Melee Fortification is a Melee Arcane Enhancement that causes melee kills to temporarily increase Armor for 10 seconds.
Effect[]
| Rank | Armor Buff per kill |
|---|---|
| 0 | +35 |
| 1 | +70 |
| 2 | +105 |
| 3 | +140 |
| 4 | +175 |
| 5 | +210 |
Acquisition
- Awarded for killing The Fragmented on Effervo, Deimos.
- Awarded for killing Whispers in Albrecht's Laboratories missions.
- Awarded for killing Gruzzlings in non-Disruption Albrecht's Laboratories mission.
- Can be bought from Bird 3 of Cavia for
5,000, requiring Rank 3 - Colleague.
| Item | Source | Chance | Expected | Nearly Guaranteed |
|---|---|---|---|---|
| The Fragmented | 12.50% | ~ 8 Kills | 51 ± 17 Kills | |
| Scathing Whisper | 12.50% | ~ 8 Kills | 51 ± 17 Kills | |
| Mocking Whisper | 12.50% | ~ 8 Kills | 51 ± 17 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes[]
- Armor bonus can stack with multiple kills with each stack having its own duration.
- This Arcane can be stacked up to 255 times. However, due to its 10-second duration, one must constantly keep killing to benefit effectively from the Armor buff. For the same reason, it is unlikely for this Arcane to be stacked beyond ~30x for +6300 Armor.
- Does not trigger from Exalted Weapon kills.
Tips[]
- This arcane's effects can trigger certain Incarnon perks that require Warframe armor to be at a certain value to gain additional effects, such as
Bo Incarnon Genesis's Stalwart Oak or
Boar Incarnon Genesis's Fortress Salvo.
Patch History[]
Update 35.5 (2024-03-27)
- NEW ENEMY: GRUZZLING
Greedy creatures born from The Indifference, these little Murmur tricksters love to steal Conduit Dockets and other coveted items from Albrecht's Laboratory.
In any other Deimos/Albrecht’s Laboratory missions (including Netracells), these avaricious beings contain within them one of the following:
- 1x Common Entrati Melee Arcane:
- Melee Fortification
- Netracell Drop Table Changes
In the same vein as the above change to make Archon Shards more accessible, we’ve made the following changes to the Netracell Drop Tables.
1. Removed all non-Legendary Arcanes (as listed below)
- Melee Fortification
Update 35.0 (2023-12-13)
- Introduced.
| Eidolon • Arcane Helmets • Ostron • Operator • Amp • Solaris United • The Holdfasts • The Quills • Vox Solaris | ||
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16 comments
Does this work with Inaros elemental sandstorm ? since the status comes from the melee weapon, and melee status kills count im thinking it could
No longer stacks
Since when?
I am spreading misinformation, it still stacks lol
Rhino wants
Now
Does not work with Exalted Weapons, tested on Valkyr Prime
Nice
Buff appeared on Diwata though
Titania is weird, her melee exalted can actually activate several melee arcanes, including vortex. Not sure about other melee arcanes, though.
Might be worth using on Ack & Brunt Incarnon, since you can activate Templar's Wrath on basically any frame with the boost.
Can confirm that DoT kills count but abilities like Wrathful Advance Do not
"it is unlikely for this Arcane to be stacked beyond ~30x for +6300 Armor." Skill issue. https://cdn.discordapp.com/attachments/467097342110072842/1201330922243506230/image.png?ex=65c96d9b&is=65b6f89b&hm=ee1eb502428d49409972d4eb43513a7a3784f35350bd92b13116cb1ca4ba0b8f&
It probably should be noted that the actual limit in the game data is set to 255. So, you still got some way to go there. ;)
It says unlikely not impossible, go take a shower dude fr
Does this require kills from direct damage, or do DoT kills count?
Dots do count
Surprise, the buff has stacks! Completely omitted from the arcane description. Stack mechanics really ought to be included in any buff description. Galvanized mods and acolyte arcanes still do not describe the combined stack durations, only that it can refresh...
Agree
Don't see it mentioned yet, it works with Dual Ichor incarnon (that weapon really didn't need these arcanes, lol)
I can already see what the "look at my massive Iron Skin" Rhino players are thinking.
Behold my M A S S I V E Iron Skin
Unfortunately does not get triggered on Khora's whipclaw kills.
I assume this works on pseudo-exalteds? Could be a really nice way of helping Khora become more tanky
It works on Sevagoths Shadow kills
They should really change the description to say that it can stack, I thought it was complete garbage, and if not for a random comment I saw I would never even think of ever even trying it out.
Considering how much stuff was apparently borked and not intended, requiring several hotfixes to fix, id wager it having unlimited stacks is not intended. They will either patch it to only stack once (most likely) or put a limit on it.
Nah, it's just fine and not overpowered as it is, considering that each stack has it's own countdown. with my best multikilling melee monster i can get upto 10-14 stacks for a few seconds (best yet was 18) - the middle value, tested in solo-run SP void survival, is about 6-8 stacks (with my finger bleeding due to constant attacking).
Any melee-orientated build is likely to already has no difficulty to survive without this arcane anyway, so why bother to make it worthless to use by limiting in in any other way?
Well it means you can have several thousand armor on any frame constantly in survival type missions. DE can smell that even on break, it will be one of the first things tweaked i bet.
Has anyone tested how many stacks are possible?
According to the wiki there's no limit on amount of stacks, but the 10-second duration for each separate stack does limit the max possible amount.
Each trigger has its own duration, and the armour-value stacks on top of each other.
Thanks. Wukong just got an unnecessary buff then. Defy subsumed on anyone should snapshot the gained armor and add up to 750.
Does gaining an additional kill refresh all stacks?
Could be mighty damn fun with the Armor4PWR decree in Circuit.
Could be mighty damn fun with the Armor4PWR decree in Circuit.
Agree!
I'm using wukong with elemental ward on ice and adaptation it's really fun while steel path enemies having hard time bypassing your armor