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Resonator Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction. Introduced in Update 20.0 (2017-03-24) |
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8 / 10 / 12 / 15 m (max charm radius) | |||
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Misc:
1 (limit of Resonators) | |||
| Subsumable to Helminth |
Info
- Octavia expends
50 energy to throw a compact rollerball in an arc toward the direction she aims. Upon impact, the rollerball falls to the ground and deploys into the Resonator that lasts for
8 / 12 / 16 / 20 seconds. The Resonator is an invulnerable Roller Specter that continuously plays bass music as it roams nearby terrain and seeks out enemies. The Resonator emits a charming aura with a minimum radius of
3 / 4 / 5 / 6 meters, causing enemies to cease all aggression and follow the Resonator's travel path for its duration; for each enemy charmed, the Resonator's charm radius expands, up to a maximum radius of
8 / 10 / 12 / 15 meters. Charmed enemies rhythmically receive up to
25 / 50 / 75 / 125
Blast damage per beat while they remain in the charm radius.
- Resonator's music is in tune with the Bass section of the Mandachord, drawing from the preset musical notes to determine the charm radius' damage strength and intervals.
- Resonator will detect nearby unaffected enemies and roll toward them, charming enemies as it passes by. As charmed enemies catch up to the Resonator it will attempt to outpace them, laying down an invisible path for them to follow.
- A blue waypoint marker centered on the Resonator will be visible to Octavia and all allied players, indicating potential enemy presence near it.
- When the duration expires or the ability is recast, all previously charmed enemies will be
Staggered - Charm effect does not require Line of Sight.
- The expanded ability radius from charming enemies is permanent for the rollerball's remaining lifetime - it will maintain this larger radius until it expires or is recast. In other words, killing charmed enemies will not revert the ability to a smaller radius.
- Up to 1 Resonator can be deployed at a time. Deploying a new Resonator will remove the current one.
- Ability Synergy: When
Mallet and Resonator are both active, Resonator will reroute toward the Mallet and carry it around.
- When carried by Resonator, Mallet actively inflicts damage per beat that continuously increases and stacks over time against enemies inside Mallet's damage radius. This damage instance is separate from the stored damage portion of the ability.
- Enemies charmed by Resonator are no longer pacified and will attack a carried Mallet to fuel its damage.
- Resonator increases Mallet's Threat Level, making enemies outside of Resonator's charm radius more likely to shoot the Mallet instead of the Tenno.
- If Mallet is placed where Resonator is unable to reach, Resonator will ignore Mallet.
- Mallet will be dropped to the ground when Resonator expires.
- Charm Immunity: Certain enemies are immune to the charm. This includes the following:
- All named units such as bosses, enemies in The Index, etc.
- Special units such as Executioner units (except for summoned Hyenas), Specters, Kuva Guardian, assassination Bounty targets, etc.
- Casting Resonator is not a One-Handed Action, as it interrupts other actions but allows movement.
- Throwing animation speed is affected by Casting Speed.
- Resonator's energy lights will blink to beat-match Bass notes. Blink frequency is also affected by Percussion and Melody music in the environment.
- Resonator's appearance and energy colors are affected by Octavia's chosen Warframe appearance and energy colors respectively.
- Subsuming Octavia to the Helminth will offer Resonator and its augments to be used by other Warframes.
See Also[]
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13 comments
I subsumed resonator in to my grendels 4
Now theres a bouncing ball that removes armor and applies viral and a rolling ball that crowds control rooms of enemies
While my DETHCUBE goes around slaughtering everything with duplex bond and status bonds with verglas :)
Its silly and alot of fun,bonus point by coloring your grendel with octavia color pallets
Ty for posting this lol
Plottwist... now the shield gate has become the most broken and lazy mechanic in the game because the orange crystals + resonator generates unlimited shield gate on any warframe.
I hope DE doesn't fix this in a lazy way, in this case resonator has an extremely high attack speed based on the frequency of notes of the mandachord, the new attack speed of resonator must be changed/reworked by duration and strength mods.
Time to go an use this
It's been patched
One of the most useless powers in the game. It's in stiff competition with decoy
>a immortal spawn that will literally turn off mob AI as it herds them around is about as useful as Decoy
This does not work well with Infested.
Seems like it's healing instead of damaging LMAO
LMAO
Does this still work as a subsumed ability to charm all enemies, or not really after the eximus overguard buffs? because it can't charm them can it?..
While their overguard is on, they are immune to almost if not all abilities.
It allegedly works through overguard, but decoy has better aggro
You know if i could yell at resonator i would. its always in a bad spot and on purpose. mallet clearly states if enemies miss the mallet and youre in the line of fire you can get hit.. soooo resonator thing why are you being such a meanie and purposely putting yourself between me and the enemies.. every time i try to make enemies face away from me here comes resonator like sup bruh here the enemies will hit you too.. then every single time i wish you would follow me and go to where all the enemies are youre nowhere to be found.. i swear
Use the Conductor, Luke!
Yep, that's of the shitty things about Octavia, but at least it's manageable through an augment mod.
Kinda want to know what happens when the roller specter gets inside a nullifier bubble
disappear
Into thin air...
Give it to Vauban so he gets 4 little rollers and a momma roller.
I hate this thing, definitely gonna replace it with something remotely useful..
Mallet actually attracts gunfire itself. Using resonator simply gives it a higher threat value than players, so they are less likely to target you. But since you're always invisible this hardly matters.
Also because when it picks up mallet, they don't shoot at it...they just chase. Mallet does more damage and taunts better when stationary, when you add resonator, it literally does nothing.
When you use it with mallet they still shoot at mallet. They only do nothing when resonator is used alone.
I'd still recommend not using them together though, as it being stationary is just more controllable.
All of you are utterly nonsense.
I hope this counts as a projectile.
if the mandicord notes affect th mallet by damage tics and the metranome by when you need to do actions, how does it affect the resonator?
One would think the Resonator notes would contribute to the additional beats/damage added when the Resonator carries the Mallet but no, apparently the Resonator's bit doesn't actually impact anything so you're free to go entirely with what sounds good.
If you get too far away from it, it acts like a companion and will teleport to you.
>.> i wonder what the syndicate mod for this will be like
Status procs, maybe? Well who knows