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(https://warframe.fandom.com/wiki/WARFRAME_Wiki:Projects) Current Wiki Projects (/wiki/Zariman_Ten_Zero?veaction=edit) in: (/wiki/Category:Pages_with_script_errors) (Category:Pages with script errors) Pages with script errors , (/wiki/Category:Pages_using_DynamicPageList3_parser_function) (Category:Pages using DynamicPageList3 parser function) Pages using DynamicPageList3 parser function , (/wiki/Category:Lore) (Category:Lore) Lore , and 5 more (/wiki/Category:Planets) (Category:Planets) Planets (/wiki/Category:Updateme) (Category:Updateme) Updateme (/wiki/Category:Orokin) (Category:Orokin) Orokin (/wiki/Category:Dark_Sector_Reference) (Category:Dark Sector Reference) Dark Sector Reference (/wiki/Category:Update_31) (Category:Update 31) Update 31 English (https://warframe.fandom.com/es/wiki/Zariman_Diez_Cero) Español (https://warframe.fandom.com/fr/wiki/Zariman_Ten_Zero) Français Zariman Ten Zero 40 (/wiki/Zariman_Ten_Zero?veaction=edit) Edit (/wiki/Zariman_Ten_Zero?action=edit) Edit source (/wiki/Zariman_Ten_Zero?action=history) History (/wiki/Talk:Zariman_Ten_Zero?action=edit&redlink=1) Talk (0) (?action=edit§ion=0) (Edit intro) Edit intro (/wiki/Zariman_Ten_Zero/Quotes) (Zariman Ten Zero/Quotes) (TopQuote) (/wiki/Zariman_Ten_Zero/Quotes) (Zariman Ten Zero/Quotes) Quotes (/wiki/Alad_V) (Alad V) (AladVPortrait d) “You're not supposed to be in here! You're going to ruin the surprise!” The following article/section contains spoilers. Please finish (/wiki/The_War_Within) (The War Within) The War Within and (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman before proceeding. (Minimize) (Dismiss) x (/wiki/Mercury) (Mercury) (MercuryCutout) (/wiki/Mercury) (Mercury) Mercury (/wiki/Venus) (Venus) (VenusCutout) (/wiki/Venus) (Venus) Venus (/wiki/Earth) (Earth) (EarthCutout) (/wiki/Earth) (Earth) Earth (/wiki/Mars) (Mars) (MarsCutout) (/wiki/Mars) (Mars) Mars (/wiki/Phobos) (Phobos) (PhobosCutout) (/wiki/Phobos) (Phobos) Phobos (/wiki/Deimos) (Deimos) (DeimosCutout) (/wiki/Deimos) (Deimos) Deimos (/wiki/Ceres) (Ceres) (CeresCutout) (/wiki/Ceres) (Ceres) Ceres (/wiki/Jupiter) (Jupiter) (JupiterCutout) (/wiki/Jupiter) (Jupiter) Jupiter (/wiki/Europa) (Europa) (EuropaCutout) (/wiki/Europa) (Europa) Europa (/wiki/Saturn) (Saturn) (SaturnCutout) (/wiki/Saturn) (Saturn) Saturn (/wiki/Uranus) (Uranus) (UranusCutout) (/wiki/Uranus) (Uranus) Uranus (/wiki/Neptune) (Neptune) (NeptuneCutout) (/wiki/Neptune) (Neptune) Neptune (/wiki/Pluto) (Pluto) (PlutoCutout) (/wiki/Pluto) (Pluto) Pluto (/wiki/Sedna) (Sedna) (SednaCutout) (/wiki/Sedna) (Sedna) Sedna (/wiki/Eris) (Eris) (ErisCutout) (/wiki/Eris) (Eris) Eris (/wiki/Void) (Void) (VoidCutout) (/wiki/Void) (Void) Void (/wiki/Lua) (Lua) (LuaCutout) (/wiki/Lua) (Lua) Lua (/wiki/Kuva_Fortress) (Kuva Fortress) (Kuva FortressCutout) (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress (/wiki/Zariman_Ten_Zero) (Zariman Ten Zero) (Zariman Ten ZeroCutout) Zariman Ten Zero Zariman Ten Zero (https://static.wikia.nocookie.net/warframe/images/c/c6/New_Zariman.png/revision/latest?cb=20220428214718) (New Zariman) (New Zariman) Information System (/wiki/Sol) (Sol) Sol Ruling Faction(s) (/wiki/Tenno) (TennoIcon) (/wiki/Tenno) Tenno (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer (contested) (pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ?) "(/wiki/Kuva_Grineer) (Kuva Grineer) Kuva Grineer " wasn't found in (/wiki/Module:Factions/data) (Module:Factions/data) Module:Factions/data (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus (contested)(pp(func) stack traceback: Module:Tooltips:110: in function 'chunk' mw.lua:527: in function mw.lua:507 [C]: ?) "(/wiki/Zariman) (Zariman) Zariman " wasn't found in (/wiki/Module:Factions/data) (Module:Factions/data) Module:Factions/data (/wiki/The_Holdfasts) (TheHoldfastsIcon) (/wiki/The_Holdfasts) The Holdfasts (/wiki/Bosses) (Bosses) Boss None Statistics Level Range 50-55 (/wiki/Mission) (Mission) Missions 5 (/wiki/Resources) (Resources) Resources (/wiki/Ferrite) (Ferrite) (/wiki/Ferrite) Ferrite (/wiki/Alloy_Plate) (AlloyPlate) (/wiki/Alloy_Plate) Alloy Plate (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn Miscellaneous Connections None (/wiki/Relay) (Relay) Relay None We shall not fear to take the leap, across the gulf to fare. Though all betwixt is dark and deep, a home awaits us there. —Zariman chant The Zariman Ten Zero was an (/wiki/Orokin) (Orokin) Orokin colony ship that disappeared into the (/wiki/Void) (Void) Void when a Void-Jump Accident occurred. After the incident, its (/wiki/Operator) (Operator) survivors received mysterious powers from the Void and later became the (/wiki/Tenno) (Tenno) Tenno that control the (/wiki/Warframe) (Warframe) Warframes and fight for the Origin System. Following the events of (/wiki/The_New_War) (The New War) The New War and (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman , the Zariman appeared back into real space without warning, stuck between realities. A song coming from aboard the ship called out to the inhabitants of the (/wiki/Origin_System) (Origin System) Origin System and both (/wiki/Grineer) (Grineer) Grineer and (/wiki/Corpus) (Corpus) Corpus immediately attempted to gain control of the legendary vessel. It soon became a top priority for the Tenno to reclaim their home, the birthplace of all their power and misery. There, (/wiki/The_Holdfasts) (The Holdfasts) The Holdfasts , Void manifestations of the Zariman crew who were resurrected through (/wiki/Conceptual_Embodiment) (Conceptual Embodiment) Conceptual Embodiment , work to prevent the Zariman from falling into the wrong hands. It was introduced as a (/wiki/Planet) (Planet) location in (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27). Permanent access to the Zariman Ten Zero is gained after completion of the (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman quest. It uses a unique (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) tileset . The Void manifestations that lurk the ship are classified as (/wiki/Damage/Zariman) Zariman , who take increased damage from (/wiki/Damage/Void_Damage) (DmgVoidSmall64) (/wiki/Damage/Void_Damage) Void . Lore and History [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=1) (Edit section: Lore and History) ] When the Zariman was found adrift, the Orokin did everything they could to erase their mistakes. Transit recordings, personnel logs... everything was wiped out. The only thing they kept was... you. —(/wiki/Lotus) (Lotus) Lotus to the (/wiki/Operator) (Operator) Operator during (/wiki/The_War_Within) (The War Within) The War Within (https://static.wikia.nocookie.net/warframe/images/0/00/ZarimanVoidJump.jpg/revision/latest?cb=20230430043800) (ZarimanVoidJump) General [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=2) (Edit section: General) ] In the (/wiki/Orokin) (Orokin) Orokin 's effort to expand their empire, they attempted an experimental Void-Jump with a colony ship, the Zariman Ten Zero. The ship contained many residences for the journey and subsequent colonization of Tau. However, the ship experienced an accident while making "the fold from (/wiki/Saturn) (Saturn) Saturn to the Outer gates"[1] and vanished into the (/wiki/Void) (Void) Void , an incident that would be known as the Void-Jump Accident . As the ship traveled in the Void, the adults became mind-warped and went feral, although the children were spared from such a fate and instead received mysterious powers from the Void. The adults began to hunt the children on board, forcing them to retaliate and fend for themselves. One child that was cast out by his peers, (/wiki/Rell) (Rell) Rell , realized that there was an (/wiki/The_Man_in_The_Wall) (The Man in The Wall) unknown entity within the Void orchestrating these events. The entity offered a deal to the player to allow for the survival of the Tenno. Years later, the lost ship re-emerged from the Void and was recovered. The Orokin discovered that only the children had survived the voyage and that the Void had twisted and changed them, giving them inexplicable powers and abilities.[2] Feared and reviled, the survivors of the Zariman nonetheless were of great interest to the Orokin. The Orokin may have covered up the incident publicly, reporting that the Zariman instead was a military ship with no children aboard. Far into the future, the ship re-emerges once again, calling out in a song that draws the attention of the Tenno, the Grineer, and the Corpus alike. A scant amount of (/wiki/Conceptual_Embodiment) (Conceptual Embodiment) Void manifestations of the dead crew[3] , who manage to hold fast and resist the call of the song, are aptly named (/wiki/The_Holdfasts) (The Holdfasts) The Holdfasts , and have dedicated their existence to defending the ship. Other manifestations of the crew that failed to resist, have turned into (/wiki/Void_Angel) (Void Angel) Void Angels [4] . (/wiki/Ember/Prime) (Ember PrimeIcon272) (/wiki/Ember/Prime) Ember Prime 's Codex [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=3) (Edit section:  Ember Prime's Codex) ] (/wiki/Codex) (Codex) CODEX Three figures waited behind a simple table. Their attention on a single chair, bathed in light. An old woman's voice from the shadow: 'Send her in'. Across the room a security officer, stern and plain, opened the door. The outline of a young woman appeared at the door. She hesitated, but only for an instant, then crossed the room and sat. There was a gasp as the light hit her face. Her right eye was bright and blinking, but her left was a greasy slit. Her skin had been burned moon-white. Her mouth was a sagging gash without lips or expression. Her military beret was pulled snug over a scarred and hairless scalp. The old voice: 'Your name is (/wiki/Kaleen) (Kaleen) Kaleen .' Kaleen nodded. 'You were the principal investigator of the Zariman?' Kaleen's voice was a jagged whisper, a rigid face. 'Yes.' Kaleen coughed, straightened: 'The Zariman was lost making the fold from Saturn to the Outer gates. Mechanical failure. I notified families and filled a report with the inspectors. Nothing ever returns from the fold, so I closed the case.' 'But you reopened the case, days later.' 'I didn't believe it myself until I stepped aboard the ship. It was completely intact, full environmental, as if it had never left.' 'And the crew was gone.' 'Not exactly.' Kaleen hesitated. 'We thought it was empty but we began to find...' Her face twitched at remembered pain, 'We began to find children hiding in the ship.' 'And that is when you violated procedure?' Kaleen bowed her head, a tear welling in her sightless eye. 'They were children. They were afraid. They needed comfort.' 'So you broke quarantine and this happened to you.' There was silence as Kaleen touched her face, 'So what have you done with them?' The old woman gestured for the officer to take Kaleen away. The meeting was over. When Kaleen reached the door she twisted out of his grip and shot back, 'Why would you do that? Why did you put children on a military ship?' 'We didn't. That would violate procedure.' Principal investigator (/wiki/Kaleen) (Kaleen) Kaleen was assigned to inspect the disappearance of the Zariman. She initially concluded that its disappearance was due to mechanical failure and closed the case after notifying the families of the crew who had been aboard, but when the Zariman mysteriously returned days later she reopened it and began to inspect the ship. During her personal inspections of the ship, she found no trace of the original crew but came across children on board the ship, one of whom burned Kaleen, horribly disfiguring her face in the process, when she attempted to "violate procedure" to comfort the children. The burns left her skin moon white, her mouth a sagging gash without expression, her head scarred and hairless, and she lost her left eye. She was brought before a military tribunal where she explained the story before being escorted away. Kaleen snapped at her officer, asking why they "put children on a military ship." They responded, "We didn't. That would violate procedure." (/wiki/Rhino/Prime) (Rhino PrimeIcon272) (/wiki/Rhino/Prime) Rhino Prime 's Codex [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=4) (Edit section:  Rhino Prime's Codex) ] (/wiki/Codex) (Codex) CODEX Red lights flashing on stark, white walls. (/wiki/Davis) (Davis) Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place. Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore. I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free. I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay. I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us. Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal. Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me." I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?" "This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?" Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm. "...big, fat promotions." (/wiki/Davis) (Davis) Davis was a researcher working in a facility developing metallic creatures, presumably (/wiki/Warframe) (Warframe) Warframes . At some point during his work, he developed a theory regarding the creatures he and others were working on and the victims of the Zariman. Believing that no one else would ever have believed him, he seemingly released the creature (likely to be Rhino) and allowed it to chase him and an unnamed colleague (who narrates the Codex entry) to a cell. The creature mysteriously went calm after approaching the cell. His experiment seemingly successful, Davis tells his unnamed colleague that "This is where they keep them. The ones from the Zariman", and that because of this success both of them would receive "big, fat promotions." (/wiki/Margulis) (Margulis) Margulis [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=5) (Edit section: Margulis) ] While most of the Orokin feared the survivors of the Zariman, the elite scholar Archimedean Margulis did not, adopting them as if they were her own children. Initial experiments on how to tame the children's powers though led to several accidents that were even fatal at times, including Margulis becoming blinded[5] , which showed the danger their uncontrolled powers could wreak both on themselves and on others. However, Margulis continued to persevere for the children. Ultimately, it was through her research that the children learned to control their powers through dreams. She later developed Transference, a process that allows the children to transfer their consciousness and powers into the (/wiki/Warframe) (Warframe) Warframes to act as a surrogate body.[6] The children would be placed into a device known as the (https://static.wikia.nocookie.net/warframe/images/c/c7/Jeff-ross-operatorpod-05.jpg/revision/latest/scale-to-width-down/1000?cb=20230530202002) Somatic Link to project their Transference, which would be hidden in a facility called the (/wiki/Reservoir) (Reservoir) Reservoir on (/wiki/Lua) (Lua) Lua , to control their surrogate bodies in a secure location away from their enemies. This control of the surrogate body felt like waking up from the Dream, but it was only a lucid, (/wiki/The_Second_Dream) (The Second Dream) Second Dream . However, the Orokin did not take kindly to Margulis's defense of the children. Her lover, (/wiki/Ballas) (Ballas) Executor Ballas tried to persuade her away, but she refused.[7] Margulis would be executed and vaporized by the (/wiki/Jade_Light) (Jade Light) Jade Light [8] , but her final thoughts were of her children. While Ballas heavily resented the children as well as the Orokin for the death of his lover, he nonetheless continued Margulis's work on Transference and developed the Warframes.[9] [6] (/wiki/The_New_War) (The New War) The New War [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=6) (Edit section: The New War) ] During flashbacks, it is revealed that the Zariman Ten Zero housed thousands of families and children that were scheduled to be transported to the Tau System, suggesting that the ship was not in fact a military ship as the Orokin and the officers claimed, but a colonisation one instead. The children aboard attended classrooms where, under their teacher (/wiki/Cephalon_Melica) (Cephalon Melica) Cephalon Melica , they learned from a curriculum consisting of the Orokin's understanding of the Void, including "Temporal Axioms" and "Phasics" to prepare them for the journey. During the children's Temporal Axioms exam, Zariman Actual interrupted the class to initiate a routine Reliquary field drill. However, something went wrong with the Void-Jump and the ship was lost to the Void "fold." During the ensuing chaos, some of the surviving children barricaded themselves inside their classroom while the adults went mad and fought each other throughout the ship. (/wiki/The_Man_in_the_Wall) (The Man in the Wall) The Man in the Wall appeared before one of these trapped children (the player), confirming that at least one child other than (/wiki/Rell) (Rell) Rell could see them at the time, where the entity then offered a deal to save everyone aboard. Here, under the concept of (/wiki/Theories_of_Time) (Theories of Time) Eternalism , it is speculated upon two simultaneous realities that unfolded: one where The Man in the Wall's deal was accepted and one where it was not. According to this speculation, the children who obtained their legendary Void powers from the entity would be able to be rescued, and those who did not obtain the powers would not. There exists one such alternate Zariman, aboard which, regardless of the acceptance of the deal, at least one of the children continued to live and survive aboard the Zariman due not never having been rescued, growing older as typical without any Void powers. This survivor became known as the (/wiki/Drifter) (Drifter) Drifter . During the events of The New War, after Ballas throws the Operator into the Void, the Drifter was able to emerge from the Zariman and take the Operator's place for a period of time through unexplained means. The Operator eventually finds their way back to the Zariman, where they are able to meet the Drifter inside (/wiki/Dormizone) (Dormizone) their old living quarters . There they learn that due to the paradoxical nature of their existence, only one of them can exist outside the Void at a time, and from then on their existences are linked, allowing them to continue to swap positions at will. (/wiki/Zariman_ARG) (Zariman ARG) Zariman ARG [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=7) (Edit section: Zariman ARG) ] Recovered Zariman logs (Play video) Recovered Zariman Log 1: LOG_Z10_1_S-624ST (Play video) Recovered Zariman Log 2: LOG_Z10_2_S-624ST (Play video) Recovered Zariman Log 3: LOG_Z10_3_S-624ST (Play video) Recovered Zariman Log 4: LOG_Z10_4_S-624ST (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=8) (Edit section: Angels of the Zariman) ] Due to events that transpired during (/wiki/The_New_War) (The New War) The New War , the Zariman suddenly appears from the Void fold once again, accessible from the material world. It is unclear whether the cutscene, at the beginning of the (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of The Zariman quest, is of the appearance of the Zariman between acts one and two of the New War quest, or whether it disappeared after the events of the New War, only to appear again in the cutscene. The appearance of the fabled ship draws the attention of scavenging Kuva (/wiki/Grineer) (Grineer) Grineer and (/wiki/Corpus) (Corpus) Corpus , while a strange song emanating from within attracts the attention of the Tenno and the (/wiki/Lotus) (Lotus) Lotus . Once aboard, the Tenno finds that the Grineer had arrived first, loses the Lotus' signal, and meets (/wiki/The_Holdfasts) (The Holdfasts) The Holdfasts , the last remaining survivors of the Zariman's crew who were known to be dead. Led by (/wiki/Quinn) (Quinn) Quinn , they are void manifestations that exist in a form in-between life and death, defending the Zariman from that which would destroy it, including the Void itself. They inform the Tenno that the Zariman is suffering a (/wiki/Void_Cascade) (Void Cascade) Void Cascade that threatens reality itself, accelerated by the (/wiki/Void_Angel) (Void Angel) Void Angels such as (/wiki/Kira) (Kira) Kira , who was a former member of the Holdfasts before succumbing to the Void's call. The Tenno is able to stop the Void Cascade with their powers, but the Angels proceed to break through the Albrecht Membrane and cause a (/wiki/Void_Flood) (Void Flood) Void Flood . After sealing the flood, the invading Grineer along with Kira begin a (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon and head to attack the Reliquary Drive powering the Zariman directly. (/wiki/Cavalero) (Cavalero) Cavalero of the Holdfasts explains that while the Zariman was a colony ship and not provided weapons, the Reliquary Drive was too important to leave unguarded and so it was equipped with Auto-Fabricating Armaments. Using the Armaments, the Tenno is able to successfully defend the Reliquary Drive from the encroaching Grineer troops and destroy Kira, putting a stop to the song and the threat. Quinn suggests creating a memorial for everyone that was lost in Kira's favorite location, which the Tenno visits to honor them. (/wiki/Archimedean_Yonta) (Archimedean Yonta) Archimedean Yonta explains that the Zariman cannot be moved from its location close to the Void without catastrophic consequences for the rest of the system, and so it is left from then on as a fortress against both the Void and the enemies of the Tenno. Compartments [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=9) (Edit section: Compartments) ] (/wiki/The_Greenway) (The Greenway) The Greenway [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=10) (Edit section: The Greenway) ] The Greenway is the green house zone of the Zariman. Its agri-biomes were used to grow food for the passengers. During its maiden voyage, it was exposed to the vacuum of space in an attempt to turn the ship back around. This in turn killed all of the crops, and left the passengers starving. (/wiki/Tuvul_Commons) (Tuvul Commons) Tuvul Commons [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=11) (Edit section: Tuvul Commons) ] The main habitation zone of the Zariman. Each passenger was given a (/wiki/Dormizone) (Dormizone) Dormizone to call their own, along with a plethora of decorations. (/wiki/Everview_Arc) (Everview Arc) Everview Arc [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=12) (Edit section: Everview Arc) ] Everview Arc appears to be the main gathering place of the Zariman. Passengers can play (/wiki/Lunaro) (Lunaro) Lunaro and visit monuments of historic Orokin figures. (/wiki/Halako_Perimeter) (Halako Perimeter) Halako Perimeter [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=13) (Edit section: Halako Perimeter) ] Halako Perimeter is the main education zone of the Zariman. It's filled with classrooms, and a schoolyard fitted with a running track. (/wiki/Oro_Works) (Oro Works) Oro Works [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=14) (Edit section: Oro Works) ] The main engine room of the Zariman, the Oro Works housed the Zariman's (/wiki/Reliquary_Drive) (Reliquary Drive) Reliquary . Since the ships reappearance, the Reliquary has since been heavily corrupted. Enemies [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=15) (Edit section: Enemies) ] (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer , (/wiki/Worm_Queen) (Worm Queen) Worm Queen (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus , (/wiki/Parvos_Granum) (Parvos Granum) Parvos Granum (/wiki/Wild) (IconWild) (/wiki/Wild) Wild (/wiki/Kuva_Ballista) (Kuva Ballista) Kuva Ballista (/wiki/Kuva_Bombard) (Kuva Bombard) Kuva Bombard (/wiki/Kuva_Butcher) (Kuva Butcher) Kuva Butcher (/wiki/Kuva_Drahk_Master) (Kuva Drahk Master) Kuva Drahk Master (/wiki/Kuva_Elite_Lancer) (Kuva Elite Lancer) Kuva Elite Lancer (/wiki/Kuva_Eviscerator) (Kuva Eviscerator) Kuva Eviscerator (/wiki/Kuva_Flameblade) (Kuva Flameblade) Kuva Flameblade (/wiki/Kuva_Heavy_Gunner) (Kuva Heavy Gunner) Kuva Heavy Gunner (/wiki/Kuva_Hellion) (Kuva Hellion) Kuva Hellion (/wiki/Kuva_Hyekka_Master) (Kuva Hyekka Master) Kuva Hyekka Master (/wiki/Kuva_Lancer) (Kuva Lancer) Kuva Lancer (/wiki/Kuva_Napalm) (Kuva Napalm) Kuva Napalm (/wiki/Kuva_Powerclaw) (Kuva Powerclaw) Kuva Powerclaw (/wiki/Kuva_Roller) (Kuva Roller) Kuva Roller (/wiki/Kuva_Scorch) (Kuva Scorch) Kuva Scorch (/wiki/Kuva_Scorpion) (Kuva Scorpion) Kuva Scorpion (/wiki/Kuva_Seeker) (Kuva Seeker) Kuva Seeker (/wiki/Kuva_Shield_Lancer) (Kuva Shield Lancer) Kuva Shield Lancer (/wiki/Kuva_Trokarian) (Kuva Trokarian) Kuva Trokarian (/wiki/Kuva_Trooper) (Kuva Trooper) Kuva Trooper (/wiki/Manic) (Manic) Manic (/wiki/Juno_Corpus_Tech) (Juno Corpus Tech) Juno Corpus Tech (/wiki/Juno_Crewman) (Juno Crewman) Juno Crewman (/wiki/Derivator_Crewman) (Derivator Crewman) Derivator Crewman (/wiki/Juno_Elite_Crewman) (Juno Elite Crewman) Juno Elite Crewman (/wiki/Juno_Prod_Crewman) (Juno Prod Crewman) Juno Prod Crewman (/wiki/Juno_Sniper_Crewman) (Juno Sniper Crewman) Juno Sniper Crewman (/wiki/Fusion_MOA) (Fusion MOA) Fusion MOA (/wiki/Juno_Dera_MOA) (Juno Dera MOA) Juno Dera MOA (/wiki/Juno_Railgun_MOA) (Juno Railgun MOA) Juno Railgun MOA (/wiki/Juno_Shockwave_MOA) (Juno Shockwave MOA) Juno Shockwave MOA (/wiki/Juno_Mine_Osprey) (Juno Mine Osprey) Juno Mine Osprey (/wiki/Juno_Oxium_Osprey) (Juno Oxium Osprey) Juno Oxium Osprey (/wiki/Juno_Shield_Osprey) (Juno Shield Osprey) Juno Shield Osprey (/wiki/Juno_Nullifier_Crewman) (Juno Nullifier Crewman) Juno Nullifier Crewman (/wiki/Thrax_Centurion) (Thrax Centurion) Thrax Centurion (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legatus (/wiki/Void_Angel) (Void Angel) Void Angel (/wiki/Skittergirl) (Skittergirl) Skittergirl Missions [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=16) (Edit section: Missions) ] (Sort ascending) Target (Sort ascending) Name (Sort ascending) Type (Sort ascending) Level (Sort ascending) (/wiki/Credit_Reward) (Credit Reward) Credit Reward (Sort ascending) Additional Credit Reward (Sort ascending) (/wiki/Tile_Set) (Tile Set) Tile Set (Sort ascending) Mastery EXP (Sort ascending) Internal Name (Sort ascending) Hidden Node (/wiki/Tenno) (Tenno) (IconTenno) (/wiki/Chrysalith) (Chrysalith) Chrysalith (/wiki/Hub) (Hub) Hub 0 - 0 0 0 (/wiki/Chrysalith) (Chrysalith) Chrysalith 0 ZarimanHub ❌ (/wiki/Tenno) (Tenno) (IconTenno) (/wiki/Dormizone) (Dormizone) Dormizone (/wiki/Hub) (Hub) Hub 0 - 0 0 0 (/wiki/Dormizone) (Dormizone) Dormizone 0 SolNode234 ❌ (https://static.wikia.nocookie.net/warframe/images/e/e2/Panel.png/revision/latest?cb=20160820114111) (Panel) (/wiki/The_Circuit) (The Circuit) The Circuit (/wiki/Open_World) (Open World) Open World 20 - 20 0 0 (/wiki/Duviri) (Duviri) Duviri 0 SolNode238 ✔️ (https://static.wikia.nocookie.net/warframe/images/e/e2/Panel.png/revision/latest?cb=20160820114111) (Panel) (/wiki/The_Duviri_Experience) (The Duviri Experience) The Duviri Experience (/wiki/Open_World) (Open World) Open World 20 - 20 0 0 (/wiki/Duviri) (Duviri) Duviri 0 SolNode236 ✔️ (https://static.wikia.nocookie.net/warframe/images/e/e2/Panel.png/revision/latest?cb=20160820114111) (Panel) (/wiki/The_Lone_Story) (The Lone Story) The Lone Story (Duviri) (/wiki/Open_World) (Open World) Open World 20 - 20 0 0 (/wiki/Duviri) (Duviri) Duviri 0 SolNode237 ✔️ (/wiki/Grineer_or_Corpus) (Grineer or Corpus) (IconGrineerOrCorpus) (/wiki/Everview_Arc) (Everview Arc) Everview Arc (/wiki/Void_Flood) (Void Flood) Void Flood 50 - 55 5,900 0 (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) Zariman (Tileset) 0 SolNode230 ❌ (/wiki/Grineer_or_Corpus) (Grineer or Corpus) (IconGrineerOrCorpus) (/wiki/Halako_Perimeter) (Halako Perimeter) Halako Perimeter (/wiki/Exterminate) (Exterminate) Exterminate 50 - 55 5,900 0 (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) Zariman (Tileset) 0 SolNode231 ❌ (/wiki/Grineer_or_Corpus) (Grineer or Corpus) (IconGrineerOrCorpus) (/wiki/Tuvul_Commons) (Tuvul Commons) Tuvul Commons (/wiki/Void_Cascade) (Void Cascade) Void Cascade 50 - 55 5,900 0 (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) Zariman (Tileset) 0 SolNode232 ❌ (/wiki/Grineer_or_Corpus) (Grineer or Corpus) (IconGrineerOrCorpus) (/wiki/Oro_Works) (Oro Works) Oro Works (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon 50 - 55 5,900 0 (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) Zariman (Tileset) 0 SolNode233 ❌ (/wiki/Grineer_or_Corpus) (Grineer or Corpus) (IconGrineerOrCorpus) (/wiki/The_Greenway) (The Greenway) The Greenway (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense 50 - 55 5,900 0 (/wiki/Zariman_(Tileset)) (Zariman (Tileset)) Zariman (Tileset) 0 SolNode235 ❌ Rewards [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=17) (Edit section: Rewards) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Zariman_Ten_Zero/Rewards) (Zariman Ten Zero/Rewards) Zariman Ten Zero/Rewards . To change it, please (https://warframe.fandom.com/wiki/Zariman_Ten_Zero/Rewards?action=edit) edit the transcluded page . Exterminate Mobile Defense Void Armageddon Void Cascade Void Flood Rewards (/wiki/Credits) (Credits) x10000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 40% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x900 17.5% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 10% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb 10% (/wiki/Galeforce_Dawn) (Mod TT 20px) (/wiki/Galeforce_Dawn) Galeforce Dawn 5% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 2.5% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 2.5% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 2.5% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 2.5% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 2.5% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 2.5% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 2.5% Locations: (/wiki/Halako_Perimeter) (Halako Perimeter) Halako Perimeter , Zariman Ten Zero Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Credits) (Credits) x10000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 40% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x900 17.5% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 10% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb 10% (/wiki/Galeforce_Dawn) (Mod TT 20px) (/wiki/Galeforce_Dawn) Galeforce Dawn 5% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 2.5% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 2.5% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 2.5% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 2.5% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 2.5% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 2.5% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 2.5% Locations: (/wiki/The_Greenway) (The Greenway) The Greenway , Zariman Ten Zero Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Credits) (Credits) x7500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Madurai Lens 16% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x450 18.75% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 20% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Naramon Lens 16% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb 9.38% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 6.67% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Unairu Lens 16% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 3.13% (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Vazarin Lens 16% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 3.13% (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Zenurik Lens 16% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 3.13% (/wiki/Neo_E4) (NeoRelicIntact) (/wiki/Neo_E4) Neo E4 3.33% (/wiki/Blueprints) (Blade) (/wiki/Hespar) (Hespar) Hespar Blade Blueprint 10% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 3.13% (/wiki/Neo_G7) (NeoRelicIntact) (/wiki/Neo_G7) Neo G7 3.33% (/wiki/Galeforce_Dawn) (Mod TT 20px) (/wiki/Galeforce_Dawn) Galeforce Dawn 10% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 3.13% (/wiki/Neo_M5) (NeoRelicIntact) (/wiki/Neo_M5) Neo M5 3.33% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 3.13% (/wiki/Neo_P7) (NeoRelicIntact) (/wiki/Neo_P7) Neo P7 3.33% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 3.13% (/wiki/Neo_Z11) (NeoRelicIntact) (/wiki/Neo_Z11) Neo Z11 3.33% Locations: (/wiki/Oro_Works) (Oro Works) Oro Works , Zariman Ten Zero Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Credits) (Credits) x7500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Madurai Lens 16% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x450 18.75% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 20% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Naramon Lens 16% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb 9.38% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 6.67% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Unairu Lens 16% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 3.13% (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Vazarin Lens 16% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 3.13% (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Zenurik Lens 16% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 3.13% (/wiki/Neo_E4) (NeoRelicIntact) (/wiki/Neo_E4) Neo E4 3.33% (/wiki/Blueprints) (Barrel) (/wiki/Aeolak) (Aeolak) Aeolak Barrel Blueprint 10% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 3.13% (/wiki/Neo_G7) (NeoRelicIntact) (/wiki/Neo_G7) Neo G7 3.33% (/wiki/Blueprints) (GenericWeaponHilt) (/wiki/Hespar) (Hespar) Hespar Handle Blueprint 10% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 3.13% (/wiki/Neo_M5) (NeoRelicIntact) (/wiki/Neo_M5) Neo M5 3.33% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 3.13% (/wiki/Neo_P7) (NeoRelicIntact) (/wiki/Neo_P7) Neo P7 3.33% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 3.13% (/wiki/Neo_Z11) (NeoRelicIntact) (/wiki/Neo_Z11) Neo Z11 3.33% Locations: (/wiki/Tuvul_Commons) (Tuvul Commons) Tuvul Commons , Zariman Ten Zero Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . (/wiki/Mission_Rewards) (Mission Rewards) A (/wiki/Mission_Rewards) (Mission Rewards) B (/wiki/Mission_Rewards) (Mission Rewards) C (/wiki/Credits) (Credits) x5000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Credits) (Credits) x7500 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 50% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Madurai Lens 16% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x450 18.75% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x600 20% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Naramon Lens 16% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb 9.38% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 6.67% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Unairu Lens 16% (/wiki/Meso_A7) (MesoRelicIntact) (/wiki/Meso_A7) Meso A7 3.13% (/wiki/Neo_A13) (NeoRelicIntact) (/wiki/Neo_A13) Neo A13 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Vazarin Lens 16% (/wiki/Meso_B9) (MesoRelicIntact) (/wiki/Meso_B9) Meso B9 3.13% (/wiki/Neo_B9) (NeoRelicIntact) (/wiki/Neo_B9) Neo B9 3.33% (/wiki/Regular_Lens) (FocusLens) (/wiki/Regular_Lens) Zenurik Lens 16% (/wiki/Meso_F5) (MesoRelicIntact) (/wiki/Meso_F5) Meso F5 3.13% (/wiki/Neo_E4) (NeoRelicIntact) (/wiki/Neo_E4) Neo E4 3.33% (/wiki/Blueprints) (Receiver) (/wiki/Aeolak) (Aeolak) Aeolak Receiver Blueprint 10% (/wiki/Meso_H7) (MesoRelicIntact) (/wiki/Meso_H7) Meso H7 3.13% (/wiki/Neo_G7) (NeoRelicIntact) (/wiki/Neo_G7) Neo G7 3.33% (/wiki/Blueprints) (Stock) (/wiki/Aeolak) (Aeolak) Aeolak Stock Blueprint 10% (/wiki/Meso_N17) (MesoRelicIntact) (/wiki/Meso_N17) Meso N17 3.13% (/wiki/Neo_M5) (NeoRelicIntact) (/wiki/Neo_M5) Neo M5 3.33% (/wiki/Meso_V9) (MesoRelicIntact) (/wiki/Meso_V9) Meso V9 3.13% (/wiki/Neo_P7) (NeoRelicIntact) (/wiki/Neo_P7) Neo P7 3.33% (/wiki/Meso_W4) (MesoRelicIntact) (/wiki/Meso_W4) Meso W4 3.13% (/wiki/Neo_Z11) (NeoRelicIntact) (/wiki/Neo_Z11) Neo Z11 3.33% Locations: (/wiki/Everview_Arc) (Everview Arc) Everview Arc , Zariman Ten Zero Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Bounties [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=18) (Edit section: Bounties) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Bounty#Chrysalith_Bounties_(Zariman_Ten_Zero)) (Bounty) Bounty § Chrysalith Bounties (Zariman Ten Zero) . To change it, please (https://warframe.fandom.com/wiki/Bounty?action=edit) edit the transcluded page . Come on. Plenty need seeing to. —Quinn Before a Tenno can access (/wiki/Chrysalith) (Chrysalith) Chrysalith bounties, they must first prove themselves to (/wiki/Quinn) (Quinn) Quinn by completing the (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman quest. Mission Bounties [ (/wiki/Bounty?veaction=edit§ion=T-1) (Edit section: Mission Bounties) ] Mission Bounties accessible from (/wiki/Quinn) (Quinn) Quinn inside the (/wiki/Chrysalith) (Chrysalith) Chrysalith on the Zariman Ten Zero . These bounties refresh every 2½ hours. Upon accepting a bounty, it may be started via Fast Travel as follows: open Main Menu (default: Esc ) > FAST TRAVEL > ZARIMAN NAVIGATION. Alternatively, to access by foot - a portal will spawn behind Quinn that teleports to the Chrysalith elevator that will take the player to the bounty mission. Unlike (/wiki/Landscape) (Landscape) Landscape bounties, the Chrysalith's bounties consists of completing standard Zariman Ten Zero missions ((/wiki/Exterminate) (Exterminate) Exterminate , (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense , (/wiki/Void_Cascade) (Void Cascade) Void Cascade , (/wiki/Void_Flood) (Void Flood) Void Flood , and (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon ) with an additional mandatory bounty objective, with the rewards given on end of mission. These bounties do not occur in stages and there is no bonus objective, thus the entire drop table is only rolled once. Endless missions will still give their rotation rewards but will immediately end and prompt extraction once all relevant objectives are completed. Note that an extraction will not be available until both the regular mission objective and the bounty objective have been achieved. For this reason (/wiki/Voidplume) (Voidplume) Voidplume collection (via (/wiki/Syndicate_Medallions) (Syndicate Medallions) Syndicate Medallions as well as (/wiki/Void_Angel) (Void Angel) Void Angels and (/wiki/Zarium_Accolade) (Zarium Accolade) Zarium Accolades that do not pertain to the objective) should not take priority until after both the mission and bounty objectives are completed, as failing either will cause the whole bounty mission to fail, and thus lead to a forfeiture of all collected rewards, including Voidplumes. There are five bounty tiers available on the Zariman. Increasing tiers will have an increasing starting enemy level, a different and more challenging pool of possible bounty objectives, and a different pool of possible rewards. To summarise: (Sort ascending) Bounty Tier(s) (Sort ascending) Starting Enemy Levels (Sort ascending) Rewards Tier 1 50-55 1x (/wiki/Voidplume_Quill) (VoidplumeQuill) (/wiki/Voidplume_Quill) Voidplume Quills + Tier 1 rewards Tier 2 60-65 2x (/wiki/Voidplume_Quill) (VoidplumeQuill) (/wiki/Voidplume_Quill) Voidplume Quills + Tier 2 rewards Tier 3 70-75 3x (/wiki/Voidplume_Quill) (VoidplumeQuill) (/wiki/Voidplume_Quill) Voidplume Quills + Tier 3 rewards Tier 4 90-95 4x (/wiki/Voidplume_Quill) (VoidplumeQuill) (/wiki/Voidplume_Quill) Voidplume Quills + Tier 4 rewards Tier 5 110-115 5x (/wiki/Voidplume_Quill) (VoidplumeQuill) (/wiki/Voidplume_Quill) Voidplume Quills + Tier 5 rewards Unlike in other locations, each of the current Chrysalith bounties has their own (/wiki/The_Steel_Path) (The Steel Path) Steel Path variant available by switching to the Steel Path difficulty tab on the bounty screen. Steel Path bounties provide 150% of Voidplume bounty rewards rounded up and 1 (/wiki/Steel_Essence) (Steel Essence) Steel Essence upon completion, but allow (/wiki/Acolytes) (Acolytes) Acolytes to appear. Rewards [ (/wiki/Bounty?veaction=edit§ion=T-2) (Edit section: Rewards) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Chrysalith/Rewards) (Chrysalith/Rewards) Chrysalith/Rewards . To change it, please (https://warframe.fandom.com/wiki/Chrysalith/Rewards?action=edit) edit the transcluded page . Tier 1: L50-55 Tier 2: L60-65 Tier 3: L70-75 Tier 4: L90-95 Tier 5: L110-115 Rewards (/wiki/Credits) (Credits) x15000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 17.39% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x500 17.39% (/wiki/Blueprints) (Helmet) (/wiki/Gyre) (Gyre) Gyre Neuroptics Blueprint 13.04% (/wiki/Credits) (Credits) x30000 (/wiki/Credit_Cache) (Credit Cache) Credit Cache 13.04% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x750 13.04% (/wiki/Voidplume_Down) (VoidplumeDown) (/wiki/Voidplume_Down) Voidplume Down 13.04% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 8.7% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn 4.35% Locations: (/wiki/Chrysalith) (Chrysalith) Chrysalith , (/wiki/Zariman) (Zariman) Zariman ; talk to (/wiki/Quinn) (Quinn) Quinn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Ayatan_Amber_Star) (AyatanAmberStar) (/wiki/Ayatan_Amber_Star) Ayatan Amber Star 20.34% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x1000 20.34% (/wiki/Blueprints) (Chassis) (/wiki/Gyre) (Gyre) Gyre Chassis Blueprint 13.56% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x1500 13.56% (/wiki/Voidplume_Vane) (VoidplumeVane) (/wiki/Voidplume_Vane) Voidplume Vane 13.56% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 8.47% (/wiki/Voidgel_Orb) (VoidgelOrb) (/wiki/Voidgel_Orb) Voidgel Orb x5 6.78% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn x3 3.39% Locations: (/wiki/Chrysalith) (Chrysalith) Chrysalith , (/wiki/Zariman) (Zariman) Zariman ; talk to (/wiki/Quinn) (Quinn) Quinn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Endo) (Endo) (/wiki/Endo) Endo x2000 13.89% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Zenurik Lens 13.89% (/wiki/Blueprints) (Systems) (/wiki/Gyre) (Gyre) Gyre Systems Blueprint 11.9% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x3000 11.9% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Madurai Lens 11.9% (/wiki/Voidplume_Crest) (VoidplumeCrest) (/wiki/Voidplume_Crest) Voidplume Crest 11.9% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 8.73% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Alternox) (Alternox) Alternox Blueprint 7.94% (/wiki/Entrati_Lanthorn) (EntratiLanthorn) (/wiki/Entrati_Lanthorn) Entrati Lanthorn x3 7.94% Locations: (/wiki/Chrysalith) (Chrysalith) Chrysalith , (/wiki/Zariman) (Zariman) Zariman ; talk to (/wiki/Quinn) (Quinn) Quinn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Gyre) (Gyre) Gyre Blueprint 12.99% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Hespar) (Hespar) Hespar Blueprint 12.99% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 12.34% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x3000 11.36% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Naramon Lens 11.36% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Unairu Lens 11.36% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Vazarin Lens 11.36% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x4000 9.74% (/wiki/Thrax_Plasm) (ThraxPlasm) (/wiki/Thrax_Plasm) Thrax Plasm x15 6.49% Locations: (/wiki/Chrysalith) (Chrysalith) Chrysalith , (/wiki/Zariman) (Zariman) Zariman ; talk to (/wiki/Quinn) (Quinn) Quinn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Rewards (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Aeolak) (Aeolak) Aeolak Blueprint 12.99% (/wiki/Blueprints) (Blueprints) (Blueprint2) (/wiki/Gyre) (Gyre) Gyre Blueprint 12.99% (/wiki/Aya) (Aya) (/wiki/Aya) Aya 12.34% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x3000 11.36% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Naramon Lens 11.36% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Unairu Lens 11.36% (/wiki/Greater_Lens) (GreaterFocusLens) (/wiki/Greater_Lens) Greater Vazarin Lens 11.36% (/wiki/Endo) (Endo) (/wiki/Endo) Endo x4000 9.74% (/wiki/Thrax_Plasm) (ThraxPlasm) (/wiki/Thrax_Plasm) Thrax Plasm x15 6.49% Locations: (/wiki/Chrysalith) (Chrysalith) Chrysalith , (/wiki/Zariman) (Zariman) Zariman ; talk to (/wiki/Quinn) (Quinn) Quinn Drop tables outdated? Readers can update (/wiki/Module:DropTables/data) (Module:DropTables/data) Module:DropTables/data and cross reference with official drop tables on (https://www.warframe.com/droptables) https://www.warframe.com/droptables . Objectives and Mission Types [ (/wiki/Bounty?veaction=edit§ion=T-3) (Edit section: Objectives and Mission Types) ] (/wiki/Lotus) (Lotus) (Photo-4) “It's taking longer than I calculated.” This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See (/wiki/WARFRAME_Wiki:Research) (WARFRAME Wiki:Research) WARFRAME Wiki:Research on ways to perform research on this game. (https://warframe.fandom.com/wiki/Zariman_Ten_Zero?action=edit) Click here to add more info .Missing details (Minimize) (Dismiss) x Here are the details for all the possible known Chrysalith bounties. Note that bounty objective is always mandatory and not achieving it means that while there will be (/wiki/Mastery_Rank) (Mastery Rank) progress , there will be no other rewards from the bounty mission. Where an objective varies between tiers, the relevant tiers are specified in the parentheses. E.g. Find and activate 1 (T1-3) / 2 (T4-5) Lohk Surges denotes that Tiers 1, 2, 3 will require activating 1 Lohk Surge to achieve the objective, while Tiers 4 and 5 will require activating 2. View Chrysalith Bounty Missions List▾ ▾ (Sort ascending) Zariman Mission Type (Sort ascending) Bounty Tier(s) (Sort ascending) Bounty Name (Sort ascending) Bounty Objective (Sort ascending) Bounty Description (Sort ascending) Community Notes All Tier 3-5 WAKE AND BANISH Awaken a Dormant (/wiki/Void_Angel) (Void Angel) Void Angel and Defeat it Dormant Void Angels are too dangerous to be left alone. Wake one and destroy it. The Dormant Void Angel is a unique (one per bounty mission, even an endless one) interactable stationary object that during this bounty will be marked with a special globally-visible yellow objective in-world icon in the HUD at the beginning of the mission. When you are ready for a combat encounter with it - approach and interact with it (default: X ). This bounty is a good way to farm (/wiki/Voidplume_Pinion) (VoidplumePinion) (/wiki/Voidplume_Pinion) Voidplume Pinion , since one is a guaranteed drop from a defeated Dormant Void Angel, while outside of this bounty Dormant Void Angels are not marked with an objective icon, making them much harder to find. All ? Collect ? (T?) Credits ? All All BOOST MELICA'S MORALE Find A (/wiki/Zarium_Accolade) (Zarium Accolade) Zarium Accolade And Take It To (/wiki/Cephalon_Melica) (Cephalon Melica) Melica We can't let Cephalon Melica become unstable. She wants to teach, so play along. Extraction is disabled until an Accolade has been handed in to Melica. Melica is only marked on the minmap/HUD with an objective icon when within 100 metres of it, while Accolades are not marked on the HUD with an objective icon (although they are marked on the minimap as resource pickups with (/wiki/Radar#Loot_Radar) (Radar) Loot Radar mods), making aborting the mission the only option if either Melica or an Accolade cannot be found while exploring the map. All All ASSAULT THE GRINEER /REPEL THE CORPUS Kill 100 (T1-2) / 150 (T3) / 200 (T4) / 250 (T5) Enemies Grineer variant: (/wiki/Grineer_Queens) (Grineer Queens) The Worm Queen has limited troop numbers. Show her attacking us was a mistake. Corpus variant: Granum's plunderers have had the run of this ship for long enough. Punish them. All All STEAL NEW STRENGTH Find and activate 1 (T1-3) / 2 (T4-5) (/wiki/Zariman_Ten_Zero#Lohk_Surge) (Zariman Ten Zero) Lohk Surges We can't pass up any opportunity to draw helpful power from the Void. Lohk Surges are interactable stationary objects that during this bounty will be marked with a special globally-visible yellow objective in-world icons in the HUD at the beginning of the mission. To complete the bounty objective - approach and interact with them (default: X ). Bug: sometimes the Surges and their icons will not spawn at the beginning of the mission, making aborting the mission the only option to get out of the mission. All All WORK WITHOUT WARFRAMES Kill 10 (T1-2) / 20 (T3) / 30 (T4) / 40 (T5) Enemies as (/wiki/Operator) (Operator) Operator We can't become too dependent on your Warframes. Prove you can cope without. Only the killing blow must be dealt by the Operator, thus tougher enemies can first be weakened with Warframe weapons before switching to the Operator and finishing them off. It is best to complete the bounty objective early, since there is a limited number of enemies in non-endless missions that will make aborting the mission the only option should all enemies be killed before this objective has been completed, while in endless missions enemy levels will increase slowly as the mission progresses, making it progressively harder to complete this objective later on in the mission. All Tier 4-5 WEAPONS ONLY EXTERMINATION**Despite the bounty name, this bounty is also found on mission types other than (/wiki/Exterminate) (Exterminate) Exterminate . Complete Mission Without (/wiki/Abilities) (Abilities) Abilities We can't become reliant on your impressive abilities. Prove you can do without. (/wiki/Warframes) (Warframes) Warframe abilities 1 -4 are disabled for the duration of the whole mission as if under (/wiki/Nullifier_Crewman) (Nullifier Crewman) Nullifier field , however (/wiki/Operator) (Operator) Operator (Warframe ability 5 ) and their (/wiki/Focus) (Focus) Focus abilities can still be used. An absence of Warframe (/wiki/Abilities) (Abilities) Abilities can be mitigated against by only considering Waframe (/wiki/Attributes) (Attributes) Attributes , and choosing an innately (/wiki/Armor) (Armor) tanky (e.g. (/wiki/Valkyr) (ValkyrIcon272) (/wiki/Valkyr) Valkyr ) and/or (/wiki/Sprint_Speed) (Sprint Speed) fast (e.g. (/wiki/Gauss) (GaussIcon272) (/wiki/Gauss) Gauss ) Warframe while disregarding their abilities, and modding the warframe appropriately for this bounty (i.e. replacing any Warframe ability-impacting (/wiki/Mod) (Mod) Mods with mods boosting e.g. attributes, providing utility, such as (/wiki/Radar) (Radar) Radar , or boosting (/wiki/Weapons) (Weapons) Weapons characteristics with e.g. (/wiki/Vigorous_Swap) (Mod TT 20px) (/wiki/Vigorous_Swap) Vigorous Swap or (/wiki/Category:Vigilante_Mods) (Category:Vigilante Mods) Category:Vigilante Mods ). (/wiki/Exterminate) (Exterminate) Exterminate All EFFICIENT EXTERMINATION Complete Mission In Under 6 Minutes A short, sharp shock will make our enemies think again. Get it done fast. Countdown stops when enemy kill count is reached allowing players to explore the map. Should the enemy kill count not be reached within 6 minutes - this will cause the mission to fail instantly. (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense Tier 1-3 DEFEND CONSOLE SHIELDS Keep Defense Targets Shields Intact Energy is currently limited in this sector. We can't afford to let any shields go down. The mission will fail instantly should any of the 3 consecutive defense console shields be reduced to 0. Using defensive (/wiki/Warframes) (Warframes) Warframe (/wiki/Abilities) (Abilities) Abilities such as (/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo 's (/wiki/Cataclysm) (Cataclysm130xWhite) (/wiki/Cataclysm) Cataclysm + (/wiki/Stasis) (Stasis130xWhite) (/wiki/Stasis) Stasis or (/wiki/Nova) (NovaIcon272) (/wiki/Nova) Nova 's slowing (/wiki/Molecular_Prime) (MolecularPrime130xWhite) (/wiki/Molecular_Prime) Molecular Prime , or (/wiki/Operator) (Operator) Operator 's (/wiki/Magus_Lockdown) (MagusLockdown) (/wiki/Magus_Lockdown) Magus Lockdown can make this bounty considerably easier, however (/wiki/Thrax_Centurion) (Thrax Centurion) Thrax enemies will still pose a challenge as they are immune to crowd control while their (/wiki/Overguard) (Overguard) Overguard is still active. (/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon All ACCUMULATE ARGOZENE Collect 3 (T1-2) / 5 (T3) / 7 (T4) / 9 (T5) Argozene Canisters We need to optimize Cavalero's Argozene deployment systems. Void Armageddon All DIVERSIFY OUR ARMAMENTS Have All Armament Types Active At Once We need data. Check how each Armament type is performing. Void Armageddon All DEVASTATE THE ANGELS Kill 2 (T1-3) / 3 (T4-5) Void Angels Too many Void Angels are waking up. Take some down. Void Armageddon Tier 4-5 PROTECT OUR EXODAMPERS Destroy Void Angels 2 (T4) / 3 (T5) [(https://en.wikipedia.org/wiki/Sic) (wikipedia:Sic) (Sic (Wikipedia)) sic ] , Keep Exodampers Intact Replacing Exodampers costs valuable resources. Keep them intact. The mission will fail instantly should an Exodamper be destroyed before the required number of Void Angels has been defeated. Note that here "intact" does not mean "without receiving any damage", i.e. the mission will not fail only because an Exodamper receives some damage. Instead the mission will only fail when an Exodamper's hit points reach 0, making this bounty similar to a conventional (/wiki/Mobile_Defense) (Mobile Defense) Mobile Defense . Using defensive (/wiki/Warframes) (Warframes) Warframe (/wiki/Abilities) (Abilities) Abilities such as (/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo 's (/wiki/Cataclysm) (Cataclysm130xWhite) (/wiki/Cataclysm) Cataclysm + (/wiki/Stasis) (Stasis130xWhite) (/wiki/Stasis) Stasis or (/wiki/Nova) (NovaIcon272) (/wiki/Nova) Nova 's slowing (/wiki/Molecular_Prime) (MolecularPrime130xWhite) (/wiki/Molecular_Prime) Molecular Prime , or (/wiki/Operator) (Operator) Operator 's (/wiki/Magus_Lockdown) (MagusLockdown) (/wiki/Magus_Lockdown) Magus Lockdown can make this bounty considerably easier. (/wiki/Void_Cascade) (Void Cascade) Void Cascade All RIDE THE CASCADE Use 6 (T1-2) / 8 (T3) / 10 (T4) / 12 (T5) Exolizers This Cascade is unusually intense. We need you to stay on top of it for longer. Void Cascade All MINIMIZE VOID CONTAMINATION Use 4 (T1-2) / 5 (T3) / 7 (T4) / 9 (T5) Exolizers Keeping Meter Below 50% The Void Flood Exolizers can't cope with the contamination levels we're seeing. Keep it low. The mission will fail instantly should the meter rise above 50% before the required number of Exolizers have been used (in other words completed). (/wiki/Void_Flood) (Void Flood) Void Flood All HARVEST VITOPLAST DROPLETS Collect 75 (T1-2) / 100 (T3) / 200 (T4) / 300 (T5) Vitoplast Vitoplast needs to be put to use, not left floating around. Void Flood All HARVEST VITOPLAST GLOBULES Collect 4 (T1-2) / 6 (T3) / 8 (T4) / 10 (T5) Large Vitoplast Globules Those drifting masses of Vitoplast need gathering up, for efficiency's sake. Globules are shown with a special cyan circle icon on the (/wiki/Radar) (Radar) Radar . Globules dropped by (/wiki/Skittergirl) (Skittergirl) Skittergirl do not count. (/wiki/Titania) (TitaniaIcon272) (/wiki/Titania) Titania 's (/wiki/Razorwing) (Razorwing130xWhite) (/wiki/Razorwing) Razorwing simplifies collecting floating globules. Void Flood Tier 2-5 REPAIR THE RUPTURES Seal 6 (T2) / 9 (T3) / 12? (T4) / 15 (T5) Ruptures The Albrecht Membrane can't take this kind of punishment. Prioritize Rupture sealing. Void Flood All FIGHT VOID FLOOD EFFICIENTLY Close 3 (T1-2) / 6 (T3) / 9? (T4) / 12 (T5) Ruptures And Keep Meter Below 70% Too many ruptures lately. We can't afford to be lax on this one. The mission will fail instantly should the meter rise above 70% before the required number of Ruptures have been closed. Tileset Features [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=19) (Edit section: Tileset Features) ] This section is (https://en.wikipedia.org/wiki/Help:Transclusion) (wikipedia:Help:Transclusion) transcluded from (/wiki/Zariman_(Tileset)#Features) (Zariman (Tileset)) Zariman (Tileset) § Features . To change it, please (https://warframe.fandom.com/wiki/Zariman_(Tileset)?action=edit) edit the transcluded page . Alternating Invaders [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-1) (Edit section: Alternating Invaders) ] After the Zariman Ten Zero appeared from the Void fold, (/wiki/Grineer) (Grineer) Grineer troops and (/wiki/Corpus) (Corpus) Corpus units descended on the derelict ship, vying for its resources. Every 150 minutes, or 2½ hours, the invading forces will switch between the (/wiki/Worm_Queen) (Worm Queen) Worm Queen 's Kuva Grineer and (/wiki/Parvos_Granum) (Parvos Granum) Parvos Granum 's Juno Corpus. The current ruling faction can be determined by the ship next to the Zariman in the foreground of the Navigation map, or by opening the overlay map while within the (/wiki/Chrysalith) (Chrysalith) Chrysalith with M . Unique Enemies [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-2) (Edit section: Unique Enemies) ] While the primary enemies of the tileset switch periodically between Kuva (/wiki/Grineer) (Grineer) Grineer and Juno (/wiki/Corpus) (Corpus) Corpus , there are also some new strange (/wiki/Void) (Void) Void entities roaming the ship. Killing their physical forms does not destroy them completely, as they will continue to exist in a spectral form that will then try to heal itself. Similar to (/wiki/Eidolon_Vomvalyst) (Eidolon Vomvalyst) Vomvalysts , These cannot be destroyed by (/wiki/Warframes) (Warframes) Warframes and have to be taken down by using the (/wiki/Operator) (Operator) Operator . (/wiki/Thrax_Centurion) (Thrax Centurion) Thrax Centurion : Void manifestations that vaguely resemble Grineer, they wield (/wiki/Hespar) (Hespar) (/wiki/Hespar) Hespars while levitating around the environment and attack with a quick flurry of slashes while in their physical form. Similar to (/wiki/Eximus) (Eximus) Eximus units, it is shielded by (/wiki/Overguard) (Overguard) Overguard . (/wiki/Thrax_Legatus) (Thrax Legatus) Thrax Legatus : Void manifestations that vaguely resemble Grineer, they wield deadly (/wiki/Aeolak) (Aeolak) (/wiki/Aeolak) Aeolaks and can create spectral copies of itself to attack while the real body vanishes temporarily. Also shielded by Overguard. (/wiki/Void_Angel) (Void Angel) Void Angel : Once Void Manifestations resembling the crew and colonists aboard the Zariman[10] , the Void Angels have been fully corrupted by the Void and are no longer recognizable as human. Voidplumes [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-3) (Edit section: Voidplumes) ] (/wiki/Voidplume) (Voidplume) Voidplumes are tokens shed by Void manifestations, and act as (/wiki/Syndicate_Medallions) (Syndicate Medallions) Syndicate Medallions for (/wiki/The_Holdfasts) (The Holdfasts) The Holdfasts . Every mission aboard the Zariman will have up to 11 total Voidplumes. 8 of these, like (/wiki/Syndicate) (Syndicate) Syndicate missions, will be hidden throughout the map to be picked up. (/wiki/Voidplume_Down) (VoidplumeDown) (/wiki/Voidplume_Down) Voidplume Downs , (/wiki/Voidplume_Vane) (VoidplumeVane) (/wiki/Voidplume_Vane) Vanes , and (/wiki/Voidplume_Crest) (VoidplumeCrest) (/wiki/Voidplume_Crest) Crests are the only types of Voidplumes that can be obtained this way, and are worth 500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 500 , 1,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 1,000 , and 2,000 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 2,000 Standing, respectively. The remaining 3 are from Melica caches and the dormant Void Angel. Melica Caches [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-4) (Edit section: Melica Caches) ] (https://static.wikia.nocookie.net/warframe/images/7/72/MelicaCache.png/revision/latest?cb=20220430011203) (MelicaCache) (https://static.wikia.nocookie.net/warframe/images/7/72/MelicaCache.png/revision/latest?cb=20220430011203) (MelicaCache) Cephalon Melica's kiosk where a Zarium Accolade can be turned in. (https://static.wikia.nocookie.net/warframe/images/b/b0/ZariumAccolade.png/revision/latest?cb=20220430010340) (ZariumAccolade) (https://static.wikia.nocookie.net/warframe/images/b/b0/ZariumAccolade.png/revision/latest?cb=20220430010340) (ZariumAccolade) Three versions of the Zarium Accolade. (/wiki/Cephalon_Melica) (Cephalon Melica) Cephalon Melica may call out for nearby students from a terminal, asking for a (/wiki/Zarium_Accolade) (Zarium Accolade) Zarium Accolade . Accolades are large golden key-like objects which are typically located within the tile room of the terminal. They are marked on the map when using Loot Radar mods and emit a distinct shimmering sound, similar to (/wiki/Resource_Cache) (Resource Cache) Resource Caches . Accolades must be manually picked up and brought to a terminal in exchange for a (/wiki/Voidplume_Quill) (VoidplumeQuill) (/wiki/Voidplume_Quill) Voidplume Quill , worth 2,500 (/wiki/Standing) (Standing) Standing (/wiki/Standing) (Standing) (ReputationLarge) 2,500 Standing. Up to two Melica Caches can be found during a mission, and will also be marked on the mini-map when nearby. Each will only function for a single trade of an Accolade. Dormant Angels [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-5) (Edit section: Dormant Angels) ] (https://static.wikia.nocookie.net/warframe/images/c/c7/DormantVoidAngel.png/revision/latest?cb=20220430011206) (DormantVoidAngel) (https://static.wikia.nocookie.net/warframe/images/c/c7/DormantVoidAngel.png/revision/latest?cb=20220430011206) (DormantVoidAngel) A dormant Void Angel. Main article: (/wiki/Void_Angel) (Void Angel) Void Angel A dormant Void Angel is a guaranteed spawn and will be found in larger rooms. While they can be mistaken as a part of the environment, they can be identified by their pose: their left arm reaching the sky and their head looking above, and sport visible wings and somewhat lighter colors compared to the other angel-like statues used as decorations. Interacting with a dormant Angel will cause them to awaken and initiate a fight. Lohk Surge [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-6) (Edit section: Lohk Surge) ] (https://static.wikia.nocookie.net/warframe/images/0/09/LohkSurge.png/revision/latest?cb=20220611012545) (LohkSurge) (https://static.wikia.nocookie.net/warframe/images/0/09/LohkSurge.png/revision/latest?cb=20220611012545) (LohkSurge) A Lohk Surge Lohk Surges are Void interactables that provide a range of buffs to Tenno: (/wiki/Secondary) (Secondary) Secondaries have guaranteed red crits. Any (/wiki/Health) (Health) Health Orbs picked up grant 25 max Health for the rest of the mission. Any (/wiki/Energy) (Energy) Energy Orbs picked up grant 1 Energy per second for the rest of the mission. 1% life leech and guaranteed (/wiki/Damage/Slash_Damage) (DmgSlashSmall64) (/wiki/Damage/Slash_Damage) Slash procs on all damage. No Energy cost on abilities and increase (/wiki/Casting_Speed) (Casting Speed) Casting Speed . 200% extra (/wiki/Affinity) (Affinity) Affinity gain. Infinite ammo and 50% fire rate. Interacting with a surge will spawn an (/wiki/Eximus) (Eximus) Eximus unit. The surges last 45 seconds and have a 10 minute cooldown. Up to three Lohk Surges can spawn in a mission. Lost Spirits [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-7) (Edit section: Lost Spirits) ] (https://static.wikia.nocookie.net/warframe/images/1/1e/SpiritGlobeLight.png/revision/latest?cb=20220430011209) (SpiritGlobeLight) (https://static.wikia.nocookie.net/warframe/images/1/1e/SpiritGlobeLight.png/revision/latest?cb=20220430011209) (SpiritGlobeLight) A spirit globe light. Occasionally there will be a small blue-green, glowing, and whispering Globe Light on a table or bench. Interacting with this will summon a yellow Void manifestation in the image of a ghost-like child who will start running, leading the player to the nearest item of interest such as a (/wiki/Somachord) (Somachord) Somachord fragment, (/wiki/Voidplume) (Voidplume) Voidplumes , (/wiki/Ayatan_Sculptures) (Ayatan Sculptures) Ayatan Sculptures , and (/wiki/Storage_Container#Rare_Storage_Containers) (Storage Container) Rare Storage Containers called Molted Casks. Spirits will call out and slow down if the follower falls behind, but will still continue to their destination if ignored. Afterwards, the Globe Light will remain lit and can't be activated again. Spirits have no minimum range when it comes to detecting items, and can traverse the whole map if the distance between the Light and the selected item is great enough. If all items of interest on the map have already been obtained before activating the Globe Light, a spirit will appear, then disappear again without moving. On the other hand, managing to find the targeted item before the lost spirit reaches it will divert the spirit onto the next item. This means that several items of interest can be collected with only one spirit. Should the players collect all the items while a spirit is seeking them, the spirit will disappear. Locked Storage Rooms [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-8) (Edit section: Locked Storage Rooms) ] (https://static.wikia.nocookie.net/warframe/images/e/ef/ZarimanDoorConsole.png/revision/latest?cb=20220430011213) (ZarimanDoorConsole) (https://static.wikia.nocookie.net/warframe/images/e/ef/ZarimanDoorConsole.png/revision/latest?cb=20220430011213) (ZarimanDoorConsole) A red door console that can be shot at. Certain rooms may be locked or partially opened, and can be unlocked by damaging the door console within. Most consoles can be shot at through the partially opened door or by using explosive weapons, but some require alternate paths in order to access them. Secret Areas [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-9) (Edit section: Secret Areas) ] Some rooms contain secret areas that can only be accessed in certain ways. For example, seemingly solid moss can be walked through, or some panels can be destroyed to reveal an alternate path. Destructible panels will be highlighted if viewed with (/wiki/Codex_Scanner) (Codex Scanner) Codex Scanners . In a Hydroponics room, a set of four consoles (two lit) will be surrounding a central pillar. When all four consoles are lit, the central pillar rises to reveal a lower level in the room. Activating a console will toggle it and both its neighbors. Solutions: If the lit consoles are opposite, select both unlit consoles. If the lit consoles are adjacent, select both lit consoles. If one console is lit, select the opposite console. If three consoles are lit, select the unlit console and its neighbors. If no consoles are lit, select all four in any order. General algorithm: select unlit consoles until only one is lit, preferring the central one if three are in a row. Only yields a non-optimal solution in the case where there are exactly two adjacent lit consoles. (/wiki/Voidplume) (Voidplume) Voidplumes , (/wiki/Storage_Container) (Storage Container) Storage Containers , (/wiki/Somachord) (Somachord) Somachord fragments, and Log Tablets can usually be found in these secret rooms, along with environmental storytelling showing remnants of survivors that had lived there. Log Tablets [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-10) (Edit section: Log Tablets) ] (/wiki/File:TuvulTabletProjection.png) (TuvulTabletProjection.png (710 KB)) (TuvulTabletProjection.png (710 KB)) (Projection of Executor Tuvul) (TuvulTabletProjection.png (710 KB)) (Projection of Executor Tuvul) Projection of Executor Tuvul (/wiki/File:ZarimanTablet.png) (ZarimanTablet.png (35 KB)) (ZarimanTablet.png (35 KB)) (A Zariman log tablet) (ZarimanTablet.png (35 KB)) (A Zariman log tablet) A Zariman log tablet Secret rooms and other hidden passages may contain an interactable computer tablet with an orange screen. These will play a holographic message from (/wiki/Executor_Tuvul) (Executor Tuvul) Executor Tuvul , providing background lore about the Zariman as the situation degraded. These messages are not randomized and are specific to the room they are found in. Lunaro Arena [ (/wiki/Zariman_(Tileset)?veaction=edit§ion=T-11) (Edit section: Lunaro Arena) ] In one large room, a dilapidated (/wiki/Lunaro) (Lunaro) Lunaro arena along with some Lunaro balls can be interacted with. The balls can be thrown into the one intact Lunaro goal for a short fanfare. The fanfare will also activate if a Warframe, Operator, (/wiki/Drifter) (Drifter) Drifter , animal (/wiki/Companion) (Companion) Companion , or some projectiles pass through the goal in either direction. Notes [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=20) (Edit section: Notes) ] Tenno can access Zariman's (/wiki/The_Steel_Path) (The Steel Path) Steel Path missions in either the (/wiki/Orbiter) (Orbiter) Orbiter 's Navigation or the Zariman Navigation console. When accepting a (/wiki/Bounty) (Bounty) Bounty from (/wiki/Quinn) (Quinn) Quinn , a portal will appear behind him that teleports the player in front of the Zariman elevator. Similarly, when returning from a mission, a portal will appear to teleport the player in front of Quinn. Players can solo extract from all Zariman missions, including non-endless, by interfacing with the elevator console. If initiated as the host, a 60 second countdown will begin, giving other players time to extract before host migration occurs. Trivia [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=21) (Edit section: Trivia) ] The term (/wiki/Tenno) (Tenno) Tenno is loosely derived from its designation number Ten-Zero (10-0, "ten-oh"). Based on the image of the ship in the (/wiki/Vitruvian) (Vitruvian) Vitruvian , it heavily resembles a ship that makes an appearance in the (https://youtu.be/tpr1DCQNyg4) original concept video for (/wiki/Digital_Extremes) (Digital Extremes) Digital Extremes 's previous successful video game, (https://darksector.fandom.com/wiki/Dark_Sector) Dark Sector . (https://en.wikipedia.org/wiki/Zari) Zari word also means a fabric woven with fine gold or silver, originate from traditional Indian, Bangladeshi and Pakistani garments. During (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox trailer, the ship can be seen at the far distance on the vast alien landscape, presumably inside the Void. The ship is lodged partially inside of the Void and the material world at the same time through a Void fold, existing in two planes of existence at once. This might be a basis for a 'paradox'. In addition, the version seen in the trailer is colored quite differently from the version seen in the Chains of Harrow comic. In the trailer, the ship uses a traditional Orokin ivory and gold color scheme, while in the comic it features a less ornamental, metallic scheme. The Zariman Ten-Zero is arguably the first major Star Chart location that may be considered Tenno-controlled (albeit frequently under attack), with other locations being dominated by the (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer , (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus , (/wiki/Infested) (Infestation w) (/wiki/Infested) Infested or even the long deposed (/wiki/Orokin) (IconOrokinOn) (/wiki/Orokin) Orokin with the (/wiki/Void) (Void) Orokin Void . Arguably, the (/wiki/Veil_Proxima) (Veil Proxima) Veil Proxima is (/wiki/Sentient) (SentientFactionIcon) (/wiki/Sentient) Sentient territory, but also contested. The Zariman Ten-Zero is unique in a sense that despite its being at a fixed location, the Tenno can access it without needing a (/wiki/Solar_Rail) (Solar Rail) Solar Rail (/wiki/Junction) (Junction) Junction , as they already have access to (/wiki/Railjack) (Railjack) Railjacks by the timeline of The New War. The (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress , on the other hand, will always stay close to the Origin System's planets and moons. Zariman Ten-Zero's Reliquary Drive is visibly far larger than that of the Railjack, probably to proportionally fit the heavier requirements of the colony ship. The various gilded decorations and embellishments surrounding the Drive are similar to those found in the (/wiki/Necralisk) (Necralisk) Necralisk , home of the (/wiki/Entrati) (Entrati) Entrati . Albrecht Entrati, ancestor of the family, was the first Orokin to experiment and travel into the Void, so it would seem likely that they would construct the Drive for the Zariman. A strange looking device of Grineer origin can be found near the main power source of the drive, with a thin red needle piercing it. The device appears to be injecting Kuva, or a similar red-and-black fluid, into the finger. Currently, the needle is now broken and sits on the floor below, with the cause for this change being unknown. Despite its larger capability, it seems to be common knowledge that the Reliquary Drive is only capable of performing safely when used for interplanetary travel, and not for interstellar travel. This presumably caused the colonists to protest out of fear. However, (/wiki/Archimedean_Yonta) (Archimedean Yonta) Archimedean Yonta believes that long jumps are safe and seems to be willing to try the jump again. According to (/wiki/Executor_Tuvul) (Executor Tuvul) Executor Tuvul , the Zariman Ten Zero is supposed to bring the first group of colonists, as pioneers, to Tau System. After these colonists arrive at the destination, they would build an extra Solar Rail, so more colonists and the Orokin themselves can easily and safely travel between Origin System and Tau, without the need of the Reliquary Drive. The backstory of the Zariman's inhabitants losing their sanity is probably inspired by the film (https://www.imdb.com/title/tt0119081/) Event Horizon , where the previous crew went insane following a disastrous FTL jump. Gallery [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=22) (Edit section: Gallery) ] (/wiki/File:Josh-dina-2.jpg) (Josh-dina-2.jpg (1.13 MB)) (Josh-dina-2.jpg (1.13 MB)) (Model of the Zariman) (Josh-dina-2.jpg (1.13 MB)) (Model of the Zariman) Model of the Zariman (/wiki/File:AF0F9A9D-2886-44A0-A210-C243D55356B8.jpeg) (AF0F9A9D-2886-44A0-A210-C243D55356B8.jpeg (135 KB)) (AF0F9A9D-2886-44A0-A210-C243D55356B8.jpeg (135 KB)) (As seen in the Rell Webcomic) (AF0F9A9D-2886-44A0-A210-C243D55356B8.jpeg (135 KB)) (As seen in the Rell Webcomic) As seen in the (/wiki/Rell_(Webcomic)) (Rell (Webcomic)) Rell Webcomic (/wiki/File:Vitruvian_Zariman.png) (Vitruvian Zariman.png (3.3 MB)) (Vitruvian Zariman.png (3.3 MB)) (As seen in the Vitruvian) (Vitruvian Zariman.png (3.3 MB)) (As seen in the Vitruvian) As seen in the (/wiki/Vitruvian) (Vitruvian) Vitruvian (/wiki/File:Duviri_paradox.png) (Duviri paradox.png (518 KB)) (Duviri paradox.png (518 KB)) (As seen in The Duviri Paradox trailer) (Duviri paradox.png (518 KB)) (As seen in The Duviri Paradox trailer) As seen in (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox trailer (/wiki/File:Dark_sector_ship.png) (Dark sector ship.png (296 KB)) (Dark sector ship.png (296 KB)) (Ship from Dark Sector original concept) (Dark sector ship.png (296 KB)) (Ship from Dark Sector original concept) Ship from Dark Sector original concept (/wiki/File:Chrysalith.jpg) (Chrysalith.jpg (7.18 MB)) (Chrysalith.jpg (7.18 MB)) (The Chrysalith aboard the Zariman) (Chrysalith.jpg (7.18 MB)) (The Chrysalith aboard the Zariman) The Chrysalith aboard the Zariman Patch History [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=23) (Edit section: Patch History) ] (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) Fixed Open Squads always appearing as 0 regardless of actual Open Squad count when selecting missions from the Chrysalith Elevator. Fixed a texture gap underneath the large cylindrical balcony in the Oro Works, Zariman mission. Fixed disconnected ground texture in the Zariman tileset. Fixed map hole in one of the secret rooms of the Zariman tileset. (/wiki/Update_35#Hotfix_35.5.6) (Update 35) Hotfix 35.5.6 (2024-04-10) Fixed players being unable to matchmake for Omnia Fissure missions located on the Zariman. (/wiki/Update_35#Hotfix_35.5.2) (Update 35) Hotfix 35.5.2 (2024-03-28) Fixed issue where Lohk Surges spawned in the same room could have the same buff. The buffs will now be more randomized! (/wiki/Update_35#Update_35.5) (Update 35) Update 35.5 (2024-03-27) OMNIA VOID FISSURES A new type of Void Fissure is available! Found on Star Chart nodes previously untouched by Void Fissures, the new Omnia Fissure allows Tenno to crack Lith, Meso, Neo, or Axi Relics - whatever they choose! There is one Omnia Fissure available at all times on both standard and Steel Path difficulties. Tenno must have access to the respective node on the Star Chart in order to access the correlating Omnia Fissure, including any Quests necessary for the node: Angels of the Zariman Quest for Zariman Omnia Fissures can be found on: Zariman: Everview Arc (Void Flood) Zariman: Tuvul Commons (Void Cascade) STEEL PATH ADDITIONS The Steel Path: Holdfasts Bounties The Steel Path is now available for Holdfasts Bounties. Accessing the Steel Path variants is possible through a selection UI when speaking to a Bounty Giver. How to change Bounty difficulty: When interacting with a Bounty giver, select “Bounties” and change the difficulty at the top left of your screen, below your rank and Daily Standing Cap. With Steel Path Bounties, The Holdfasts will net you 50% more Voidplume Quills, rounded up (e.g. Tier 5 SP Bounties will reward 8 Plumes)! As always, you’ll find many similarities between these Bounties and other Steel Path missions across the Origin System. Enemies are tougher and higher-level, you’ll earn one guaranteed Steel Essence upon Steel Path Bounty completion, and the Acolytes will “torment” you within Zariman Steel Path Bounties. Steel Path Incursion Expansion: Zariman Steel Path Incursions are a familiar feature in the Origin System, with five Star Chart nodes being chosen each day that reward an additional 5 Steel Essence each on completion. With Dante Unbound, an additional sixth Incursion will make an appearance daily. This new addition will work the same as existing Incursions, but will only appear within the Zariman, meaning a daily incursion will always be on one of these Tilesets. The existing five Incursions will not see any changes and will not appear on Zariman nodes. GENERAL FIXES Fixed being able to escape through the map as Titania in Razorwing in certain areas of the Zariman Tileset. Fixed Skittergirl still haunting a player that loads back into a Zariman mission Solo after Host Migration. Fixed a case of endless mirror reflection in a specific Zariman tile. Fixed getting teleported out of bounds by entering a map hole in Zariman Cascade missions as Titania in Razorwing form. Fixed a script error when awakening Void Angel in the Zariman (/wiki/Update_35#Hotfix_35.1.2) (Update 35) Hotfix 35.1.2 (2024-02-28) Fixed Lohk Surges not spawning in Zariman missions when started from the Chrysalith immediately after completing the Angels of Zariman Quest. This also resolves being unable to progress in Bounties that had the “Find and activate X Lohk Surges”. Fixed a crash related to dealing damage to Thrax enemies in the Zariman. (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) Fixed context action for a Zariman Mobile Defense terminal being misaligned. (/wiki/Update_34#Hotfix_34.0.5) (Update 34) Hotfix 34.0.5 (2023-10-26) Fixed Host crashing if they initiated the Zariman elevator extraction but then were not in the elevator when the timer expired. Also fixed extraction timer starting immediately after Host migrated via the elevator and new Host spawned into it. The Host will now be teleported back into the elevator when the timer they initiated has expired. (/wiki/Update_34#Hotfix_34.0.4) (Update 34) Hotfix 34.0.4 (2023-10-24) Fixed subtitle issues for some of Hombask’s Zariman Mobile Defense transmissions. (/wiki/Update_34#Hotfix_34.0.1) (Update 34) Hotfix 34.0.1 (2023-10-18) Fixed crashes caused by entering the Chrysalith Elevator while in a multiplayer Dormizone session. (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) Updated Zariman Extraction button in the Elevator to start a 60 second Extraction timer for Hosts in endless missions. Clients will still be automatically extracted from the mission when using this button. We have added this special functionality for Hosts to allow Clients the option to extract as well, should they wish to avoid a Host Migration. Fixed the Data Mass in The Greenway Zariman Mobile Defense mission disappearing when attempting to pick up a Zarium Accolade. Fixed Cavalero’s mission complete transmission playing after aborting Zariman missions via the elevator. Fixed Steel Path Teshin transmissions playing when completing normal Zariman missions. Fixed being able to bring the protective sphere from the Void Angel fight back to the Zariman. (/wiki/Update_33#Hotfix_33.6.4) (Update 33) Hotfix 33.6.4 (2023-08-15) Fixed “HUD not initialized” dialog appearing when starting Exterminate and Mobile Defense missions from the Crysalith elevator. Also fixed the enemy kill count to not displaying correctly in Exterminate missions under the same start condition. (/wiki/Update_33#Update_33.6) (Update 33) Update 33.6 (2023-07-27) Fixed an issue with decal clipping in the Zariman Ten Zero tileset. (/wiki/Update_33#Hotfix_33.0.7) (Update 33) Hotfix 33.0.7 (2023-05-09) Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive. Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. (/wiki/Update_32#Update_32.3) (Update 32) Update 32.3 (2023-02-15) Added motion blur to the grass in the Zariman. Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator). Fixed Beacons not working if you start a Zariman mission via the elevator instead of Navigation. Fixed the "Get to the objective. Players waiting for you: 0" prompt lingering on screen after a player has aborted a mission via the Zariman elevator. Fixed soil scaling issues in the Zariman. (/wiki/Update_32#Hotfix_32.2.8) (Update 32) Hotfix 32.2.8 (2022-12-15) Fixed getting indefinitely stuck in the loading tunnel when returning to a town from the Zariman elevator. (/wiki/Update_32#Update_32.2) (Update 32) Update 32.2 (2022-11-30) Updated the Zariman tileset’s PBR to add more roughness and color variation. Removed the colorful flash of light when Thrax enemies leap in Zariman missions. Fixed the “Get to the Objective. Players waiting for you: X” pop-up remaining on screen if a squad member aborts via the Zariman elevator. Fixed getting permanently stuck in a wall hole in the Zariman tileset. Fixed unreachable Voidplumes that drop between some crates in the Zariman tileset. As reported here: (https://www.reddit.com/r/Warframe/comments/wo51ja/voidplume_pinion_dropped_in_a_impossible_to_reach/) https://www.reddit.com/r/Warframe/comments/wo51ja/voidplume_pinion_dropped_in_a_impossible_to_reach/ (/wiki/Update_32#Hotfix_32.0.7) (Update 32) Hotfix 32.0.7 (2022-09-28) Fixed the Corpus and Grineer ships sliding into frame when looking at the Zariman in the Star Chart. (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) Added Globelight interaction onboard the Zariman near the external ship bay. Made volume adjustments to some ambient music on board the Zariman. Fixed the ships that hover around the Zariman being visible in the Railjack Star Chart. Fixed rare case of the sky flickering while on board the Zariman. Fixed the Exolizer progress halting if a Host migration occurs after barriers are destroyed but the Thrax Centurion has not yet spawned in Zariman Void Cascade missions. Fixed issue of Map loading within the Zariman causing spawn issues following Host migration. Fixed a couple decal issues on pillars aboard the Zariman. Fixed skybox issue on board the Zariman. Fixed collision issues with one of the Hydroponic walls in the Zariman. Fixed a large door in the Zariman appearing much darker than its surroundings. (/wiki/Update_31#Hotfix_31.7.2) (Update 31) Hotfix 31.7.2 (2022-08-17) Fixed numerous level holes in a certain Zariman tileset room that could be escapacble with Titania. (/wiki/Update_31#Hotfix_31.7.1) (Update 31) Hotfix 31.7.1 (2022-07-28) Fixed a rare crash that could occur under poor network conditions when streaming between areas (Elevator to Zariman) Fixed Host and Clients unable to Extract in the Zariman mission elevator if a Client leaves while an Angel is in the process of activating. Fixed Zariman Extraction portal spawning too early if an Angel is actively being fought during an Extermination mission. After killing the Angel a fake/non-functional Extraction marker is placed. (/wiki/Update_31#Hotfix_31.6.4) (Update 31) Hotfix 31.6.4 (2022-07-14) Lohk Surge buffs will now apply to the whole squad instead of only when within Affinity Range of the player who activates it. Energy and Health Orbs can now be picked up, even if you have maxed out Energy, during the “Any Energy Orbs picked up grant 1 Energy per second for the rest of the mission” and “Any Health Orbs picked up grant 25 max Health for the rest of the mission” Lohk Surge buffs. Fixed Clients getting stuck in a black screen indefinity after Host Migration in Zariman missions. Fixed Clients getting permanently stuck in the Zariman elevator if they abort when the Void Angel’s Health bar spawns. Fixed another case of back to back Zariman Extermination missions auto completing after Host migration occurs in the first mission. Fixed issues where enemies may prefer to jump up and down to cross the elevator shaft, instead of just going around on the same level in the Zariman tileset. Fixed descriptions for Lohk Surges in-mission appearing as stars when playing in certain languages. Fixed script error with Lohk Surges. (/wiki/Update_31#Hotfix_31.6.2) (Update 31) Hotfix 31.6.2 (2022-06-15) Fixed “nan(ind)” showing up in the UI when channeling Harrow’s Thurible with the unlimited energy buff from Lohk Surges instead of the charge amount you’ve accumulated. Harrow’s Thurible under the influence of the unlimited energy buff from Lohk Surges will now simply yield maximum efficiency. (/wiki/Update_31#Hotfix_31.6.1) (Update 31) Hotfix 31.6.1 (2022-06-09) Fixes towards Clients getting trapped in the elevator when attempting to solo extract via the panel while a Void Angel is active in Zariman missions. Fixed script error with the Lohk Surges in Zariman Missions. (/wiki/Update_31#Update_31.6) (Update 31) Update 31.6 (2022-06-09) ZARIMAN MISSION CHANGES NEW: Chrysalith Bounty Fast Travel Portal To ease the flow from Quinn to the Chrysalith elevator and vice versa, we have added portals! Before: You would either have to run back and forth between the two or use a complex combination of Fast Travel menu hopping (Pause > Fast Travel > Quinn > Pause > Fast Travel > Zariman Navigation). This would interrupt gameplay flow when wanting to play back to back Bounties. Now: A portal will spawn after selecting a Bounty at Quinn, walking into it will take you to the elevator where you can load into the mission. After completing the Bounty, a portal will be available for you to use upon exiting the elevator that will take you right back to Quinn to select your next Bounty. NEW: Lohk Surges A new dynamic gameplay element has been added to Zariman missions: Lohk Surges ! They’re intended to be an overall benefit to your mission, but come with a bit of risk should you choose to engage with them. Three Lohk Surges spawn throughout the tileset for players to find - each with their randomized buff to activate! Upon finding it, the icon will reveal the buff it offers. Whenever you trigger it, it will spawn an Eximus that you have to defeat. There are 7 possible temporary 45 second buffs that apply to both Warframe and Operator (buffs persist between Transference): Secondaries have guaranteed red crits. Any Health Orbs picked up grant 25 max Health for the rest of the mission. Any Energy Orbs picked up grant 1 Energy per second for the rest of the mission. 1% life leech on all your damage and guaranteed bleed procs. No Energy cost on abilities and increase casting speed. 200% extra Affinity gain. Infinite ammo and 50% fire rate (affects Amps as well!). There is a 10-minute cooldown for Lohk Surges after activating the buff, but once that’s finished you can go back and activate another Lohk Surge. Lohk Surge challenges have also been added to the Zariman Bounties! General Zariman Mission Changes & Fixes: Added individual extraction to endless Zariman missions (Void Cascade, Void Flood, and Void Armageddon). In order to solo extract from endless Zariman missions, simply head to the elevator and hold to extract at the panel. Traditionally, in other endless missions you could solo extract by waiting out the timer at the extraction point, but doing that here will only extract once all team members have joined you in the elevator. We may explore this option for Zariman missions, but for now manual solo extraction is available! Added Chrysalith and Orbiter options when attempting to leave Zariman missions from the pause menu. Added Chrysalith and Orbiter options when attempting to leave the Dormizone from the pause menu. The Mission Select screen accessed in the Chrysalith will now mark which missions you have not completed as “Unexplored”. Updated the Seesaw physics in the Zariman for all of our Seesaw purists out there. Fixed an issue where doors in the Zariman would not render, making it impossible to progress through the mission. From the original known bugs list. Fixed glass material flickering if there is active VFX behind it (notably with the yellow Exolizer bubble in Void Cascade missions). Fixed certain Warframes (notably while using Yareli’s Merulina and Sevagoth’s Exalted Shadow) losing functionality and getting stuck in t-pose after entering the Void Cascade Exolizer anti-Warframe bubbles. Fixed a missing water teleport volume in the Zariman Exterminate mission. Fixed a black panel with invisible collision in the Zariman tileset. Fixed a crash related to Host migration while loading in through the Chrysalith elevator. Fixed players being unable to matchmake to Steel Path Zariman nodes while in the Chrysalith mission select screen. As previously mentioned in the Hotfix 31.5.9 patch notes. Fixed Clients crashing when attempting to load into an active Bounty stage if the Host aborted the mission after that stage or started a new Bounty. Fixed an issue with display distance calculations being inconsistent for Melica Cache minimap markers. Fixed black screen experienced when fast traveling to the Zariman navigation in the Chrysalith and immediately trying to load into an Exterminate mission. Fixed Voidplumes not being grouped together in the End of Mission screen. Fixed Zariman Bounty challenges resetting on fail after they’ve already been completed. Fixed script error when attempting to /join a squad in a Zariman mission. Fixed waypoint showing up for Clients to get to the Chrysalith elevator after selecting a Bounty. Fixed the Grustrag Three breaking extraction in the elevator if they invade during Zariman missions. Fixed certain loot markers in the Zariman not updating their position when you’re in minimap range of the destination, which was causing confusion as the markers would suddenly appear behind you. Fixed being able to remove the Zariman Bounty objective mid-mission and still receive the Bounty completion reward regardless. Fixed being unable to load into a Bounty using the Chrysalith elevator after aborting a mission using the panel in the elevator. Fixed Zariman Bounties with objective timers resetting after the Host leaves and causing a Host migration. Fixed being able to leave the Zarium Accolade in the Elevator, allowing you to take it with you back to the Chrysalith. Fixed repeat back-to-back Zariman Exterminate missions sometimes having the incorrect kill count and auto completing. (/wiki/Update_31#Hotfix_31.5.10) (Update 31) Hotfix 31.5.10 (2022-05-17) Turned up Melica Cache sound FX slightly and increased its radius. (/wiki/Update_31#Hotfix_31.5.9) (Update 31) Hotfix 31.5.9 (2022-05-12) Added the Steel Path mission toggle to the Zariman Navigation located in the Chrysalith. In premade squads, the Steel Path toggle is determined by the Host (even if Clients do not have it toggled on, joining a Host who does will default everyone to Steel Path). Known issue: You are only able to publicly matchmake with Steel Path Tenno from the same location. In other words, Steel Path matchmaking from the Chrysalith will only match you with other Tenno who are looking for a Steel Path squad from the Chrysalith (same with Steel Path matchmaking from Orbiter Navigation). Fixed Zariman Exterminate mission sometimes spawning all the enemies while players are at the beginning of the level. Players now need to progress through the level as normal. More fixes towards a crash when Client returns to the Chrysalith when awakening/spawning a Void Manifestation. (/wiki/Update_31#Hotfix_31.5.8) (Update 31) Hotfix 31.5.8 (2022-05-11) Added additional spawn points for Voidplumes, Somachord Fragments, Storage Containers, and Zarium Accolades throughout the Zariman tileset. Fixed Zariman Steel Path missions not being considered completed on the Star Chart when played from the Chrysalith. Fixed extra extraction markers directing you to dead ends in the Zariman tileset. Fixed script error when Host migrating shortly after turning in a Zarium Accolade at a Melica Cache. (/wiki/Update_31#Hotfix_31.5.7) (Update 31) Hotfix 31.5.7 (2022-05-06) Made Zariman matchmaking more robust. Fixed players with public matchmaking turned on not matching into the same Bounty with each other. Fixed being unable to complete the “Complete mission without Abilities” Bounty in the Zariman Mobile Defense (The Greenway) due to a lack of extraction and other factors. As reported here: (https://forums.warframe.com/topic/1309354-angels-of-zariman-mobile-def-mission-no-ability-bounty-not-finishing-after-mission-completion/) https://forums.warframe.com/topic/1309354-angels-of-zariman-mobile-def-mission-no-ability-bounty-not-finishing-after-mission-completion/ Fixed level aura debuffs caused by destroyed Exodampers in Void Armageddon persisting in regular Zariman missions. Fixed crash when aborting or Host migrating in a Zariman mission while wall dashing. Fixed crash that could happen if Client went back to the Chrysalith at the same time that the Host is jumping into the Void Manifestation arena. Fixed crash that could happen if Client went back to the Chrysalith at the same time that the Host is awakening a Void Manifestation. (/wiki/Update_31#Hotfix_31.5.6) (Update 31) Hotfix 31.5.6 (2022-05-04) Fixed infinite loading screen when entering the Zariman elevator as Operator during Zariman Bounty. This resulted in having to abort the mission in order to escape the confines of the Elevator. Fixed Zariman ghosts standing still indefinitely after Host migration. (/wiki/Update_31#Hotfix_31.5.5) (Update 31) Hotfix 31.5.5 (2022-05-03) Fixes towards enemies not spawning properly if you Host migrate before fully connecting/loading into Zariman missions from the Chrysalith (and all other open landscapes). Fixed Zariman missions (including Bounties) at times auto-completing and on consecutive runs. (/wiki/Update_31#Hotfix_31.5.4) (Update 31) Hotfix 31.5.4 (2022-05-02) Zariman Mission Changes & Fixes: Decreased the required amount of Vitoplast Globules needed in the ‘Collect X Large Vitoplast Globules’ Zariman Bounty challenges from 5/10/15/20/100/150/250 to 4/6/8/10/75/100/200. Potential fixes towards Thrax units not spawning. As reported here: (https://forums.warframe.com/topic/1306746-no-thrax-attackers-spawning-at-end-of-void-flood/) https://forums.warframe.com/topic/1306746-no-thrax-attackers-spawning-at-end-of-void-flood/ Fixed Acolytes spawning in Zariman bounties after completing a Steel Path Zariman mission beforehand. Fixed crash when starting a Bounty with the ‘Complete Mission Without Abilities’ Zariman Bounty challenge. Fixed Thrax unit not matching enemy levels. Fixed the Chrysalith node not being marked as Complete at the conclusion of the Angels of the Zariman quest. This essentially fixes not being able to select the Zariman's missions on the Steel Path mode from Navigation. Fixed Zariman Bounties rewards not appearing in the public drop tables. Fixed a single Mobile Defense Zariman Bounty mission counting as multiple for the Nightwave ‘Protector’ Act challenge. Fixed the “Zariman 'Bounty Complete” text overlapping with the End of Mission “Mission Complete” UI popups. Fixed there being no UI element in multiple in-mission screens not indicating which Zariman mission you are playing. Fixed a script error caused by the new waypoint marker for inactive Void Manifestations in Zariman missions. Fixed crash when a squad returns to the Chrysalith. Fixed script error related to shutting down lighting FX when returning to the Chrysalith. Fixes: Fixed a certain Globe Light in the Zariman tileset missing a context action description. (/wiki/Update_31#Hotfix_31.5.3) (Update 31) Hotfix 31.5.3 (2022-04-29) Fixed the Protovyre Ephemera not tracking Focus gained from Zariman missions. Follow up fix to getting stuck in the Zariman elevator due to being in a ‘full’ public squad, and the session failing to join the mission. Fixed enemies not spawning when starting a Zariman mission from the Chrysalith immediately following a Void Armageddon or Flood mission. This also fixes post-Angels of the Zariman missions having spawn issues due to the last stage of the quest being Void Armageddon. Fixed some matchmaking issues in the Zariman after Host migration. (/wiki/Update_31#Hotfix_31.5.2) (Update 31) Hotfix 31.5.2 (2022-04-28) Turning in Zarium Accolades to Melica Caches will now immediately drop the Void Quill instead of after she finishes her voice lines. This also fixes the issue of Cephalon Melica’s voice lines getting interrupted when interacting with her. Turned up the volume of the Zarium Accolades. Fixed getting stuck in the Zariman elevator due being in a ‘full’ public squad, and the session failing to join the mission. There is still another case of this issue occurring that we are trying to nail down. Fixed matchmaking from Navigation in your Orbiter matching you with Bounty squads started from the Chrysalith. Matchmaking to Zariman missions from Navigation in your Orbiter will now only match you with players who are doing the non-Bounty version of the selected mission. Fixed a crash occurring when Nova Worm Holing into the Zariman elevator and extracting before the Worm Hole disappears. Fixed [PH] tags appearing in Zariman content. More fixes towards players getting unwarranted Trade bans after playing missions in the Zariman. Fixed script error in Zariman Mobile Defense mission (The Greenway). (/wiki/Update_31#Hotfix_31.5.1) (Update 31) Hotfix 31.5.1 (2022-04-27) Fixed music queues overlapping in the Zariman missions. Fixed lost spirits sometimes getting stuck and losing their way around the Zariman. Fixed Melica Cache missing shutdown sound. Fixed being able to get stuck in a school-room area in the Zariman tileset. Fixed minor map holes in certain parts of the Zariman. Fixed script error that would occur after Host migration in The Greenway Mobile Defense node. (/wiki/Update_31#Update_31.5) (Update 31) Update 31.5 (2022-04-27) Formally introduced. References [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=24) (Edit section: References) ] (Jump up) ↑ Ember Prime's Codex entry (Jump up) ↑ Events of (/wiki/Rell_(Webcomic)) (Rell (Webcomic)) Rell (Webcomic) (Jump up) ↑ "When consciousness and Void come together, it makes a thing. For example, me!" - (/wiki/Archimedean_Yonta) (Archimedean Yonta) Archimedean Yonta during (/wiki/Angels_of_the_Zariman/Transcript) (Angels of the Zariman/Transcript) Angels of the Zariman (Jump up) ↑ "That form is what awaits us, should we fail to hold fast. The others were all like us, once. But in time they all drank from that bleak Reliquary, and now they scream in chorus to the Void." -(/wiki/Quinn) (Quinn) Quinn during (/wiki/Angels_of_the_Zariman/Transcript) (Angels of the Zariman/Transcript) Angels of the Zariman (Jump up) ↑ "We couldn't help it, the outbursts. We hurt her, blinded her, but even then, she never abandoned us. In the dream we found peace, and she sang to us in that cold, dark..." - (/wiki/Operator) (Operator) Operator during (/wiki/The_Second_Dream) (The Second Dream) The Second Dream ↑ Jump up to: 6.0 6.1 "My childhood dream has become a nightmare. I don't blame Margulis, she's as much a victim as the children we're working with. At first, the project seemed therapeutic and nurturing. I was myself. But now... Transference therapy is being turned into a weapon. Now I build these vile weapons called "Warframes" all for one purpose: death. I've become everything I hate." - (/wiki/Silvana) (Silvana) Silvana during (/wiki/The_Silver_Grove) (The Silver Grove) The Silver Grove (Jump up) ↑ Ballas : "I told you not to speak out. If you recant, maybe-"Margulis : "-You lied to me, Ballas. You're no different than the rest of them."- Dialogue during (/wiki/Apostasy_Prologue) (Apostasy Prologue) Apostasy Prologue (Jump up) ↑ "Honored seven, we have gathered here today to carry out the sentencing of Archimedean Margulis... You face the Jade light, recant, and we will grant a merciful death." - (/wiki/Ballas) (Ballas) Ballas during (/wiki/Apostasy_Prologue) (Apostasy Prologue) Apostasy Prologue (Jump up) ↑ "The Orokin murdered Margulis - used her work to create 'Transference'. Your mind - projected into a surrogate, strong enough to withstand your power. It felt like waking up, but it was just a lucid - second dream" - (/wiki/Lotus) (Lotus) Lotus during (/wiki/The_Second_Dream) (The Second Dream) The Second Dream (Jump up) ↑ "That form is what awaits us, should we fail to hold fast. The others were all like us, once. But in time they all drank from that bleak Reliquary, and now they scream in chorus to the Void." -(/wiki/Quinn) (Quinn) Quinn during (/wiki/Angels_of_the_Zariman/Transcript) (Angels of the Zariman/Transcript) Angels of the Zariman See Also [ (/wiki/Zariman_Ten_Zero?veaction=edit§ion=25) (Edit section: See Also) ] (/wiki/Zariman_ARG) (Zariman ARG) Zariman ARG for the alternative reality game that revolved around the Zariman's past. (/wiki/Star_Chart) (Star Chart) Star Chart (/wiki/Mercury) (Mercury) Mercury • (/wiki/Venus) (Venus) Venus ((/wiki/Venus_Proxima) (Venus Proxima) Proxima ) • (/wiki/Earth) (Earth) Earth ((/wiki/Earth_Proxima) (Earth Proxima) Proxima ) • (/wiki/Lua) (Lua) Lua • (/wiki/Mars) (Mars) Mars • (/wiki/Deimos) (Deimos) Deimos • (/wiki/Phobos) (Phobos) Phobos • (/wiki/Ceres) (Ceres) Ceres • (/wiki/Jupiter) (Jupiter) Jupiter • (/wiki/Europa) (Europa) Europa • (/wiki/Saturn) (Saturn) Saturn ((/wiki/Saturn_Proxima) (Saturn Proxima) Proxima ) • (/wiki/Uranus) (Uranus) Uranus • (/wiki/Neptune) (Neptune) Neptune ((/wiki/Neptune_Proxima) (Neptune Proxima) Proxima ) • (/wiki/Pluto) (Pluto) Pluto ((/wiki/Pluto_Proxima) (Pluto Proxima) Proxima ) • (/wiki/Sedna) (Sedna) Sedna • (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress • (/wiki/Eris) (Eris) Eris • (/wiki/Void) (Void) Void ((/wiki/Veil_Proxima) (Veil Proxima) Veil Proxima ) • Zariman Collapse (/wiki/Category:Lore) (Category:Lore) Lore (https://warframe.fandom.com/wiki/Template:LoreNav?action=edit) Edit Lore Characters Quests In-Game Events Dialogue and Transmissions Historical Events Main (/wiki/The_Collapse) (The Collapse) The Collapse • (/wiki/The_New_War) (The New War) The New War • (/wiki/The_Old_War) (The Old War) The Old War • Void-Jump Accident (/wiki/Leverian) (Leverian) Leverian (/wiki/Leverian#Styanax) (Leverian) Aria’s Revolution • (/wiki/Leverian#Nova) (Leverian) Death of Holsum Yurr • (/wiki/Leverian#Gauss) (Leverian) Insurgency of Altra • (/wiki/Leverian#Lavos) (Leverian) Javi’s Execution • (/wiki/Leverian#Grendel) (Leverian) Karishh’s Final Feast • (/wiki/Leverian#Ash) (Leverian) Liberation of the De Nas Brothers • (/wiki/Reshantur#The_Massacre_of_Reshantur) (Reshantur) Massacre of Reshantur • (/wiki/Leverian#Atlas) (Leverian) Tale of Telamon • (/wiki/Leverian#Ivara) (Leverian) Trial of the Myrmidon • (/wiki/Leverian#Voruna) (Leverian) Voruna's Continuity Misc (/wiki/Great_Plague) (Great Plague) Great Plague • (/wiki/Rain_Of_Chains) (Rain Of Chains) Rain Of Chains • (/wiki/The_Bleeding_Earth) (The Bleeding Earth) The Bleeding Earth Stories (/wiki/Fragments) (Fragments) Fragments (/wiki/Fragments/Partnership) (Fragments/Partnership) Alad V's Partnership • (/wiki/Fragments/Albrecht) (Fragments/Albrecht) Albrecht's Notes • (/wiki/Fragments/Duviri) (Fragments/Duviri) Duviri's Lost Islands • (/wiki/Fragments/Glass) (Fragments/Glass) Gara Legend • (/wiki/Kuria) (Kuria) Grineer Queens • (/wiki/Fragments/Cephalon) (Fragments/Cephalon) Ordis' Past • (/wiki/Fragments/Revenant) (Fragments/Revenant) Revenant Legend • (/wiki/Fragments/Solaris_United) (Fragments/Solaris United) Solaris United History • (/wiki/Fragments/Ghoul) (Fragments/Ghoul) Specimen VK-7 • (/wiki/Fragments/Fish) (Fragments/Fish) Tale of the Woman of the Earth and the Husband of the Sea • (/wiki/Fragments/The_Tenets) (Fragments/The Tenets) The Tenets Codex (/wiki/Ember/Prime) (Ember/Prime) Kaleen's Investigation • (/wiki/Excalibur/Prime) (Excalibur/Prime) Orokin Archives: Warframe • (/wiki/Rhino/Prime) (Rhino/Prime) The Beast • (/wiki/Mag/Prime) (Mag/Prime) Warframe Archive: Debrief (/wiki/Synthesis) (Synthesis) Synthesis Imprints (/wiki/Anti_MOA) (Anti MOA) Corpus Trade Mission • (/wiki/Detron_Crewman) (Detron Crewman) Creation of Sentients • (/wiki/Lancer) (Lancer) Grineer Encounter with Sentients • (/wiki/Arid_Eviscerator) (Arid Eviscerator) Grineer Uprising • (/wiki/Runner) (Runner) Infested Jordas • (/wiki/Guardsman) (Guardsman) Orokin Survivors • (/wiki/Corrupted_Ancient) (Corrupted Ancient) Relief Mission on New Uxmal (/wiki/Category:Comics) (Category:Comics) Comics (/wiki/Rell_(Webcomic)) (Rell (Webcomic)) Rell (Webcomic) • (/wiki/The_Ascension) (The Ascension) The Ascension • (/wiki/Category:WARFRAME:_Ghouls) (Category:WARFRAME: Ghouls) WARFRAME: Ghouls • (/wiki/What_Remains) (What Remains) What Remains (/wiki/Nightwave) (Nightwave) Nightwave (/wiki/Nightwave/Series_2) (Nightwave/Series 2) The Emissary of Eris • (/wiki/Nightwave/Series_3) (Nightwave/Series 3) The Glassmaker • (/wiki/Nightwave/Series_1) (Nightwave/Series 1) The Wolf of Saturn Six Misc (/wiki/Ascension_Day) (Ascension Day) Ascension Day • (/wiki/Albrecht_Entrati/Quotes) (Albrecht Entrati/Quotes) Albrecht Entrati & the Requiem Words • (/wiki/Litany_of_the_Dax) (Litany of the Dax) Litany of the Dax • (/wiki/Mirror_Queen_Story) (Mirror Queen Story) Mirror Queen Story • (/wiki/Naberus#Folktale) (Naberus) Naberus Folktale • (/wiki/Ballas/Quotes#During_Prime_Trailers) (Ballas/Quotes) Prime Trailers • (/wiki/Solaris_United_ARG) (Solaris United ARG) Solaris United ARG • (/wiki/Tales_of_Duviri) (Tales of Duviri) Tales of Duviri • (/wiki/The_Dying_Old_Man) (The Dying Old Man) The Dying Old Man • (/wiki/Dagath#Lore) (Dagath) The Hollow Rider • (/wiki/Transcriptions_of_Unauthorized_Broadcasts) (Transcriptions of Unauthorized Broadcasts) Unauthorized Broadacast Transcripts • (/wiki/Waverider) (Waverider) Waverider • (/wiki/Zariman_ARG) (Zariman ARG) Zariman ARG Locations (/wiki/Ceres) (Ceres) Ceres ((Altra (page does not exist)) Altra ) • (/wiki/Cephalon#Lore) (Cephalon) Cephalon Weave • (Corposium (page does not exist)) Corposium • (/wiki/Deimos) (Deimos) Deimos ((/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift , (/wiki/Necralisk) (Necralisk) Necralisk ) • (/wiki/Duviri) (Duviri) Duviri ((/wiki/Academe) (Academe) Academe , (/wiki/Archarbor) (Archarbor) Archarbor , (Cornucopia (page does not exist)) Cornucopia , (/wiki/Galleria) (Galleria) Galleria , (Kullervo's Hold (page does not exist)) Kullervo's Hold , (Lake Verula (page does not exist)) Lake Verula , (/wiki/Lorn) (Lorn) Lorn , (Manipura (page does not exist)) Manipura , (/wiki/Necropolis) (Necropolis) Necropolis , (Scholar's Landing (page does not exist)) Scholar's Landing , (Watcher's Island (page does not exist)) Watcher's Island ) • (/wiki/Earth) (Earth) Earth ((/wiki/Cetus) (Cetus) Cetus , (/wiki/Unum) (Unum) Tower of Unum , (/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon , (/wiki/Iron_Wake) (Iron Wake) Iron Wake , (/wiki/The_Silver_Grove) (The Silver Grove) The Silver Grove ) • (/wiki/Executioner_Harkonar) (Executioner Harkonar) Harkonar Production Zone • (Ice Mine (page does not exist)) Ice Mines • (/wiki/Jupiter) (Jupiter) Jupiter • (/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress • (/wiki/Phobos) (Phobos) Phobos ((/wiki/Mycona_Colony) (Mycona Colony) Mycona Colony ) • (/wiki/Pluto) (Pluto) Pluto • (/wiki/Lua) (Lua) Lua ((/wiki/Circulus) (Circulus) Circulus , (/wiki/Yuvarium) (Yuvarium) Yuvarium , (/wiki/Reservoir) (Reservoir) Reservoir ) • (Lucretia Platform (page does not exist)) Lucretia Platform • (/wiki/Inaros/Prime) (Inaros/Prime) Luna Placida • (/wiki/Mars) (Mars) Mars ((/wiki/Martialis) (Martialis) Martialis , (New Uxmal (page does not exist)) New Uxmal ) • (/wiki/Murex) (Murex) Murex • (Masker's Theodolite (page does not exist)) Masker's Theodolite • (/wiki/Neptune) (Neptune) Neptune • (/wiki/Orokin_Derelict) (Orokin Derelict) Orokin Derelicts • (/wiki/Star_Chart) (Star Chart) Origin System • (/wiki/Relay) (Relay) Relay • (/wiki/Reshantur) (Reshantur) Reshantur • (/wiki/Eris) (Eris) Eris • (/wiki/Europa) (Europa) Europa ((Riddha (page does not exist)) Riddha ) • (/wiki/Sanctuary_(Cephalon_Simaris)) (Sanctuary (Cephalon Simaris)) Sanctuary • (/wiki/Saturn) (Saturn) Saturn ((/wiki/Saturn_Six) (Saturn Six) Saturn Six ) • (/wiki/Sedna) (Sedna) Sedna • (/wiki/Tau_System) (Tau System) Tau System • (/wiki/Undercroft) (Undercroft) Undercroft • (/wiki/Uranus) (Uranus) Uranus • (/wiki/Void) (Void) The Void ((/wiki/Duviri) (Duviri) Duviri , (/wiki/Granum_Void) (Granum Void) Granum Void ) • (/wiki/Venus) (Venus) Venus ((Dabaoth-Kra (page does not exist)) Dabaoth-Kra , (/wiki/Deck_12) (Deck 12) Deck 12 , (/wiki/Orb_Vallis) (Orb Vallis) Orb Vallis , (/wiki/Fortuna) (Fortuna) Fortuna ) • (/wiki/Yuvan_Theater) (Yuvan Theater) Yuvan Theaters • Zariman 10-0 Technology (/wiki/Arcane_Machine) (Arcane Machine) Arcane Machine • (/wiki/Archwing) (Archwing) Archwing • (Anchor Station (page does not exist)) Anchor Station • (/wiki/Amalgam) (Amalgam) Amalgams • (/wiki/Amp) (Amp) Amps • (/wiki/Archon_Shard) (Archon Shard) Archon Shards • (Asteroid Hangar (page does not exist)) Asteroid Hangars • (/wiki/Autofactory) (Autofactory) Autofactory • (/wiki/Ayatan_Treasures) (Ayatan Treasures) Ayatan Treasures • (Carrier Platform (page does not exist)) Carrier Platform • (/wiki/Cephalon) (Cephalon) Cephalon • (/wiki/Disruption) (Disruption) Conduits • (/wiki/Corpus_Ship) (Corpus Ship) Corpus Ships • (/wiki/Cosmic_Clock) (Cosmic Clock) Cosmic Clock • (/wiki/Crystal_Index) (Crystal Index) Crystal Index • (/wiki/Cyclops_Array) (Cyclops Array) Cyclops Array • (/wiki/Orokin_Defixio) (Orokin Defixio) Defixios • (/wiki/Entrati_Lanthorn) (Entrati Lanthorn) Entrati Lanthorn • (/wiki/Fomorian) (Fomorian) Fomorian • (Freightlinker (page does not exist)) Freightlinker • (/wiki/Genestamps) (Genestamps) Genestamps • (/wiki/Golden_Maw) (Golden Maw) Golden Maw • (/wiki/Grineer_Galleon) (Grineer Galleon) Galleons • (/wiki/Heart_of_Deimos_(Object)) (Heart of Deimos (Object)) Heart of Deimos • (Hydraulas (page does not exist)) Hydraulas • (/wiki/Icedriver) (Icedriver) Icedriver • (/wiki/Infestation) (Infestation) Infestation ((/wiki/Helminth) (Helminth) Helminth , (/wiki/Lephantis) (Lephantis) Lephantis , (/wiki/Levianthan) (Levianthan) Levianthan ) • (/wiki/Isolation_Vault) (Isolation Vault) Isolation Vaults • (/wiki/Jade_Light) (Jade Light) Jade Light • (/wiki/Kuria) (Kuria) Kuria • (Lora Device (page does not exist)) Lora Device • (/wiki/Mandachord) (Mandachord) Mandachord • (Missile Platform (page does not exist)) Missile Platform • (/wiki/Narmer_Veil) (Narmer Veil) Narmer Veil • (/wiki/Necramech) (Necramech) Necramechs • (/wiki/Neural_Sentry) (Neural Sentry) Neural Sentry • (/wiki/Orbiter) (Orbiter) Orbiter • (Orokin Shield Node (page does not exist)) 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((/wiki/Transference_(Lore)#Somatics) (Transference (Lore)) Somatics ) • (/wiki/Veilbreaker_(Device)) (Veilbreaker (Device)) Veilbreaker • (/wiki/Vessels) (Vessels) Vessels • (/wiki/Vitruvian) (Vitruvian) Vitruvian • (/wiki/Void_Relic) (Void Relic) Void Relics • (/wiki/Warframes) (Warframes) Warframes • (/wiki/Weeping_Towers) (Weeping Towers) Weeping Towers • (/wiki/Zanuka_Project) (Zanuka Project) Zanuka Project ((/wiki/Zanuka) (Zanuka) Zanuka ) (/wiki/Factions) (Factions) Factions /Organizations Main (/wiki/Corpus) (IconCorpusOn) (/wiki/Corpus) Corpus ((/wiki/Corpus_Board_of_Directors) (Corpus Board of Directors) Board of Directors , (/wiki/Corpus_Feed_and_Research_Division) (Corpus Feed and Research Division) Feed and Research Division , (Order of Profit (page does not exist)) Order of Profit ) • (/wiki/Grineer) (IconGrineerOn) (/wiki/Grineer) Grineer • (/wiki/Infested) (Infestation w) (/wiki/Infested) Infestation • (/wiki/Narmer) (IconNarmer) (/wiki/Narmer) Narmer ((/wiki/Archon) 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Tenno Awakening (/wiki/Awakening) (Awakening) Awakening • (/wiki/Vor%27s_Prize) (Vor's Prize) Vor's Prize • (/wiki/Saya%27s_Vigil) (Saya's Vigil) Saya's Vigil • (/wiki/Vox_Solaris_(Quest)) (Vox Solaris (Quest)) Vox Solaris • (/wiki/Once_Awake) (Once Awake) Once Awake • (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos • (/wiki/The_Archwing) (The Archwing) The Archwing • (/wiki/Natah_(Quest)) (Natah (Quest)) Natah This Is What You Are (/wiki/The_Second_Dream) (The Second Dream) The Second Dream • (/wiki/Rising_Tide) (Rising Tide) Rising Tide • (/wiki/The_War_Within) (The War Within) The War Within • (/wiki/Chains_of_Harrow) (Chains of Harrow) Chains of Harrow • (/wiki/Apostasy_Prologue) (Apostasy Prologue) Apostasy Prologue • (/wiki/The_Sacrifice) (The Sacrifice) The Sacrifice (/wiki/The_New_War) (The New War) The New War (/wiki/Prelude_to_War) (Prelude to War) Prelude to War ((/wiki/Chimera_Prologue) (Chimera Prologue) Chimera Prologue • (/wiki/Erra_(Quest)) (Erra (Quest)) Erra • (/wiki/The_Maker) (The Maker) The Maker )[1] • (/wiki/The_New_War) (The New War) The New War ((/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox )[2] Indifference Awoken (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman • (/wiki/Whispers_in_the_Walls) (Whispers in the Walls) Whispers in the Walls • (/wiki/Jade_Shadows) (Jade Shadows) Jade Shadows • (/wiki/The_Lotus_Eaters) (The Lotus Eaters) The Lotus Eaters Side Quests Warframe Quests (/wiki/Hidden_Messages) (Hidden Messages) Hidden Messages ((/wiki/Mirage) (MirageIcon272) (/wiki/Mirage) Mirage ) • (/wiki/The_Limbo_Theorem) (The Limbo Theorem) The Limbo Theorem ((/wiki/Limbo) (LimboIcon272) (/wiki/Limbo) Limbo ) • (/wiki/Patient_Zero) (Patient Zero) Patient Zero ((/wiki/Mesa) (MesaIcon272) (/wiki/Mesa) Mesa ) • (/wiki/The_New_Strange) (The New Strange) The New Strange ((/wiki/Chroma) (ChromaIcon272) (/wiki/Chroma) Chroma , (/wiki/Khora) (KhoraIcon272) (/wiki/Khora) Khora ) • 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Sacrifice ((/wiki/Excalibur/Umbra) (Excalibur UmbraIcon272) (/wiki/Excalibur/Umbra) Excalibur Umbra ) • (/wiki/Vox_Solaris_(Quest)) (Vox Solaris (Quest)) Vox Solaris ((/wiki/Garuda) (GarudaIcon272) (/wiki/Garuda) Garuda , (/wiki/Baruuk) (BaruukIcon272) (/wiki/Baruuk) Baruuk , (/wiki/Hildryn) (HildrynIcon272) (/wiki/Hildryn) Hildryn ) • (/wiki/Chimera_Prologue) (Chimera Prologue) Chimera Prologue ((/wiki/Wisp) (WispIcon272) (/wiki/Wisp) Wisp ) • (/wiki/The_Deadlock_Protocol) (The Deadlock Protocol) The Deadlock Protocol ((/wiki/Protea) (ProteaIcon272) (/wiki/Protea) Protea ) • (/wiki/Call_of_the_Tempestarii) (Call of the Tempestarii) Call of the Tempestarii ((/wiki/Sevagoth) (SevagothIcon272) (/wiki/Sevagoth) Sevagoth ) • (/wiki/The_Waverider) (The Waverider) The Waverider ((/wiki/Yareli) (YareliIcon272) (/wiki/Yareli) Yareli ) • (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos ((/wiki/Xaku) (XakuIcon272) (/wiki/Xaku) Xaku , (/wiki/Lavos) (LavosIcon272) (/wiki/Lavos) Lavos , (/wiki/Citrine) (CitrineIcon272) (/wiki/Citrine) Citrine ) • (/wiki/The_New_War) (The New War) The New War ((/wiki/Caliban) (CalibanIcon) (/wiki/Caliban) Caliban ) • (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman ((/wiki/Gyre) (GyreIcon272) (/wiki/Gyre) Gyre ) • (/wiki/Veilbreaker) (Veilbreaker) Veilbreaker ((/wiki/Styanax) (StyanaxIcon272) (/wiki/Styanax) Styanax ) • (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox ((/wiki/Kullervo) (KullervoIcon272) (/wiki/Kullervo) Kullervo ) • (/wiki/Whispers_in_the_Walls) (Whispers in the Walls) Whispers in the Walls ((/wiki/Qorvex) (QorvexIcon272) (/wiki/Qorvex) Qorvex , (/wiki/Dante) (DanteIcon272) (/wiki/Dante) Dante ) • (/wiki/Jade_Shadows) (Jade Shadows) Jade Shadows ((/wiki/Jade) (JadeIcon272) (/wiki/Jade) Jade ) Syndicate Unlock Quests (/wiki/Saya%27s_Vigil) (Saya's Vigil) Saya's Vigil ((/wiki/Ostron) (OstronSigil) (/wiki/Ostron) Ostron ) • (/wiki/Vox_Solaris_(Quest)) (Vox Solaris (Quest)) Vox Solaris ((/wiki/Solaris_United) (SolarisUnited1) (/wiki/Solaris_United) Solaris United , (/wiki/Ventkids) (VentkidsIcon) (/wiki/Ventkids) Ventkids ) • (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos ((/wiki/Entrati) (EntratiIcon) (/wiki/Entrati) Entrati ) • (/wiki/The_War_Within) (The War Within) The War Within ((/wiki/The_Quills) (TheQuillsSigil) (/wiki/The_Quills) The Quills , (/wiki/Vox_Solaris_(Syndicate)) (VoxSolarisIcon) (/wiki/Vox_Solaris_(Syndicate)) Vox Solaris , (/wiki/Necraloid) (NecraloidIcon) (/wiki/Necraloid) Necraloid ) • (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman ((/wiki/The_Holdfasts) (TheHoldfastsIcon) (/wiki/The_Holdfasts) The Holdfasts ) • (/wiki/Whispers_in_the_Walls) (Whispers in the Walls) Whispers in the Walls ((/wiki/Cavia) (Cavia Syndicate Logo 1) (/wiki/Cavia) Cavia ) Location Unlock Quests (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox ((/wiki/Duviri) (Duviri) Duviri , (/wiki/Dormizone) (Dormizone) Dormizone ) • (/wiki/Saya%27s_Vigil) (Saya's Vigil) Saya's Vigil ((/wiki/Plains_of_Eidolon) (Plains of Eidolon) Plains of Eidolon ) • (/wiki/Vox_Solaris_(Quest)) (Vox Solaris (Quest)) Vox Solaris ((/wiki/Fortuna) (Fortuna) Fortuna ) • (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos ((/wiki/Cambion_Drift) (Cambion Drift) Cambion Drift ) • (/wiki/The_Archwing) (The Archwing) The Archwing ((/wiki/Empyrean#Mission_Regions) (Empyrean) Empyrean Proximas ) • (/wiki/The_Second_Dream) (The Second Dream) The Second Dream ((/wiki/Lua) (Lua) Lua ) • (/wiki/The_War_Within) (The War Within) The War Within ((/wiki/Kuva_Fortress) (Kuva Fortress) Kuva Fortress ) • (/wiki/Chains_of_Harrow) (Chains of Harrow) Chains of Harrow ((/wiki/Iron_Wake) (Iron Wake) Iron Wake ) • (/wiki/The_New_War) (The New War) The New War ((/wiki/Drifter%27s_Camp) (Drifter's Camp) Drifter's Camp ) • (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman (Zariman Ten Zero , (/wiki/Dormizone) (Dormizone) Dormizone ) • (/wiki/Whispers_in_the_Walls) (Whispers in the Walls) Whispers in the Walls ((/wiki/Albrecht%27s_Laboratories) (Albrecht's Laboratories) Albrecht's Laboratories ) Feature Unlock Quests (/wiki/The_Duviri_Paradox) (The Duviri Paradox) The Duviri Paradox ((/wiki/Drifter) (Drifter) Drifter , (/wiki/The_Circuit) (The Circuit) The Circuit , Duviri (/wiki/Incarnon) (Incarnon) Incarnons ) • (/wiki/Howl_of_the_Kubrow) (Howl of the Kubrow) Howl of the Kubrow ((/wiki/Orbiter_Segments#Incubator_Segments) (Orbiter Segments) Incubator Segment ) • (/wiki/The_Archwing) (The Archwing) The Archwing ((/wiki/Archwing) (Archwing) Archwing ) • (/wiki/Stolen_Dreams) (Stolen Dreams) Stolen Dreams ((/wiki/Maroo) (Maroo) Maroo Weekly Ayatan Hunt) • (/wiki/The_New_Strange) (The New Strange) The New Strange ((/wiki/Sanctuary_Onslaught) (Sanctuary Onslaught) Sanctuary Onslaught ) • (/wiki/Vox_Solaris_(Quest)) (Vox Solaris (Quest)) Vox Solaris ((/wiki/K-Drive) (K-Drive) K-Drive ) • (/wiki/Heart_of_Deimos) (Heart of Deimos) Heart of Deimos ((/wiki/Necramech) (Necramech) Necramech , (/wiki/Orbiter_Segments#Helminth_Segment) (Orbiter Segments) Helminth Segment , (/wiki/Mirror_Defense) (Mirror Defense) Mirror Defense ) • (/wiki/A_Man_of_Few_Words) (A Man of Few Words) A Man of Few Words ((/wiki/Clem) (Clem) Clem Weekly Mission) • (/wiki/The_Second_Dream) (The Second Dream) The Second Dream ((/wiki/Operator) (Operator) Operator , (/wiki/Focus) (Focus) Focus ) • (/wiki/Rising_Tide) (Rising Tide) Rising Tide ((/wiki/Railjack) (Railjack) Railjack ) • (/wiki/The_War_Within) (The War Within) The War Within ((/wiki/Kuva_Lich) (Kuva Lich) Kuva Lich ) • (/wiki/Call_of_the_Tempestarii) (Call of the Tempestarii) Call of the Tempestarii ((/wiki/Sisters_of_Parvos) (Sisters of Parvos) Sisters of Parvos ) • (/wiki/Angels_of_the_Zariman) (Angels of the Zariman) Angels of the Zariman ((/wiki/Void_Armageddon) (Void Armageddon) Void Armageddon , (/wiki/Void_Cascade) (Void Cascade) Void Cascade , (/wiki/Void_Flood) (Void Flood) Void Flood , Zariman (/wiki/Incarnon) (Incarnon) Incarnons ) • (/wiki/Veilbreaker) (Veilbreaker) Veilbreaker ((/wiki/Break_Narmer) (Break Narmer) Break Narmer , (/wiki/Archon_Hunt) (Archon Hunt) Archon Hunt , (/wiki/Archon_Shard) (Archon Shard) Archon Shard ) • (/wiki/Whispers_in_the_Walls) (Whispers in the Walls) Whispers in the Walls ((/wiki/Arcane_Enhancement#Dissolution) (Arcane Enhancement) Arcane Dissolution , (/wiki/Orbiter_Segments#Melee_Upgrade_Segment) (Orbiter Segments) Melee Upgrade Segment , Entrati (/wiki/Incarnon) (Incarnon) Incarnons , (/wiki/Alchemy) (Alchemy) Alchemy , (/wiki/Netracells) (Netracells) Netracells , (/wiki/Deep_Archimedea) (Deep Archimedea) Deep Archimedea ) • (/wiki/Jade_Shadows) (Jade Shadows) Jade Shadows ((/wiki/Ascension) (Ascension) Ascension ) (/wiki/Story_and_History) (Story and History) Story and History (Jump up) ↑ Prelude to War is a compilation of miniquests and cutscenes leading up to The New War. (Jump up) ↑ While not part of the main story quest, The Duviri Paradox has very interlinked story context to several critical characters in The New War. Collapse (/wiki/Category:Event) (Category:Event) Events Exclusive Reoccurring (/wiki/Update_36#Update_36.0) (Update 36) Update 36.0 (2024-06-18) (/wiki/Operation:_Belly_of_the_Beast) (Operation: Belly of the Beast) Belly of the Beast (/wiki/Update_35#Update_35.0) (Update 35) Update 35.0 (2023-12-13) (/wiki/Operation:_Gargoyle%27s_Cry) (Operation: Gargoyle's Cry) Gargoyle's Cry (/wiki/Update_34#Update_34.0) (Update 34) Update 34.0 (2023-10-18) — (/wiki/Update_33#Update_33.0) (Update 33) Update 33.0 (2023-04-26) — (/wiki/Update_32#Update_32.0) (Update 32) Update 32.0 (2022-09-07) — (/wiki/Update_31#Update_31.0) (Update 31) Update 31.0 (2021-12-15) (/wiki/Zariman_ARG) (Zariman ARG) Zariman ARG (/wiki/Update_30) (Update 30) Update 30.0 (2021-04-13) — (/wiki/Update_29) (Update 29) Update 29.0 (2020-08-25) (/wiki/Nights_of_Naberus) (Nights of Naberus) Nights of Naberus • (/wiki/Operation:_Orphix_Venom) (Operation: Orphix Venom) Orphix Venom • (/wiki/Star_Days) (Star Days) Star Days (/wiki/Update_28#Update_28.0) (Update 28) Update 28.0 (2020-06-11) — (/wiki/Update_27#Update_27.0) (Update 27) Update 27.0 (2019-12-13) (/wiki/Operation:_Scarlet_Spear) (Operation: Scarlet Spear) Scarlet Spear (/wiki/Update_26#Update_26.0) (Update 26) Update 26.0 (2019-10-31) — (/wiki/Update_25#Update_25.0) (Update 25) Update 25.0 (2019-05-22) (/wiki/Operation:_Hostile_Mergers) (Operation: Hostile Mergers) Hostile Mergers (/wiki/Update_24#Update_24.0) (Update 24) Update 24.0 (2018-11-08) (/wiki/Solaris_United_ARG) (Solaris United ARG) Solaris United ARG • (/wiki/Operation:_Buried_Debts) (Operation: Buried Debts) Buried Debts (/wiki/Update_23#Update_23.0) (Update 23) Update 23.0 (2018-06-15) (/wiki/The_Pyrus_Project) (The Pyrus Project) The Pyrus Project (/wiki/Update_22#Update_22.0) (Update 22) Update 22.0 (2017-10-12) (/wiki/Operation:_Plague_Star) (Operation: Plague Star) Plague Star (/wiki/Update_21#Update_21.0) (Update 21) Update 21.0 (2017-06-29) — (/wiki/Update_20#Update_20.0) (Update 20) Update 20.0 (2017-03-24) (/wiki/Operation:_Ambulas_Reborn) (Operation: Ambulas Reborn) Ambulas Reborn (/wiki/Update_19#Update_19.0) (Update 19) Update 19.0 (2016-11-11) (/wiki/Infested_Summer) (Infested Summer) Infested Summer • (/wiki/The_Corpus_Bust_Alerts) (The Corpus Bust Alerts) Corpus Bust • (/wiki/The_Index) (The Index) The Index Preview • (/wiki/Operation:_The_Pacifism_Defect) (Operation: The Pacifism Defect) The Pacifism Defect (/wiki/Update_18#Update_18.0) (Update 18) Update 18.0 (2015-12-03) (/wiki/Operation:_Shadow_Debt) (Operation: Shadow Debt) Shadow Debt • (/wiki/Operation:_Rathuum) (Operation: Rathuum) Rathuum • (/wiki/The_Proxy_Retribution_Bonus_Weekend) (The Proxy Retribution Bonus Weekend) Proxy Retribution (/wiki/Update_17#Update_17.0) (Update 17) Update 17.0 (2015-07-31) (/wiki/Infested_Nightmares_Bonus_Weekend) (Infested Nightmares Bonus Weekend) Infested Nightmares • (/wiki/The_Proxy_Rebellion_Bonus_Weekend) (The Proxy Rebellion Bonus Weekend) Proxy Rebellion (/wiki/Update_16#Update_16.0) (Update 16) Update 16.0 (2015-03-19) (/wiki/Operation:_False_Profit) (Operation: False Profit) False Profit • (/wiki/Operation:_Tubemen_of_Regor) (Operation: Tubemen of Regor) Tubemen of Regor (/wiki/Update_15#Update_15.0) (Update 15) Update 15.0 (2014-10-24) (/wiki/Halloween_2014_Alert) (Halloween 2014 Alert) Halloween • (/wiki/Operation:_Mutalist_Incursions) (Operation: Mutalist Incursions) Mutalist Incursions • (/wiki/Operation:_Eyes_of_Blight) (Operation: Eyes of Blight) Eyes of Blight (/wiki/Update_14#Update_14.0) (Update 14) Update 14.0 (2014-07-18) (/wiki/Avalanche_Offensive) (Avalanche Offensive) Avalanche Offensive • (/wiki/Operation:_Cryotic_Front) (Operation: Cryotic Front) Cryotic Front • (/wiki/Back_To_School_Special_Alert_Week) (Back To School Special Alert Week) Back To School • (/wiki/Operation:_Gate_Crash) (Operation: Gate Crash) Gate Crash (/wiki/Update_13#Update_13.0) (Update 13) Update 13.0 (2014-04-09) (/wiki/Specters_of_Liberty) (Specters of Liberty) Specters of Liberty • (/wiki/Suspicious_Shipments) (Suspicious Shipments) Suspicious Shipments • (/wiki/Operation:_Breeding_Grounds) (Operation: Breeding Grounds) Breeding Grounds (/wiki/Update_12#Update_12.0) (Update 12) Update 12.0 (2014-02-05) (/wiki/Ties_That_Bind) (Ties That Bind) Ties That Bind • (/wiki/Tethra%27s_Doom) (Tethra's Doom) Tethra's Doom (/wiki/Update_11#Update_11.0) (Update 11) Update 11.0 (2013-11-20) (/wiki/The_Hunt_for_Alad_V) (The Hunt for Alad V) The Hunt for Alad V • (/wiki/A_Favor_For_Darvo) (A Favor For Darvo) A Favor For Darvo • (/wiki/The_Cicero_Crisis) (The Cicero Crisis) The Cicero Crisis • (/wiki/Operation:_Oxium_Espionage) (Operation: Oxium Espionage) Oxium Espionage (/wiki/Update_10#Update_10.0) (Update 10) Update 10.0 (2013-09-13) (/wiki/The_Gradivus_Dilemma) (The Gradivus Dilemma) The Gradivus Dilemma (/wiki/Update_9#Update_9.0) (Update 9) Update 9.0 (2013-07-13) (/wiki/Operation_Sling-Stone) (Operation Sling-Stone) Sling-Stone • (/wiki/Operation:_Arid_Fear) (Operation: Arid Fear) Arid Fear • (/wiki/Survival_Weekend_Event) (Survival Weekend Event) Survival Weekend (/wiki/Update_8#Update_8.0) (Update 8) Update 8.0 (2013-05-23) (/wiki/Artifact_Defense_Event) (Artifact Defense Event) Artifact Defense • (/wiki/Informant_Event) (Informant Event) Informant (/wiki/Update_7#Update_7) (Update 7) Update 7.0 (2013-03-18) (/wiki/Fusion_MOA_Event) (Fusion MOA Event) Fusion MOA Seasonal Real-Life Tie-In (/wiki/Lunar_New_Year) (Lunar New Year) Lunar New Year • (/wiki/Valentine%27s_Day) (Valentine's Day) Valentine's Day • (/wiki/Annual_Events#St._Patrick's_Day) (Annual Events) St. Patrick's Day • (/wiki/Easter) (Easter) Easter • (/wiki/Halloween) (Halloween) Halloween • (/wiki/Christmas) (Christmas) Christmas Charity (/wiki/Conquera) (Conquera) Conquera • (/wiki/Movember) (Movember) Movember Game Themed (/wiki/Star_Days) (Star Days) Star Days (February) • (/wiki/Dog_Days) (Dog Days) Dog Days (Summer in Northern Hemisphere) • (/wiki/Nights_of_Naberus) (Nights of Naberus) Nights of Naberus (October) Playerbase Dependent (/wiki/Fomorian_Sabotage) (Fomorian Sabotage) Fomorian Sabotage • (/wiki/Razorback_Armada) (Razorback Armada) Razorback Armada Monthly (/wiki/Ghoul_Purge) (Ghoul Purge) Ghoul Purge • (/wiki/Thermia_Fractures) (Thermia Fractures) Thermia Fractures Yearly (/wiki/Operation:_Plague_Star) (Operation: Plague Star) Plague Star (/wiki/Gift_from_the_Lotus) (Gift from the Lotus) Gift from the Lotus • (/wiki/Tactical_Alert) (Tactical Alert) Tactical Alert • (/wiki/Operational_Supply) (Operational Supply) Operational Supply • (/wiki/Event_Emblems) (Event Emblems) Event Emblems A (/wiki/A_Favor_For_Darvo/Transcript) (A Favor For Darvo/Transcript) A Favor For Darvo/Transcript (/wiki/A_Man_of_Few_Words/Transcript) (A Man of Few Words/Transcript) A Man of Few Words/Transcript (/wiki/Abyssal_Zone/Quotes) (Abyssal Zone/Quotes) Abyssal Zone/Quotes (/wiki/Acolytes/Quotes) (Acolytes/Quotes) Acolytes/Quotes (/wiki/Acrithis/Quotes) (Acrithis/Quotes) Acrithis/Quotes (/wiki/Alad_V/Quotes) (Alad V/Quotes) Alad V/Quotes (/wiki/Albrecht_Entrati/Quotes) (Albrecht Entrati/Quotes) Albrecht Entrati/Quotes (/wiki/Amaryn/Quotes) (Amaryn/Quotes) Amaryn/Quotes (/wiki/Ambulas/Quotes) (Ambulas/Quotes) Ambulas/Quotes (/wiki/Angels_of_the_Zariman/Transcript) (Angels of the Zariman/Transcript) Angels of the Zariman/Transcript (/wiki/Annihilation/Quotes) (Annihilation/Quotes) Annihilation/Quotes (/wiki/Apostasy_Prologue/Transcript) (Apostasy Prologue/Transcript) Apostasy Prologue/Transcript (/wiki/Arbiters_of_Hexis/Quotes) (Arbiters of Hexis/Quotes) Arbiters of Hexis/Quotes (/wiki/Arbitrations/Quotes) (Arbitrations/Quotes) Arbitrations/Quotes (/wiki/Archimedean_Yonta/Quotes) (Archimedean Yonta/Quotes) Archimedean Yonta/Quotes (/wiki/Archon_Hunt/Quotes) (Archon Hunt/Quotes) Archon Hunt/Quotes (/wiki/Arn_Etina/Quotes) (Arn Etina/Quotes) Arn Etina/Quotes (/wiki/Assassination/Quotes) (Assassination/Quotes) Assassination/Quotes (/wiki/Assault/Quotes) (Assault/Quotes) Assault/Quotes (/wiki/Avalanche_Offensive/Quotes) (Avalanche Offensive/Quotes) Avalanche Offensive/Quotes (/wiki/Awakening/Transcript) (Awakening/Transcript) Awakening/Transcript B (/wiki/Ballas/Quotes) (Ballas/Quotes) Ballas/Quotes (/wiki/Baro_Ki%27Teer/Quotes) (Baro Ki'Teer/Quotes) Baro Ki'Teer/Quotes (/wiki/Bombastine/Quotes) (Bombastine/Quotes) Bombastine/Quotes (/wiki/Boon/Quotes) (Boon/Quotes) Boon/Quotes (/wiki/Bounty/Quotes) (Bounty/Quotes) Bounty/Quotes (/wiki/Break_Narmer/Quotes) (Break Narmer/Quotes) Break Narmer/Quotes C (/wiki/Call_of_the_Tempestarii/Transcript) (Call of the Tempestarii/Transcript) Call of the Tempestarii/Transcript (/wiki/Cambion_Drift/Quotes) (Cambion Drift/Quotes) Cambion Drift/Quotes (/wiki/Captain_Vor/Quotes) (Captain Vor/Quotes) Captain Vor/Quotes (/wiki/Capture/Quotes) (Capture/Quotes) Capture/Quotes (/wiki/Cavalero/Quotes) (Cavalero/Quotes) Cavalero/Quotes (/wiki/Cavia/Quotes) (Cavia/Quotes) Cavia/Quotes (/wiki/Cephalon_Apnar) (Cephalon Apnar) Cephalon Apnar (/wiki/Cephalon_Capture/Quotes) (Cephalon Capture/Quotes) Cephalon Capture/Quotes (/wiki/Cephalon_Cy/Quotes) (Cephalon Cy/Quotes) Cephalon Cy/Quotes (/wiki/Cephalon_Jordas/Quotes) (Cephalon Jordas/Quotes) Cephalon Jordas/Quotes (/wiki/Cephalon_Melica/Quotes) (Cephalon Melica/Quotes) Cephalon Melica/Quotes (/wiki/Cephalon_Sark) (Cephalon Sark) Cephalon Sark (/wiki/Cephalon_Simaris/Quotes) (Cephalon Simaris/Quotes) Cephalon Simaris/Quotes (/wiki/Cephalon_Suda/Quotes) (Cephalon Suda/Quotes) Cephalon Suda/Quotes (/wiki/Cephalon_Vull) (Cephalon Vull) Cephalon Vull (/wiki/Cetus/Quotes) (Cetus/Quotes) Cetus/Quotes (/wiki/Chains_of_Harrow/Transcript) (Chains of Harrow/Transcript) Chains of Harrow/Transcript (/wiki/Chimera_Prologue/Transcript) (Chimera Prologue/Transcript) Chimera Prologue/Transcript (/wiki/Chipper/Quotes) (Chipper/Quotes) Chipper/Quotes (/wiki/Choralyst/Quotes) (Choralyst/Quotes) Choralyst/Quotes (/wiki/Clem/Quotes) (Clem/Quotes) Clem/Quotes (/wiki/Comba/Quotes) (Comba/Quotes) Comba/Quotes (/wiki/Corpus_Captain) (Corpus Captain) Corpus Captain (/wiki/Corpus_Commander) (Corpus Commander) Corpus Commander (/wiki/Corpus_Gas_City/Quotes) (Corpus Gas City/Quotes) Corpus Gas City/Quotes (/wiki/Corpus_Ship/Quotes) (Corpus Ship/Quotes) Corpus Ship/Quotes (/wiki/Corpus_Target/Quotes) (Corpus Target/Quotes) Corpus Target/Quotes (/wiki/Corpus/Quotes) (Corpus/Quotes) Corpus/Quotes (/wiki/Councilor_Vay_Hek/Quotes) (Councilor Vay Hek/Quotes) Councilor Vay Hek/Quotes (/wiki/Cressa_Tal/Quotes) (Cressa Tal/Quotes) Cressa Tal/Quotes D (/wiki/Daily_Tribute/Quotes) (Daily Tribute/Quotes) Daily Tribute/Quotes (/wiki/Darvo/Quotes) (Darvo/Quotes) Darvo/Quotes (/wiki/Daughter/Quotes) (Daughter/Quotes) Daughter/Quotes (/wiki/Defection/Quotes) (Defection/Quotes) Defection/Quotes (/wiki/Defense/Quotes) (Defense/Quotes) Defense/Quotes (/wiki/Disruption/Quotes) (Disruption/Quotes) Disruption/Quotes (/wiki/Dog_Days/Quotes) (Dog Days/Quotes) Dog Days/Quotes (/wiki/Dominus_Thrax/Quotes) (Dominus Thrax/Quotes) Dominus Thrax/Quotes (/wiki/Dormizone/Audioscape) (Dormizone/Audioscape) Dormizone/Audioscape (/wiki/Drahk_Master/Quotes) (Drahk Master/Quotes) Drahk Master/Quotes (/wiki/Drifter/Quotes) (Drifter/Quotes) Drifter/Quotes (/wiki/Drusus/Quotes) (Drusus/Quotes) Drusus/Quotes (/wiki/Duviri/Quotes) (Duviri/Quotes) Duviri/Quotes E (/wiki/Eidolon_Teralyst/Quotes) (Eidolon Teralyst/Quotes) Eidolon Teralyst/Quotes (/wiki/Eidolon/Quotes) (Eidolon/Quotes) Eidolon/Quotes (/wiki/Empyrean/Quotes) (Empyrean/Quotes) Empyrean/Quotes (/wiki/Entrati/Quotes) (Entrati/Quotes) Entrati/Quotes (/wiki/Ergo_Glast/Quotes) (Ergo Glast/Quotes) Ergo Glast/Quotes (/wiki/Erra_(Character)/Quotes) (Erra (Character)/Quotes) Erra (Character)/Quotes (/wiki/Erra_(Quest)/Transcript) (Erra (Quest)/Transcript) Erra (Quest)/Transcript (/wiki/Eudico/Quotes) (Eudico/Quotes) Eudico/Quotes (/wiki/Excavation/Quotes) (Excavation/Quotes) Excavation/Quotes (/wiki/Executor_Tuvul/Quotes) (Executor Tuvul/Quotes) Executor Tuvul/Quotes (/wiki/Eximus/Quotes) (Eximus/Quotes) Eximus/Quotes (/wiki/Exploiter_Orb/Quotes) (Exploiter Orb/Quotes) Exploiter Orb/Quotes (/wiki/Exterminate/Quotes) (Exterminate/Quotes) Exterminate/Quotes F (/wiki/Father/Quotes) (Father/Quotes) Father/Quotes (/wiki/Fibonacci/Quotes) (Fibonacci/Quotes) Fibonacci/Quotes (/wiki/Fisher_Hai-Luk/Quotes) (Fisher Hai-Luk/Quotes) Fisher Hai-Luk/Quotes (/wiki/Fortuna/Quotes) (Fortuna/Quotes) Fortuna/Quotes (/wiki/Fragments) (Fragments) Fragments (/wiki/Fragments/Cephalon) (Fragments/Cephalon) Fragments/Cephalon (/wiki/Fragments/Fish) (Fragments/Fish) Fragments/Fish (/wiki/Fragments/Ghoul) (Fragments/Ghoul) Fragments/Ghoul (/wiki/Fragments/Glass) (Fragments/Glass) Fragments/Glass (/wiki/Fragments/Partnership) (Fragments/Partnership) Fragments/Partnership (/wiki/Fragments/Revenant) (Fragments/Revenant) Fragments/Revenant (/wiki/Fragments/Solaris_United) (Fragments/Solaris United) Fragments/Solaris United (/wiki/Fragments/The_Tenets) (Fragments/The Tenets) Fragments/The Tenets (/wiki/Frohd_Bek/Quotes) (Frohd Bek/Quotes) Frohd Bek/Quotes G (/wiki/General_Sargas_Ruk/Quotes) (General Sargas Ruk/Quotes) General Sargas Ruk/Quotes (/wiki/Ghoul_Purge/Quotes) (Ghoul Purge/Quotes) Ghoul Purge/Quotes (/wiki/Grandmother/Quotes) (Grandmother/Quotes) Grandmother/Quotes (/wiki/Granum_Void/Quotes) (Granum Void/Quotes) Granum Void/Quotes (/wiki/Grineer_Asteroid_Fortress/Quotes) (Grineer Asteroid Fortress/Quotes) Grineer Asteroid Fortress/Quotes (/wiki/Grineer_Queens/Quotes) (Grineer Queens/Quotes) Grineer Queens/Quotes (/wiki/Grineer_Target/Quotes) (Grineer Target/Quotes) Grineer Target/Quotes (/wiki/Grineer/Quotes) (Grineer/Quotes) Grineer/Quotes H (/wiki/Hacking/SFX) (Hacking/SFX) Hacking/SFX (/wiki/Heart_of_Deimos/Transcript) (Heart of Deimos/Transcript) Heart of Deimos/Transcript (/wiki/Helminth/Quotes) (Helminth/Quotes) Helminth/Quotes (/wiki/Hidden_Messages/Transcript) (Hidden Messages/Transcript) Hidden Messages/Transcript (/wiki/Hijack/Quotes) (Hijack/Quotes) Hijack/Quotes (/wiki/Hok/Quotes) (Hok/Quotes) Hok/Quotes (/wiki/Hombask/Quotes) (Hombask/Quotes) Hombask/Quotes (/wiki/Horrek/Quotes) (Horrek/Quotes) Horrek/Quotes (/wiki/Howl_of_the_Kubrow/Transcript) (Howl of the Kubrow/Transcript) Howl of the Kubrow/Transcript (/wiki/Hunhow/Quotes) (Hunhow/Quotes) Hunhow/Quotes (/wiki/Hyekka_Master/Quotes) (Hyekka Master/Quotes) Hyekka Master/Quotes I (/wiki/Infested_Salvage/Quotes) (Infested Salvage/Quotes) Infested Salvage/Quotes (/wiki/Interception/Quotes) (Interception/Quotes) Interception/Quotes (/wiki/Invasion/Quotes) (Invasion/Quotes) Invasion/Quotes (/wiki/Isolation_Vault/Quotes) (Isolation Vault/Quotes) Isolation Vault/Quotes J (/wiki/Jackal/Quotes) (Jackal/Quotes) Jackal/Quotes (/wiki/Jade_Shadows/Transcript) (Jade Shadows/Transcript) Jade Shadows/Transcript (/wiki/Jarka/Quotes) (Jarka/Quotes) Jarka/Quotes K (/wiki/Ka-Nuteru/Quotes) (Ka-Nuteru/Quotes) Ka-Nuteru/Quotes (/wiki/Kahl%27s_Garrison/Quotes) (Kahl's Garrison/Quotes) Kahl's Garrison/Quotes (/wiki/Kahl-175/Quotes) (Kahl-175/Quotes) Kahl-175/Quotes (/wiki/Kavor_Defector/Quotes) (Kavor Defector/Quotes) Kavor Defector/Quotes (/wiki/Kela_De_Thaym/Quotes) (Kela De Thaym/Quotes) Kela De Thaym/Quotes (/wiki/Kira/Quotes) (Kira/Quotes) Kira/Quotes (/wiki/Konzu/Quotes) (Konzu/Quotes) Konzu/Quotes (/wiki/Koral/Quotes) (Koral/Quotes) Koral/Quotes (/wiki/Kuva_Guardian/Quotes) (Kuva Guardian/Quotes) Kuva Guardian/Quotes (/wiki/Kuva_Lich/Quotes) (Kuva Lich/Quotes) Kuva Lich/Quotes (/wiki/Kuva_Lich/Quotes/LichA) (Kuva Lich/Quotes/LichA) Kuva Lich/Quotes/LichA (/wiki/Kuva_Lich/Quotes/LichB) (Kuva Lich/Quotes/LichB) Kuva Lich/Quotes/LichB (/wiki/Kuva_Lich/Quotes/LichC) (Kuva Lich/Quotes/LichC) Kuva Lich/Quotes/LichC (/wiki/Kuva_Lich/Quotes/LichD) (Kuva Lich/Quotes/LichD) Kuva Lich/Quotes/LichD L (/wiki/Legs/Quotes) (Legs/Quotes) Legs/Quotes (/wiki/Lephantis/Quotes) (Lephantis/Quotes) Lephantis/Quotes (/wiki/Leverian) (Leverian) Leverian (/wiki/Lieutenant_Lech_Kril/Quotes) (Lieutenant Lech Kril/Quotes) Lieutenant Lech Kril/Quotes (/wiki/Little_Duck/Quotes) (Little Duck/Quotes) Little Duck/Quotes (/wiki/Lodun/Quotes) (Lodun/Quotes) Lodun/Quotes (/wiki/Loid/Quotes) (Loid/Quotes) Loid/Quotes (/wiki/Lotus/Quotes) (Lotus/Quotes) Lotus/Quotes (/wiki/Lotus/Voice_Packs) (Lotus/Voice Packs) Lotus/Voice Packs (/wiki/Lunaro/Quotes) (Lunaro/Quotes) Lunaro/Quotes (/wiki/Luscinia/Quotes) (Luscinia/Quotes) Luscinia/Quotes M (/wiki/Margulis/Quotes) (Margulis/Quotes) Margulis/Quotes (/wiki/Maroo/Quotes) (Maroo/Quotes) Maroo/Quotes (/wiki/Mask_of_the_Revenant/Transcript) (Mask of the Revenant/Transcript) Mask of the Revenant/Transcript (/wiki/Master_Teasonai/Quotes) (Master Teasonai/Quotes) Master Teasonai/Quotes (/wiki/Mastery_Rank/Quotes) (Mastery Rank/Quotes) Mastery Rank/Quotes (/wiki/Mathila/Quotes) (Mathila/Quotes) Mathila/Quotes (/wiki/Mirror_Defense/Quotes) (Mirror Defense/Quotes) Mirror Defense/Quotes (/wiki/Mobile_Defense/Quotes) (Mobile Defense/Quotes) Mobile Defense/Quotes (/wiki/Mother/Quotes) (Mother/Quotes) Mother/Quotes (/wiki/Mutalist_Alad_V/Quotes) (Mutalist Alad V/Quotes) Mutalist Alad V/Quotes N (/wiki/Nakak/Quotes) (Nakak/Quotes) Nakak/Quotes (/wiki/Natah_(Quest)/Transcript) (Natah (Quest)/Transcript) Natah (Quest)/Transcript (/wiki/Natah/Quotes) (Natah/Quotes) Natah/Quotes (/wiki/Necramech/SFX) (Necramech/SFX) Necramech/SFX (/wiki/Nef_Anyo/Quotes) (Nef Anyo/Quotes) Nef Anyo/Quotes (/wiki/New_Loka/Quotes) (New Loka/Quotes) New Loka/Quotes (/wiki/Nights_of_Naberus/Quotes) (Nights of Naberus/Quotes) Nights of Naberus/Quotes (/wiki/Nihil/Quotes) (Nihil/Quotes) Nihil/Quotes (/wiki/Nora_Night/Quotes) (Nora Night/Quotes) Nora Night/Quotes (/wiki/Nox/Quotes) (Nox/Quotes) Nox/Quotes O (/wiki/Octavia%27s_Anthem/Transcript) (Octavia's Anthem/Transcript) Octavia's Anthem/Transcript (/wiki/Old_Man_Suumbaat/Quotes) (Old Man Suumbaat/Quotes) Old Man Suumbaat/Quotes (/wiki/Olvar_D/Quotes) (Olvar D/Quotes) Olvar D/Quotes (/wiki/Once_Awake/Transcript) (Once Awake/Transcript) Once Awake/Transcript (/wiki/Onkko/Quotes) (Onkko/Quotes) Onkko/Quotes (/wiki/Operation_Sling-Stone/Quotes) (Operation Sling-Stone/Quotes) Operation Sling-Stone/Quotes (/wiki/Operation:_Ambulas_Reborn/Quotes) (Operation: Ambulas Reborn/Quotes) Operation: Ambulas Reborn/Quotes (/wiki/Operation:_Arid_Fear/Quotes) (Operation: Arid Fear/Quotes) Operation: Arid Fear/Quotes (/wiki/Operation:_Breeding_Grounds/Quotes) (Operation: Breeding Grounds/Quotes) Operation: Breeding Grounds/Quotes (/wiki/Operation:_Buried_Debts/Quotes) (Operation: Buried Debts/Quotes) Operation: Buried Debts/Quotes (/wiki/Operation:_Cryotic_Front/Quotes) (Operation: Cryotic Front/Quotes) Operation: Cryotic Front/Quotes (/wiki/Operation:_Eyes_of_Blight/Quotes) (Operation: Eyes of Blight/Quotes) Operation: Eyes of Blight/Quotes (/wiki/Operation:_False_Profit/Quotes) (Operation: False Profit/Quotes) Operation: False Profit/Quotes (/wiki/Operation:_Gate_Crash/Quotes) (Operation: Gate Crash/Quotes) Operation: Gate Crash/Quotes (/wiki/Operation:_Mutalist_Incursions/Quotes) (Operation: Mutalist Incursions/Quotes) Operation: Mutalist Incursions/Quotes (/wiki/Operation:_Orphix_Venom/Quotes) (Operation: Orphix Venom/Quotes) Operation: Orphix Venom/Quotes (/wiki/Operation:_Oxium_Espionage/Quotes) (Operation: Oxium Espionage/Quotes) Operation: Oxium Espionage/Quotes (/wiki/Operation:_Plague_Star/Quotes) (Operation: Plague Star/Quotes) Operation: Plague Star/Quotes (/wiki/Operation:_Rathuum/Quotes) (Operation: Rathuum/Quotes) Operation: Rathuum/Quotes (/wiki/Operation:_Scarlet_Spear/Quotes) (Operation: Scarlet Spear/Quotes) Operation: Scarlet Spear/Quotes (/wiki/Operation:_Shadow_Debt/Quotes) (Operation: Shadow Debt/Quotes) Operation: Shadow Debt/Quotes (/wiki/Operation:_The_Pacifism_Defect/Quotes) (Operation: The Pacifism Defect/Quotes) Operation: The Pacifism Defect/Quotes (/wiki/Operation:_Tubemen_of_Regor/Quotes) (Operation: Tubemen of Regor/Quotes) Operation: Tubemen of Regor/Quotes (/wiki/Operator/Quotes) (Operator/Quotes) Operator/Quotes (/wiki/Orb_Vallis/Quotes) (Orb Vallis/Quotes) Orb Vallis/Quotes (/wiki/Orbiter) (Orbiter) Orbiter (/wiki/Orbiter/Radio) (Orbiter/Radio) Orbiter/Radio (/wiki/Ordis/Quotes) (Ordis/Quotes) Ordis/Quotes (/wiki/Orokin_Vault/Quotes) (Orokin Vault/Quotes) Orokin Vault/Quotes (/wiki/Orphix_(Mission)/Quotes) (Orphix (Mission)/Quotes) Orphix (Mission)/Quotes (/wiki/Otak/Quotes) (Otak/Quotes) Otak/Quotes P (/wiki/Parvos_Granum/Quotes) (Parvos Granum/Quotes) Parvos Granum/Quotes (/wiki/Patient_Zero/Transcript) (Patient Zero/Transcript) Patient Zero/Transcript (/wiki/Pazuul/Quotes) (Pazuul/Quotes) Pazuul/Quotes (/wiki/Phorid/Quotes) (Phorid/Quotes) Phorid/Quotes (/wiki/Plains_of_Eidolon/Quotes) (Plains of Eidolon/Quotes) Plains of Eidolon/Quotes (/wiki/Prime_Access_Trailer/Banshee) (Prime Access Trailer/Banshee) Prime Access Trailer/Banshee (/wiki/Prime_Access_Trailer/Gara) (Prime Access Trailer/Gara) Prime Access Trailer/Gara (/wiki/Prime_Access_Trailer/Gauss) (Prime Access Trailer/Gauss) Prime Access Trailer/Gauss (/wiki/Prime_Access_Trailer/Grendel) (Prime Access Trailer/Grendel) Prime Access Trailer/Grendel (/wiki/Prime_Access_Trailer/Hildryn) (Prime Access Trailer/Hildryn) Prime Access Trailer/Hildryn (/wiki/Prime_Access_Trailer/Hydroid) (Prime Access Trailer/Hydroid) Prime Access Trailer/Hydroid (/wiki/Prime_Access_Trailer/Khora) (Prime Access Trailer/Khora) Prime Access Trailer/Khora (/wiki/Prime_Access_Trailer/Mirage) (Prime Access Trailer/Mirage) Prime Access Trailer/Mirage (/wiki/Prime_Access_Trailer/Nekros) (Prime Access Trailer/Nekros) Prime Access Trailer/Nekros (/wiki/Prime_Access_Trailer/Nidus) (Prime Access Trailer/Nidus) Prime Access Trailer/Nidus (/wiki/Prime_Access_Trailer/Oberon) (Prime Access Trailer/Oberon) Prime Access Trailer/Oberon (/wiki/Prime_Access_Trailer/Octavia) (Prime Access Trailer/Octavia) Prime Access Trailer/Octavia (/wiki/Prime_Access_Trailer/Protea) (Prime Access Trailer/Protea) Prime Access Trailer/Protea (/wiki/Prime_Access_Trailer/Revenant) (Prime Access Trailer/Revenant) Prime Access Trailer/Revenant (/wiki/Prime_Access_Trailer/Saryn) (Prime Access Trailer/Saryn) Prime Access Trailer/Saryn (/wiki/Prime_Access_Trailer/Valkyr) (Prime Access Trailer/Valkyr) Prime Access Trailer/Valkyr (/wiki/Prime_Access_Trailer/Vauban) (Prime Access Trailer/Vauban) Prime Access Trailer/Vauban (/wiki/Prime_Access_Trailer/Wisp) (Prime Access Trailer/Wisp) Prime Access Trailer/Wisp (/wiki/Profit-Taker_Orb/Quotes) (Profit-Taker Orb/Quotes) Profit-Taker Orb/Quotes (/wiki/Pursuit/Quotes) (Pursuit/Quotes) Pursuit/Quotes Q (/wiki/Quinn/Quotes) (Quinn/Quotes) Quinn/Quotes R (/wiki/Railjack/Crew/Quotes) (Railjack/Crew/Quotes) Railjack/Crew/Quotes (/wiki/Railjack/Crew/Quotes/Arbiters_of_Hexis) (Railjack/Crew/Quotes/Arbiters of Hexis) Railjack/Crew/Quotes/Arbiters of Hexis (/wiki/Railjack/Crew/Quotes/Cephalon_Suda) (Railjack/Crew/Quotes/Cephalon Suda) Railjack/Crew/Quotes/Cephalon Suda (/wiki/Railjack/Crew/Quotes/New_Loka) (Railjack/Crew/Quotes/New Loka) Railjack/Crew/Quotes/New Loka (/wiki/Railjack/Crew/Quotes/Red_Veil) (Railjack/Crew/Quotes/Red Veil) Railjack/Crew/Quotes/Red Veil (/wiki/Railjack/Crew/Quotes/Steel_Meridian) (Railjack/Crew/Quotes/Steel Meridian) Railjack/Crew/Quotes/Steel Meridian (/wiki/Railjack/Crew/Quotes/The_Perrin_Sequence) (Railjack/Crew/Quotes/The Perrin Sequence) Railjack/Crew/Quotes/The Perrin Sequence (/wiki/Raptors/Quotes) (Raptors/Quotes) Raptors/Quotes (/wiki/Rathuum/Quotes) (Rathuum/Quotes) Rathuum/Quotes (/wiki/Razorback/Quotes) (Razorback/Quotes) Razorback/Quotes (/wiki/Recovery/Quotes) (Recovery/Quotes) Recovery/Quotes (/wiki/Red_Veil/Quotes) (Red Veil/Quotes) Red Veil/Quotes (/wiki/Regulator/Quotes) (Regulator/Quotes) Regulator/Quotes (/wiki/Relay/Quotes) (Relay/Quotes) Relay/Quotes (/wiki/Rescue/Quotes) (Rescue/Quotes) Rescue/Quotes (/wiki/Rising_Tide/Transcript) (Rising Tide/Transcript) Rising Tide/Transcript (/wiki/Roky/Quotes) (Roky/Quotes) Roky/Quotes (/wiki/Ropalolyst/Quotes) (Ropalolyst/Quotes) Ropalolyst/Quotes (/wiki/Rude_Zuud/Quotes) (Rude Zuud/Quotes) Rude Zuud/Quotes (/wiki/Rush_(Archwing)/Quotes) (Rush (Archwing)/Quotes) Rush (Archwing)/Quotes S (/wiki/Sabotage/Quotes) (Sabotage/Quotes) Sabotage/Quotes (/wiki/Sanctuary_Onslaught/Quotes) (Sanctuary Onslaught/Quotes) Sanctuary Onslaught/Quotes (/wiki/Sands_of_Inaros/Transcript) (Sands of Inaros/Transcript) Sands of Inaros/Transcript (/wiki/Saturn_Six_Fugitive/Quotes) (Saturn Six Fugitive/Quotes) Saturn Six Fugitive/Quotes (/wiki/Saya%27s_Vigil/Transcript) (Saya's Vigil/Transcript) Saya's Vigil/Transcript (/wiki/Saya/Quotes) (Saya/Quotes) Saya/Quotes (/wiki/Scrambus/Quotes) (Scrambus/Quotes) Scrambus/Quotes (/wiki/Sentient/Quotes) (Sentient/Quotes) Sentient/Quotes (/wiki/Sigor_Savah/Quotes) (Sigor Savah/Quotes) Sigor Savah/Quotes (/wiki/Silvana/Quotes) (Silvana/Quotes) Silvana/Quotes (/wiki/Sisters_of_Parvos/Quotes) (Sisters of Parvos/Quotes) Sisters of Parvos/Quotes (/wiki/Sisters_of_Parvos/Quotes/LichA) (Sisters of Parvos/Quotes/LichA) Sisters of Parvos/Quotes/LichA (/wiki/Sisters_of_Parvos/Quotes/LichB) (Sisters of Parvos/Quotes/LichB) Sisters of Parvos/Quotes/LichB (/wiki/Sisters_of_Parvos/Quotes/LichC) (Sisters of Parvos/Quotes/LichC) Sisters of Parvos/Quotes/LichC (/wiki/Sisters_of_Parvos/Quotes/LichD) (Sisters of Parvos/Quotes/LichD) Sisters of Parvos/Quotes/LichD (/wiki/Skirmish/Quotes) (Skirmish/Quotes) Skirmish/Quotes (/wiki/Skittergirl/Quotes) (Skittergirl/Quotes) Skittergirl/Quotes (/wiki/Smokefinger/Quotes) (Smokefinger/Quotes) Smokefinger/Quotes (/wiki/Solaris_United_Agent/Quotes) (Solaris United Agent/Quotes) Solaris United Agent/Quotes (/wiki/Son/Quotes) 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