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We need to push back this Helminth Eclipse nerf NOW!

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A drop from 150% to 30% is totally crazy. That's not how you match Roar?

Roar went from 50% on frame to 30% subsumed, that's only a 2/5 decrease. If you want to match Roar diminished effectiveness, a 2/5 decrease of 150% should be 90%, at least.

But because almost no one is going to use the 75% DR, and Eclipse doesn't buff ability damage, this is just a worse Roar. I won't accept anything less than 100% weapon buff tbh. 30% is just f**king crazy. We need to push this back before they release Dante Unbound.

r/Warframe - We need to push back this Helminth Eclipse nerf NOW!
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It's perfectly fine.

Just because mirage will have an insane damage multiplier that does not mean everyone should get one. Rhino is a tank so his base damage increase is lower than mirage as she is a more glasscannon like frame, and she will just get a hughe buff with the change to eclipse randomness, that was the drawback of the ability. Without changing her numbers, it just will be insane on her, but that doesn't mean every single frame should have the option via helminth to get buff.

It is inline with roar as most of the time they will result in the same damage increase with both being 30%. As most of the time players killing with direct damage with weapons that are not modded with faction damage multipliers.

It’s not about a proportional decrease? If they left it at 120 as you suggest, then it’s significantly stronger than roar and also comes with an alternate mode for dr. They’ve lowered it to provide the same damage bonus as the alternative. That feels fair? Am I missing something?

Am I missing something?

There is the small caveat that if this change also makes it so Eclipse gives "generic weapon damage" instead of... uh, the super weird buff that it gave before (which was neither weapon damage nor faction damage [and therefore multiplicative with both]), that would be a significant nerf even if they kept it at the full 150%. (Basically, that would mean it'd be additive with things like basic damage mods and steel path arcanes.)

DE did say they were considering doing this at one point. But they walked that back, and seeing as they made no further mention of that in this dev workshop, I'd expect that they didn't change their mind again after that.

Outside of that caveat, yeah, no, you're right: this is perfectly fair. OP has to be trolling if they unironically think that "Roar but 4x better plus toggleable damage reduction" would be a reasonable subsume.

It's not the same as roar, roar boosts ability damage and also double dips in heat, slash and other status effects making it significantly more useful as a damage buff

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75% DR would be nice on frames where armor isnt that great to mod for, either its very low, they use overguard, or sheilds.

Without it being in game, im not sure who i would use it on truely, but it looks like DE is trying to make eclipse a sidegrade to roar. Sacrifice ability buffs for defensive abilities.

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I see 0 issue with it. Same with the nourish nerf. Still does what I want it to do

This imo makes eclipse have a niche as the most comfy damage buff, having relatively low cost and being refreshable, and the versatility of potential dr, but not being the best for optimizing damage, which is fine i think

meh , there is enough power creep all around that this is nothing