Edit These are mods that can be equipped on both Robotic and Beast Companions. Some can't be equipped on Sentinels. Name Description Companion Polarity Rarity Precept  Aerial Bond Airborne kills decrease Companion Recovery timer. Companion creates a field of cold while Warframe is airborne. Any Rare No  Animal Instinct The Companion detects the location of nearby enemies and loot for the player Any Rare No  Astral Bond Damage dealt by Operator/Drifter grants Void damage to your Companion's attacks. Companion Void damage adds Amp and Energy Efficiency. Any Rare No  Calculated Redirection Increases maximum shield of the Companion Any Common No  Contagious Bond The Companion's kills will spread status effects if the killed target has status effects. Any Rare No  Covert Bond Finisher and Mercy Kills grant your Companion stealth. Any Rare No  Duplex Bond The Companion clones itself when you use energy, those clones can spawn energy orbs. Any Rare No  Enhanced Vitality Increases maximum health of the Companion Any Common No  Link Fiber Shares maximum armor of the player's Warframe with the Companion Except Sentinel Uncommon No  Link Redirection Shares maximum shields of the player's Warframe with the Companion Except Sentinel Uncommon No  Link Vitality Shares maximum health of the player's Warframe with the Companion Except Sentinel Uncommon No  Loyal Companion Triggers when the Warframe's health drops below a certain threshold, granting the Warframe Damage Reduction and making the Companion invulnerable while taunting enemies. Except Sentinel Common No  Medi-Pet Kit Provides Health regeneration and reduces Recovery Time for the Companion. Except Sentinel Rare No  Metal Fiber Increases armor of the Companion Any Common No  Momentous Bond Killing Eximus enemies grants bonuses of Elemental Damage to your Companion and reduces Companion Recovery. Any Rare No  Mystic Bond After your Companion uses Abilities, you may cast a Warframe Ability without an energy cost. Any Rare No  Pack Leader Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. Except Sentinel Common No  Primed Animal Instinct The Companion detects the location of nearby enemies and loot for the player Any Legendary No  Primed Pack Leader Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard. Except Sentinel Legendary No  Reinforced Bond High shields or overshields on the Companion will give fire rate, reloading restores overshield to the Companion. Any Rare No  Restorative Bond Health Orbs restore more health and reduces recovery time for the Companion. Any Rare No  Seismic Bond The Companions melee attacks cause shockwaves while using channeled abilities. Attacks from the Companion will grant Ability Efficiency. Any Rare No  Synth Deconstruct Enemies damaged by the Companions drop a health orb upon death Any Rare No  Synth Fiber Health orbs increase the Companions's armor for a limited time Any Rare No  Tenacious Bond Headshot kills reduce Companion Recovery timer. If the Companion’s Critical Chance is over a set value you gain Critical Damage Multiplier. Any Rare No  Vicious Bond The Companions melee attacks will reduce enemy armor, using abilities on those enemies will spread the effect. Any Rare No Robotics[] Name Description Polarity Rarity Precept  Anti-Grav Array The Companion increases its owner's jump height. Rare No  Coolant Leak The Companion generates a small freeze aura which slows incoming enemies Rare Not sure  Guardian The Companion automatically restores some of its owner's shields when they are reduced to zero Common Yes  Manifold Bond The Companions Precept Mods apply status effects. Killing enemies with status effects reduces the cooldown of the companion's abilities. Rare No  Medi-Ray The Companion periodically restores a percentage of its owner's health Uncommon Yes  Sanctuary The Companion provides a shield when its owner is reviving an ally Rare Yes  Shield Charger The Companion periodically increases nearby Warframes' max shields and shield regen Rare Yes  Vacuum The Companion collects Pickups, Ammo, and Mods within the area Common Not sure Name Description Sentinel Polarity Rarity Precept  Accelerated Deflection Increases shield recharge rate of the Sentinel Any Uncommon No  Ambush The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost Shade Rare No  Ammo Case Mutates ammo to the ammo type your equipped weapon is usingIncreases ammo capacity Carrier Common Yes  Arc Coil Sentinel will zap multiple enemies within range Diriga Common Yes  Assault Mode The Sentinel will attack the first visible enemy in range Any Common Yes  Auto Omni The Sentinel will repair Railjack breaches and extinguish flames Nautilus Common Yes  Botanist The Sentinel periodically scan nearby plants Oxylus Rare Yes  Calculated Shot Sentinel charges a powerful shot and fires at first enemy in sight Diriga Common Yes  Cordon Sentinel clusters enemies in range Nautilus Common Yes  Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Common Yes  Detect Vulnerability The Sentinel marks damage multiplying weakspots on enemies with completed codex entries Helios Rare Yes  Electro Pulse Sentinel continually zaps a nearby enemy, trapping them in a stunned state Diriga Common Yes  Energy Generator The Sentinel will drop an energy orb after assisting in kills Dethcube Rare Yes  Fatal Attraction The Sentinel pulls enemies towards the user Djinn Common Yes  Fired Up Increases weapon damage of Sentinel in recurrent attacks Any Rare No  Ghost The Sentinel cloaks its owner when enemies are close Shade Common Yes  Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Common Yes  Looter The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. Carrier Rare Yes  Molecular Conversion The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe Taxon Common Yes  Negate Sentinel prevents Status Effects from applying to its owner once every 15s Wyrm Rare Yes  Odomedic Wallrunning regenerates health for its owner every 3m Any Rare No  Primed Regen The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank Any Legendary No  Reawaken The Sentinel will automatically revive itself after a short period when killed Djinn Rare Yes  Regen The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank Any Common No  Repair Kit Increases Heal Rate (Health Regen) of the Sentinel Any Common No  Revenge The Sentinel will attack the enemy which attacked its owner Shade Common Yes  Sacrifice The Sentinel will revive its owner at the cost of its own life Any Rare Yes  Sanctuary The Companion creates shield around its owner when they are reviving fallen allies Any Companion Rare Yes  Scan Aquatic Lifeforms The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish Oxylus Common Yes  Scan Matter The Sentinel periodically shows resource containers on the mini-map Oxylus Common Yes  Self Destruct The Sentinel explodes upon death, dealing Blast damage to nearby enemies Any Rare No  Spare Parts The Sentinel has a chance to drop a rare material upon death. Any Uncommon Yes  Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Common Yes  Thumper The Sentinel will attack the first visible enemy in range Djinn Common Yes  Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Common Yes Name Description Polarity Rarity Precept  Anti-Grav Grenade The MOA fires a grenade that reverses gravity in an area, inflicting  Impact damage to targets and causing them to float upwards. Common Yes  Security Override The MOA will hack consoles with a chance to mind-control robotic enemies within 30m after a successful hack. Common Yes  Shockwave Actuators The MOA will perform a Shockwave Stomp similar to the Shockwave MOA, which will knock down enemies. Common Yes  Stasis Field The MOA creates a field around itself that slows projectiles that pass through it and decreases their damage. Common Yes  Tractor Beam The MOA increases Warframe aim glide duration and reduces the effects of gravity whilst aim gliding. Common No  Whiplash Mine The MOA deploys a mine that tethers all enemies in range. After 3s, all enemies still in range get pulled to the mine. Common Yes Name Description Polarity Rarity Precept  Aerial Prospectus The Hound launches a beacon to a target within range to call down an orbital strike, dealing radial  Blast damage Rare Yes  Diversified Denial The Hound summons three smaller clones of the Hound, dealing a percentage of their damage Rare Yes  Equilibrium Audit The Hound releases numerous shockwaves to inflict  Knockdown and damage Rare Yes  Evasive Denial The Hound teleports to a safe distance while deploying a field to Increase its dodge chance Rare Yes  Focused Prospectus The Hound fires a continuous beam that deals  Heat damage Rare Yes  Null Audit The Hound disables and steals Eximus auras for its own use Rare Yes  Reflex Denial The Hound creates a shield that reflects a portion of the damage received while releasing pulses that deal radial  Magnetic damage Rare Yes  Repo Audit The Hound emits a magnetic pulse that disarms enemies Rare Yes  Synergized Prospectus The Hound fires a projectile that seeks the nearest enemy before exploding, dealing radial  Electricity damage. The spark can ricochet numerous times as it tracks the targeted enemy Rare Yes Beasts[] Name Description Kubrow Polarity Rarity Precept  Dig The Kubrow digs up ammunition and health orbs Sahasa Rare Yes  Ferocity Enables finisher attacks and increases finisher damage of the Kubrow Sahasa Rare No  Howl The Kubrow strikes fear into enemies Raksa Rare Yes  Hunt The Kubrow tackles opponents Huras Rare Yes  Mecha Overdrive Increases Kubrow status chance based on the total status chance of the player's primary weaponIncreases Kubrow status duration Any Rare No  Mecha Recharge Increases Kubrow shield recharge rate Any Rare No  Neutralize Bites the hand of an enemy causing them to drop their weapon Chesa Rare Yes  Proboscis Allows the Helminth to grapple and drag enemies Helminth Rare Yes  Protect The Kubrow automatically restores some of its owner's shields when they are not at full capacity Raksa Rare Yes  Retrieve The Kubrow sniffs out loot hidden in crates and dropped by enemies retrieving these items for its master Chesa Common Yes  Savagery Enables finisher attacks and increases finisher damage of the Kubrow Sunika Rare No  Stalk The Kubrow cloaks its owner when enemies are close Huras Rare Yes  Strain Eruption Maggots spawned by the Helminth explode on death dealing  Corrosive damage based on a percentage of an enemy's health Helminth Rare No  Strain Fever Increases the damage of the Helminth per Cyst Helminth Rare No  Trample Allows the Helminth to tackle an enemy Helminth Rare Yes  Unleashed The Kubrow grapples VIP targets Sunika Rare Yes Name Description Kavat Polarity Rarity Precept  Cat's Eye Increase Critical Chance Adarza Rare Yes  Charm Grant a random buff to its owner, indicated by a special icon next to its owner's health and shields Smeeta Rare Yes  Draining Bite Bites a target for a certain amount of damage while also healing itself Vasca Rare Yes  Mischief The Kavat becomes invisible while a decoy Kavat draws fire Smeeta Rare Yes  Pounce The Kavat pounces at an enemy, stunning them for a short duration. Any Uncommon Yes  Reflect The Kavat has a chance to reflect damage back to an enemy, amplifying it by 60% Adarza Rare Not sure  Sense Danger The Kavat emits a sonar wave that marks enemies on the mini map as well as making them glow Any Uncommon Yes  Sharpened Claws The Kavat targets an enemy and rips it apart Any Uncommon Yes  Swipe Strikes up to 5 enemies, increases attack range Any Uncommon No  Tek Assault The Kavat has a chance to ignore lethal damage and become immune for a short duration Any Rare No  Tek Enhance Increases Kavat ability duration Any Rare No  Territorial Aggression The Kavat pacifies nearby wild creatures Any Uncommon Yes  Transfusion The Kavat revives the player, at the cost of a percentage of it's own health Vasca Rare Yes Name Description Vulpaphyla Polarity Rarity Precept  Crescent Charge Charge a single enemy within 10m, dealing  Puncture damage and procing  Lifted. Lifted enemies will have all damaged taken amplified by 100%. Crescent Rare Yes  Crescent Devolution Devolve into its larval form upon death and charge at enemies, dealing  Puncture damage. The Vulpaphyla will respawn after 30 seconds. Crescent Rare Yes  Martyr Symbiosis Store health from nearby corpses. When the owner falls below 10% of their maximum health, the Vulpaphyla will sacrifice itself to heal them. Any Rare Yes  Panzer Devolution Devolve into its larval form upon death and attack enemies with projectiles, dealing  Viral damage and infecting them with spores. The Vulpaphyla will respawn after 30 seconds. Panzer Rare Yes  Sly Devolution Devolve into its larval form upon death. Any kills made by the owner will grant an Evasion buff. The Vulpaphyla will respawn after 30 seconds. Sly Rare Yes  Survival Instinct Increase the Evasion of both itself and its owner whenever the owner kills an enemy. This Evasion lasts either for a given duration or until the Vulaphyla's owner attacks. Sly Rare Yes  Viral Quills Launch quills at enemies within 20m, dealing damage and infecting them with  Viral spores. Panzer Rare Yes All items (38)