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(https://warframe.fandom.com/wiki/WARFRAME_Wiki_talk:Banning_Policy) Report Users! (https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects Contents 1 Mechanics 2 Locations 3 Rewards 4 Notes 5 Tips 6 Bugs 7 Gallery 8 Patch History 9 See Also (/wiki/Void_Cascade?veaction=edit) in: (/wiki/Category:Missions) (Category:Missions) Missions , (/wiki/Category:Update_31) (Category:Update 31) Update 31 Void Cascade 41 (/wiki/Void_Cascade?veaction=edit) Edit (/wiki/Void_Cascade?action=edit) Edit source (/wiki/Void_Cascade?action=history) History (/wiki/Talk:Void_Cascade?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Void_Cascade/Quotes) (Void Cascade/Quotes) (TopQuote) (/wiki/Void_Cascade/Quotes) (Void Cascade/Quotes) Quotes Void Cascade Void Cascade is an endless (/wiki/Mission) (Mission) Mission type introduced in (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27). The (/wiki/Void) (Void) Void threatens to disrupt the (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero 's systems and the Tenno must cleanse the Exolizers of Void Manifestations to prevent total cascade, while also fending off invading (/wiki/Corpus) (Corpus) Corpus or (/wiki/Grineer) (Grineer) Grineer . Access to this mission requires completion of the (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman quest. Contents 1 Mechanics 2 Locations 3 Rewards 4 Notes 5 Tips 6 Bugs 7 Gallery 8 Patch History 9 See Also Mechanics [ (/wiki/Void_Cascade?veaction=edit§ion=1) (Edit section: Mechanics) ] Periodically, a Void-possessed Exolizer will spawn, contaminated by multiple Void tears. The contaminated Exolizer has a barrier with a 20 -meter radius that forces (/wiki/Transference) (Transference) Transference on entry, similar to an (/wiki/Orphix_(Mission)) (Orphix (Mission)) Orphix Field . The tears must be closed using the (/wiki/Operator) (Operator) Operator /(/wiki/Drifter) (Drifter) Drifter 's (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Void damage (/wiki/Amp) (Amp) Amp or (/wiki/Void_Sling) (Void Sling) Void Sling , which will spawn a Void Manifestation above the Exolizer. Destroying the manifestation will purge the Exolizer, deactivate the Transference-disrupting field, and spawn a (/wiki/Thrax_Centurion) (Thrax Centurion) Thrax Centurion in its place, who will threaten to repossess the Exolizer if not defeated quickly enough; the Centurion is a formidable foe that possesses (/wiki/Overguard) (Overguard) Overguard and defeating its physical form will revert it into a spectral entity that must be finished off with Operator/Drifter damage before it regains its physical form. As the mission progresses, additional Centurions aided by (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legatus will spawn in and attempt to possess any purged Exolizers. Centurions can only possess Exolizers while in their physical form; forcing them into their spectral state will interrupt the possession. Legatus will not attempt to possess Exolizers, but will instead intercept players and defend Centurions. Players must monitor a Cascade gauge that fills in the presence of Void-possessed Exolizers. Purged Exolizers will linger on the field for 90 seconds while they tick down, passively reducing the Cascade gauge. Killing enemies within 20 meters of a purged Exolizer will cause them to be absorbed into the Exolizer, reducing the Cascade gauge. Once a purged Exolizer has expired, it will be counted towards the total number of purged Exolizers. Retiring 4 purged Exolizers counts for one rotation, and will open extraction. If the Cascade gauge fills completely, all Exolizers will despawn. If extraction is not yet available, the mission ends in failure. Otherwise, the Tenno are immediately directed to extract. All squad members' health will start draining, similar to when Life Support reaches 0% in a (/wiki/Survival) (Survival) Survival mission. Should the Tenno linger too long after the Cascade gauge has filled, the mission will end in failure. Some of (/wiki/Quinn) (Quinn) Quinn 's (/wiki/Bounty) (Bounty) Bounties that involve Void Cascade may have a special condition that requires the Tenno to keep the Cascade Gauge below 50%, meaning players have to work faster on purging corrupted Exolizers. If the Gauge hits exactly 50% before completing one rotation, the mission will immediately fail. Locations [ (/wiki/Void_Cascade?veaction=edit§ion=2) (Edit section: Locations) ] (Sort ascending) Planet (Sort ascending) Mission Name (Sort ascending) Faction (Sort ascending) (/wiki/Credit_Reward) (Credit Reward) Credit Reward (Sort ascending) Addtional Credit Reward (Sort ascending) Wiki's (/wiki/Module:DropTables/data) (Module:DropTables/data) DropTableAlias (Sort ascending) Level (Sort ascending) Tileset (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero (/wiki/Tuvul_Commons) (Tuvul Commons) Tuvul Commons (/wiki/Grineer_or_Corpus) (Grineer or Corpus) Grineer or Corpus 5,900 0 VoidCascade 50 - 55 (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) Zariman (Tileset) There are a total of 1 Void Cascade Missions Rewards [ (/wiki/Void_Cascade?veaction=edit§ion=3) (Edit section: Rewards) ] Rewards from Void Cascade missions are offered every 4 retired purged Exolizers. The order of the (/wiki/Rotation) (Rotation) rotations is AABC. This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Void_Cascade/Rewards) (Void Cascade/Rewards) Void Cascade/Rewards . To change it, please (https://warframe.fandom.com/wiki/Void_Cascade/Rewards?action=edit) edit the transcluded page . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Credits) (Credits) x7500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Madurai Lens 16% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x450 18.75% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 20% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Naramon Lens 16% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb 9.38% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 6.67% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Unairu Lens 16% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 3.13% (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Vazarin Lens 16% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 3.13% (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Zenurik Lens 16% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 3.13% (/wiki/Neo_E4) (NeoRelicIntact) (/wiki/Neo_E4) Neo E4 3.33% (/wiki/Blueprints) (Barrel) (/wiki/Aeolak) (Aeolak) Aeolak Barrel Blueprint 10% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 3.13% (/wiki/Neo_G7) (NeoRelicIntact) (/wiki/Neo_G7) Neo G7 3.33% (/wiki/Blueprints) (GenericWeaponHilt) (/wiki/Hespar) (Hespar) Hespar Handle Blueprint 10% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 3.13% (/wiki/Neo_M5) (NeoRelicIntact) (/wiki/Neo_M5) Neo M5 3.33% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 3.13% (/wiki/Neo_P7) (NeoRelicIntact) (/wiki/Neo_P7) Neo P7 3.33% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 3.13% (/wiki/Neo_Z11) (NeoRelicIntact) (/wiki/Neo_Z11) Neo Z11 3.33% Locations: (/wiki/Tuvul_Commons) (Tuvul Commons) Tuvul Commons , (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) Zariman Ten Zero Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Notes [ (/wiki/Void_Cascade?veaction=edit§ion=4) (Edit section: Notes) ] (/wiki/Specter_(Tenno)) (Specter (Tenno)) Tenno Specters will instantly die if they enter a Void Cascade bubble. Tips [ (/wiki/Void_Cascade?veaction=edit§ion=5) (Edit section: Tips) ] The key to ensuring that the Cascade Gauge remains low is to ensure that there are more purged Exolizers than possessed ones. Having at least one purged Exolizer more than possessed ones will cause the Gauge to drop, and an equal number will cause the Gauge to remain still. Fast moving Warframes such as (/wiki/Gauss) (GaussIcon272) (/wiki/Gauss) Gauss , (/wiki/Wukong) (WukongIcon272) (/wiki/Wukong) Wukong , (/wiki/Nezha) (NezhaIcon272) (/wiki/Nezha) Nezha , (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania , (/wiki/Yareli) (YareliIcon272) (/wiki/Yareli) Yareli and (/wiki/Zephyr) (ZephyrIcon272) (/wiki/Zephyr) Zephyr excel in this mission as they can quickly get to spawning Exolizers in the other rooms. Alternatively, inherently tough Warframes such as (/wiki/Inaros) (InarosIcon272) (/wiki/Inaros) Inaros , (/wiki/Nidus) (NidusIcon272) (/wiki/Nidus) Nidus and (/wiki/Gara) (GaraIcon272) (/wiki/Gara) Gara can move in advance to the other rooms with newly spawned Exolizers and hold on their own against swarms of enemies while waiting for others to mop up the previous room. Possessed Exolizers will deploy in predetermined points across three distinct tiles in a similar manner to how (/wiki/Orphix) (Orphix) Orphix are deployed in (/wiki/Orphix_(Mission)) (Orphix (Mission)) Orphix Missions . This allows players to anticipate where the next Exolizers will deploy and move there ahead of time. Exolizers may deploy once every 30 seconds after the previous one, signified by a distinct sound. If playing in a squad, it may be worth having some players remain in previous rooms with the purged Exolizers to protect them from potential Thrax repossessions. Additional Thrax Centurion and Legatus spawns become more frequent as the mission progresses, with some appearing immediately after an Exolizer is purged at higher levels. The Operator/Drifter does not need to be inside a possessed Exolizer's disruption field to shoot and seal the tears with their (/wiki/Amp) (Amp) Amp . (/wiki/Lega_Prism) (Lega Prism) Lega Prism and (/wiki/Klamora_Prism) (Klamora Prism) Klamora Prism are highly effective at closing Void rifts due to their wide range and continuous stream. Bugs [ (/wiki/Void_Cascade?veaction=edit§ion=6) (Edit section: Bugs) ] Although rare to achieve, if the player extracts with cascade guage filled and the player dies with Last Gasp activated while inside the elevator, returning to the Chrysalith and entering Operator mode will cause the player to collapse inside the hub. The player can still interact with most of the UI but will be unable to move, and the Last Gasp cursor will remain on screen outside of menus and the Arsenal, with the only way to fix it is to exit the Chrysalith and re-enter.[1] Said bug also causes issues when viewing the Arsenal, such as haphazardly shrinking the mod screen after Fast Travel is used (though the size of the UI when checking Arcane descriptions in the loadout is unchanged), and causing the currently-equipped Warframe to lose their head in the ability screen. Gallery [ (/wiki/Void_Cascade?veaction=edit§ion=7) (Edit section: Gallery) ] (/wiki/File:Mounash-pathak-warframe-thumbnails-0006-07.jpg) (Mounash-pathak-warframe-thumbnails-0006-07.jpg (173 KB)) (Mounash-pathak-warframe-thumbnails-0006-07.jpg (173 KB)) (Exolizer concept) (Mounash-pathak-warframe-thumbnails-0006-07.jpg (173 KB)) (Exolizer concept) Exolizer concept (/wiki/File:Mounash-pathak-warframe-thumbnails-0007-08.jpg) (Mounash-pathak-warframe-thumbnails-0007-08.jpg (202 KB)) (Mounash-pathak-warframe-thumbnails-0007-08.jpg (202 KB)) (Mounash-pathak-warframe-thumbnails-0007-08) (Mounash-pathak-warframe-thumbnails-0007-08.jpg (202 KB)) (Mounash-pathak-warframe-thumbnails-0007-08) Patch History [ (/wiki/Void_Cascade?veaction=edit§ion=8) (Edit section: Patch History) ] (/wiki/Update_35#Hotfix_35.5.3) (Update 35) Hotfix 35.5.3 (2024-04-04) Doubled the Reactant drop rate in Void Cascade Omnia Fissure missions. We were receiving reports that it was taking a long time to crack Relics due to low drop rates, so we’ve increased it to alleviate the issue. (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) Fixed getting teleported out of bounds by entering a map hole in Zariman Cascade missions as Titania in Razorwing form. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed Zariman Void Cascade bubble not knocking back Client Warframes. Fixed Clients experiencing a loss of function if a Host Migration occurs while said Clients are in an Exolizer bubble during a Zariman Void Cascade mission. Fixed Clients getting stuck loading into a Void Cascade mission indefinitely. (/wiki/Update_33#Hotfix_33.0.13) (Update 33) Hotfix 33.0.13 (2023-05-26) Fixed script error in Void Cascade missions. (/wiki/Update_33#Hotfix_33.0.4) (Update 33) Hotfix 33.0.4 (2023-05-02) Fixed script error when joining Void Cascade missions. (/wiki/Update_32#Hotfix_32.3.6) (Update 32) Hotfix 32.3.6 (2023-03-15) Fixed occasional crash in Void Cascade missions when returning to the Chrysalith. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) Fixed the Exolizer progress halting if a Host migration occurs after barriers are destroyed but the Thrax Centurion has not yet spawned in Zariman Void Cascade missions. Fixed Quinn’s high threat level transmission playing instead of his extraction transmission right when Extraction becomes available. (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) General Operator Changes & Fixes: Updated the Anti-Warframe field (Exolizers in Void Cascade) to no longer nullify Warframe abilities on forced Transference. As mentioned in the Hotfix 31.5.10 notes. Void Cascade Mission Changes: In-Mission Tutorial Screen: We have added a new tutorial screen in the Void Cascade mission! To access it, simply open the main menu and select the “i” icon in the bottom right corner. This is the first tutorial setup of its kind, and we will be slowly considering more tutorials of this nature based on the feedback we receive. Moved Mission progress tracker above the Threat meter. Added tracker for successful rounds to Mission UI. Reduced the amount of different Threat states to 4. The Threat states are now: THREAT: MINIMAL THREAT: MENACING THREAT: SEVERE THREAT: CRITICAL CASCADE Increased the transition time between threat states so that you can spend more time in the last one before transitioning. This now triggers a final state that has a 5 minute timer before extraction. Added message for when Thrax are corrupting an Exolizer. Added mid-mission icons to the first set of Void rifts encountered during the Void Cascade mission in the Angels of the Zariman Quest. Tweaked timing of transmissions during Void Cascade missions. Fixed the final State (CRITICAL CASCADE) immediately triggering, now you can exist in the final threat state before it ends. General Zariman Mission Changes & Fixes: Added individual extraction to endless Zariman missions (Void Cascade, Void Flood, and Void Armageddon). In order to solo extract from endless Zariman missions, simply head to the elevator and hold to extract at the panel. Traditionally, in other endless missions you could solo extract by waiting out the timer at the extraction point, but doing that here will only extract once all team members have joined you in the elevator. We may explore this option for Zariman missions, but for now manual solo extraction is available! Fixed glass material flickering if there is active VFX behind it (notably with the yellow Exolizer bubble in Void Cascade missions). Fixed certain Warframes (notably while using Yareli’s Merulina and Sevagoth’s Exalted Shadow) losing functionality and getting stuck in t-pose after entering the Void Cascade Exolizer anti-Warframe bubbles. FIXES: Fixed Nidus’ Virulence not always creating a trail for Host if stomping down on forced Transference bubbles from above (such as in Void Cascade). (/wiki/Update_31#Hotfix_31.5.9) (Update 31) Hotfix 31.5.9 (2022-05-12) Fixed an unusable context action appearing on the Exolizers in Void Cascade missions. (/wiki/Update_31#Hotfix_31.5.8) (Update 31) Hotfix 31.5.8 (2022-05-11) Fixed cleansed Exolizers in Void Cascade missions expiring immediately after Host migration. (/wiki/Update_31#Hotfix_31.5.6) (Update 31) Hotfix 31.5.6 (2022-05-04) Fixed the ‘Minimize Void Contamination’ Bounty for Cascade (Use 4 Exolizers while keeping the corruption bar from going above 50%) failing instantly upon mission start on older PCs. Fixed anti-Warframe bubble not working on Clients in Void Cascade missions. (/wiki/Update_31#Hotfix_31.5.5) (Update 31) Hotfix 31.5.5 (2022-05-03) Void Cascade Fixes: Fixed Exolizer progression marker lingering with full bar after it disappears in Void Cascade missions. (/wiki/Update_31#Hotfix_31.5.4) (Update 31) Hotfix 31.5.4 (2022-05-02) Fixed more script errors related to Thrax enemies in Void Cascade missions. Fixed script error in the Void Cascade missions. (/wiki/Update_31#Hotfix_31.5.3) (Update 31) Hotfix 31.5.3 (2022-04-29) Fixed script error related to Thrax enemy spawns in Void Cascade missions. (/wiki/Update_31#Hotfix_31.5.2) (Update 31) Hotfix 31.5.2 (2022-04-28) Fixed sound being permanently ducked when entering the elevator during Void Cascade mission fail. (/wiki/Update_31#Hotfix_31.5.1) (Update 31) Hotfix 31.5.1 (2022-04-27) Fixed several issues for remaining player after Host migration in Void Cascade after 1/3 completed Exolizers: Lack of mission UI. Unable to start a new Exolizer. Not forcing transference to Operator when crossing into anti-warframe bubbles. Enemies not spawning/moving. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Introduced. See Also [ (/wiki/Void_Cascade?veaction=edit§ion=9) (Edit section: See Also) ] (/wiki/Void_Flood) (Void Flood) Void Flood and (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon , two more unique missions in the Zariman tileset. 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