innate 2 meter punch 57 00:00:54,160 --> 00:00:56,549 multiplier an innate 2 meter punch through and a very fast charge speed 58 00:00:56,549 --> 00:00:56,559 through and a very fast charge speed 59 00:00:56,559 --> 00:00:58,389 through and a very fast charge speed advantages for his uncharged shot would 60 00:00:58,389 --> 00:00:58,399 advantages for his uncharged shot would 61 00:00:58,399 --> 00:01:00,310 advantages for his uncharged shot would be that it has an extremely high status 62 00:01:00,310 --> 00:01:00,320 be that it has an extremely high status 63 00:01:00,320 --> 00:01:02,869 be that it has an extremely high status chance guaranteed cold procs and 64 00:01:02,869 --> 00:01:02,879 chance guaranteed cold procs and 65 00:01:02,879 --> 00:01:04,630 chance guaranteed cold procs and explodes in an 8 meter radius upon 66 00:01:04,630 --> 00:01:04,640 explodes in an 8 meter radius upon 67 00:01:04,640 --> 00:01:06,310 explodes in an 8 meter radius upon impact with the surface or enemy 68 00:01:06,310 --> 00:01:06,320 impact with the surface or enemy 69 00:01:06,320 --> 00:01:08,149 impact with the surface or enemy advantages overall would be that it has 70 00:01:08,149 --> 00:01:08,159 advantages overall would be that it has 71 00:01:08,159 --> 00:01:10,710 advantages overall would be that it has guaranteed impact procs no magazine 72 00:01:10,710 --> 00:01:10,720 guaranteed impact procs no magazine 73 00:01:10,720 --> 00:01:12,950 guaranteed impact procs no magazine hence no reloading and if wielded by 74 00:01:12,950 --> 00:01:12,960 hence no reloading and if wielded by 75 00:01:12,960 --> 00:01:14,870 hence no reloading and if wielded by savage then the weapon receives a 20 76 00:01:14,870 --> 00:01:14,880 savage then the weapon receives a 20 77 00:01:14,880 --> 00:01:17,190 savage then the weapon receives a 20 headshot damage buff disadvantages 78 00:01:17,190 --> 00:01:17,200 headshot damage buff disadvantages 79 00:01:17,200 --> 00:01:18,550 headshot damage buff disadvantages however for the weapons charge shot 80 00:01:18,550 --> 00:01:18,560 however for the weapons charge shot 81 00:01:18,560 --> 00:01:20,630 however for the weapons charge shot would be that it has a low status chance 82 00:01:20,630 --> 00:01:20,640 would be that it has a low status chance 83 00:01:20,640 --> 00:01:22,469 would be that it has a low status chance disadvantages for his uncharted shots 84 00:01:22,469 --> 00:01:22,479 disadvantages for his uncharted shots 85 00:01:22,479 --> 00:01:23,910 disadvantages for his uncharted shots would be that it has an extremely low 86 00:01:23,910 --> 00:01:23,920 would be that it has an extremely low 87 00:01:23,920 --> 00:01:26,149 would be that it has an extremely low critical chance extremely low critical 88 00:01:26,149 --> 00:01:26,159 critical chance extremely low critical 89 00:01:26,159 --> 00:01:28,230 critical chance extremely low critical multiplier and explosions inflict 90 00:01:28,230 --> 00:01:28,240 multiplier and explosions inflict 91 00:01:28,240 --> 00:01:30,630 multiplier and explosions inflict self-stagger disadvantages overall would 92 00:01:30,630 --> 00:01:30,640 self-stagger disadvantages overall would 93 00:01:30,640 --> 00:01:35,190 self-stagger disadvantages overall would be that the projectiles have travel time 94 00:01:35,190 --> 00:01:35,200 95 00:01:35,200 --> 00:01:37,109 the elements for the apatanza corpus 96 00:01:37,109 --> 00:01:37,119 the elements for the apatanza corpus 97 00:01:37,119 --> 00:01:38,710 the elements for the apatanza corpus would be magnetic or electricity 98 00:01:38,710 --> 00:01:38,720 would be magnetic or electricity 99 00:01:38,720 --> 00:01:40,390 would be magnetic or electricity magnetic amplifies shield damage by a 100 00:01:40,390 --> 00:01:40,400 magnetic amplifies shield damage by a 101 00:01:40,400 --> 00:01:41,749 magnetic amplifies shield damage by a hundred percent and nullifies the region 102 00:01:41,749 --> 00:01:41,759 hundred percent and nullifies the region 103 00:01:41,759 --> 00:01:43,109 hundred percent and nullifies the region on her shields for six seconds which 104 00:01:43,109 --> 00:01:43,119 on her shields for six seconds which 105 00:01:43,119 --> 00:01:44,550 on her shields for six seconds which stacks up to ten times for a total of 106 00:01:44,550 --> 00:01:44,560 stacks up to ten times for a total of 107 00:01:44,560 --> 00:01:45,830 stacks up to ten times for a total of three hundred twenty five percent 108 00:01:45,830 --> 00:01:45,840 three hundred twenty five percent 109 00:01:45,840 --> 00:01:47,510 three hundred twenty five percent meanwhile electricity stuns the target 110 00:01:47,510 --> 00:01:47,520 meanwhile electricity stuns the target 111 00:01:47,520 --> 00:01:48,789 meanwhile electricity stuns the target for three seconds and deals fifty 112 00:01:48,789 --> 00:01:48,799 for three seconds and deals fifty 113 00:01:48,799 --> 00:01:50,550 for three seconds and deals fifty percent base damage per second for six 114 00:01:50,550 --> 00:01:50,560 percent base damage per second for six 115 00:01:50,560 --> 00:01:52,310 percent base damage per second for six seconds the bill's fight slot is lethal 116 00:01:52,310 --> 00:01:52,320 seconds the bill's fight slot is lethal 117 00:01:52,320 --> 00:01:53,590 seconds the bill's fight slot is lethal torrent for the magnetic build and 118 00:01:53,590 --> 00:01:53,600 torrent for the magnetic build and 119 00:01:53,600 --> 00:01:55,109 torrent for the magnetic build and lethal torrent or sharpened bullets for 120 00:01:55,109 --> 00:01:55,119 lethal torrent or sharpened bullets for 121 00:01:55,119 --> 00:01:56,789 lethal torrent or sharpened bullets for the electricity build both builds work 122 00:01:56,789 --> 00:01:56,799 the electricity build both builds work 123 00:01:56,799 --> 00:01:58,630 the electricity build both builds work very well however magnetic is for more 124 00:01:58,630 --> 00:01:58,640 very well however magnetic is for more 125 00:01:58,640 --> 00:02:00,230 very well however magnetic is for more offensive play with shredding shields 126 00:02:00,230 --> 00:02:00,240 offensive play with shredding shields 127 00:02:00,240 --> 00:02:01,749 offensive play with shredding shields and reducing shield regen while 128 00:02:01,749 --> 00:02:01,759 and reducing shield regen while 129 00:02:01,759 --> 00:02:03,429 and reducing shield regen while electricity is for defensive play that 130 00:02:03,429 --> 00:02:03,439 electricity is for defensive play that 131 00:02:03,439 --> 00:02:05,270 electricity is for defensive play that is used for major cc to hold enemies 132 00:02:05,270 --> 00:02:05,280 is used for major cc to hold enemies 133 00:02:05,280 --> 00:02:07,190 is used for major cc to hold enemies still while shooting them down the 134 00:02:07,190 --> 00:02:07,200 still while shooting them down the 135 00:02:07,200 --> 00:02:08,550 still while shooting them down the element for the epitaph against the 136 00:02:08,550 --> 00:02:08,560 element for the epitaph against the 137 00:02:08,560 --> 00:02:10,389 element for the epitaph against the corrupting grineer will be viral viral 138 00:02:10,389 --> 00:02:10,399 corrupting grineer will be viral viral 139 00:02:10,399 --> 00:02:12,390 corrupting grineer will be viral viral amplifies health damage by 100 for six 140 00:02:12,390 --> 00:02:12,400 amplifies health damage by 100 for six 141 00:02:12,400 --> 00:02:13,990 amplifies health damage by 100 for six seconds and sex up to 10 times for a 142 00:02:13,990 --> 00:02:14,000 seconds and sex up to 10 times for a 143 00:02:14,000 --> 00:02:16,150 seconds and sex up to 10 times for a total of 325 percent the bill's fixed 144 00:02:16,150 --> 00:02:16,160 total of 325 percent the bill's fixed 145 00:02:16,160 --> 00:02:17,750 total of 325 percent the bill's fixed law's lethal term for the three form of 146 00:02:17,750 --> 00:02:17,760 law's lethal term for the three form of 147 00:02:17,760 --> 00:02:19,589 law's lethal term for the three form of build and primed expel corruptor grunier 148 00:02:19,589 --> 00:02:19,599 build and primed expel corruptor grunier 149 00:02:19,599 --> 00:02:21,030 build and primed expel corruptor grunier for the four forma build both builds 150 00:02:21,030 --> 00:02:21,040 for the four forma build both builds 151 00:02:21,040 --> 00:02:22,550 for the four forma build both builds work great and the only real difference 152 00:02:22,550 --> 00:02:22,560 work great and the only real difference 153 00:02:22,560 --> 00:02:24,309 work great and the only real difference is that the four forma build has no fire 154 00:02:24,309 --> 00:02:24,319 is that the four forma build has no fire 155 00:02:24,319 --> 00:02:25,910 is that the four forma build has no fire rate increase to help the weapons charge 156 00:02:25,910 --> 00:02:25,920 rate increase to help the weapons charge 157 00:02:25,920 --> 00:02:27,750 rate increase to help the weapons charge speed while the three former build does 158 00:02:27,750 --> 00:02:27,760 speed while the three former build does 159 00:02:27,760 --> 00:02:29,430 speed while the three former build does however this lack of charge speed with 160 00:02:29,430 --> 00:02:29,440 however this lack of charge speed with 161 00:02:29,440 --> 00:02:31,190 however this lack of charge speed with the four forma build can be much better 162 00:02:31,190 --> 00:02:31,200 the four forma build can be much better 163 00:02:31,200 --> 00:02:32,710 the four forma build can be much better due to the ridiculous bleed product 164 00:02:32,710 --> 00:02:32,720 due to the ridiculous bleed product 165 00:02:32,720 --> 00:02:34,070 due to the ridiculous bleed product damage to the utilization of the 166 00:02:34,070 --> 00:02:34,080 damage to the utilization of the 167 00:02:34,080 --> 00:02:36,309 damage to the utilization of the corrupted a grineer faction mod equipped 168 00:02:36,309 --> 00:02:36,319 corrupted a grineer faction mod equipped 169 00:02:36,319 --> 00:02:37,830 corrupted a grineer faction mod equipped the element for the epitaphic nc 170 00:02:37,830 --> 00:02:37,840 the element for the epitaphic nc 171 00:02:37,840 --> 00:02:39,750 the element for the epitaphic nc infested would be gas gas yields fifty 172 00:02:39,750 --> 00:02:39,760 infested would be gas gas yields fifty 173 00:02:39,760 --> 00:02:41,509 infested would be gas gas yields fifty percent base damage per second for six 174 00:02:41,509 --> 00:02:41,519 percent base damage per second for six 175 00:02:41,519 --> 00:02:42,949 percent base damage per second for six seconds and a three meter radius and 176 00:02:42,949 --> 00:02:42,959 seconds and a three meter radius and 177 00:02:42,959 --> 00:02:44,710 seconds and a three meter radius and sucks up to ten times to a total of six 178 00:02:44,710 --> 00:02:44,720 sucks up to ten times to a total of six 179 00:02:44,720 --> 00:02:46,390 sucks up to ten times to a total of six meters the bill's flex last lethal 180 00:02:46,390 --> 00:02:46,400 meters the bill's flex last lethal 181 00:02:46,400 --> 00:02:47,910 meters the bill's flex last lethal taurine is great in all situations 182 00:02:47,910 --> 00:02:47,920 taurine is great in all situations 183 00:02:47,920 --> 00:02:49,830 taurine is great in all situations against the entire infested faction this 184 00:02:49,830 --> 00:02:49,840 against the entire infested faction this 185 00:02:49,840 --> 00:02:51,589 against the entire infested faction this is mainly due to the epitaphs on charge 186 00:02:51,589 --> 00:02:51,599 is mainly due to the epitaphs on charge 187 00:02:51,599 --> 00:02:53,190 is mainly due to the epitaphs on charge shot being able to take care of normal 188 00:02:53,190 --> 00:02:53,200 shot being able to take care of normal 189 00:02:53,200 --> 00:02:54,869 shot being able to take care of normal infested enemies easily and then its 190 00:02:54,869 --> 00:02:54,879 infested enemies easily and then its 191 00:02:54,879 --> 00:02:56,470 infested enemies easily and then its charge shot being used to take care of 192 00:02:56,470 --> 00:02:56,480 charge shot being used to take care of 193 00:02:56,480 --> 00:02:58,229 charge shot being used to take care of the bigger enemies it works extremely 194 00:02:58,229 --> 00:02:58,239 the bigger enemies it works extremely 195 00:02:58,239 --> 00:03:00,149 the bigger enemies it works extremely well into steel path as well the 196 00:03:00,149 --> 00:03:00,159 well into steel path as well the 197 00:03:00,159 --> 00:03:01,830 well into steel path as well the condition overload primer builds for the 198 00:03:01,830 --> 00:03:01,840 condition overload primer builds for the 199 00:03:01,840 --> 00:03:03,670 condition overload primer builds for the epitaph focuses on placing as many 200 00:03:03,670 --> 00:03:03,680 epitaph focuses on placing as many 201 00:03:03,680 --> 00:03:05,350 epitaph focuses on placing as many statuses on enemies for your melee 202 00:03:05,350 --> 00:03:05,360 statuses on enemies for your melee 203 00:03:05,360 --> 00:03:07,110 statuses on enemies for your melee weapons the builds flex slots are auger 204 00:03:07,110 --> 00:03:07,120 weapons the builds flex slots are auger 205 00:03:07,120 --> 00:03:08,710 weapons the builds flex slots are auger seeker or perpetual agony if you don't 206 00:03:08,710 --> 00:03:08,720 seeker or perpetual agony if you don't 207 00:03:08,720 --> 00:03:10,710 seeker or perpetual agony if you don't have auger seeker however perpetual 208 00:03:10,710 --> 00:03:10,720 have auger seeker however perpetual 209 00:03:10,720 --> 00:03:12,149 have auger seeker however perpetual agony is used and the player has to 210 00:03:12,149 --> 00:03:12,159 agony is used and the player has to 211 00:03:12,159 --> 00:03:14,229 agony is used and the player has to format at least once or just not equip 212 00:03:14,229 --> 00:03:14,239 format at least once or just not equip 213 00:03:14,239 --> 00:03:16,390 format at least once or just not equip an ammo mutation mod this build focuses 214 00:03:16,390 --> 00:03:16,400 an ammo mutation mod this build focuses 215 00:03:16,400 --> 00:03:18,710 an ammo mutation mod this build focuses on status stacks through cold blast gas 216 00:03:18,710 --> 00:03:18,720 on status stacks through cold blast gas 217 00:03:18,720 --> 00:03:21,190 on status stacks through cold blast gas and magnetic which can give a 320 damage 218 00:03:21,190 --> 00:03:21,200 and magnetic which can give a 320 damage 219 00:03:21,200 --> 00:03:23,030 and magnetic which can give a 320 damage increase for one's melee weapon however 220 00:03:23,030 --> 00:03:23,040 increase for one's melee weapon however 221 00:03:23,040 --> 00:03:25,030 increase for one's melee weapon however one can easily add viral and radiation 222 00:03:25,030 --> 00:03:25,040 one can easily add viral and radiation 223 00:03:25,040 --> 00:03:29,750 one can easily add viral and radiation instead for easy viral priming instead 224 00:03:29,750 --> 00:03:29,760 225 00:03:29,760 --> 00:03:31,509 lethal momentum in place of having no 226 00:03:31,509 --> 00:03:31,519 lethal momentum in place of having no 227 00:03:31,519 --> 00:03:33,509 lethal momentum in place of having no exilus mod this will cost two more form 228 00:03:33,509 --> 00:03:33,519 exilus mod this will cost two more form 229 00:03:33,519 --> 00:03:35,270 exilus mod this will cost two more form on order to have but greatly helps with 230 00:03:35,270 --> 00:03:35,280 on order to have but greatly helps with 231 00:03:35,280 --> 00:03:37,190 on order to have but greatly helps with its slow projectile speed however i 232 00:03:37,190 --> 00:03:37,200 its slow projectile speed however i 233 00:03:37,200 --> 00:03:38,470 its slow projectile speed however i still suggest sticking with ammo 234 00:03:38,470 --> 00:03:38,480 still suggest sticking with ammo 235 00:03:38,480 --> 00:03:40,789 still suggest sticking with ammo mutation mods barrel diffusion in place 236 00:03:40,789 --> 00:03:40,799 mutation mods barrel diffusion in place 237 00:03:40,799 --> 00:03:42,309 mutation mods barrel diffusion in place of galvanized diffusion if one doesn't 238 00:03:42,309 --> 00:03:42,319 of galvanized diffusion if one doesn't 239 00:03:42,319 --> 00:03:43,430 of galvanized diffusion if one doesn't have access to the mod through 240 00:03:43,430 --> 00:03:43,440 have access to the mod through 241 00:03:43,440 --> 00:03:45,430 have access to the mod through arbitration or doesn't have it target 242 00:03:45,430 --> 00:03:45,440 arbitration or doesn't have it target 243 00:03:45,440 --> 00:03:47,430 arbitration or doesn't have it target cracker pistol gambit and expel faction 244 00:03:47,430 --> 00:03:47,440 cracker pistol gambit and expel faction 245 00:03:47,440 --> 00:03:48,470 cracker pistol gambit and expel faction mods in place for their prime 246 00:03:48,470 --> 00:03:48,480 mods in place for their prime 247 00:03:48,480 --> 00:03:50,229 mods in place for their prime counterparts if one doesn't have them 248 00:03:50,229 --> 00:03:50,239 counterparts if one doesn't have them 249 00:03:50,239 --> 00:03:52,470 counterparts if one doesn't have them perpetual agony in place of auger seeker 250 00:03:52,470 --> 00:03:52,480 perpetual agony in place of auger seeker 251 00:03:52,480 --> 00:03:54,550 perpetual agony in place of auger seeker if one doesn't have it in lethal torrent 252 00:03:54,550 --> 00:03:54,560 if one doesn't have it in lethal torrent 253 00:03:54,560 --> 00:03:56,229 if one doesn't have it in lethal torrent in place of the build primed expel mod 254 00:03:56,229 --> 00:03:56,239 in place of the build primed expel mod 255 00:03:56,239 --> 00:04:00,710 in place of the build primed expel mod if one doesn't like using faction mods 256 00:04:00,710 --> 00:04:00,720 if one doesn't like using faction mods 257 00:04:00,720 --> 00:04:01,990 if one doesn't like using faction mods there are several ways to enhance 258 00:04:01,990 --> 00:04:02,000 there are several ways to enhance 259 00:04:02,000 --> 00:04:03,350 there are several ways to enhance critical stats and damage for this 260 00:04:03,350 --> 00:04:03,360 critical stats and damage for this 261 00:04:03,360 --> 00:04:05,110 critical stats and damage for this weapon for instance for damage rhinos 262 00:04:05,110 --> 00:04:05,120 weapon for instance for damage rhinos 263 00:04:05,120 --> 00:04:07,350 weapon for instance for damage rhinos roar nova's molecular prime which makes 264 00:04:07,350 --> 00:04:07,360 roar nova's molecular prime which makes 265 00:04:07,360 --> 00:04:09,270 roar nova's molecular prime which makes all sources of damage increased by 100 266 00:04:09,270 --> 00:04:09,280 all sources of damage increased by 100 267 00:04:09,280 --> 00:04:11,429 all sources of damage increased by 100 against primed enemies seren's toxic 268 00:04:11,429 --> 00:04:11,439 against primed enemies seren's toxic 269 00:04:11,439 --> 00:04:13,270 against primed enemies seren's toxic lash mixed with their spores abilities 270 00:04:13,270 --> 00:04:13,280 lash mixed with their spores abilities 271 00:04:13,280 --> 00:04:14,949 lash mixed with their spores abilities mirage's eclipse adds a massive damage 272 00:04:14,949 --> 00:04:14,959 mirage's eclipse adds a massive damage 273 00:04:14,959 --> 00:04:16,469 mirage's eclipse adds a massive damage bonus during the dare and light 274 00:04:16,469 --> 00:04:16,479 bonus during the dare and light 275 00:04:16,479 --> 00:04:18,390 bonus during the dare and light equinoxes rest in rage and day 4 makes 276 00:04:18,390 --> 00:04:18,400 equinoxes rest in rage and day 4 makes 277 00:04:18,400 --> 00:04:20,629 equinoxes rest in rage and day 4 makes targets more vulnerable to damage wisps 278 00:04:20,629 --> 00:04:20,639 targets more vulnerable to damage wisps 279 00:04:20,639 --> 00:04:22,230 targets more vulnerable to damage wisps haste reservoir which bolsters charge 280 00:04:22,230 --> 00:04:22,240 haste reservoir which bolsters charge 281 00:04:22,240 --> 00:04:24,390 haste reservoir which bolsters charge speed into an increasing dps and 282 00:04:24,390 --> 00:04:24,400 speed into an increasing dps and 283 00:04:24,400 --> 00:04:25,830 speed into an increasing dps and chroma's vex armor when health gets 284 00:04:25,830 --> 00:04:25,840 chroma's vex armor when health gets 285 00:04:25,840 --> 00:04:27,749 chroma's vex armor when health gets damage increases weapon damage for 286 00:04:27,749 --> 00:04:27,759 damage increases weapon damage for 287 00:04:27,759 --> 00:04:29,430 damage increases weapon damage for critical stats haro's coming and kept up 288 00:04:29,430 --> 00:04:29,440 critical stats haro's coming and kept up 289 00:04:29,440 --> 00:04:31,510 critical stats haro's coming and kept up to 50 critical chance and 200 percent on 290 00:04:31,510 --> 00:04:31,520 to 50 critical chance and 200 percent on 291 00:04:31,520 --> 00:04:33,430 to 50 critical chance and 200 percent on head shots voltage electric shield when 292 00:04:33,430 --> 00:04:33,440 head shots voltage electric shield when 293 00:04:33,440 --> 00:04:35,270 head shots voltage electric shield when shot throughout the 200 critical damage 294 00:04:35,270 --> 00:04:35,280 shot throughout the 200 critical damage 295 00:04:35,280 --> 00:04:37,510 shot throughout the 200 critical damage multiplier zephyr's passive increases 296 00:04:37,510 --> 00:04:37,520 multiplier zephyr's passive increases 297 00:04:37,520 --> 00:04:40,070 multiplier zephyr's passive increases critical chance by 150 while airborne 298 00:04:40,070 --> 00:04:40,080 critical chance by 150 while airborne 299 00:04:40,080 --> 00:04:41,830 critical chance by 150 while airborne urali's passive increased his critical 300 00:04:41,830 --> 00:04:41,840 urali's passive increased his critical 301 00:04:41,840 --> 00:04:43,270 urali's passive increased his critical chance by 200 percent after moving 302 00:04:43,270 --> 00:04:43,280 chance by 200 percent after moving 303 00:04:43,280 --> 00:04:45,430 chance by 200 percent after moving around for at least 1.5 seconds the 304 00:04:45,430 --> 00:04:45,440 around for at least 1.5 seconds the 305 00:04:45,440 --> 00:04:46,790 around for at least 1.5 seconds the adults that come out with cat's eye can 306 00:04:46,790 --> 00:04:46,800 adults that come out with cat's eye can 307 00:04:46,800 --> 00:04:48,710 adults that come out with cat's eye can give a 60 critical chance boost and 308 00:04:48,710 --> 00:04:48,720 give a 60 critical chance boost and 309 00:04:48,720 --> 00:04:50,629 give a 60 critical chance boost and samida covet with charm can give a 200 310 00:04:50,629 --> 00:04:50,639 samida covet with charm can give a 200 311 00:04:50,639 --> 00:04:53,909 samida covet with charm can give a 200 grit chance 312 00:04:53,909 --> 00:04:53,919 313 00:04:53,919 --> 00:04:56,469 arcane precision on headshot 100 chance 314 00:04:56,469 --> 00:04:56,479 arcane precision on headshot 100 chance 315 00:04:56,479 --> 00:04:59,110 arcane precision on headshot 100 chance for 300 damage epistles for 18 seconds 316 00:04:59,110 --> 00:04:59,120 for 300 damage epistles for 18 seconds 317 00:04:59,120 --> 00:05:01,670 for 300 damage epistles for 18 seconds arcane awakening on reload 60 chance for 318 00:05:01,670 --> 00:05:01,680 arcane awakening on reload 60 chance for 319 00:05:01,680 --> 00:05:04,629 arcane awakening on reload 60 chance for 150 damage epistles for 24 seconds 320 00:05:04,629 --> 00:05:04,639 150 damage epistles for 24 seconds 321 00:05:04,639 --> 00:05:06,950 150 damage epistles for 24 seconds arcane avenger upon getting hit 21 322 00:05:06,950 --> 00:05:06,960 arcane avenger upon getting hit 21 323 00:05:06,960 --> 00:05:08,870 arcane avenger upon getting hit 21 chance for 45 critical chance for 12 324 00:05:08,870 --> 00:05:08,880 chance for 45 critical chance for 12 325 00:05:08,880 --> 00:05:12,310 chance for 45 critical chance for 12 seconds arcane arachne upon wallach 150 326 00:05:12,310 --> 00:05:12,320 seconds arcane arachne upon wallach 150 327 00:05:12,320 --> 00:05:14,390 seconds arcane arachne upon wallach 150 damage for 30 seconds secondary 328 00:05:14,390 --> 00:05:14,400 damage for 30 seconds secondary 329 00:05:14,400 --> 00:05:16,790 damage for 30 seconds secondary merciless unkilled 30 damage for 4 330 00:05:16,790 --> 00:05:16,800 merciless unkilled 30 damage for 4 331 00:05:16,800 --> 00:05:18,550 merciless unkilled 30 damage for 4 seconds which stacks up to 12 times and 332 00:05:18,550 --> 00:05:18,560 seconds which stacks up to 12 times and 333 00:05:18,560 --> 00:05:21,430 seconds which stacks up to 12 times and comes with 30 reload speed and 100 max 334 00:05:21,430 --> 00:05:21,440 comes with 30 reload speed and 100 max 335 00:05:21,440 --> 00:05:23,350 comes with 30 reload speed and 100 max ammo this arcane is for the main faction 336 00:05:23,350 --> 00:05:23,360 ammo this arcane is for the main faction 337 00:05:23,360 --> 00:05:25,749 ammo this arcane is for the main faction builds in secondary dexterity i'm melee 338 00:05:25,749 --> 00:05:25,759 builds in secondary dexterity i'm melee 339 00:05:25,759 --> 00:05:27,909 builds in secondary dexterity i'm melee kills 60 damage for 20 seconds which 340 00:05:27,909 --> 00:05:27,919 kills 60 damage for 20 seconds which 341 00:05:27,919 --> 00:05:29,510 kills 60 damage for 20 seconds which stacks up to six times and comes with a 342 00:05:29,510 --> 00:05:29,520 stacks up to six times and comes with a 343 00:05:29,520 --> 00:05:32,469 stacks up to six times and comes with a 7.5 combo duration and 60 holstering 344 00:05:32,469 --> 00:05:32,479 7.5 combo duration and 60 holstering 345 00:05:32,479 --> 00:05:34,070 7.5 combo duration and 60 holstering speed this arcane is for the condition 346 00:05:34,070 --> 00:05:34,080 speed this arcane is for the condition 347 00:05:34,080 --> 00:05:37,590 speed this arcane is for the condition overload builds 348 00:05:37,590 --> 00:05:37,600 349 00:05:37,600 --> 00:05:38,950 when you get your hands on a riven for 350 00:05:38,950 --> 00:05:38,960 when you get your hands on a riven for 351 00:05:38,960 --> 00:05:40,230 when you get your hands on a riven for this weapon the flex slot to replace 352 00:05:40,230 --> 00:05:40,240 this weapon the flex slot to replace 353 00:05:40,240 --> 00:05:41,670 this weapon the flex slot to replace would be what was previously discussed 354 00:05:41,670 --> 00:05:41,680 would be what was previously discussed 355 00:05:41,680 --> 00:05:43,590 would be what was previously discussed before this can require one more format 356 00:05:43,590 --> 00:05:43,600 before this can require one more format 357 00:05:43,600 --> 00:05:45,189 before this can require one more format in order to maximize damage output with 358 00:05:45,189 --> 00:05:45,199 in order to maximize damage output with 359 00:05:45,199 --> 00:05:46,550 in order to maximize damage output with the epitaph one will need to get lucky 360 00:05:46,550 --> 00:05:46,560 the epitaph one will need to get lucky 361 00:05:46,560 --> 00:05:48,469 the epitaph one will need to get lucky and get some nice stats my ideal stats 362 00:05:48,469 --> 00:05:48,479 and get some nice stats my ideal stats 363 00:05:48,479 --> 00:05:50,469 and get some nice stats my ideal stats would be damage critical chance critical 364 00:05:50,469 --> 00:05:50,479 would be damage critical chance critical 365 00:05:50,479 --> 00:05:52,790 would be damage critical chance critical damage and negative zoom my ideal stats 366 00:05:52,790 --> 00:05:52,800 damage and negative zoom my ideal stats 367 00:05:52,800 --> 00:05:54,230 damage and negative zoom my ideal stats for the condition overload build would 368 00:05:54,230 --> 00:05:54,240 for the condition overload build would 369 00:05:54,240 --> 00:05:56,390 for the condition overload build would be status chance multi-shot status 370 00:05:56,390 --> 00:05:56,400 be status chance multi-shot status 371 00:05:56,400 --> 00:05:58,550 be status chance multi-shot status duration and negative zoom thanks for 372 00:05:58,550 --> 00:05:58,560 duration and negative zoom thanks for 373 00:05:58,560 --> 00:06:00,070 duration and negative zoom thanks for watching if you want to see more guides 374 00:06:00,070 --> 00:06:00,080 watching if you want to see more guides 375 00:06:00,080 --> 00:06:01,270 watching if you want to see more guides and we're fine please click the like and 376 00:06:01,270 --> 00:06:01,280 and we're fine please click the like and 377 00:06:01,280 --> 00:06:02,950 and we're fine please click the like and sub buttons to let me know and as usual 378 00:06:02,950 --> 00:06:02,960 sub buttons to let me know and as usual 379 00:06:02,960 --> 00:06:04,469 sub buttons to let me know and as usual i'll see you guys in the next video 380 00:06:04,469 --> 00:06:04,479 i'll see you guys in the next video 381 00:06:04,479 --> 00:06:07,360 i'll see you guys in the next video goodbye