Tradeable Cannot be obtained from transmutation Enemies injured by the Companions have 25% chance to drop a Health Orb when killed. Madurai  8,000 https://www.warframe.com/droptables Synth Deconstruct is a set mod that can cause enemies damaged by the Companion to drop a Health Orb upon death. Stats[] Rank Chance Cost 0 +2% 4 1 +5% 5 2 +10% 6 3 +15% 7 4 +20% 8 5 +25% 9 Set Bonus[] This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Synth Set: Any primary or secondary weapon will automatically reload X% of their magazine (using reserve ammo) per second while holstered. Mods Equipped Percentage Reloaded 1 5% 2 10% 3 15% 4 20% Drop Locations[] Mission Drop Tables Enemy Drop Tables Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki. Notes[] Also activates upon damage dealt to shields. If you're knocked down, your weapon is forced into its holster and begins automatically reloading. Does not activate via damage dealt by companion clones created using  Duplex Bond. Tips[] Patch History[] Hotfix 30.5.3 (2021-07-09) Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina. Update 30.5 (2021-07-06) Fixed Synth Set mods reverting to a single mod bonus after death. Update 27.2 (2020-03-05) Fixed the Synth Deconstruct Mod not functioning if it’s the only Synth Mod equipped and you die/revive. Update 25.3 (2019-07-06) Fixed inability to trade Synth Deconstruct when you only have a single copy of the Mods. Hotfix 25.1.2 (2019-06-12) Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your Sentinel and you respawn. Update 24.0 (2018-11-08) ↑ Chance to roll item within drop table ↑ Amount rewarded on successful roll ↑ (Quantity × Chance) ↑ Chance to roll drop table ↑ Chance to roll item within drop table ↑ (Drop Table Chance × Item Chance) ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details ↑ Amount rewarded on successful roll ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)