Resources are items that are obtained in any mission around the Star Chart and can have multiple uses depending on the type of Resource; most of them however are used solely for the manufacturing of other items in the Foundry with Blueprints.
Resources are usually shown on the map as unique objects that resemble the actual resources themselves. Players can also find resource caches unique to the resource type around the map.
With very few exceptions such as Ayatan Stars, resources are automatically picked by the player while moving over them. Several Mods can help in detecting resources or storage containers, or make the process of harvesting resources faster by increasing the range at which loots are automatically picked (e.g.
Vacuum).
Resource Types[]
Resources are classified by the method of collection, quantity obtained in each pickup, and their primary purposes.
| Type | Description | Example(s) |
|---|---|---|
| Common | Common resources, like the name implies, are very commonly found. They drop from lockers, breakables, normal enemies, and bosses. | |
| Uncommon | Uncommon resources, like the name implies, are found uncommonly in quantities usually between 10 and 30. They drop from lockers, breakables, normal enemies, and bosses. Some of the uncommon Resources are found in higher quantities between 50 and 100. | |
| Rare | Rare resources will usually drop one at a time. Some drop in higher quantities, like 2 or 3. They are most often found by defeating bosses or a specific type of enemy, and very rarely from common enemies or storage lockers/containers. | |
| Research | Research resources are resources with a distinctive blue color and are dropped uncommonly from common enemies in quantities of 1 to 3. They are crucial materials for Research. | |
| Navigators | Navigators are orbs that are required to build a variety of keys. Like Research Resources, they can be classified as uncommon or rare depending on different factors such as drop rate or quantity obtained. |
|
| Special | These unique resources are usually not dropped by normal enemies, but are obtained as a reward for completing very specific mission types or challenges, or are dropped by specific enemy types (such as Sentient Cores dropped by Sentients). Some of these resources currently have only one use. | |
| Minerals (ores/gems) | Special ores and rough gems are acquired through mining in Landscapes such as the Plains of Eidolon, the Orb Vallis and the Cambion Drift. They can be refined into alloys or cut gems and are usually used for building equipment purchased in Cetus, Fortuna, and the Necralisk. These include Kitguns, K-Drives, Operator Amps, several weapons and Warframes components, MOA companions, Zaws, and Necramechs. | |
| Fish | Fish are acquired through fishing in the Plains of Eidolon, the Orb Vallis, and the Cambion Drift. Their organs can be extracted and are usually used for building equipment purchased in Cetus, Fortuna, and the Necralisk. They can be used to build the items listed in mining | |
| Empyrean | Empyrean resources are mostly unique to the Empyrean game mode and have three different rarity types like normal Star Chart resources. They are dropped from enemy fighters, can be found in storage containers inside of Crewships/points of interest, or dropped by destructible items around the space. Carbides, Cubic Diodes, Ticor Plate, and Titanium are also dropped by Eximus units spawning in specific planets. Mainly used for building Railjack components/turrets, but also required for crafting several Warframe parts or weapons. | |
| Quest/Event-exclusive | Exclusive to the quest/event they are tied to, these resources serve no purpose outside of them. Most of event resources were removed with the end of their Operations. |
Resource Deposits[]
- Main article: Storage Containers#Resource Deposits
Resource Deposits are special containers that hold only a single type of resource. These deposits have a unique name and appearance matching the resource that they contain, and can only be found in the same areas as their associated resource. The rarity of deposits usually corresponds to the rarity of the contained resource; for example, Alloy Drums will be more common than Neural Arrays. Rare resource deposits can drop between 1 to 3 of the associated rare resource.
The various types of Resource Deposits include:
(1-5x
Each deposit has to be scanned five times to complete codex entry (currently, unscanned deposits will not be shown in Codex).
Farming Tips[]
For best results, it is recommended to farm resources either solo or in a dedicated group. This will reduce any tensions that might otherwise come up between players who are trying to farm resources and those who have other goals and do not wish to look for resources.
- Infested levels tend to spawn more enemies, which means more chances for resources.
- In addition to always being controlled by the Infested, all Dark Sector missions have an increased resource drop rate that varies by individual mission.
- The
Vacuum Robotic mod and
Fetch Beast mod picks up materials around you in a good radius, removing the need to focus on manually collecting every last resource drop.
- At rank 0, Vacuum and Fetch still have respectable ranges at 6.5 meters and 8.5 meters respectively, while costing only two mod capacity. Adding it to every companion streamlines resource pickup and should reduce (though not eliminate) the need for dedicated resource farming.
- Break everything. Look for open containers or crates, and do not be shy to break them open, even if your team decides it's not worth it. Some but not all Area-effect Warframe abilities break containers, which can be combined with Vacuum to vastly speed up the process.
- If playing a level with a very linear route, explore the entire level, including taking elevators to floors where the objective isn't located to look for more containers.
Thief's Wit enables the player to spot all breakable crates within range through the mini-map, along with highlighting mods through walls.
Master Thief grants the player a certain chance to open locked lockers (40% at level max).
Scavenge allows a Kubrow to have a 90% chance to open locked lockers. However, this only works on lockers the Kubrow can actually reach.- Codex Scanner can be used to see all containers in the current room within the range of 50 meters.
- Weapons such as the
Ignis with large AoE bursts are very useful for breaking multiple containers or Resource formations at once.
- Weapons like
Orthos Prime or
Telos Boltace, with a large range and decent attack speed, are also very useful at cracking open containers.
- Weapons like
- Keep a lookout for resource deposits that may spawn around the map. These are a good source for uncommon and rare resources when destroyed.
- Several Warframe abilities or Augments affect resource drops.
Nekros'
Desecrate gives a 54% chance for most enemies killed in a wide radius around him to roll their loot tables again, as well as spawning health orbs that help you keep up the fight, especially against the shield-bypassing Toxic damage used by many Infested enemies. Neither Power Strength nor Power Duration affects this ability; mod for range and efficiency. The
Despoil augment is also a good idea, as it makes desecrate entirely self-sustaining and allows you to freely use your energy on other abilities. In addition, it makes it much less likely that Desecrate will deactivate itself, as Nekros generally has a much larger health pool than energy pool. In combination with
Rejuvenation, the ability is essentially free with all the health orbs that drop.
- The fixed 54% chance makes this the least efficient ability on a per-enemy basis, which is balanced out by its extreme ease of use and lack of augment requirement. This, in combination with Nekros being commonly known as "the farming frame," makes Desecrate a popular choice.
Ivara's
Prowl allows her to passively "pickpocket" nearby enemies, releasing one random item from their drop table per enemy. This is slow, only working on one enemy at a time and taking multiple seconds, but prioritizing specific enemies allows for more focused farming efforts and since it leaves affected enemies completely untouched, it can be easily coordinated with other farming abilities used by teammates.
- In addition to making the ability itself more efficient, duration mods can reduce pickpocket times significantly. Power Strength mods have no beneficial effect on pickpocket but corrupted mods that reduce Power Strength give the ability a failure chance, requiring the ability to start over and try again.
Atlas'
Ore Gaze augment gives Petrified enemies a base 25% chance to reroll their drop tables. Unlike Desecrate, this is affected by Power Strength (up to a 100% chance at 400% Power Strength) but is harder to use, only working on enemies that are turned to stone at the time of their deaths. It can be used alongside Desecrate.
- "Thawed" enemies aren't affected by Ore Gaze; increase Power Duration or coordinate with your teammates to ensure that enemies are killed while still petrified.
Hydroid's
Pilfering Swarm doubles the drop chance of all enemies killed while ensnared by
Tentacle Swarm and tentacles formed by Hydroid's passive. Note that the tentacles do not have to kill the enemy for the effect to occur. Drop chance is unaffected by Power Strength but this is still the most powerful single effect, which is counterbalanced by Tentacle Swarm being difficult to use efficiently in the first place. Its ability to synergize with other farming abilities appears to need more testing.
- All ability-affecting mods have their uses with Pilfering Swarm: Despite not affecting the augment or increasing the number of tentacles, Power Strength scales particularly well with Tentacle Swarm's damage, allowing you to kill enemies and re-target a different horde much more quickly and easily. Likewise, Efficiency allows you to more easily compensate for the difficult targeting and the limited number of tentacles. Power Range can be either increased to give the tentacles more room to target groups of enemies or reduced to limit them to smaller choke points. Duration, of course, gives you and your teammates more time to kill ensnared enemies but may be wasteful if you find yourself targeting new groups of enemies often.
Khora's
Pilfering Strangledome gives a 65% chance for enemies ensnared by
Strangledome to drop additional loot. This chance is not affected by mods, and as with Hydroid's Pilfering Swarm the enemy must be held in the dome to be affected by the additional drop chance but do not need to be killed by it. As the Strangledome only has a set amount of vertices that can hold enemies this limits its effectiveness against hordes, however, this is balanced by the fact that foes are drawn into it from range, take damage over time, take extra damage from attacks and become vulnerable to friendly fire.
- The same enemy cannot be affected by both Pilfering Swarm and Pilfering Strangledome at the same time. However it does have some synergy with Desecrate as 1/3 of the damage over time effect is Slash based, giving a decent chance for foes to be dismembered.
- A common squad composition for a dedicated farming mission is a Speed
Nova — that is, a Nova with less than 70% strength using her
Molecular Prime ability, which will speed enemies up instead of slowing them down, a Desecrating Nekros, sometimes with the
Despoil augment for ease of use, a
Pilfering Swarm
Hydroid and an
Energy Vampire
Trinity to allow the other frames to recast their abilities. A common tactic is to find an easy room and "camp" for a while, speeding the enemies to the camping location and massacring them.
- The Spare Parts mod can slightly increase drops, though the increase is largely negligible compared to the effects of Warframe abilities.
- For passive farming, Extractors can be placed on planets with all of its nodes completed. However, this method is effective for getting common and uncommon resources, even with the Distilling Extractor. Rare resources are hard to come by using Extractors.
Recommended Farming Locations[]
These recommendations are based on player opinions and may not be optimal. See discussion comments and individual resource pages for more details.
| Resource | Location |
|---|---|
| Gabii (Ceres), Draco (Ceres) or Malva (Venus) | |
| Any Void Survival/Exterminate | |
| Draco (Ceres) or Malva (Venus) | |
| Any Void Survival/Defense, Hyena Pack (Psamathe, Neptune) or Raptors (Naamah, Europa) | |
| Any Excavation mission | |
| Any Void Survival/Defense, Tikal (Earth) or Apollodorus (Mercury) | |
| Assur (Uranus) or Lieutenant Lech Kril (War, Mars) | |
| Ganymede (Jupiter) or Cameria (Jupiter) | |
| Wahiba (Mars), Captain Vor (Tolstoj, Mercury) or Apollodorus (Mercury) | |
| Hyf (Deimos), Terrorem (Deimos), the Cambion Drift (Deimos), Akkad (Eris) or Piscinas (Saturn) | |
| Cameria (Jupiter), Alad V (Themisto, Jupiter) or Raptors (Naamah, Europa) | |
| Tycho (Lua), Hyf or Terrorem (Deimos), Lephantis (Magnacidium, Deimos) or Zealoid Prelate (Exequias, Deimos), Tikal (Earth) or Zabala (Eris) | |
| Terrorem (Deimos), Draco (Ceres) or Piscinas (Saturn) | |
| Io (Jupiter), Galatea (Neptune), Despina (Neptune), or Apollo (Lua) | |
| Zeugma (Phobos), Ophelia (Uranus) or Zabala (Eris) | |
| Assur (Uranus), Ophelia (Uranus) or Apollodorus (Mercury) | |
| Any Void Survival/Defense or Zeugma (Phobos) | |
| Cameria (Jupiter) or Wahiba (Mars) | |
| Ophelia (Uranus), Caelus (Uranus) or Salacia (Neptune) |
Resources By Planet[]
- Main article: Region Resource
Note, some resources are not tied to specific planets: Tellurium can drop as a rare resource in any Archwing mission and Oxium will drop from Oxium Ospreys in most Corpus missions.
|
Common |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||
| ✓ | ✓ | ✓ | ✓ | ||||||||||||||||
| ✓ | ✓ | ✓ | ✓ |
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Uncommon |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ✓ | ✓ | ✓ | |||||||||||||||||
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||||
| ✓ | |||||||||||||||||||
| ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||||
| ✓ | ✓ | ✓ | |||||||||||||||||
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||
| ✓ |
|
Rare |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ✓ | |||||||||||||||||||
| ✓ | ✓ | ✓ | |||||||||||||||||
| ✓ | ✓ | ||||||||||||||||||
| ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||||
| ✓ | ✓ | ||||||||||||||||||
| ✓ | ✓ | ✓ | ✓ | ||||||||||||||||
| ✓ | ✓ | ✓ | |||||||||||||||||
| ✓ | ✓ | ||||||||||||||||||
| ✓ |
|
Research |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||||||||||||
| ✓ | ✓ | ✓ | ✓ | ✓ | |||||||||||||||
| ✓ | ✓ |
Raw Data[]
- Main article: Module:Resources/data
For a community-contributed list of resources in WARFRAME, see Module:Resources/data.
Notes[]
- Resource pickups can despawn if not picked up by the player if there are too many individual pickups at once.
Patch History[]
Update 11.7 (2014-01-15)
- Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections:
- New credits will evict old credits
- New ammo/health/energy will evict old AHE
- New resources will evict old resources
Before, new credits could evict the space of old resources, we now have categories.
Update 7.7 (2013-04-03)
- Changed general resource pickup model
| CollapseResources / Components | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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180 comments
Idk why they give the drop table link when it doesnt not give drop chances for items that are area resources like lanthorns missions and bounties sure but not a single thing that say this is the odds of this container/enemy/locker that will drop that specific item
Duviri??
Yeah what abt Duviri?
Resource by Planet doesn't cover the Zariman
Lmao
Tip for new teno if having a hard time farming stuff in this game! Do your self a favor and get Smeeta Kavat( go to YouTube for the guide and detail) MUST have [Charm] and [Tek Enhance] the rest is up to u(sooner or later u will understand what is good or bad mod ) . it might be hard if u are new to the game but rushing is really helpful and save u hell of time. then again avoid rushing the game ( expect that )coz this journey is the content ! good luck Teno
I know these are new but the ayas and (platnium 2) regal aya are out
Would you consider them as currencies or resources? I think the former.
Yeah maybe currencies or both
The normal aya could be linked in special in resources. The regal aya could be in currency tab and they both link to each other at the bottem
Hexenon drops better in Io (Jupiter) in my opinion
Why you don´t say!
I got an argon crystal on a defense mission in the void
They are supposed to be recieved on exterminate or survival missions according to this page
Maybe its the new hotfix
Oh ok, but the page still states that is from survival/exterminate missions. It should be fixed
No it shouldn't. These are recommended farming locations, not all possible farming locations.
"Recommended"
Ok
Would be nice the chance for an enemy to drop resources and the drop table chances for resources
No information about how to farm , only some useless knowledge that everyone who was on farming misson once , already knew.
This page is more like a reference for people who know what's up.
I am sorry it's not the right thing for you.
And how to farm resources? kill stuff, princess.
lol resources
"I'm so bad at the game I have to rely on restores, ciphers, and air supports."
You guy's are jealous cucks, Resource boosters are optimal, Platinum doesn't matter in the slightest to resources so is irrelevant and there is nothing wrong with Restores or ciphers, they speed up runs allowing for optimal efficiency. it's obvious you guys don't know how to play the game properly, i doubt you've even completed your star charts. idiots
The 100 x Large Squad Energy Restores (any 100x Large of the items pictured above) save you farming time farming resources, and in charging up (twice as much energy per pulse as mediums). More expensive to get started, but well worth it.
Medium squad energy restore:
per 1 unit: Energy: 50 every 7.5 seconds for 30 seconds
Cost / materials:
Polymer bundles: 22.5
Nano Spores: 225
Credits: 900
build time: 1 minute
Large squad energy restore: reusable BP from clan labs
per 1 unit: Energy: 100 every 7.5 seconds for 30 seconds
Cost / materials:
Polymer bundles: 50
Nano Spores: 300
Credits: 900
build time: 1 minute
Pooh only 6 plat.
Pretty nice, though the info locations are not the best. One thing that isn't taken into account if it has to compete with another resource. Europa excav for example is superior to all for Rubedo for this reason.
Hey Tenno,
I'm new to the game and really wasn't satisfied with the incredibly slow process of checking each planet for resources, was even less of a fan of the wiki table, so i went ahead and hacked together a little site to handle the search for me. It's still in-progress and not very pretty but you can search multiple resources and get results for planets that have them all. I've started working on adding all the warframe drop locations and will be adding more to it over time. Hope this helps someone! Warframe Resources
Website blocked due to phishing... nice
Not bad, though the capitalisation thing is real annoying. You can fix this easily by adding some code right after u hit enter, and before it does the lookup;
This will capitalize for single words. For multiwords and such, requires trivial extra code. Just squeeze this into place after u get input value and before it is sent to the server.
One thing to note when farming is that Resources will expire. Someone who picks up the loot at the time of extraction versus someone who does it periodically will have considerably less pickups than the latter.
For example, in one mission, I picked up loot 3 times max in a 25 minute oxium farm while one teammate did it every couple of minutes. I wound up with 2.3k oxium with a pickup count of 400 or so. My teammate had a 5.6k oxium with a pickup count of 940+.
This is just one example, but I've started to notice it in other instances. So moral of the story, don't be lazy!
Yes, drops, including resources, will be removed if they are ignored for too long, though it's not based on the amount of time, but rather the number of drops. Basically, there's a limit to how many drops of each type can be present at once, and when drops occur that would push over these limits, older drops of that type are deleted.
This happens for performance reasons, as otherwise the game would become bogged down by the ever-increasing number of pickup entities on the map.
This charts i garbage, im going to be working on one with solid numbers for every survival mission avalaible (PS4)
Solid numbers are......difficult. Some materials depend on rng drop chance or what spawns in chests. The possible numbers your would have would be pretty broad
Tried to change the planet text in the resource tables to be aligned vertically but I'm stuck on making the padding around the text smaller, even though in Template:RowPlanets the padding is smaller. Any tips? My goal is to make the table small enough to remove the need for a scroll bar.
Never mind, I successfully condensed the table size. Had to edit the RowResource and RowResource2 templates also.
gj Cephalon 😘👍
Baal is no longer a mobile defense so the best place to farm needs to be changed
Where do I purchase resources?
The Market.
Pls, somebody, remover the sliders on the resouce table rows!! Make it a plain table again, this isn't very usefull. <=(
I recommend, if you can handle it, running Mot (the level 40-45 Void Survival) for Argon Crystals.
On top of the chance for normal enemies to drop the Crystals, Corrupted Vor is seemingly guaranteed to spawn within the first 11-12 minutes, it seems the time varies on how many people are in your squad as with a 4 person squad I had to wait 11 minutes but by myself I only usually have to wait 2 minutes, and he can either drop Argon or Orokin Cells, Argon seems to be the more common drop.
Plus you get those Dual Stat Toxin mods
Let's break everything!
Warframe.exe has crashed
Geez, you weren't kidding when you said everything.
Your PC ran into a problem and needs to restart. We're just collecting some error info, and then we'll restart for you.