Concentrated Arrow is a Warframe Augment Mod for Ivara's
Artemis Bow that replaces
Artemis Bow's multiple projectiles with a single arrow. On headshots, the arrow has added critical chance and explodes. The single arrow is incapable of utilizing punch through.
Stats[]
Rank | Added Critical chance on Headshots | Explosion Radius | Cost |
---|---|---|---|
0 | 20% | 7m | 6 |
1 | 30% | 7m | 7 |
2 | 40% | 7m | 8 |
3 | 50% | 7m | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Genius under Cephalon Suda, or the rank of Partner under the Perrin Sequence, and spending
25,000 to purchase.
Notes[]
- On headshots, the augment adds a flat amount of critical chance, that works on the entire explosion and is not affected by critical chance or Ability Strength mods.
- "On headshots" specifically means headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either
Sonar or
Detect Vulnerability in places other than heads will have no effect either.
- "On headshots" specifically means headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either
- With the augment equipped, Artemis Bow fires only one arrow instead of the usual seven.
- The single arrow deals the same amount of damage as an individual one without the augment.
- Charging shots will not increase arrow damage, but will increase projectile speed.
- Arrows are affected by Multishot but not by punch through.
- The explosion deals 500
Blast with a 0% status chance and forces an
Impact proc.
- Explosion damage is affected by Ability Strength and mods equipped on
Artemis Bow.
- Explosion radius penetrates all obstacles and is affected by Ability Range and (
Primed)
Firestorm.
Firestorm's bonus is additive to the one from ability range mods.
- Explosion damage can critically hit and does not diminish over distance.
- Explosion is silent and does not inflict self-stagger.
- Explosion can inflict
Slash procs via
Hunter Munitions and
Internal Bleeding.
- Damage of slash procs from Hunter Munitions is not affected by elemental damage mods like
Primed Cryo Rounds.
- Explosion damage is affected by Ability Strength and mods equipped on
Tips[]
- Synergizes well with
Ivara's Sleep Arrow
Quiver, allowing for easy headshots on slept targets.
- Sleeping targets are unable to be staggered by Concentrated Arrow's forced
Impact procs.
- Building for Ability Range allows for both Sleep Arrow and Concentrated Arrow's explosion to hit more targets.
- Sleeping targets are unable to be staggered by Concentrated Arrow's forced
- Also synergizes the bonus critical damage granted by the
Empowered Quiver augment.
- Synergizes with other Warframes with abilities that can pin enemies in place and allow Ivara to easily shoot their heads to proc the explosions (i.e.
Trinity's
Energy Vampire,
Garuda's
Blood Altar,
Khora's
Ensnare,
Harrow's
Condemn,
Yareli's
Sea Snares).
- (
Primed)
Firestorm is additive to Ability Range:
Totaled Explosion Radius = Base Radius × (1 + Ability Range Bonus + Firestorm Bonus) - Using Concentrated Arrow causes charged shots to only increase projectile speed, rather than altering the shot pattern.
- While the reduction of the number of arrows fired may seem like a handicap, the high explosion damage and radius make Artemis Bow highly viable against crowds.
Trivia[]
- With the augment equipped, the model of the arrows change from lines to energy bolts.
- Upon release, the orientation marker for Artemis Bow's extra arrows was still visible, despite it having no use.
Maximization[]
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
xStrength: | |
Range: | |
Efficiency: | |
Duration: |
Artemis Bow
Concentrated Arrow | |||||||||
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|
Media[]
Patch History[]
Hotfix 29.6.2 (2020-12-22)
- Fixed an exploit with Ivara’s Concentrated Arrow Augment.
Hotfix 29.0.7 (2020-09-03)
- Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.
Hotfix 22.17.4 (2018-04-13)
- Fixed Ivara's Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
- Fixed Ivara's Concentrated Arrow Augment arrows unintentionally triggering on allies.
Hotfix 22.17.3 (2018-04-11)
- Introduced.
Last updated: Update 23.2 (2018-08-02)
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72 comments
Prior to AoE nerf concentrated arrows explosion can't more headshot, so explosion can't have 50% critical chance, only main shot, and it don't affected with prowl headshot multiplayer. so mod is kinda dead right now.
Damn DE hates fun
No longer works with Garuda's Blood Altar on nearby enemies when shooting the head of the enemy that's in the altar, unfortunately. Tested 04 Feb. 2024 with both Internal Bleeding & Hunter Munitions.
Seeing some really strange behavior from this augment with multishot and Internal Bleeding. While the explosion deals uniform damage across its range with no falloff, it's not properly registering multishot (some enemies take more hits than others) and it's giving different values on Internal Bleeding (not just different numbers of stacks, straight up different damages).
Here's a couple images to show what I mean:
Making a Concentrated Arrow Build and would love an explanation to these weird inconsistencies. I'm wondering if it might be hunter munitions and internal bleeding each proccing separately and doubling up on some enemies but not on others.
Internal Bleeding and Hunter Munitions are mutually exclusive. If one procs, then the other cannot proc on that same shot. Never use both mods at once.
Due to how Concentrated Arrow works, you always use Internal Bleeding on Artemis Bow for it. Additionally, never equip fire rate mods to it unless you know exactly what you're doing.
"Flat additive" is confusing. Is the bonus "additive" to critical chance mods, like point strike, or is it "flat / absolute," like avenger?
Avenger
Assemble!
WE CAN DO THIS ALL DAY.
As a person who really enjoyed getting Grendel with that whole "no mods" thing, this is a breath of fresh air. I enjoy the skill requirement, and even on bad days just middle click and bam sleep arrow
For me the real spit in the face is the 'removes punch-through' part. Like, bro, if you have the skills to guide this thing around with navigator and hit the heads of every single enemy in the map then fucking hell you earned it.
Well AOE (explosive) projectile weapons only ever explode once they can't punch through anymore, on the other hand, Hitscan AOE weapons (Trumna primary fire, opticor, incarnon braton) explode on the first thing they hit, so if this kept the punch through it would only explode once anyways, the concept of it exploding every single time it hits and enemy head with navigator is very nice tho.
Sporothrix with augment explodes every single time it hits
Why is internal bleeding not working anymore on it?
Can confirm, doesnt work. dont know why
Because DE clearly hates Ivara
Because of the 0% status
Seems to be fixed since duviri dropped
My testing indicates that the explosion does not benefit from Hunter Munitions, Internal Bleeding, or Multishot. It does benefit from raw damage on the weapon.
The explosion now appears to take into account the weapon's damage stats, as Corrosive on the bow will cause it to deal more damage to corrupted heavy gunners. The element now actually matters, even if the actual -Proc- does not occur.
Yeah I noticed that as well with the recent update. The bleeds from Hunter Munitions and Internal Bleeding used to work properly. DE do be DE
https://forums.warframe.com/topic/1340278-internal-bleeding-and-hunter-munitions-are-not-working-on-ivaras-artemis-bow-in-general-with-or-without-augment/#comment-12722633
Its going to be patched with the next cert push, they can't hotfix it.
I just tested it in Simulacrum after Veilbreaker update, and the radial explosion from Concentrated Arrow does not seem to benefit from 3.0x headshot multiplier. I hit a lv175 heavy gunner in the head, and the explosion only dealt one third of the damage the main target received to nearby enemies.
The explosion does, however, still seem to benefit from Prowl's bonus headshot damage.
Using a Heavy Gunner Eximus as a target so that resistances aren't a factor...
Without the augment, 0% ability strength, no Prowl, no damage mods on Artemis, 240 damage on body shots, 720 headshots.
With the augment, 240 body shots, 720 on contact headshots. Usually 500, every once in a while 600 on explosion.
The variation in damage is weird, but either way I don't know how to interpret the explosion in the context of baseline headshot multipliers. I'd expect 1x or 3x. Maybe even 2x. But not "mostly x2.08" Somebody who recorded info before Veilbreaker would be helpful here.
"The explosion does, however, still seem to benefit from Prowl's bonus headshot damage."
It does, which would be the expected behavior based on what AoE weapons are doing. However to be clear, adjacent targets don't take this boosted damage.
"Did you take into account that "maybe" there's fallout damage?"
There's no fall off.
The mod seems disabled the main damage type puncture...
There used to be fall off to that augment, introduced a while ago as fall off was added to aoe weapons. However i can't quite figure whether the Veilbreaker update has actually impacted our beloved concentrated arrow or not
There's no fall off now. I don't recall there being fall off before Veilbreaker either, but I can't say for sure. There are some contradictory comments about it in other comments here, but I didn't find anything about it existing or getting removed in the wiki's update notes for Ivara.
This mod is decent if they remove headshot mechanic, it's just almost all exalted weapons r super bad now
The bow has a lot more range than any AoE weapon out there, removing the HS mechanic and it'll outclass anything, it can reach 20m range.
Just put the Harrow's 1 on your build and you'll be fine, plus you'll have infinite shields with it.
Or... just... use sleep arrow? And instead subsume on something else.
Yet another augment that straight out downgrades it's respective ability. Sigh...
15% of the highest damage hand-held weapon in the game, by far, is still pretty good.
Aim? You mean aiming at an inert enemy affected by a sleep arrow
Thats still too much for some people
This is an upgrade, not a downgrade.
No increased damage from charging shots? So I can just frenetically spam them with next to 0 draw time? Sounds good.
They REALLY need to remove the headshot requirement for the explosion.
Keep the extra crit on headshots only, but damn.
The Lenz and the Kuva Bramma explode on impact with anything, but this requires headshots AND a mod slot?
Powercreeped the fuck out of, this used to be one of the few ways to do big weapon AoE damage without blowing yourself up and was actually pretty decent at one point. Artemis Bow in general is in a pretty sad place now.
I don't know if I'm doing something wrong, but the arrow's explosion seems to have absolutely no range or insane falloff, and just straight up goes through enemies without doing anything. Never gets more than one at a time, even in tightly packed crowds. I don't have a negative to either mystrength or my range. What gives?
Nevermind. Realised you actually need to get a headshot to trigger the boom!
There are atleast 2 ways to spread status on kill, one is an ability the other one is from a mod set.
But isn't eclipse when cast in bright light + prowl better? because when invisible you don't lose the light buff.
Id tell you how to wipe rooms in SP with a single arrow and internal bleeding+ 1 additional synergy but DE prolly nerf it instantly. Ill give u a hint, there is something that spreads DoT's in aoe on kill. If s1 comments below this I swear ill find you if DE nerfs it. have a good 1 folks
Could be the mecha set. With all mods every 15 seconds a mark is placed on an enemy and when that enemy dies it applies it status effects to others within 30 meters.
A true classic.
"I'm afraid DE will nerf this thing, but I won't tell people what this overpowered thing that I found is, even though it is working entirely as intended and everyone knows about it."
Ya, im not adding fucking Gas to any build lol
Another stupid fark theory-monger fantasizing lol
Just did some testing and the damage seems to diminish with range pretty sharply now.. or im missing something
Just checked because i had the same feeling but bleed procs in center and periphery were the same. will test a bit more
Might be that any range u get from mods on ivara isnt affected by falloff but the range u get if using p firestorm has falloff outwards. Sounds like something jank DE would do
Is the +50% crit multiplicative or a flat added bonus?
Literally first sentence: On headshots, the augment adds a flat amount of critical chance, that works on the entire explosion.
Reading is hard
Yea, how dare he be incapable of understanding commas! Or even worse, assume he could approach this comment section with an inquiry as if he's entitled to feel like this is a safe place to ask questions! Good job "A Lone Tenno" from 2 months ago. The more we treat the durr durrs like durr durrs the more they'll understand that this isn't a place to have questions and seek answers!
I see no problem.
Can anyone help me confirm that Concentrated Arrow blast radius is capped at 20m ?
I'm Making a Concentrated Arrow build with 220% Range which makes the explosion radius 15.4m wide. And i put Primed Firestorm on my Artemis which increase the radius by 66% which means it increase to 25m, Correct me if im wrong on that one.
Now the problem is every time i tried it to shoot it, it only hits 20m max. Even if i slightly nudge the enemy a bit using lacera to 21-22m apart. So yeah, either im trippin the math or it's outright capped.
Interessting obeservation. i went to ballroom simulacrum. simulated 20 corrupted heavy gunners, lvl 10 with every test.
Was wondering if there is maybe a cap on number of enemies that can be hit at once. all enemies close by each other. one concentrated arrow did kill them all. so if there is a max number of enemies that can be hit at once its more than 20.
From now on every time: used magus anomaly, standing on the lowest ground, on the side with 4 enemies, and pulled on each side about the half of the group into oposite directions. can repeat that with same result.
Max range ivara 280 range, 19.6 explosion radius concentrated arrow x1.66 = theory 32.5 meter range. killed enemies at the range of 24 meters, but not the ones at 26 meters.
So no hard cap at 20 meters. if i check your numbers 20*100/25=80. and my numbers 26*100/32.5=80 .... ok probably just coincidence ... or maybe a 0.8 multiplier to reduce the range. or somekind of diminishing returns.
According to your stats and remarks, primed firestorm would be based on the basic range of concentrated arrow, which is 7m. And not on the range once the range of the warframe is increased.
In calculation, according to each of your stats we would have :
(7*2.2) + (7 *0.66) = approx. 20m
and
(7*2.8) + (7 *0.66) = approx. 24m
This corresponds to the reality you observed.
Not op or Lone tenno above, but thank you.
Does furax body count increase it further?
biggest problem is the 0% status chance on the explosion, hunter munitions is basically needed
Define problem when u oneshot 20 max lvl simulacrum goons ???
Google, pulling from "Oxford languages" defines 'problem' as "a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome."
Should I submit "when u oneshot 20 max lvl simulacrum goons ???" as the definition or rather, an antonym to problem for Oxford to review?
It depends on what you shoot at, if it's corpus, no, you'll deal 1M dmg if not more when the arcane that gives bonus dmg when HS proc
If it's Grineer, Internal Bleeding is way better now since the AoE procs impact
Maybe add in tips that it synergize well with scourge as the alt-fire creates head bullet attractor. It's a bit clumsy to use (need to circle through weapons and abilities) but it makes headshoting trivial.
would it not be easier to just use the sleep arrow and headshot method, less gimmicky