Passive
Frolicking and fluttering about, Titania passively possesses +25% Bullet Jump and Rolling distance. Casting her abilities rejuvenates Titania and her allies within 15 meters, granting them the Upsurge buff which regenerates 4 Health points per second for 20 seconds.
- Upsurge is granted at the start of Titania's cast animations.
- The duration of the heal is refreshed on successive ability casts.
- Upsurge buff icon is displayed with a duration timer next to the shield and health indicators, at the top-right of the HUD.
- An icon also appears next to each allied player affected by Upsurge.
- Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
Abilities
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Spellbind Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects. Introduced in Update: The Silver Grove (2016-08-19) |
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![]() 20 / 30 / 40 / 50 m (cast range) | |||
Misc: 100 % (status cleanse and immunity) | |||
Subsumable to Helminth |
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Tribute Cycle through and extract one of the four Buffs when cast on an enemy. Thorns reduces incoming damage. Dust degrades enemy accuracy. Full Moon increases companion damage. Entangle slows enemies within range. Introduced in Update: The Silver Grove (2016-08-19) |
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Misc:
-25% (damage debuff) |
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Lantern Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding. Introduced in Update: The Silver Grove (2016-08-19) |
![]() ![]() 1,000 / 1,500 / 2,000 / 2,500 ( ![]() |
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![]() 8 / 12 / 15 / 20 m (attract radius) 5 / 6 / 7 / 8 m (explosion radius) 2.5 m (damage radius) | |||
Misc: 4 (max number of Lanterns) |
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Razorwing Shrink down and take flight, while razorflies attack nearby enemies. Introduced in Update: The Silver Grove (2016-08-19) |
![]() 150 / 165 / 180 / 200 (melee damage) 10 / 24 / 48 / 80 (drone damage) |
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Misc:
50% (evasion bonus) |
Strength Mods | Duration Mods | Range Mods |
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Upcoming | ||
Koumei • Cyte-09 | ||
Attributes • Helminth • Augments • Compare All • Cosmetics |
549 comments
Any tips for companion ?
Are there any companion interactions that work in Razorwing outside the 2 bond mods (fire rate and crit multi) ?
I have found that Duplex Bond works in Razorwing and as such is amazing way to prime enemies with Helstrum at the cost of Tenacious bond (this is significant since in Razorwing you lose all ways to prime aka primary/secondary and companion). Anything else ?
Yes. Diwati is used as a stat stick for the razorwings.
DE please make Titania play as smooth as Jade, I beg you. It's incredible how both frames play around the same theme of flying, buffs and debuffs/cc, yet Titania is absolutely obnoxious in how she plays; not to mention the reason the vast majority of people play her is just for Razorwing Blitz and everything else in her kit is just there to refresh its duration...
Her first ability lets you fly without being interrupted her third can be used to group up enemies for crowd control and her second is great for keeping razorflies active, she does play smoothly if you understand her fully but you are right a lot of players only use her for speed running to which i'd say they'd be better off with wukong honestly xD
I love playing with her so much but man it would nice if DE buffed the crit chance on the dex pixia, 20% would be perfect, wouldnt even need arcane avenger to reach orange crits
No need. Dex Pixia isn't a crit weapon and I don't think it was ever intended to be one. Status on Dex Pixia has gotten me far in SP and other endgame missions, and I don't see the need for red or even orange crits. If you really want that red crit dopamine though, consider and Arcane Avenger build, or maybe even 5 Tau Topaz shards for guaranteed orange crits, or maybe even a combination of both if you feel like it. Bring an Adarza or a Smeeta too for the extra cherry on top.
Run a more status focused build with corrosive or magnetic for Grineer or Corpus respectively, then just subsume in nourish for free viral and you can melt anything steel path has to offer. You can even do a really nice hybrid build with Arcane Avenger/Combat Discipline Aura, thanks to Titania's health regen.
Let me pick up shit
Truth
You technically can. If you go into operator mode, press the pickup key and the transference key at the same time, and if you do it just right, your operator will pick the thing up at the same time as transferring back into Titania. Then when you go into operator mode again, your operator will still be holding what you picked up. Still works today. I use this trick to solo Archon Hunts all the time.
If you go into razorwing mode, then pick up an energy cell in an extraction mission as an operator, then return to your warframe, you can cause the energy cell to disappear permanently. I don't think there is any benefit to doing this.
You need to do the trick where you pick up the thing and return to warframe at the same time. If you buffer the animations, the operator will keep the picked up item and will still be holding it when you go back into operator mode.
Dose reload speed affect her guns recharge rate?????
Reload Speed bonuses only affect the recharge delay (0.3 sec) on "battery" weapons. It will not increase the rate at which a weapon regain ammo.
Does "Rush" work with Razerwing?
Yes, any kind of move speed works on the Razorwing mode
Imagine how broken she would be if you could use normal weapons in Razorwing and Razorwing Blitz increased the fire rate and attack speed of your normal weapons. That would be so fun.
Still waiting for this to happen but DE doesnt want
Unfortunately, she would be broken if that was the case. Besides, Dex Pixia is great. If you mod it correctly, it can shred through anything in the game, including endgame. The only REAL weakness of Titania is that she has no natural AOE damage. But she has one of the best single target damage in the game. As a Titania main, the only boss that Titania can't cheese are Eidolons because of how Eidolon hunts are structured. But Archons and Whisper Dopplegangers? Easy work.
Can we atleast have sentinels during razorwing :(
I believe that, If you use duplex bond, the clones will spawn during razorwing
Dust + razorwing can't do chit in Archon Hunt
I disagree. My fastest Archon Hunt with Titania is a sub 3 minute run where I didn't run into walls every room. Plus you don't need any Tribute buff when everything is dead.
Titania can cheese archons and even eidolon just add some crits to dex pixia and subsume Xata's Whisper on her 3. For normal gameplay i use Thermal Sunder with archon vitality just make her strength at 200 or more for her razorwing form to be strong. stats sticks can help a lot i have a primary stat stick, pistol stat stick and melee stat stick. all this contributes every time she is in razorwing.
Damm, thanks
New mod Energy Nexus has a bug it's not working while ultimate is active
Her 4 is a channeled ability, which is to say it's not supposed to work
Hmm. Its look like if we use archon continity, make toxin build, get new shard make full armorstrip with corrosion and get +90% strength for 4, dex pixia with a lot of damage ignore armor and shield now.
Or you know, simply mod corrosive on dex pixia directly, and simply not use archon continuity in the first place.
The previous commenter fails to understand the point of doing what OP has mentioned. You can't have toxin and corrosive in the same build, but by doing this, you save a mod slot, get an extra status effect for gun-dition overload, full strip with the shard applied, and have an element already built that effects HP directly once the target is full stripped, and can bypass corpus shields. Try thinking outside the box.
Switched cold damage for slash and swapped primed continuity with archon continuity. can confirm that it's far superior.
I use nourish subsume for what it's worth. that makes slash, toxin, corrosive, and viral procs at about a 2:1:1:2 ratio if you replace the cold damage with 90% slash.
Lol, i just noticed that if you use the swap tap/hold function with titania it doesn't actually do anything. It still requires an enemy target to use the self spellbind which is now tap lol. It seems while technically the switch works, but the check for enemies on tap remains.
Yea it actually just works for the second not the first ability. Not bad but first one's more important
Methinks the fae bae (both of them, Oberon needs one too come to think of it) needs a rework next, or at least after Inaros gets one
Passive should be % based health, her Prime has 465 unmodded health at max rank now so 1% of that would still be 4-5 per second, meanwhile even a circuit defense target with over a million plus health (lol) at level cap would STILL need protecting against enemies because they just deal that much damage
Spellbound Harvest (the augment) should give 10 energy per enemy up to 50 per cast instead of hard-requiring there to be 4, yes keep the caveat where enemies already affected don't count but by golly you wouldn't believe how many wasted casts of this there are in its current state, even in some Steel Path runs (!!!) ... also that 40% extra range for Spellbind it gives should just be a flat bonus, not a conditional
Tribute... OH GODS, don't even get me started on this one, I have such a love-hate relationship with this damn clunky-ass ability... first off, Entangle and Dust do NOT need to even be there... call the ability Thorns INSTEAD of Tribute (so yes, rename it) and make it a self-cast aura that does NOT require you to pickup a goddamn thing FFS... finally, merge the Full Moon buff with Tribute and then make the bonus to damage / health / armor ALSO apply to Titania and allies (not just companions like it currently does)
Finally, Razorwing needs to summon 10 Razorflies by default, regardless of whether any buffs from "Tribute" are active or not... also a HOLD-CAST to respawn them, WITHOUT cancelling Razorwing, PLEASE
There we go...
Since when stopped the secondary arcanes ( in my case Pax Seeker and Secondary merciles) working ( or as in one of my older builds primary and secondary dexterity from fly kills )
Pain... I know... I just put either Secondary Dexterity or Secondary Encumber (CUCUMBER) on Epitaph now and it's basically a glorified Augur set mod stat stick
Maybe the upcoming book thingy might actually be better for her, who knows...
Unless this frame is an exception I thought the Gladiator Mods no longer work on the Deconstructor
Below is a snippet from the Diwata info for razorwing (might need to be updated)
"While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee or Robotic Weapons (i.e. Helios/Helios Prime's Deconstructor/ Deconstructor Prime), and not on the Exalted Weapon itself."
Patch Notes from the Deconstructor page
DECONSTRUCTOR MELEE MODDING CHANGES:
The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.
These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:
Amalgam Organ Shatter
Corrupt Charge
Enduring Strike
Body Count
Blood Rush
Dispatch Overdrive
Drifting Contact
Energy Channel
Finishing Touch
Focus Energy
Focused Defense
Guardian Derision
Killing Blow
Life Strike
Maiming Strike
Parry
Quickening
Reflex Coil
Relentless Combination
Seismic Wave
True Punishment
Weeping Wounds
Gladiator Might
Gladiator Rush
Gladiator Vice
Carnis Mandible
Jugulus Barbs
Saxum Thorax
Motus Impact
Proton Snap
Tek Gravity
Strain Infection
Due to a comment on the Empower page about it not working on Razorwing, I decided to check for myself in the simulacrum.
Not only is the Dex Pixia damage not increased by it, but there are MULTIPLE other power strength boosts don't work (at the very least, regarding Dex Pixia damage. I didn't check anything else.):
Energy Conversion does NOT work.
Crimson Archon Shards with strength as the chosen benefit DO work.
Molt Vigor does NOT work.
Molt Augmented DOES work.
Arcane Power Ramp DOES work.
Growing Power CAN work, but requires that the cast of Razorwing FINISHES BEFORE THE GP TRIGGER EXPIRES.
Archon Intensify's trigger works the same way as Growing Power.
Given that Transient Fortitude works, it's safe to assume all mods that plain and simply boost strength also work.
I think I have it figured out: The game does NOT check ability strength when the cast begins like it does for Excalibur (I tested, Energy Conversion is still working on Exalted Blade). Instead, Razorwing checks ability strength at the END of the cast animation.
Unless there is a patch note I missed, this has GOT to be a bug.
Is that REALLY so?
Can confirm that Molt Vigor doesn't work. Power Drain also doesn't work on Razorwing.
Bug queen is love, bug queen is life.
Bug queen is bug queen
No seriously, she's the walking fucking TELESTO of Warframe, it's that simple
Walking?
Why doesn't Spellbind prevent Arson Eximus' knockdown?
I've never had any of those issues. except maybe the bonking into shit, but thats just being bad at the video game. feels like you just kept accidentally casting stuff on shield lancers. their physics are whack, even from a simply ground slam.
Dunno why fire eximus knockback isn't counted tho.
Her 2 is really buggy tho everytime I use it on non-humanoid enemies their souls just fly into the ceiling at Mach 5
There's a reason I call her Telestotania
IIRC, Knockdowns are not considered CC, but displacement. That's why she goes flying when one of those Moa's do their stomp even if she's in Razorwing form and has the Spellbind anti-CC and status buff. It's why Primed Sure Footed is still viable on Titania.
I really hope anyone who puts Thermal Sunder on Titania flies into an Orokin bug zapper and dies repeatedly until they're out of revives
Hey don't look at me, I put either Dispensary or Pillage or Nourish onto mine
Wow the casual scrubs that get mad cause we dont wanna wait 20 minutes doing a capture mission for fissures, amazing. 👏👏
Typical fandom toxicity on full display here from both sides
I absolutely fucking LOVE all the seethe and cope that's going on right now from the Eido-bro hunturds over the Arcane dust thingy they are adding in Whispers in the Wall update, could not have POSSIBLY asked for a better flaming train-wreck of toxicity to grab some tabasco popcorn and a corked champagne bottle for since the ammo changes (and no, they were NOT nerfs, shut the fuck up about that already you negative-review-shitting wastes of life-force, you KNOW who you are)
It should be noted, that on Titania this mod gives the bonus strength only if u actually heal yourself, you will not get the ability strength if you activate any ability to gain the passive whilst already at full health. First you must be missing at least 1 point of health, combat discipline might help but first you need to kill an enemy before activating 4th ability. Already having Titania's passive active, then refreshing it, will NOT refresh the archon's buff.
Basically, on Titania, to get archon's strength buff you must in this order: kill an enemy (most likely outside of your 4th ability since you will do it at the start of the mission) > be missing at least 1 point of health, NOT having Titania's passive currently active (refreshing it will not trigger archon, activate any ability EXCEPT for 4th, maybe do 1st > get the archon's strength buff > activate 4th ability >
THEN, if you have Razorwing Blitz > wait 20 WHOLE seconds for titania's passive to run out, activate an ability to to get titania's passive from 0, get archon's ability strength buff, REALIZE YOU ALREADY HAVE RAZORWING BLITZ ACTIVE, AND SINCE ADDING ADDITIONAL STACKS DOES NOT give additional ability strength for newer stacks. Basicly you must, somehoe, have the 10 seconds archon's buff, outlast Titania's passive of 20 seconds.
For me, Hard pass on this for Titania. Maybe Umbral intensify lower BUT CONSTANT 44% strength beats by a long long shot archon's intensify of 60% ON OCCASSION with very, very bad timing.
On allies the same thing, first they must be missing at least 1 point of health, then give them healing from Titania's passive WHILST NOT already having it.
Combat discipline healing does not trigger archon intensify either -incase you were wondering.
Was talking about archon intensify here
As far as I can tell triggering the passive triggers Intensify as long as charater has missing health, regardless of if the charater already has the buff. unless it has some weird quirks when being used as client. Also, Razorwing's buff modifers are locked into the modifers your Razorwing ability has while channeled, so you don't have to refresh intensify for it even if the buff itself expires.
https://www.youtube.com/watch?v=VbEq-O1VsSk&ab_channel=Robertobear
You can tickle an enemy and then latern them for free healing and proc the mod
@A Fandom user (5/10/2023) Void sling is actually great for that, especially on lower level missions where enemies roll over if you so much as sneeze in their direction