Firestorm is a rifle mod that increases the blast radius of weapons with radial attacks.

Stats[]

Rank Effect Cost
0 +6% 6
1 +12% 7
2 +18% 8
3 +24% 9

Acquisition[]

Apart from enemy drops, this mod is also awarded from the Referral Program upon gaining 15 Recruits, or as a potential reward from a Hive Sabotage cache.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Sabotage Hive Sabotage Resource Caches C 4.51% 1 0.0451
The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Arcane Boiler 3% 1.01% 0.0303% 3300 1 0.000303
Boiler 3% 1.01% 0.0303% 3300 1 0.000303
Toxic Ancient 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Media[]

Patch History[]

Update 33.0 (2023-04-26)

  • Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm).
    • Ferrox (Base and Tenet)
    • Opticor (Base and Vandal)
    • Ambassador

Hotfix 27.2.2 (2020-03-06)

  • The Firestorm Mod is now compatible with all Primary weapons!
    • Updated the Firestorm Mod description to reflect this compatibility.

Update 10.0 (2013-09-13)

  • Introduced.

See also[]

CollapsePrimary Mods Edit
Damage
Base
Physical
Elemental
Faction Bonus
Critical Hits
Chance
Multiplier
Status
Chance
Duration
Multishot
Fire Rate
Magazine
Reload
Exilus
Assault rifle-only
Beam-only
Bow-only
Sniper-only
Misc
Damage
Base
Physical
Elemental
Faction Bonus
Critical Hits
Chance
Multiplier
Status
Chance
Duration
Multishot
Fire Rate
Magazine
Reload
Exilus
Misc
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)