Seismic Bond is a Companion mod that causes the companion's melee attacks to emit 4-meter shockwaves, as long as a Channeled Ability is active. In addition, the companion's attacks will grant stacking Ability Efficiency to their owner for a brief period.
Stats[]
| Rank | Shockwave Damage | Ability Efficiency | Duration | Max Efficiency | Cost |
|---|---|---|---|---|---|
| 0 | 5% | 0.5% | 2s | 5% | 4 |
| 1 | 10% | 1% | 4s | 10% | 5 |
| 2 | 15% | 1.5% | 6s | 15% | 6 |
| 3 | 20% | 2% | 8s | 20% | 7 |
| 4 | 25% | 2.5% | 10s | 25% | 8 |
| 5 | 30% | 3% | 12s | 30% | 9 |
Acquisition[]
The mod can be bought from Son for
20,000 after reaching Rank 3 - Associate with the Entrati.
Notes[]
- "Channeled abilities" that trigger Seismic Bond are the same abilities that triggers
Arcane Intention. See list below.
- Channeled ability must be active for both the shockwave and Ability Efficiency bonus to trigger.
- Shockwave does not deal damage to enemies protected with Overguard.
- Shockwave does not proc any status effects, unless paired with
Manifold Bond. - Shockwave does not trigger
Vicious Bond. - Ability Efficiency bonus is additive to similar bonuses such as
Streamline
- Bonus triggers on all damage dealt by your companion.
- Each stack has its own duration.
This section is transcluded from Arcane Intention § Eligible Abilities. To change it, please edit the transcluded page.
- Only the following abilities can trigger this Arcane:
Atlas's
Tectonics (unless
Tectonic Fracture is used) and
Rumblers.
Banshee's
Sound Quake (unless
Resonating Quake is used.)
Baruuk's
Elude and
Serene Storm.
Caliban's
Razor Gyre.
Chroma's
Spectral Scream and
Effigy.
Dante's
Noctua.
Ember's
Immolation.
Equinox's
Pacify & Provoke and
Mend & Maim.
Excalibur's
Exalted Blade.
Gara's
Mass Vitrify (only during the casting animation, which already provides complete immunity to damage).
Gauss's
Mach Rush,
Kinetic Plating and
Redline.
Grendel's
Pulverize.
Gyre's
Arcsphere and
Coil Horizon (transferable via Helminth).
- In both cases, the Arcane is only active while the the Gyratory Sphere is in motion, not once it is deployed.
- All of
Hildryn's abilities, including
Pillage, which can be transferred via Helminth.
- Pillage cannot be cast while
Aegis Storm is active, limiting the number of stacks. - Pillage cannot remain active for more than a few seconds at a time.
- Pillage cannot be cast while
Inaros's
Sandstorm.- All of
Ivara's abilities.
Navigator only qualifies for the bonus while actively controlling a projectile.
Quiver (transferable via Helminth) only activates the effect while its arrows are in flight.
Navigator can be used to maintain the effect for longer.- Briefly becoming visible while
Prowl is active doesn't break the Arcane's effect. - Using
Artemis Bow's alt-fire to loose Quiver's arrows doesn't activate the Arcane.
Jade's
Glory on High.
Lavos's
Vial Rush (transferable via Helminth).
Limbo's
Stasis and
Cataclysm.
Mag's
Magnetize (only when hold-cast).
Mesa's
Ballistic Battery and
Peacemaker.
Mirage's
Prism.
Nekros's
Desecrate.
Nezha's
Divine Spears.
Nidus's
Larva and
Parasitic Link.
Nyx's
Mind Control (transferable via Helminth) and
Absorb.
- Absorb already provides complete immunity to damage.
Oberon's
Renewal and
Hallowed Ground (only when
Hallowed Eruption is used).
Qorvex's
Crucible Blast (only during the casting animation, which already provides complete immunity to damage).
Revenant's
Danse Macabre and
Reave (transferable via Helminth).
- Reave already provides complete immunity to damage.
Rhino's
Iron Skin (only when
Iron Shrapnel is used).
- Activating Iron Skin already prevents all damage to health.
Sevagoth's
Gloom, which is transferable via Helminth.
Titania's
Razorwing.
- Razorwing does not trigger Seismic Bond.
Trinity's
Well of Life (transferable via Helminth).
Valkyr's
Hysteria.
Wisp's
Sol Gate and
Wil-O-Wisp (only when tap-cast).
Wukong's
Cloud Walker,
Defy (transferable via Helminth) and
Primal Fury.
- Cloud Walker and Defy already provide complete immunity to damage.
Yareli's
Merulina and
Riptide (only when tap-cast).- The Helminth-exclusive
Parasitic Armor.
Bugs[]
Patch History[]
Hotfix 34.0.6 (2023-10-30)
- Fixed getting staggered (as Client) by the shockwaves created by Companions with Seismic Bond equipped.
Hotfix 34.0.2 (2023-10-19)
- Fixed case where Hounds would not attack or move if they had any of the new Bond Mods equipped.
- Fixed getting some small one-time Affinity popups when first loading into a mission with certain Bond Mods equipped.
Hotfix 34.0.1 (2023-10-18)
- Fixed several script errors with the new Bond Mods while Null Audit is also equipped.
- Fixed a script error caused by an enemy getting hit by a Companion equipped with Seismic Bond.
Update 34.0 (2023-10-18)
- Introduced.
| CollapseKavat | ||
|---|---|---|
| Species | Incubated | Adarza • Smeeta • Vasca • Venari |
| Vulpaphyla | Sly • Crescent • Panzer | |
| Enemy | Feral • Hyekka | |
| Breeding | Kavat Genetic Code • Incubator Power Core | |
| Cosmetics | Kavat Cosmetics | |
| Genetics | DNA Stabilizer • Genetic Code Template | |
| Mods | ||
(Abilities) |
Adarza | |
| Smeeta | ||
| Vasca | ||
| Sly | ||
| Crescent | ||
| Panzer | ||
| Others | ||
(Offense) |
||
(Defense) |
||
(Utility) |
||
| CollapseMOA Companion | ||
|---|---|---|
| Components | ||
| Bracket • Core • Gyro • Model | ||
| Mods | ||
| Lambeo | ||
| Oloro | ||
| Para | ||
| Nychus | ||
| Other | ||
| CollapseHound Companion | ||
|---|---|---|
| Components | ||
| Bracket • Core • Model • Stabilizer | ||
| Mods | ||
| Audit (Model) | ||
| Denial (Bracket) | ||
| Prospectus (Stabilizer) | ||
| Other | ||
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14 comments
Do i have to recast the channeled ability to get effect from efficiency ?
Example: i cast gloom. my panzer starts doing his work. i see the 29% efficiency icon in UI. Does already activated Gloom now running with more efficiency or do i have to recast it then ?
DE (or at least the wiki) could easily just say you need a "togglable" ability instead of a channeled one, as it makes much more sense (though it's still filled with exceptions in classical DE fashion). As conventionally, a channeled ability is one that last infinitely so long as you have it's resource (often draining that resource constantly). But all this mod checks for it seems is if you can turn an ability on and off, cancel it, activate it early, etc... at will (aka not just refreshing it). That's why stuff like Kinetic Plating works.
Here are the exceptions I found, though.
Toggle abilities were you have to look at the affected enemy to cancel it.
I.E. Mag's Magnetize, Xaku's Gaze, Garuda's Blood Alter, etc...
Toggle abilities you have to hold/depress to cancel/end instead of tap.
I.E. Xaku's The Vast Untime, Protea's Temporal Anchor, Garuda's Dread Mirror, Vauban's Bastille, Wisp's Will-O-Wisp (hold), etc...
Toggle abilities that don't have a duration countdown, faded icon, or pulsing "channel ability active" icon. (Only exception is Ivara's Quiver, which I'm guessing is because it's a cyclable ability you can't cycle until it ends/is activated early.)
I.E. Nezha's Blazing Chakram, Zephyr's Tail Wind (hold), Sevagoth's Exalted Shadow, Harrow's Thurible, Voruna's Ulfrun's Decent, etc...
Nidus' Larva can be activated early to initiate the pull, but unlike other similar abilities (Coil Horizon), the game still thinks you can "toggle" it even after enemies are pulled... so long as you don't try to push ability button again. Might have something to do with it having an augment. (Which even though the augment lets you end Larva early, making it a true togglable ability. If you activate the pull early, that Larva will no longer be considered "togglable".)
Alternatively, you can much more easily just say any toggle ability you can end/activate early that doesn't have it's ability icon faded, doesn't work with the mod. With only Will-O-Wisp (hold), Ulfrun's Decent, Temporal Anchor, and Quiver breaking this rule (with Larva working, but buggy).
Will-O-Wisp (hold) and Temporal Anchor are exceptions that should work, but don't.
With Quiver being an exception that shouldn't work, but does.
While with Larva, there are times where it both shouldn't work and should, but it does/doesn't.
Does this work with Helios equipped with Deconstructor? The page for Vicious Bond shows that it does indeed work for that. Not sure about this one.
It works
Dante's first ability also counts as a channeled ability
Are the efficiency stacks tied to using a channeled ability? It's not clear from the description.
Yes
No
It says "In addition" therefore channeled ability is not required for the efficiency
It is, I only saw the buff Icon when one of the abilities that count as channeled was active
Tested: the efficiency bonus does NOT work in Razorwing form. For some reason it just doesn't activate.
Because your companion disappears in Razorwing and the efficiency bonus requires your companion to do damage to trigger. Passive always on benefits of companions will still work, but your companion is fundamentally incapable of giving you the benefits of any mod that requires an active trigger while in Razorwing mode.
Gauss redline AND kinetic plating both count as a channeled ability btw
Does this work with diversified denial? Where the hound splits into 3 mini versions. They can’t use abilities, but I’m not sure if this is technically an ability
1) Will it triger Vicious Bond ?
2) Does damage from Momentous Bond or Astral Bond apply to the Shockwave ?
3) does it apply Shattering Impact if its modded on melee weapon (hound)
4) Seismic Bond is a precept, so does that mean that if i place it in the first mod slot (refering to the order of mods which affect skill priority) will it priorize the melee atacks over other precepts during channeled abilities or not ?
Yes. Tested on moa with viral elec and momentous bond.
It will not, reply is tested on moa, which means it's MOA's melee that strips the armor, not the shockwave from this mod.
Yes, as an attribute to Manifold Bond. Astral Bond and Momentous Bond elemental buff apply to the shockwave.
It will not, the mod said it's the damage only, which means the shockwave damage derive from the damage from melee only, not the function of mods. Like elemental mod, without Manifold Bond, shockwave from this mod will not have any element, hence we can deduce that it is only the damage from the weapon stat only.
Given that your companion must know melee for it to proc this mod. This mod is sort of like a passive, for example like vulpaphyla's behavior, even if you slot it's viral quills, it will still melee the target occasionally. Hence it will just skip this mod slot to another precept behind it.
4) i dont understand what exactly you mean, with the viral quils i would expect there to be some short CD and thats why the panzer will melee
if i use Hound it does only melee + skills, If this works as precept and dosnt have internal CD (or is reduced to 0 thanks to manifold) then it should do seismec melee with highest priority ???
I mean i have the oposite problem with hound that all the other skills are ranged and it usualy dosnt rush into melee to trigger seismic so i was thinking if it is possible to make it more likely to go melee
But since Seismic dosnt seem to interact with anything i will propably skip it altogether and go duplex since mirage eclipse seems to apply full damage buff to companions no matter the tileset and aving duplexes for more chaos with 1k eclipse + 300% nourish seems better for energy than the efficiency from seismic KEKW
Is it me or does it not seem to work with Garuda's Bloodletting?
I have 30% efficiency and this should cover the other 30% for max energy regen, but I'm getting much less than 100%.
I think the effect is only active during a channeling ability of which garuda has none by default.
That is not a channeled ability, but simply an ability that trades health for energy. A channeled ability is any ability that drains energy constantly over time (or it drains shields such as in Hildryn's case or health such as in Nekros' with Despoil equipped). With that said, I also do not believe Garuda's 1st, when you ready to throw the blood ball, is a channeled ability. This also means abilities like her 4th, where you can continuously keep her in a "channeled-like" state, would not be considered one.
In case anyone was curious, you don't get the efficiency without actively using a channeled ability even though the text indicates that the only thing tied to the channeled ability would be the pet's shockwave.
Thanks, was wondering about this
The Ui for the buff says 29% for some reason, but this is only visual because abilities will show as being reduced as if they had 30%.
Seems to give the efficiency bonus regardless of weapon type (Deconstructor will trigger both the shockwave and efficiency, Helstrum still triggers efficiency).
Oh, shit. I totally forgot about the Deconstructor. That's fantastic.
Deconstructer is a melee weapon actually, but only Helios can us it
It stagger the user when in contact with the shockwave