The Index is a Corpus Arena-style endless Mission organized by Nef Anyo and hosted by Cephalon Sark on Neptune, pitting Tenno and elite Corpus to fight for credits and other prizes.
Before entering the Index, the player initiating the mission must select an Investment amount in Credits that each squad member must pay in order to enter. There are three different investments:
Risk | Wager | Return | Profit (at one round) | Point Target |
---|---|---|---|---|
Low | 30,000 Credits | 105,000 Credits | 75,000 Credits | 50 Points |
Medium | 40,000 Credits | 175,000 Credits | 135,000 Credits | 75 Points |
High | 50,000 Credits | 250,000 Credits | 200,000 Credits | 100 Points |
Each player in the squad will be asked to invest the same amount of credits, and in public matches, players will be matched with others participating in the same investment tier.
This Investment will determine the Point Target the Tenno team has, which is a designated amount of Index Points that the team must cumulatively deposit and score in the match. If the Tenno team achieves the Point Target during the match, their invested Credits will be returned and they will additionally receive the listed profit. The credit rewards are not split between each player; everyone receives the full amount. However, if the Tenno team wins the match by having more points than the opponent team of Anyo Corp but does not achieve the Point Target, their investment is reimbursed without interest for the last round. Previous rounds that had successfully completed the Point Target will still reward the team with the listed profit. If the team loses the match each player will lose their investment completely.
The listed return reward for winning is affected by a Credit Booster, although it does not appear on the mission complete reward screen (e.g. High Risk will reward 500,000 Credits every round). However, doubled credits from the Daily First Win Bonus, via the first mission completed after receiving a Daily Tribute, does not apply to the winnings from the Index.
The match consists of an endless number of rounds, with players voting to continue or extract after each successful round. The goal of each round is to earn Index score for the team through the collection of Index Points, which are dropped by participants killed in battle. Represented as green, glowing diamonds, Index Points can be collected by walking over them, and then deposited to a designated bank location in order to earn the actual Index score. Every point deposited will add 10 more seconds to the timer, prolonging the match duration. When an enemy scores, the timer will go down by 10 seconds per point.
A player can hold multiple Index Points at once and will gain bonus points for depositing large amounts at once, as seen in the table below. Bonus points will not affect the duration of the timer. However, holding points will apply the Financial Stress debuff which reduces the player's max health and shields, constantly drains energy, but provides a damage buff. All these effects are proportional to the number of Index Points held and are delivered through the Financial Stress debuff displayed by the player's HUD to the upper right. Health And Shield debuff is capped at 10% of maximum modded values or 10, whichever is greater. Damage buff is capped at +148.5% damage.
Points Held | Bonus | Total | Efficiency |
---|---|---|---|
1 | +0 | 1 | +0% |
4 | +0 | 4 | +0% |
5 | +2 | 7 | +40% |
9 | +2 | 11 | +22.2222% |
10 | +4 | 14 | +40% |
14 | +4 | 18 | +28.5714% |
15 | +8 | 23 | +53.3333% |
19 | +8 | 27 | +42.1053% |
20 | +10 | 30 | +50% |
24 | +10 | 34 | +41.6667% |
25 | +10 | 35 | +40% |
Bonus points cap at +10 when reaching 20 points, therefore it is not recommended to carry more than 20 points, as there is no benefit in holding more. It is most efficient to cash in at 15 points, since only 2 additional bonus points are gained by holding 20 points.
The players' team will win if they score more Index Points than the opposing team before time runs out. If by the end of the match the players happen to tie, the tie goes to Nef Anyo.
If players meet the Point Target and are ahead of the opposing team, the game pauses and an extraction menu appears. Should players choose to continue onto the next round, the Point Target resets and can be reached again to yield a bigger credit payout, otherwise, they can leave with all their accumulated rewards. The wager is only subtracted once at the start of the match, and will not be subtracted again for choosing to continue onto the next round. However, enemy levels will slowly increase for the duration of the whole match, and if players continue and lose a round - they will forfeit all rewards, including those for the previous rounds.
The Index must be played with four players; however, randomized Warframe Specters will assist the player and fill in unused spots on the team. These Specters can be Mag,
Frost,
Wukong,
Ivara,
Ember or
Volt, each equipped with a small assortment of weapons and various color customizations. Their AI is akin to the advanced AI of the Investors, incorporating strategic use of abilities and parkour maneuvers. Additionally, they will attempt to protect the Specter or player with the highest points, loosely following them to provide some cover.
Warframe Specters will scale, however they can be more easily defeated than the player can in most cases, potentially giving Investors an easy way to obtain points.
Health Orbs, Energy Orbs, and Ammo are only available at preset dispenser locations throughout the arena, spawning periodically. Companions and Gear cannot be brought into The Index though Warframe weapons, abilities, and mods will still function normally. Players have infinite lives, and will auto-respawn after 5 seconds of being killed or falling out of bounds.
Anyo Corp, also known as Brokers, are elite Corpus units that participate in the Index to oppose the Tenno. Unlike most bosses they are susceptible to most Tenno abilities, including Nyx's
Mind Control. However, all of them possess extremely durable armor and shields, and some have certain tricks up their sleeve that make them considerably more formidable than regular Corpus units. These Brokers are divided into 4 different groups, with each group being selected at random as the opponents for each game.
John Prodman is a legendary Corpus Prod Crewman that can be encountered in The Index after 1 hour has passed at any risk level. Known as Anyo Corp's "Employee of the Month", he drops an autographed poster when defeated, which can be placed in the Orbiter as a decoration once the mission is successfully completed.
Aside from the bonus Credits earned from completing an Index match, all Brokers have a chance to drop Index Mods. These mods enhance Companions and are special augments for certain Corpus-originating weapons:
Planet | Mission Name | Type | Faction | Level | Mastery EXP |
---|---|---|---|---|---|
Neptune | The Index: Endurance | Arena | Corpus | 30 - 30 | 0 |
These rewards were available from October 20, 2016 to October 27, 2016 to introduce the game mode for the first time.
THE INDEX: Nef's "Investment Opportunity"
Friends,
Have you seen this crap? Nef Anyo just created another scheme to milk suckers out of their credits. He calls it: The Index, but really, it's just wagering and bloodsport. Thing is Tenno, I like wagering and bloodsports are sort of your deal.
You get what I'm getting at? You go to this Index and fight against Nef's brokers. You'll win credits. I'll win credits. We'll all win credits. Except for Nef, he's going to lose a lot of credits. Just thinking about that makes me happy.
Your friend,
Darvo
THE INDEX: On a roll!
Oh, Tenno, I tell you, this is getting good. We're on a roll and I don't want it to stop.
Here, take this, consider it good luck charm from your old pal, Darvo.(Attachment: The Index Emblem)
THE INDEX: Jackpot
We did it, Tenno, we hit the big time. I'm going to cash-out now but if you want to keep "investing", go ahead. You can never have too many credits, that's what I always say.
I'm giving you a little toke of my appreciation. After all the credits you've earned me, it's the least I can do.
-Darvo(Attachment: Exilus Warframe Adapter)
THE INDEX: Bonus
You don't stop do you, Tenno. I like that. And just seeing you take all those credits from Nef, it warms my heart.
Here, I have one last gift for you.
Enjoy,
(Attachment: The Index Sigil)
Gameplay considerations aside, one way Index rounds can yield optimal credit profit is by scoring like so:
Risk | Points required | Optimal scores (With bonuses) | Actual points picked up | Profit per score |
---|---|---|---|---|
Low | 50 | 23 + 23 + 4 | 15 + 15 + 4 |
2206 Credits |
Medium | 75 | 23 + 23 + 23 + 7 | 15 + 15 + 15 + 5 | 2700 Credits |
High | 100 | 23 + 23 + 23 + 23 + 8 | 15 + 15 + 15 + 15 + 6 | 3030 Credits |
It is worth noting that in random teams (with few or no Corrosive Projections or other armor-bypassing mechanics) killing speed is often much better in Low or Medium risk matches than in High risk ones.
Also, it is more profitable to stay in a match for a few rounds rather than leave and enter constantly, since wager is only paid once per match and profit is earned for each round. Staying longer reduces both the wager's effect on earnings and time wasted in transitions between matches. This has to be balanced against the enemy team's levels slowly rising for the duration of the entire match, thus making it more and more difficult to kill them with each subsequent round. E.g. by the end of 1st round enemies would be around (depending on how quickly the round ended) level 70-80, by the end of 2nd around 100-110, and so on.
All things considered, random and less-optimized teams can potentially gain significantly higher overall earnings-per-hour in Low or Medium risk matches rather than in High risk.
Update 36.0 (2024-06-18)
Hotfix 35.5.9 (2024-05-01)
Hotfix 35.5.8 (2024-04-24)
Hotfix 35.5.7 (2024-04-17)
Hotfix 35.1.2 (2024-02-28)
Update 35.1 (2024-02-20)
Update 35.0 (2023-12-13)
Hotfix 34.0.5 (2023-10-26)
Hotfix 33.0.9 (2023-05-11)
Update 33.0 (2023-04-26)
Update 32.0 (2022-09-07)
Update 31.6 (2022-06-09)
Update 31.0 (2021-12-15)
Update 30.7 (2021-09-08)
Update 30.5 (2021-07-06)
Hotfix 29.6.8 (2021-01-25)
Update 29.5 (2020-11-19)
Hotfix 28.0.5 (2020-06-17)
Update 28.0 (2020-06-11)
Hotfix 27.4.1 (2020-05-01)
Hotfix 27.3.11 (2020-04-09)
Hotfix 27.3.10 (2020-04-08)
Update 27.2 (2020-03-05)
Update 27.1 (2020-02-04)
Hotfix 25.7.2 (2019-08-30)
Hotfix 25.4.1 (2019-07-24)
Update 25.0 (2019-05-22)
Update 23.10 (2018-10-12)
Update 23.8 (2018-09-12)
Hotfix 22.20.8 (2018-06-05)
Update 22.20 (2018-05-17)
Update 22.15 (2018-03-07)
Hotfix 22.13.4 (2018-02-22)
Hotfix 22.12.4 (2018-02-13)
Hotfix 22.12.3 (2018-02-12)
Update 22.12 (2018-02-09)
Co-op games and the Index, not always a recipe for success. Often times your time spent in the Index is at the liberty of your squad mates. We have added individual extraction to The Index! When players reach their wager target, if they're winning, the game will pause and bring up the defense reward screen. Players will have the option of extracting or continuing.
If players continue, they earn the credits reward, and the wager target is reset so that they have the opportunity to reach it again for more rewards. If players extract, the game ends and they collect all the rewards they managed to earn. The initial investment fee is only taken away once, regardless of the number of times the reward was earned. If time runs out and players are losing, they forfeit all rewards.
Update 20.0 (2017-03-24)
Update 19.6 (2017-01-11)
Hotfix 19.5.6.1 (2017-01-05)
Hotfix 19.5.6 (2017-01-04)
Hotfix 19.5.5 (2017-01-03)
Hotfix 19.5.3 (2016-12-23)
Update 19.5 (2016-12-22)
Update: The Index Preview (2016-10-20)
Last updated: Update 23.10 (2018-10-12)