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ElementalWardModx256 ElementalWard130xWhite
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EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Subsumable to Helminth

Info

  • Chroma expends EnergyOrb50 Energy to emit an aura of elemental energy, empowering himself and nearby allies within AbilityRangeBuff6 / 8 / 10 / 12 meters for AbilityDurationBuff10 / 15 / 20 / 25 seconds, providing both offensive and defensive buffs.
  • Elemental Ward exhibits different effects depending on Chroma's current elemental alignment, determined by Chroma's primary emission color or the selected element of SpectralScream130xWhite Spectral Scream.

  • Emits an aura of noxious fumes around Chroma and affected allies that increases base Reload Speed by AbilityDurationBuff15% / 25% / 30% / 35%, as well as weapon damage when Holstering by AbilityStrengthBuff15% / 25% / 30% / 35% for AbilityDurationBuff? / ? / 3 / 3 seconds. Within a radius of 5 meters, the noxious fumes also have a 25% / 35% / 40% / 50% chance per second to deal 5% of an enemy's maximum health as DmgToxinSmall64 Toxin damage with a 100% status chance.
    • The Toxin damage will only be applied to an enemy if it is not already affected by a Toxin proc, but can occur as soon as an existing Toxin proc expires. As such, its effect cannot stack with itself but can refresh itself every 7 seconds.
    • Damage bypasses obstacles in the environment and does not decrease with distance.


  • Elemental Auras of any type from two or more Chromas do not stack and only the first aura will apply its benefits as long as the player is within buff range. For example, two DmgFireSmall64 Heat auras do not increase damage nor health values, and possessing a DmgFireSmall64 Heat aura will negate receiving a DmgColdSmall64 Cold aura.
  • Has a casting delay of 1 second. The animation interrupts movement and other actions.
  • Elemental Ward cannot be recast while active.
  • Elemental Ward does not work on Nekros' Shadows.
  • Subsuming Chroma to the Helminth will offer Elemental Ward and its augments to be used by other Warframes. The Ward's effects are determined by the Warframe's primary emission color.

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See Also[]

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