Companions[]
These are mods that can be equipped on both Robotic and Beast Companions. Some can't be equipped on Sentinels.
| Name | Description | Companion | Polarity | Rarity | Precept |
|---|---|---|---|---|---|
| Airborne kills decrease Companion Recovery timer. Companion creates a field of cold while Warframe is airborne. | Any | Rare | No | ||
| The Companion detects the location of nearby enemies and loot for the player | Any | Rare | No | ||
| Damage dealt by Operator/Drifter grants Void damage to your Companion's attacks. Companion Void damage adds Amp and Energy Efficiency. | Any | Rare | No | ||
| Increases maximum shield of the Companion | Any | Common | No | ||
| The Companion's kills will spread status effects if the killed target has status effects. | Any | Rare | No | ||
| Finisher and Mercy Kills grant your Companion stealth. | Any | Rare | No | ||
| The Companion clones itself when you use energy, those clones can spawn energy orbs. | Any | Rare | No | ||
| Increases maximum health of the Companion | Any | Common | No | ||
| Shares maximum armor of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | ||
| Shares maximum shields of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | ||
| Shares maximum health of the player's Warframe with the Companion | Except Sentinel | Uncommon | No | ||
| Triggers when the Warframe's health drops below a certain threshold, granting the Warframe Damage Reduction and making the Companion invulnerable while taunting enemies. | Except Sentinel | Common | No | ||
| Provides Health regeneration and reduces Recovery Time for the Companion. | Except Sentinel | Rare | No | ||
| Increases armor of the Companion | Any | Common | No | ||
| Killing Eximus enemies grants bonuses of Elemental Damage to your Companion and reduces Companion Recovery. | Any | Rare | No | ||
| After your Companion uses Abilities, you may cast a Warframe Ability without an energy cost. | Any | Rare | No | ||
| Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. | Except Sentinel | Common | No | ||
| The Companion detects the location of nearby enemies and loot for the player | Any | Legendary | No | ||
| Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. | Except Sentinel | Legendary | No | ||
| High shields or overshields on the Companion will give fire rate, reloading restores overshield to the Companion. | Any | Rare | No | ||
| Health Orbs restore more health and reduces recovery time for the Companion. | Any | Rare | No | ||
| The Companions melee attacks cause shockwaves while using channeled abilities. Attacks from the Companion will grant Ability Efficiency. | Any | Rare | No | ||
| Enemies damaged by the Companions drop a health orb upon death | Any | Rare | No | ||
| Health orbs increase the Companions's armor for a limited time | Any | Rare | No | ||
| Headshot kills reduce Companion Recovery timer. If the Companion’s Critical Chance is over a set value you gain Critical Damage Multiplier. | Any | Rare | No | ||
| The Companions melee attacks will reduce enemy armor, using abilities on those enemies will spread the effect. | Any | Rare | No |
Robotics[]
| Name | Description | Polarity | Rarity | Precept |
|---|---|---|---|---|
| The Companion increases its owner's jump height. | Rare | No | ||
| The Companion generates a small freeze aura which slows incoming enemies | Rare | Not sure | ||
| The Companion automatically restores some of its owner's shields when they are reduced to zero | Common | Yes | ||
| The Companions Precept Mods apply status effects. Killing enemies with status effects reduces the cooldown of the companion's abilities. | Rare | No | ||
| The Companion periodically restores a percentage of its owner's health | Uncommon | Yes | ||
| The Companion provides a shield when its owner is reviving an ally | Rare | Yes | ||
| The Companion periodically increases nearby Warframes' max shields and shield regen | Rare | Yes | ||
| The Companion collects Pickups, Ammo, and Mods within the area | Common | Not sure |
Beasts[]
| Name | Description | Polarity | Rarity | Precept |
|---|---|---|---|---|
| Increases Critical Chance and Critical Damage | Rare | No | ||
| The Companion collects Pickups, Ammo, and Mods within the area | Uncommon | Not Sure | ||
| Increases chance of causing status effects Adds |
Rare | No | ||
| Increases chance of causing status effects Adds |
Rare | No | ||
| Increases shield recharge rate | Uncommon | No | ||
| The Companion attacks the nearest enemy affected by |
Rare | Yes | ||
| Restores player health as the Companion deals damage | Common | No | ||
| Increases Companion's Critical Chance based on the Critical Chance of the player's primary weapon | Uncommon | No | ||
| Increases melee damage | Uncommon | No | ||
| The Companion has a chance to open nearby lockers | Common | Yes | ||
| The Companion provides a shield when its owner is reviving an ally | Uncommon | Yes | ||
| Increases chance of causing status effects Adds |
Rare | No | ||
| The Companions melee hits increase your Combo, player heavy attacks increase Companion damage. | Rare | No | ||
| Increases chance of causing status effects Adds |
Rare | No |
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Manifold Bond -
Tenacious Bond -
Duplex Bond -
Reinforced Bond -
Synth Deconstruct -
Momentous Bond -
Animal Instinct -
Contagious Bond
All items (38)
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