Arcane Blessing is an Arcane Enhancement for Warframes that increases Health on Health Orb pickups.
Effect[]
| Rank | Health per Stack | Max Health |
|---|---|---|
| 0 | 4 | 200 |
| 1 | 8 | 400 |
| 2 | 12 | 600 |
| 3 | 16 | 800 |
| 4 | 20 | 1,000 |
| 5 | 24 | 1,200 |
Acquisition
Arcane Blessing can be obtained from Conjunction Survival Circulus on Lua as a Rotation C reward. Alternatively it can be purchased from Archimedean Yonta for 15
Lua Thrax Plasm each, with a total of 315 for max rank.
| Item | Source | Chance | Expected | Nearly Guaranteed |
|---|---|---|---|---|
| Tier 2 Conjunction Survival / C | 10.20% | ~ 9 C Rotations | 64 ± 21 C Rotations |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes[]
- At all ranks, it will take 50 Health Orbs to reach the maximum Health bonus.
- This arcane allows Health Orbs to be picked up without needing to be below full health until the maximum number of stacks is reached.
- Unlike most stackable Arcane buffs, Arcane Blessing's bonus persists until death.
- Companions with
Link Vitality will have their health increase alongside the Warframe. - Universal Orbs, such as those spawned by
Transmutation Probe, will act as health orbs and provide a stack of bonus health.
Tips[]
- Most effective on Warframes that can reliably spawn Health Orbs, such as
Citrine's
Fractured Blast,
Nekros'
Desecrate,
Nezha's
Blazing Chakram and
Reaping Chakram,
Oberon's
Reckoning,
Protea's
Dispensary,
Trinity's
Pool of Life,
Voruna's
Lycath's Hunt,
Synth Deconstruct, or
Broken Scepter interacting with organic corpses.
Patch History[]
Hotfix 32.3.2 (2023-02-16)
- Fixed Arcane Blessing visually appearing as providing a “+1 Max Health” bonus instead of a “+1 Arcane Revive” at Rank 3 and higher, while the Arcane always functioned as intended.
Update 32.3 (2023-02-15)
- Fixed Arcane Blessing stacks not giving Health after Host migration.
- Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped.
Update 32.2 (2022-11-30)
- Introduced.
| Eidolon • Arcane Helmets • Ostron • Operator • Amp • Solaris United • The Holdfasts • The Quills • Vox Solaris | ||
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14 comments
I just got my full ranked version of this the other day. Time to break out my Inaros Prime again!
I'm not sure as it's very difficult to calculate these points and functioning in the simulacrum or missions but apparently the 9% health regeneration from [Arcane Grace] doesn't work for the additional +1200 health from [Arcane Blessing].
In summary [Arcane Grace] regenerates 9% health and this is better in high health frames like Inaros, in high level missions it is in fact better than archon shards.
Arcane blessing pushes your health beyond your base health. I don't think Arcane Grace does that
Well it works for me , when my health is 2200+ regens me half~1100hp , not ususal 500hp without blessing.
I'll exemplify my question:
my health is 800 and Arcane Blessing gives me more 1200 this will total 2000 health points, so when triggering Arcane Grace I must gain 6% of 2000 health for 9 seconds and this is approximately 120 health points per second. I have the feeling that Arcane Grace is only triggering 6% of 800 health points.
Just correcting my first comment, the correct one is 6% and not 9%.
If Umbra equips this arcane, he will lose extra health every transference due to the specter being incapable of using arcanes. The max health is unaffected.
That is such a stupid thing to happen. I wish Umbra's channelled abilities/buffs wouldn't vanish from transference, it kind of makes the standard variant superior and I hate it.
Literally building a base excal to fully kit out since umbra is such a pain to deal with
They fixed molt augmented breaking on host migration but not this reeeee
It wouldn't be DE if they didn't repeat the exact same mistakes they had already fixed before
Does lavos’ transmutation work with arcane?
Just tested, appears to work normally with universal orbs
There's a bug or smthn on this one, whenever there's a host migration the stacks bug out where it says x50 but you don't have the extra health.
Yes, there is an ANNOYING way around, if that happens and you let yourself get KNOCK OUT and let a teammate revive you it will restore your HP to the proper amount while keeping the current. Simply annoying.
Knocked-out*
So does this impact pets who are using linked health mods? Would be rather helpful for squishy pets if so.
Yes it does
Today i've got 3,5k health with this arcane using Nova Prime, without vitality and any other health mod. So, it is so broken these days.
Yeah sometimes i have 500 more health from nothing, no physique aura, nothing
Same, just tried it on Nekros, 1 mission I have +1460 HP, the other mission 2k+, and during the last mission after Host Migration I had to leave with 300 HP while x50 stacks. Pretty bugged one.
Different HP can also occur due to other frames boosting your hp.
This arcane is bugged AF. When i go into operator mode (on excalibur) my HP turn back to 1070 from 2270 until i hit enemy. There is no reason to work it like that. But there is more. Sometimes after death an selfrevive (from X button) effect of this arcane has stopped working. On my display i see 50 stack but my HP don`t grow up. Yes, it`s just stopping worked until mission is over. Great.
Or when host changed
Iirc Equilibrium can trigger it too if you pickup an energy orb, I could be just spreading misinformation on the internet
It do doe until it reaches max stack then ofc it wont need to pick up any more for the effect.
Came here for this information and am pleased. Thank you.
I hoped for this
You’ve heard of Overshield, but have you heard of Overhealth?
Is this flat hp like archon shards or does it scale with mods? If it's the latter then Inaros can reach over 30k hp.
Flat
If devs actually considered that, then Inaros would just have to have, like, a flat damage reduction added/reworked into his scarab armour or sumtin, iunno
How to tell if a player is bad: they say this is good on Nekros (or any other frame when shield gating exists)
Shield gating isn't skill based. You just spam shields and keep in your i-frame. No skill required.
Imagine tell me shield gate when i dont have shit ton mana from arcane energize, so cant spam aibilitys which already dries out my necros, so i need health tank. I hate playing with ppl, so this one arcane helps me give up on triple umbra set and get some utility in build!
No offense,but what was last time u helped somone rank 5, and understood that Warframe is PoE , but played as shitty phone mmorpg with miliard pets(mods). Wtihout which u cant do ashit.
And every beach who got their energize shits you can shield gate, while more than half of warframes cant shield gate constantly!
*without energize
It amazes me how terribly trash you shield gate nerds are. Players like you somehow think shield gating is always a requirement or a required play style. I find it hilarious you guys think so special for abusing damage immunity and acting like it takes any skill.
Shield gating is not the only way to play the game nor is it required in any way. This arcane is really good on Nekros especially when you pair it with Adaptation and Despoil. Read a book.
This is going to fit perfectly on my Nekros.
Thought everyone ever
Or nidus and inaros
It's a waste on Inaros : it's a flat HP gain.
Your gain in EHP will be something around 10% on a fully modded Inaros.
Better equip it on frames with low health