DAMAGE EFFICACY
x1.5 damage to Infested
x1.5 damage to Narmer
STATUS EFFECT
Slash Status Effect temporarily ignores the target's armor and causes them to bleed over time for extra damage.
—In-game Description
Slash Damage is one of the three physical damage types. Deals increased damage to Infested and Narmer. Its Status Effect inflicts a damage over time that bypasses enemy Armor.
Status Effects[]
General[]
The status effect of Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals Cinematic damage equal to:
- Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like
Buzz Kill has no effect on Slash Proc Damage.
- Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like
- Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.
While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.
Time from initial proc | 0s | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
---|---|---|---|---|---|---|---|---|
Tick damage occured? | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ |
Enemy Behavior[]
Slash procs from enemies only deal 10% of the hit's base damage instead of 35%.
Increasing Slash Proc Damage[]
Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Contagious Spread and
Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like
Pressure Point.
Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by
Sonar or
Detect Vulnerability only increase the initial hit, not the DoT.
For example, tick damage for a weapon with an innate 100 damage, Serration, and
Bane of Grineer will be:
- Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
- Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.
Mods that affect Finisher melee attacks (e.g. Finishing Touch and
Savage Silence) have no effect on Cinematic damage, and as such do not interact with
Slash procs in any special way.
Unlike other DoT effects, enemy armor will have no effect on slash proc damage despite decreasing the initial damage. In other words, slash procs will deal the same damage per tick against the same target at differing levels. Thus, buffs/debuffs that increase/decrease enemy armor will also have no effect on slash proc damage.
Melee weapon types that force proc Bleeds on Heavy Attacks[]
Claws, Dual Daggers, Nikanas, Two-Handed Nikanas, Rapiers, Scythes, Tonfas, Warfans and Whips have guaranteed Bleed procs on their entire heavy attacks, regardless of stance used while Daggers and Machetes only on parts of their heavy attacks.
Railjack[]
Railjack <DT_SLASH>Slash Damage results in a Tear Status Effect which increases damage dealt to enemy ships.
—In-Game Description
The status effect of Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.
Dismemberment[]
Enemies killed by Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a
Nekros using
Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.
Bleed damage does not dismember a body if it is the cause of death, only direct Slash damage from weapons. Consequently,
Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as
Slash damage to dismember. Weapons with exactly 50%, such as the
Soma, do not initially dismember, but for example can be modded with
Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from
Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition. Tentacle Swarm will also consistently dismember bodies when they are killed by it, meaning that it will allow for 4 drops while running Pilfering Swarm alongside Nekros' Desecrate.
Slash Sources[]
- Main article: Category:Slash Damage
Weapons[]
These weapons deal the majority of their physical damage as Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than
Impact's Stagger or
Puncture's Weakened.
- Weapons with guaranteed Slash proc
Mods[]
Abilities[]
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Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. Introduced in Vanilla (2012-10-25) |
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Misc:
1 / 1 / 2 / 2 (number of shurikens) | |||
Subsumable to Helminth |
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![]() 4 ![]() +6-12/mark |
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport. Introduced in Vanilla (2012-10-25) |
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Misc:
3 (number of hits per mark) |
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![]() 1 ![]() +4/s +0.02/s/dmg |
Razor Gyre
Become a spinning vortex of death. Hold <PRE_ATTACK> to accelerate the maelstrom, increasing damage or target an enemy by tapping <PRE_ATTACK> to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast. Introduced in Update 31.0 (2021-12-15) |
![]() ![]() + 1 / 2 / 3 / 4 HP/s (heal rate per enemy) + 50 / 50 / 75 / 100 /s ( ![]() ![]() 150 / 200 / 350 / 500 ( ![]() |
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Misc:
Knockdown & stagger immunity |
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Fractured Blast
Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs. Introduced in Update 32.3 (2023-02-15) |
![]() ![]() ![]() 50% health orb drop chance 20% energy orb drop chance |
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Misc:
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Subsumable to Helminth |
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![]() 4 ![]() +3.5/s |
Mend & Maim
In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force. Introduced in Update 17.0 (2015-07-31) |
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Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike. Introduced in Update 22.0 (2017-10-12) |
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Misc:
225° (sweep arc) |
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Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage. Introduced in Update 22.0 (2017-10-12) |
![]() 25% / 30% / 50% / 70% (damage reduction) 15% / 20% / 25% / 35% (damage vulnerability) |
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![]() 1 / 1.5 / 2 / 2.5 m (radius) | |||
Misc: 50% (absorbed damage) |
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Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel. Introduced in Update 22.0 (2017-10-12) |
![]() 800 / 1000 / 1200 / 1500 (collapse damage) |
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![]() 2 / 3 / 4 / 6 (collapse threshold) 4 m (charm radius) | |||
Misc:
100 m (cast range) | |||
Subsumable to Helminth |
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Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding. Introduced in Update 24.0 (2018-11-08) |
![]() ![]() 75% ( ![]() |
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Misc:
2 m (talon knockback radius) |
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Tidal Surge
Crash through enemies in a ferocious wall of water. Introduced in Update 13.0 (2014-04-09) |
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Misc:
Self status cleanse on cast |
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Sandstorm
Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself. Introduced in Update 18.5 (2016-03-04) |
![]() ![]() 50 (health restore per enemy) |
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Misc:
12 m/s (move speed) |
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Venari
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly. Introduced in Update 22.18 (2018-04-20) |
![]() 350 (snare damage) 50 HP/sec (health regen) |
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Misc:
120 s (mark duration) |
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Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets. Introduced in Update 9.0 (2013-07-13) |
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Misc:
1 s (attack interval) | |||
Subsumable to Helminth |
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Grenade Fan
Throw out 3 grenades in an arc. (TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel. (HOLD) SHIELD SATELLITES Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability. Introduced in Update 28.0 (2020-06-11) |
![]() ![]() 200 / 300 / 400 / 500 (shield restore on attach) 25 / 30 / 40 / 50 (shield points per second) |
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Misc: 1 m (initial jump height)3 (shrapnel grenades per throw) -45° / 0° / +45° (shrapnel grenade spread) 33 % ( ![]() 100 % (stagger chance) 4 (shield grenades per throw) -45° / -25° / +25° / +45° (shield grenade spread) 1 (limit of allies per satellite) 2x s (minimum shield gate extension) |
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Final Stand
Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage. Introduced in Update 32.0 (2022-09-07) |
![]() ![]() 1,000 / 1,100 / 1,300 / 1,500 ( ![]() |
![]() 2.5 s (total throw time) | |||
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Misc:
3 m (height) |
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Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location. Introduced in Update 11.0 (2013-11-20) |
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![]() 4 ![]() +2.5-15/s |
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in Update 11.0 (2013-11-20) |
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Misc:
1% / 2% / 4% / 5% (lifesteal) |
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Shroud of Dynar
(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff. (HOLD) Dynar guards Voruna, increasing her Parkour Velocity. Introduced in Update 32.2 (2022-11-30) |
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![]() 5 / 6 / 7 / 8 s max melee buff duration | |||
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Misc:
+ 25 / 50 / 75 / 100 % Movement Speed bonus |
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Fangs of Raksh
(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies. (HOLD) Raksh guards Voruna with Status Effect resistance. Introduced in Update 32.2 (2022-11-30) |
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![]() 4 / 5 / 6 / 7 m (spread radius) | |||
Misc:
Invulnerable during dash |
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Ulfrun's Descent
(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges. (HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place. Introduced in Update 32.2 (2022-11-30) |
![]() ![]() 250 / 500 / 750 / 1,000 ( ![]() |
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![]() 6 / 7 / 9 / 10 m (radius) | |||
Misc: Weapons holstered5 (number of charges) ∞ (charge duration) 3 s (passive invulnerability) 100% shields and health restored 60 s (passive cooldown) =100% absolute critical chance from Shroud of Dynar 20% critical chance 1.5x critical damage multiplier 100% bonus damage from status effect ![]() ![]() +200% damage bonus on kill +5% critical chance bonus on kill +0.1 critical damage multiplier bonus on kill ![]() |
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Aquablades
Tear through foes with a trio of orbiting aquatic blades. Introduced in Update 30.5 (2021-07-06) |
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Misc:
3 (number of blades) | |||
Subsumable to Helminth |
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![]() 1 ![]() -12.5 (airborne) +5/s hovering |
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below. Introduced in Update 12.0 (2014-02-05) |
![]() ![]() 2,250 / ? / ? / 4,500 (dive bomb ![]() |
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![]() 4 / 5 / 6 / 7 m (explosion radius) | |||
Misc:
1 s (dash duration) |
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Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage. Introduced in Update 12.0 (2014-02-05) |
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Misc:
2 / 2 / 3 / 3 (number of tornadoes) |
Augments[]
Sources of Slash Resistances[]
Arcanes[]
Mods[]
Additional Effects[]
Some mods add additional effects when an Slash occurs or dealing
Slash damage.
Hunter Mod Set Bonus: Companions deal Extra Damage against enemies affected by Slash status.
Media[]
Patch History[]
Hotfix 36.0.1 (2024-06-19)
- Fixed Slash Status Effects not bypassing Armor as intended in the Simulacrum after swapping Weapons/opening Upgrade screen in the Arsenal.
Update 36.0 (2024-06-18)
- Simplified Faction Resistances
- Infested: Vulnerable to Slash
- Narmer:
- Vulnerable to Slash
Update 31.5 (2022-04-27)
- Fixed Slash damage slowing over time when the Host isn’t looking at enemies.
Update 27.2 (2020-03-05)
- Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
- Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
Update 11.0 (2013-11-20)
- Introduced.
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