Set Mods are a unique class of Mods that offer increasing bonuses when one or more mods in a set are equipped on the player's Warframe and weapons.
Each Set consists of up to 6 Mods at most, with individual mods providing standard stat increases and bonuses, but also providing a second Set Bonus stat that is shared between all the mods in the set. Set Bonuses are improved through the number of mods in the Set equipped - the more mods in the set are used, the stronger the Set Bonus.
Set Bonus effects are not improved by upgrading the mod through regular fusion. Only the number of equipped mods within the set dictates the Set Bonus strength.
Sets[]
The following mod sets are organized by their order of release date.
Augur Mod Set[]
Set Bonus:40%/80%/120%/160%/200%/240%Energy spent on abilities is converted to shields. Similar to Brief Respite, excess shields are converted into overshields, but unlike the Aura mod, energy will continue to be converted to overshield if overshields are active. The set bonus does not convert energy drained over time by channeled abilities such as Banshee's Sound Quake.
Set Bonus:5%/10%/15%/20%/25%/30% chance to enhance Critical Hits from Primary Weapons, increasing critical tier by 1. (For example the yellow critical hit can be upgraded to the orange critical hit)
Set Bonus:Kubrow marks an enemy every 60/45/30/15 seconds for 3/6/9/12 seconds. Kill them to apply their Status Effects to all enemies within 7.5/15/22.5/30 meters.
Set Bonus:Helminth Charger grows up to 2/4/6/8 Cysts over 6/12/18/24 seconds that erupt every 25 seconds to spawn a Maggot. Unlike other mod sets, all mods in this set revolve around enhancing the Set Bonus, as opposed to some that can be used for general purposes. The Strain mods cannot interact with Nidus's abilities or the maggots spawned by the Pathocyst.
The Aero Mod Set is a drop from Amalgam enemies on Jupiter, as well as a mission reward in Disruption missions.
Motus Mod Set[]
Set Bonus: +33/66/100% chance to become immune to Knockdown effects while airborne. This functions like knockdown resistance and stacks additive with it.
Set Bonus:Slam Attack attacks manifest tendrils that lash enemies within 3/6/10m dealing 25/50/75Puncture Damage and stunning them for 3s. This effect has a 12/9/6s cooldown.
Comprises 1 Warframe Mod, 1 Pistol Mod and 1 Melee Mod.
Set Bonus:Lifted enemies explode on death dealing up to 10/20/30% of their max health as Impact Damage in a 4/8/12m radius with 0% falloff. This effect has a 6s cooldown.
Comprises 1 Warframe Mod, 1 Pistol Mod and 1 Melee Mod.
The Augur Set can replenish shields even after life support has run out in a survival mission.
The Vigilante Set's "Enhance Critical Hits" bonus refers to the ability to upgrade the Critical Damage level of the weapon by one rank, i.e. if the weapon deals a "yellow" critical, there is a 30% chance that it will deal an "orange" critical instead, dealing more critical damage. Another way to think of this is X% chance for +100% additive crit chance.
However, duplicate set mods equipped on both the Warframe's and Sentinel/MOA's weapons will not contribute to the set bonus. For example, equipping Vigilante Armaments on Braton and Artax will only provide one count for the Vigilante Set.
The ability to get set bonuses with even a single mod from a set should not be overlooked. This allows players to take the best mods from each set to further optimize their builds.
Hunter Companion mods cannot be used on sentinels.
While Set Mods can be equipped on Exalted Weapons, they will not contribute to nor benefit from set bonuses, but the regular effect of the mod will still apply. This also applies to Venari.
The Sacrificial Set is an exception to this.
The Vilgilante Set and Gladiator Set can still apply if equipped on Warframe, Primary, Melee, or Robotic Weapons, and not on the Exalted Weapon itself.
Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).
Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons.
Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons.
Removed fall-off damage and increased the range to 4/8/12 metres.
Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion.
Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage.
Fixed multiple issues with the Saxum Mod set:
Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped.
Fixed non-melee attacks to proc the effect.
Fixed the effect from triggering on non-lifted enemies.
Fixed the damage type to correctly deal Impact damage.
Fixed a “buff” icon appearing in the HUD on activation.
Miscellaneous fixes for proc inconsistencies and stacking issues with other mods.
Fixed the Jugulus Mod Set description not explaining the stun mechanic.
For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s".
Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked.
Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift.
Jugulus Spines (Pistol): +90% Puncture, +60% Status Chance.
Jugulus Barbs (Melee): +90% Puncture, +60% Status Chance.
Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s.
Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)
AERO MOD SET
Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.
Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide