These are mods that can be equipped on both Robotic and Beast Companions . Some can't be equipped on Sentinels .
Name
Description
Companion
Polarity
Rarity
Precept
Aerial Bond
Airborne kills decrease Companion Recovery timer. Companion creates a field of cold while Warframe is airborne.
Any
Rare
No
Animal Instinct
The Companion detects the location of nearby enemies and loot for the player
Any
Rare
No
Astral Bond
Damage dealt by Operator/Drifter grants Void damage to your Companion's attacks . Companion Void damage adds Amp and Energy Efficiency .
Any
Rare
No
Calculated Redirection
Increases maximum shield of the Companion
Any
Common
No
Contagious Bond
The Companion's kills will spread status effects if the killed target has status effects .
Any
Rare
No
Covert Bond
Finisher and Mercy Kills grant your Companion stealth .
Any
Rare
No
Duplex Bond
The Companion clones itself when you use energy, those clones can spawn energy orbs .
Any
Rare
No
Enhanced Vitality
Increases maximum health of the Companion
Any
Common
No
Link Fiber
Shares maximum armor of the player's Warframe with the Companion
Except Sentinel
Uncommon
No
Link Redirection
Shares maximum shields of the player's Warframe with the Companion
Except Sentinel
Uncommon
No
Link Vitality
Shares maximum health of the player's Warframe with the Companion
Except Sentinel
Uncommon
No
Loyal Companion
Triggers when the Warframe's health drops below a certain threshold, granting the Warframe Damage Reduction and making the Companion invulnerable while taunting enemies.
Except Sentinel
Common
No
Medi-Pet Kit
Provides Health regeneration and reduces Recovery Time for the Companion.
Except Sentinel
Rare
No
Metal Fiber
Increases armor of the Companion
Any
Common
No
Momentous Bond
Killing Eximus enemies grants bonuses of Elemental Damage to your Companion and reduces Companion Recovery .
Any
Rare
No
Mystic Bond
After your Companion uses Abilities, you may cast a Warframe Ability without an energy cost .
Any
Rare
No
Pack Leader
Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard .
Except Sentinel
Common
No
Primed Animal Instinct
The Companion detects the location of nearby enemies and loot for the player
Any
Legendary
No
Primed Pack Leader
Heals a Companion a set amount with Warframe Melee hits. Excess healing grants Overguard .
Except Sentinel
Legendary
No
Reinforced Bond
High shields or overshields on the Companion will give fire rate, reloading restores overshield to the Companion.
Any
Rare
No
Restorative Bond
Health Orbs restore more health and reduces recovery time for the Companion.
Any
Rare
No
Seismic Bond
The Companions melee attacks cause shockwaves while using channeled abilities. Attacks from the Companion will grant Ability Efficiency .
Any
Rare
No
Synth Deconstruct
Enemies damaged by the Companions drop a health orb upon death
Any
Rare
No
Synth Fiber
Health orbs increase the Companions's armor for a limited time
Any
Rare
No
Tenacious Bond
Headshot kills reduce Companion Recovery timer . If the Companion’s Critical Chance is over a set value you gain Critical Damage Multiplier .
Any
Rare
No
Vicious Bond
The Companions melee attacks will reduce enemy armor , using abilities on those enemies will spread the effect .
Any
Rare
No
Robotics [ ]
Name
Description
Polarity
Rarity
Precept
Anti-Grav Array
The Companion increases its owner's jump height .
Rare
No
Coolant Leak
The Companion generates a small freeze aura which slows incoming enemies
Rare
Not sure
Guardian
The Companion automatically restores some of its owner's shields when they are reduced to zero
Common
Yes
Manifold Bond
The Companions Precept Mods apply status effects . Killing enemies with status effects reduces the cooldown of the companion's abilities .
Rare
No
Medi-Ray
The Companion periodically restores a percentage of its owner's health
Uncommon
Yes
Sanctuary
The Companion provides a shield when its owner is reviving an ally
Rare
Yes
Shield Charger
The Companion periodically increases nearby Warframes' max shields and shield regen
Rare
Yes
Vacuum
The Companion collects Pickups, Ammo, and Mods within the area
Common
Not sure
Name
Description
Sentinel
Polarity
Rarity
Precept
Accelerated Deflection
Increases shield recharge rate of the Sentinel
Any
Uncommon
No
Ambush
The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost
Shade
Rare
No
Ammo Case
Mutates ammo to the ammo type your equipped weapon is usingIncreases ammo capacity
Carrier
Common
Yes
Arc Coil
Sentinel will zap multiple enemies within range
Diriga
Common
Yes
Assault Mode
The Sentinel will attack the first visible enemy in range
Any
Common
Yes
Auto Omni
The Sentinel will repair Railjack breaches and extinguish flames
Nautilus
Common
Yes
Botanist
The Sentinel periodically scan nearby plants
Oxylus
Rare
Yes
Calculated Shot
Sentinel charges a powerful shot and fires at first enemy in sight
Diriga
Common
Yes
Cordon
Sentinel clusters enemies in range
Nautilus
Common
Yes
Crowd Dispersion
The Sentinel unleashes a radial stun and knockdown when targets get close
Wyrm
Common
Yes
Detect Vulnerability
The Sentinel marks damage multiplying weakspots on enemies with completed codex entries
Helios
Rare
Yes
Electro Pulse
Sentinel continually zaps a nearby enemy , trapping them in a stunned state
Diriga
Common
Yes
Energy Generator
The Sentinel will drop an energy orb after assisting in kills
Dethcube
Rare
Yes
Fatal Attraction
The Sentinel pulls enemies towards the user
Djinn
Common
Yes
Fired Up
Increases weapon damage of Sentinel in recurrent attacks
Any
Rare
No
Ghost
The Sentinel cloaks its owner when enemies are close
Shade
Common
Yes
Investigator
The Sentinel will automatically scan enemies and objects to add to the Codex
Helios
Common
Yes
Looter
The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank.
Carrier
Rare
Yes
Molecular Conversion
The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe
Taxon
Common
Yes
Negate
Sentinel prevents Status Effects from applying to its owner once every 15s
Wyrm
Rare
Yes
Odomedic
Wallrunning regenerates health for its owner every 3m
Any
Rare
No
Primed Regen
The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank
Any
Legendary
No
Reawaken
The Sentinel will automatically revive itself after a short period when killed
Djinn
Rare
Yes
Regen
The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank
Any
Common
No
Repair Kit
Increases Heal Rate (Health Regen) of the Sentinel
Any
Common
No
Revenge
The Sentinel will attack the enemy which attacked its owner
Shade
Common
Yes
Sacrifice
The Sentinel will revive its owner at the cost of its own life
Any
Rare
Yes
Sanctuary
The Companion creates shield around its owner when they are reviving fallen allies
Any Companion
Rare
Yes
Scan Aquatic Lifeforms
The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish
Oxylus
Common
Yes
Scan Matter
The Sentinel periodically shows resource containers on the mini-map
Oxylus
Common
Yes
Self Destruct
The Sentinel explodes upon death , dealing Blast damage to nearby enemies
Any
Rare
No
Spare Parts
The Sentinel has a chance to drop a rare material upon death.
Any
Uncommon
Yes
Targeting Receptor
The Sentinel will attack the first visible enemy in range
Helios
Common
Yes
Thumper
The Sentinel will attack the first visible enemy in range
Djinn
Common
Yes
Vaporize
The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive
Dethcube
Common
Yes
Name
Description
Polarity
Rarity
Precept
Anti-Grav Grenade
The MOA fires a grenade that reverses gravity in an area , inflicting Impact damage to targets and causing them to float upwards.
Common
Yes
Security Override
The MOA will hack consoles with a chance to mind-control robotic enemies within 30m after a successful hack.
Common
Yes
Shockwave Actuators
The MOA will perform a Shockwave Stomp similar to the Shockwave MOA , which will knock down enemies .
Common
Yes
Stasis Field
The MOA creates a field around itself that slows projectiles that pass through it and decreases their damage .
Common
Yes
Tractor Beam
The MOA increases Warframe aim glide duration and reduces the effects of gravity whilst aim gliding.
Common
No
Whiplash Mine
The MOA deploys a mine that tethers all enemies in range . After 3s, all enemies still in range get pulled to the mine.
Common
Yes
Name
Description
Polarity
Rarity
Precept
Aerial Prospectus
The Hound launches a beacon to a target within range to call down an orbital strike , dealing radial Blast damage
Rare
Yes
Diversified Denial
The Hound summons three smaller clones of the Hound , dealing a percentage of their damage
Rare
Yes
Equilibrium Audit
The Hound releases numerous shockwaves to inflict Knockdown and damage
Rare
Yes
Evasive Denial
The Hound teleports to a safe distance while deploying a field to Increase its dodge chance
Rare
Yes
Focused Prospectus
The Hound fires a continuous beam that deals Heat damage
Rare
Yes
Null Audit
The Hound disables and steals Eximus auras for its own use
Rare
Yes
Reflex Denial
The Hound creates a shield that reflects a portion of the damage received while releasing pulses that deal radial Magnetic damage
Rare
Yes
Repo Audit
The Hound emits a magnetic pulse that disarms enemies
Rare
Yes
Synergized Prospectus
The Hound fires a projectile that seeks the nearest enemy before exploding , dealing radial Electricity damage. The spark can ricochet numerous times as it tracks the targeted enemy
Rare
Yes
Beasts [ ]
Name
Description
Kubrow
Polarity
Rarity
Precept
Dig
The Kubrow digs up ammunition and health orbs
Sahasa
Rare
Yes
Ferocity
Enables finisher attacks and increases finisher damage of the Kubrow
Sahasa
Rare
No
Howl
The Kubrow strikes fear into enemies
Raksa
Rare
Yes
Hunt
The Kubrow tackles opponents
Huras
Rare
Yes
Mecha Overdrive
Increases Kubrow status chance based on the total status chance of the player's primary weaponIncreases Kubrow status duration
Any
Rare
No
Mecha Recharge
Increases Kubrow shield recharge rate
Any
Rare
No
Neutralize
Bites the hand of an enemy causing them to drop their weapon
Chesa
Rare
Yes
Proboscis
Allows the Helminth to grapple and drag enemies
Helminth
Rare
Yes
Protect
The Kubrow automatically restores some of its owner's shields when they are not at full capacity
Raksa
Rare
Yes
Retrieve
The Kubrow sniffs out loot hidden in crates and dropped by enemies retrieving these items for its master
Chesa
Common
Yes
Savagery
Enables finisher attacks and increases finisher damage of the Kubrow
Sunika
Rare
No
Stalk
The Kubrow cloaks its owner when enemies are close
Huras
Rare
Yes
Strain Eruption
Maggots spawned by the Helminth explode on death dealing Corrosive damage based on a percentage of an enemy's health
Helminth
Rare
No
Strain Fever
Increases the damage of the Helminth per Cyst
Helminth
Rare
No
Trample
Allows the Helminth to tackle an enemy
Helminth
Rare
Yes
Unleashed
The Kubrow grapples VIP targets
Sunika
Rare
Yes
Name
Description
Kavat
Polarity
Rarity
Precept
Cat's Eye
Increase Critical Chance
Adarza
Rare
Yes
Charm
Grant a random buff to its owner , indicated by a special icon next to its owner's health and shields
Smeeta
Rare
Yes
Draining Bite
Bites a target for a certain amount of damage while also healing itself
Vasca
Rare
Yes
Mischief
The Kavat becomes invisible while a decoy Kavat draws fire
Smeeta
Rare
Yes
Pounce
The Kavat pounces at an enemy , stunning them for a short duration.
Any
Uncommon
Yes
Reflect
The Kavat has a chance to reflect damage back to an enemy, amplifying it by 60%
Adarza
Rare
Not sure
Sense Danger
The Kavat emits a sonar wave that marks enemies on the mini map as well as making them glow
Any
Uncommon
Yes
Sharpened Claws
The Kavat targets an enemy and rips it apart
Any
Uncommon
Yes
Swipe
Strikes up to 5 enemies, increases attack range
Any
Uncommon
No
Tek Assault
The Kavat has a chance to ignore lethal damage and become immune for a short duration
Any
Rare
No
Tek Enhance
Increases Kavat ability duration
Any
Rare
No
Territorial Aggression
The Kavat pacifies nearby wild creatures
Any
Uncommon
Yes
Transfusion
The Kavat revives the player, at the cost of a percentage of it's own health
Vasca
Rare
Yes
Name
Description
Vulpaphyla
Polarity
Rarity
Precept
Crescent Charge
Charge a single enemy within 10m, dealing Puncture damage and procing Lifted . Lifted enemies will have all damaged taken amplified by 100%.
Crescent
Rare
Yes
Crescent Devolution
Devolve into its larval form upon death and charge at enemies, dealing Puncture damage. The Vulpaphyla will respawn after 30 seconds.
Crescent
Rare
Yes
Martyr Symbiosis
Store health from nearby corpses. When the owner falls below 10% of their maximum health, the Vulpaphyla will sacrifice itself to heal them.
Any
Rare
Yes
Panzer Devolution
Devolve into its larval form upon death and attack enemies with projectiles, dealing Viral damage and infecting them with spores. The Vulpaphyla will respawn after 30 seconds.
Panzer
Rare
Yes
Sly Devolution
Devolve into its larval form upon death. Any kills made by the owner will grant an Evasion buff. The Vulpaphyla will respawn after 30 seconds.
Sly
Rare
Yes
Survival Instinct
Increase the Evasion of both itself and its owner whenever the owner kills an enemy. This Evasion lasts either for a given duration or until the Vulaphyla's owner attacks.
Sly
Rare
Yes
Viral Quills
Launch quills at enemies within 20m, dealing damage and infecting them with Viral spores.
Panzer
Rare
Yes
All items (38)