Mend & Maim Augment: 100% of charge is conserved when switching between forms.
Equinox
★★★
6
Rolling Guard
On Dodge:
Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
WARFRAME
★★★★★★★★★★
6
Overextended
+90% Ability Range
-60% Ability Strength
WARFRAME
★★★★★
↑14
Corrosive Projection
Enemies lose -18% Armor
AURA
★★★★★
9
Cunning Drift
+12% Slide
-30% Friction
+15% Ability Range
WARFRAME
★★★★★
Arcane Energize
Molt Augmented
Guide
23 Comments
Equinox Prime builds
Builds by ninjase
Day and Night Sleep/Nuke Switch Equinox | Steel Path (Zero Forma)
INTRODUCTION
This Steel Path build is focused around switching forms to take advantage of the survivability/crowd control of night form and [Maim] nuking of day form. Night mode allows you to crowd control entire maps by putting them to sleep with Rest, allowing you to kill them at your leisure to store damage as well as restore shields with Mend for shield gating. With the augment [Energy Transfer], switching to day mode preserves the stored damage. Once you have stored sufficient damage and there is a good enemy density, switch to day form and deactivate 4 to nuke the map.
Resonator is an optional helminth subsume over 2 or 3 which makes everything just easy mode by turning off enemy AI in a 42m radius so you don't even get shot anymore. No need to bother even casting 2 in the case. If you do run resonator, then switch [Transient Fortitude] out for [Augur Reach] since resonator is all you need for survival.
Note that the damage of [Maim] is affected by armor, and falls off hard against higher level steel path without armor strip.
If you want to add forma, adding - polarities is a good idea.
Start off in DAY form and activate 3 followed by 4 at the beginning of the mission (this boosts the strength of [Maim]). Then switch to NIGHT mode immediately with 1, which means the boosted strength [Maim] is converted into mend, and you will be able to fill shields with just 3 kills rather than 4. Reactivate 3 for a small damage reduction boost.
Crowd control enemies with 2 (either rest or resonator) - remember rest can be cast through walls. Use this to your advantage.
Kill enemies with your weapons while in night form to both [Regen] shields and store damage
Once sufficient damage is stored, swtich to day form by pressing 1, and deactivate 4 to nuke
Immediately reactivate 3 and 4, then switch back to night form and reactivate 3
Here is a video example of shield gating with night form to survive and crowd control with rest:
SURVIVABILITY
Use a combination of crowd control from Rest, i-frames from Shield gating via shield restore from mend and maim and i-frames from [Rolling Guard]. While Mend is active, you can passively shield gate by just getting kills. At max strength, each kill gets approximately 46 shield. Without [Catalyzing Shields] this is ultimately equal to approximately 0.6s shield gate after 1 kill, 0.75s shield gate after 2 kills, 0.87s after 3 kills and 1s after 4 kills. Adding [Catalyzing Shields] makes this approximately 0.9s after 1 kill and 1.33s after 2 kills, which an optional choice if you prefer. As you store damage in Mend and [Maim], releasing charge while in night form also fully restores shields.
Vazarin Protective Sling is the ultimate backup source of i-frames giving 5s immortality with zero cooldown on demand.
BUILD SPECIFICS
Duration A low duration does not really affect the build since you will still be hitting the efficiency cap, giving minimal chanelling cost on 4. This gives rest & [Rage] a sleep time of 15s which is more than sufficient and the buffs from 1 are usually inconsequential. 3 is not affected by duration.
Efficiency Max efficiency of 190% is recommended to hit the minimal drain cap (at negative duration) so you can maintain 3 and 4 at all times. This also makes casting all abilities very cheap allowing you to spam 2 for crowd control. NOTE: The efficiency cap for channeling abilities is NOT 175%, this is just because the in game UI cannot display above 175%. When you are below 100% duration, you must exceed 175% efficiency to hit the minimum drain.
Range High range of 250% for an insane 45 m through-wall radius for maim, 12.5m for rest, and 37.5m for resonator if you use it. Put Augur Reach over transient fortitude for non-steel path content to hit max range of 280%.
Strength The damage of [Maim] is 75% of the damage done to enemies and this does NOT change with strength. Strength does however affect the buffs from metamorphosis, the amount of shields you gain per kill in night form as well as the damage reduction from 3 in night form, so maintaining near neutral strength is good for increasing survivability. If you run resonator however, you can drop [Transient Fortitude] completely for more range with [Augur Reach]. After 250 kilils for molt augmented, we can hit 155% strength. Boosting this with Provoke further gives 186% strength, which allows you restore about 46 shield per kill.
Arcanes
Energize - pretty crucial for energy regen while chanelling
The second arcane is completely up to preference:
Augmented - more strength helps with shield gain in night form mend, and buffs you gain from metamorphosis
Avenger - for flat crit boost
Aegis - Additional safety net in addition to night form shield gain
Augment If you want to focus only on day form nuking in lower level content, then switch [Energy Transfer] for [Natural Talent] to speed up cast speed.
Helminth Pacify and Provoke (3) will be your least used ability which cancels whenever you swap forms, so you can swap this out for one of the following:
Resonator - as mentioned, with extremely high range, resonator just shuts off AI across the map making the game easy
Terrify/Fireblast/Pillage - since [Maim] is blocked by armor, using armor strip can greatly improve the damage of [Maim]. Running [Corrosive Projection] reduces the full strip strength requirement of terrify to 137%, whereas Pillage and Fireblast still need at least 2 casts to full strip armor.
Ensnare/Larva/Airburst/Coil Horizon - grouping abilities provide good crowd control and can group enemies so you can shoot them OR use Unairu to full strip them before using maim.
Breach Surge - reasonable crowd control (although not ideal due to line of sight requirement) and creates surge sparks on damage
Aura
Corrosive projection -good for when you use terrify helminth to reduce strength requirement of full strip
Exilus Flexible depending on preference:
Cunning drift to maximise range
Power drift if needed
Primed sure footed or handspring for knockdown
Flexible mods Streamline, Rolling Guard, Transient Fortitude are flexible for:
Calm and Frenzy augment - lets you upkeep rest (or rage) passively
Primed Flow - more energy reserve
Augur Reach - even more range
Equilibrium - for better energy economy particularly if you don't own arcane energize
Archon Shards
Amber shards: at least 2 cast speed shards
Azure shards: rest into energy max shards if you like more energy pool
Crimson shards: +strength shards optional
ARSENAL
WEAPONS A fun weapon that kind of matches Equinox's 'theme' is Zenith, an atronomically related term. Zenith's alt-fire mode also has infinite punchthrough but the enemy indicator built into the weapon only has a 20m range. [Equinox][Maim] has a 45m range and the slash procs generated by [Maim] create a visual indicator of enemy position allowing you to target enemies through walls up to 45m away even without the inbuilt indicator.
COMPANIONS Helios is the best sentinel for a non-helminth [Equinox] build. [Helios] can use [Vicious Bond] to give passive AOE armor strip as enemies get damaged and can also use [Seismic Bond] which gives [Equinox] a free 30% efficiency with near continuous uptime. This allows you drop Streamline for Primed Flow, Augur Reach or an augment like Calm and Frenzy. Helios Build: https://overframe.gg/build/542050/
Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form.
Energy Cost
6.25
Armor Bonus
238
Shield Bonus
143
Duration
16.9s
Damage Bonus
24%
Speed Bonus
14%
Duration
16.9s
Rest & Rage
In Night-Form, targets are put to sleep. In Day-Form, targets become more vulnerable to damage.
Energy Cost
6.25
Rest
Duration
14.9s
Area Radius
12.5m
Cast Range
125m
Wakeup Health Threshold
50%
Rage
Damage Vulnerability
48%
Enemy Speed Bonus
19%
Duration
14.9s
Area Radius
12.5m
Cast Range
125m
Pacify & Provoke
In Night-Form, reduces damage inflicted by nearby enemies. In Day-Form, increases Ability Strength of nearby allies.
Energy Cost
2.50
Energy Drain Per Enemy
0.25
Energy Drain Per Ability
1.25
Pacify
Damage Reduction
48%
Range
40m
Provoke
Ability Strength Bonus
19%
Range
40m
Range
40m
Mend & Maim
In Night-Form, allies' Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with Slash Status Effect. Deactivate while in Night-Form to restore Health and Shields for Equinox and allies. Deactivate while in Day-Form to cast a wave of slashing force.
Energy Cost
13
Energy Drain
0.75
Mend
Shields Per Kill
24
Range
45m
Hitpoint Conversion
75%
Maim
Aura Damage
143
Range
45m
Damage Conversion
75%
Arcane Energize
On Energy Pickup:
60% chance to replenish 150 Energy to self and allies within 15m
15s cooldown
Molt Augmented
On Kill:
+0.24% Ability Strength. Stacks up to 250x.